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https://github.com/KhronosGroup/glslang
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Merge pull request #2667 from greg-lunarg/i2666
Remove output variables from compute regression tests
This commit is contained in:
commit
c830b26b5f
@ -2,7 +2,7 @@ hlsl.attribute.expression.comp
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( ( temp 4-component vector of float)
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0:9 Function Definition: @main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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@ -22,21 +22,12 @@ local_size = (4, 6, 8)
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:14 Branch: Return with expression
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0:14 Constant:
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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||||
0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main( ( temp 4-component vector of float)
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0:9 Function Call: @main( ( temp void)
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0:? Linker Objects
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||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked compute stage:
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@ -45,7 +36,7 @@ Linked compute stage:
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( ( temp 4-component vector of float)
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0:9 Function Definition: @main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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@ -65,90 +56,70 @@ local_size = (4, 6, 8)
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:14 Branch: Return with expression
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0:14 Constant:
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main( ( temp 4-component vector of float)
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0:9 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 39
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 37
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 4 6 8
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "x"
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Name 21 "$Global"
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MemberName 21($Global) 0 "bound"
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Name 23 ""
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Name 37 "@entryPointOutput"
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MemberDecorate 21($Global) 0 Offset 0
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Decorate 21($Global) Block
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Decorate 23 DescriptorSet 0
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Decorate 23 Binding 0
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Decorate 37(@entryPointOutput) Location 0
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Name 6 "@main("
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Name 10 "x"
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Name 18 "$Global"
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MemberName 18($Global) 0 "bound"
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Name 20 ""
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MemberDecorate 18($Global) 0 Offset 0
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Decorate 18($Global) Block
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Decorate 20 DescriptorSet 0
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Decorate 20 Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeInt 32 1
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12: TypePointer Function 11(int)
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14: 11(int) Constant 0
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21($Global): TypeStruct 11(int)
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22: TypePointer Uniform 21($Global)
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23: 22(ptr) Variable Uniform
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24: TypePointer Uniform 11(int)
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27: TypeBool
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30: 11(int) Constant 1
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32: 6(float) Constant 0
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33: 7(fvec4) ConstantComposite 32 32 32 32
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36: TypePointer Output 7(fvec4)
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37(@entryPointOutput): 36(ptr) Variable Output
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8: TypeInt 32 1
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9: TypePointer Function 8(int)
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11: 8(int) Constant 0
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18($Global): TypeStruct 8(int)
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19: TypePointer Uniform 18($Global)
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20: 19(ptr) Variable Uniform
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21: TypePointer Uniform 8(int)
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24: TypeBool
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27: 8(int) Constant 1
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4(main): 2 Function None 3
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5: Label
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38: 7(fvec4) FunctionCall 9(@main()
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Store 37(@entryPointOutput) 38
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29: 2 FunctionCall 6(@main()
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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13(x): 12(ptr) Variable Function
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Store 13(x) 14
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6(@main(): 2 Function None 3
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7: Label
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10(x): 9(ptr) Variable Function
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Store 10(x) 11
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Branch 12
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12: Label
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LoopMerge 14 15 Unroll
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Branch 16
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16: Label
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17: 8(int) Load 10(x)
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22: 21(ptr) AccessChain 20 11
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23: 8(int) Load 22
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25: 24(bool) SLessThan 17 23
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BranchConditional 25 13 14
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13: Label
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Branch 15
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15: Label
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LoopMerge 17 18 Unroll
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Branch 19
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19: Label
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20: 11(int) Load 13(x)
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25: 24(ptr) AccessChain 23 14
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26: 11(int) Load 25
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28: 27(bool) SLessThan 20 26
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BranchConditional 28 16 17
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16: Label
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Branch 18
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18: Label
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29: 11(int) Load 13(x)
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31: 11(int) IAdd 29 30
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Store 13(x) 31
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Branch 15
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17: Label
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ReturnValue 33
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26: 8(int) Load 10(x)
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28: 8(int) IAdd 26 27
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Store 10(x) 28
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Branch 12
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14: Label
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Return
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FunctionEnd
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|
@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: @ComputeShaderFunction( ( temp float)
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0:3 Function Definition: @ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:4 MemoryBarrier ( temp void)
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@ -11,17 +11,11 @@ local_size = (1, 1, 1)
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0:7 DeviceMemoryBarrierWithGroupSync ( temp void)
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0:8 WorkgroupMemoryBarrier ( temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:3 Function Definition: ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @ComputeShaderFunction( ( temp float)
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0:3 Function Call: @ComputeShaderFunction( ( temp void)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked compute stage:
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@ -30,7 +24,7 @@ Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: @ComputeShaderFunction( ( temp float)
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0:3 Function Definition: @ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:4 MemoryBarrier ( temp void)
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@ -39,59 +33,44 @@ local_size = (1, 1, 1)
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0:7 DeviceMemoryBarrierWithGroupSync ( temp void)
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0:8 WorkgroupMemoryBarrier ( temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:3 Function Definition: ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @ComputeShaderFunction( ( temp float)
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0:3 Function Call: @ComputeShaderFunction( ( temp void)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 22
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// Id's are bound by 15
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "ComputeShaderFunction" 20
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EntryPoint GLCompute 4 "ComputeShaderFunction"
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "ComputeShaderFunction"
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Name 8 "@ComputeShaderFunction("
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Name 20 "@entryPointOutput"
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Decorate 20(@entryPointOutput) Location 0
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Name 6 "@ComputeShaderFunction("
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypeInt 32 0
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11: 10(int) Constant 1
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12: 10(int) Constant 3400
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13: 10(int) Constant 2
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14: 10(int) Constant 2120
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15: 10(int) Constant 264
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16: 6(float) Constant 0
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19: TypePointer Output 6(float)
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20(@entryPointOutput): 19(ptr) Variable Output
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: 8(int) Constant 3400
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11: 8(int) Constant 2
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12: 8(int) Constant 2120
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13: 8(int) Constant 264
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4(ComputeShaderFunction): 2 Function None 3
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5: Label
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21: 6(float) FunctionCall 8(@ComputeShaderFunction()
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Store 20(@entryPointOutput) 21
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14: 2 FunctionCall 6(@ComputeShaderFunction()
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Return
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FunctionEnd
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8(@ComputeShaderFunction(): 6(float) Function None 7
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9: Label
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MemoryBarrier 11 12
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ControlBarrier 13 11 12
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MemoryBarrier 11 14
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ControlBarrier 13 11 14
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MemoryBarrier 13 15
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ControlBarrier 13 13 15
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ReturnValue 16
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6(@ComputeShaderFunction(): 2 Function None 3
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7: Label
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MemoryBarrier 9 10
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ControlBarrier 11 9 10
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MemoryBarrier 9 12
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ControlBarrier 11 9 12
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MemoryBarrier 11 13
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ControlBarrier 11 11 13
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Return
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FunctionEnd
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|
@ -2,86 +2,57 @@ hlsl.intrinsics.negative.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
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||||
0:2 Function Parameters:
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0:2 'inF0' ( in float)
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0:2 'inF1' ( in float)
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0:2 'inF2' ( in float)
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0:2 'inI0' ( in int)
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0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
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0:55 Function Parameters:
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0:55 'inF0' ( in 1-component vector of float)
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0:55 'inF1' ( in 1-component vector of float)
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0:55 'inF2' ( in 1-component vector of float)
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0:55 'inI0' ( in 1-component vector of int)
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0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
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0:62 Function Parameters:
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0:62 'inF0' ( in 2-component vector of float)
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0:62 'inF1' ( in 2-component vector of float)
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0:62 'inF2' ( in 2-component vector of float)
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0:62 'inI0' ( in 2-component vector of int)
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0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
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0:107 Function Parameters:
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0:107 'inF0' ( in 3-component vector of float)
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0:107 'inF1' ( in 3-component vector of float)
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0:107 'inF2' ( in 3-component vector of float)
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0:107 'inI0' ( in 3-component vector of int)
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0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
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0:150 Function Parameters:
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0:150 'inF0' ( in 4-component vector of float)
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0:150 'inF1' ( in 4-component vector of float)
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0:150 'inF2' ( in 4-component vector of float)
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0:150 'inI0' ( in 4-component vector of int)
|
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0:150 Function Definition: ComputeShaderFunction( ( temp void)
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0:150 Function Parameters:
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0:? Sequence
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' ( in 1-component vector of float)
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0:57 'inF1' ( in 1-component vector of float)
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0:57 'inF2' ( in 1-component vector of float)
|
||||
0:57 'inI0' ( in 1-component vector of int)
|
||||
0:? Sequence
|
||||
0:62 Branch: Return with expression
|
||||
0:62 Constant:
|
||||
0:62 0.000000
|
||||
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
|
||||
0:66 Function Parameters:
|
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0:66 'inF0' ( in 2-component vector of float)
|
||||
0:66 'inF1' ( in 2-component vector of float)
|
||||
0:66 'inF2' ( in 2-component vector of float)
|
||||
0:66 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:109 Branch: Return with expression
|
||||
0:109 Constant:
|
||||
0:109 1.000000
|
||||
0:109 2.000000
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' ( in 3-component vector of float)
|
||||
0:113 'inF1' ( in 3-component vector of float)
|
||||
0:113 'inF2' ( in 3-component vector of float)
|
||||
0:113 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:154 Branch: Return with expression
|
||||
0:154 Constant:
|
||||
0:154 1.000000
|
||||
0:154 2.000000
|
||||
0:154 3.000000
|
||||
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' ( in 4-component vector of float)
|
||||
0:158 'inF1' ( in 4-component vector of float)
|
||||
0:158 'inF2' ( in 4-component vector of float)
|
||||
0:158 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:199 Branch: Return with expression
|
||||
0:199 Constant:
|
||||
0:199 1.000000
|
||||
0:199 2.000000
|
||||
0:199 3.000000
|
||||
0:199 4.000000
|
||||
0:158 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:158 Function Parameters:
|
||||
0:? Sequence
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:150 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:150 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:150 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:158 move second child to first child ( temp 4-component vector of int)
|
||||
0:150 move second child to first child ( temp 4-component vector of int)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
@ -94,100 +65,70 @@ Linked compute stage:
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:2 'inF0' ( in float)
|
||||
0:2 'inF1' ( in float)
|
||||
0:2 'inF2' ( in float)
|
||||
0:2 'inI0' ( in int)
|
||||
0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
|
||||
0:55 Function Parameters:
|
||||
0:55 'inF0' ( in 1-component vector of float)
|
||||
0:55 'inF1' ( in 1-component vector of float)
|
||||
0:55 'inF2' ( in 1-component vector of float)
|
||||
0:55 'inI0' ( in 1-component vector of int)
|
||||
0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
|
||||
0:62 Function Parameters:
|
||||
0:62 'inF0' ( in 2-component vector of float)
|
||||
0:62 'inF1' ( in 2-component vector of float)
|
||||
0:62 'inF2' ( in 2-component vector of float)
|
||||
0:62 'inI0' ( in 2-component vector of int)
|
||||
0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
|
||||
0:107 Function Parameters:
|
||||
0:107 'inF0' ( in 3-component vector of float)
|
||||
0:107 'inF1' ( in 3-component vector of float)
|
||||
0:107 'inF2' ( in 3-component vector of float)
|
||||
0:107 'inI0' ( in 3-component vector of int)
|
||||
0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
|
||||
0:150 Function Parameters:
|
||||
0:150 'inF0' ( in 4-component vector of float)
|
||||
0:150 'inF1' ( in 4-component vector of float)
|
||||
0:150 'inF2' ( in 4-component vector of float)
|
||||
0:150 'inI0' ( in 4-component vector of int)
|
||||
0:150 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:150 Function Parameters:
|
||||
0:? Sequence
|
||||
0:53 Branch: Return with expression
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
|
||||
0:57 Function Parameters:
|
||||
0:57 'inF0' ( in 1-component vector of float)
|
||||
0:57 'inF1' ( in 1-component vector of float)
|
||||
0:57 'inF2' ( in 1-component vector of float)
|
||||
0:57 'inI0' ( in 1-component vector of int)
|
||||
0:? Sequence
|
||||
0:62 Branch: Return with expression
|
||||
0:62 Constant:
|
||||
0:62 0.000000
|
||||
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
|
||||
0:66 Function Parameters:
|
||||
0:66 'inF0' ( in 2-component vector of float)
|
||||
0:66 'inF1' ( in 2-component vector of float)
|
||||
0:66 'inF2' ( in 2-component vector of float)
|
||||
0:66 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:109 Branch: Return with expression
|
||||
0:109 Constant:
|
||||
0:109 1.000000
|
||||
0:109 2.000000
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' ( in 3-component vector of float)
|
||||
0:113 'inF1' ( in 3-component vector of float)
|
||||
0:113 'inF2' ( in 3-component vector of float)
|
||||
0:113 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:154 Branch: Return with expression
|
||||
0:154 Constant:
|
||||
0:154 1.000000
|
||||
0:154 2.000000
|
||||
0:154 3.000000
|
||||
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' ( in 4-component vector of float)
|
||||
0:158 'inF1' ( in 4-component vector of float)
|
||||
0:158 'inF2' ( in 4-component vector of float)
|
||||
0:158 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:199 Branch: Return with expression
|
||||
0:199 Constant:
|
||||
0:199 1.000000
|
||||
0:199 2.000000
|
||||
0:199 3.000000
|
||||
0:199 4.000000
|
||||
0:158 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:158 Function Parameters:
|
||||
0:? Sequence
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:150 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:150 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:150 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:158 move second child to first child ( temp 4-component vector of int)
|
||||
0:150 move second child to first child ( temp 4-component vector of int)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
||||
0:158 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 99
|
||||
// Id's are bound by 79
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 58 61 64 68
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
@ -216,129 +157,116 @@ Validation failed
|
||||
Name 51 "inF1"
|
||||
Name 52 "inF2"
|
||||
Name 53 "inI0"
|
||||
Name 74 "inF0"
|
||||
Name 76 "inF0"
|
||||
Name 78 "inF1"
|
||||
Name 79 "inF1"
|
||||
Name 81 "inF2"
|
||||
Name 82 "inF2"
|
||||
Name 84 "inI0"
|
||||
Name 86 "inI0"
|
||||
Name 89 "@entryPointOutput"
|
||||
Name 90 "param"
|
||||
Name 92 "param"
|
||||
Name 94 "param"
|
||||
Name 96 "param"
|
||||
Decorate 76(inF0) Location 0
|
||||
Decorate 79(inF1) Location 1
|
||||
Decorate 82(inF2) Location 2
|
||||
Decorate 86(inI0) Location 3
|
||||
Decorate 89(@entryPointOutput) Location 0
|
||||
Name 56 "inF0"
|
||||
Name 58 "inF0"
|
||||
Name 60 "inF1"
|
||||
Name 61 "inF1"
|
||||
Name 63 "inF2"
|
||||
Name 64 "inF2"
|
||||
Name 66 "inI0"
|
||||
Name 68 "inI0"
|
||||
Name 70 "param"
|
||||
Name 72 "param"
|
||||
Name 74 "param"
|
||||
Name 76 "param"
|
||||
Decorate 58(inF0) Location 0
|
||||
Decorate 61(inF1) Location 1
|
||||
Decorate 64(inF2) Location 2
|
||||
Decorate 68(inI0) Location 3
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeInt 32 1
|
||||
9: TypePointer Function 8(int)
|
||||
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
|
||||
10: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr)
|
||||
23: TypeVector 6(float) 2
|
||||
24: TypePointer Function 23(fvec2)
|
||||
25: TypeVector 8(int) 2
|
||||
26: TypePointer Function 25(ivec2)
|
||||
27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
|
||||
27: TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr)
|
||||
34: TypeVector 6(float) 3
|
||||
35: TypePointer Function 34(fvec3)
|
||||
36: TypeVector 8(int) 3
|
||||
37: TypePointer Function 36(ivec3)
|
||||
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
|
||||
38: TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr)
|
||||
45: TypeVector 6(float) 4
|
||||
46: TypePointer Function 45(fvec4)
|
||||
47: TypeVector 8(int) 4
|
||||
48: TypePointer Function 47(ivec4)
|
||||
49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
|
||||
56: 6(float) Constant 0
|
||||
61: 6(float) Constant 1065353216
|
||||
62: 6(float) Constant 1073741824
|
||||
63: 23(fvec2) ConstantComposite 61 62
|
||||
66: 6(float) Constant 1077936128
|
||||
67: 34(fvec3) ConstantComposite 61 62 66
|
||||
70: 6(float) Constant 1082130432
|
||||
71: 45(fvec4) ConstantComposite 61 62 66 70
|
||||
75: TypePointer Input 45(fvec4)
|
||||
76(inF0): 75(ptr) Variable Input
|
||||
79(inF1): 75(ptr) Variable Input
|
||||
82(inF2): 75(ptr) Variable Input
|
||||
85: TypePointer Input 47(ivec4)
|
||||
86(inI0): 85(ptr) Variable Input
|
||||
88: TypePointer Output 45(fvec4)
|
||||
89(@entryPointOutput): 88(ptr) Variable Output
|
||||
49: TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr)
|
||||
57: TypePointer Input 45(fvec4)
|
||||
58(inF0): 57(ptr) Variable Input
|
||||
61(inF1): 57(ptr) Variable Input
|
||||
64(inF2): 57(ptr) Variable Input
|
||||
67: TypePointer Input 47(ivec4)
|
||||
68(inI0): 67(ptr) Variable Input
|
||||
4(ComputeShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
74(inF0): 46(ptr) Variable Function
|
||||
78(inF1): 46(ptr) Variable Function
|
||||
81(inF2): 46(ptr) Variable Function
|
||||
84(inI0): 48(ptr) Variable Function
|
||||
90(param): 46(ptr) Variable Function
|
||||
92(param): 46(ptr) Variable Function
|
||||
94(param): 46(ptr) Variable Function
|
||||
96(param): 48(ptr) Variable Function
|
||||
77: 45(fvec4) Load 76(inF0)
|
||||
Store 74(inF0) 77
|
||||
80: 45(fvec4) Load 79(inF1)
|
||||
Store 78(inF1) 80
|
||||
83: 45(fvec4) Load 82(inF2)
|
||||
Store 81(inF2) 83
|
||||
87: 47(ivec4) Load 86(inI0)
|
||||
Store 84(inI0) 87
|
||||
91: 45(fvec4) Load 74(inF0)
|
||||
Store 90(param) 91
|
||||
93: 45(fvec4) Load 78(inF1)
|
||||
Store 92(param) 93
|
||||
95: 45(fvec4) Load 81(inF2)
|
||||
Store 94(param) 95
|
||||
97: 47(ivec4) Load 84(inI0)
|
||||
Store 96(param) 97
|
||||
98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(param) 96(param)
|
||||
Store 89(@entryPointOutput) 98
|
||||
56(inF0): 46(ptr) Variable Function
|
||||
60(inF1): 46(ptr) Variable Function
|
||||
63(inF2): 46(ptr) Variable Function
|
||||
66(inI0): 48(ptr) Variable Function
|
||||
70(param): 46(ptr) Variable Function
|
||||
72(param): 46(ptr) Variable Function
|
||||
74(param): 46(ptr) Variable Function
|
||||
76(param): 48(ptr) Variable Function
|
||||
59: 45(fvec4) Load 58(inF0)
|
||||
Store 56(inF0) 59
|
||||
62: 45(fvec4) Load 61(inF1)
|
||||
Store 60(inF1) 62
|
||||
65: 45(fvec4) Load 64(inF2)
|
||||
Store 63(inF2) 65
|
||||
69: 47(ivec4) Load 68(inI0)
|
||||
Store 66(inI0) 69
|
||||
71: 45(fvec4) Load 56(inF0)
|
||||
Store 70(param) 71
|
||||
73: 45(fvec4) Load 60(inF1)
|
||||
Store 72(param) 73
|
||||
75: 45(fvec4) Load 63(inF2)
|
||||
Store 74(param) 75
|
||||
77: 47(ivec4) Load 66(inI0)
|
||||
Store 76(param) 77
|
||||
78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param)
|
||||
Return
|
||||
FunctionEnd
|
||||
15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
|
||||
15(ComputeShaderFunctionS(f1;f1;f1;i1;): 2 Function None 10
|
||||
11(inF0): 7(ptr) FunctionParameter
|
||||
12(inF1): 7(ptr) FunctionParameter
|
||||
13(inF2): 7(ptr) FunctionParameter
|
||||
14(inI0): 9(ptr) FunctionParameter
|
||||
16: Label
|
||||
ReturnValue 56
|
||||
Return
|
||||
FunctionEnd
|
||||
21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
|
||||
21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 2 Function None 10
|
||||
17(inF0): 7(ptr) FunctionParameter
|
||||
18(inF1): 7(ptr) FunctionParameter
|
||||
19(inF2): 7(ptr) FunctionParameter
|
||||
20(inI0): 9(ptr) FunctionParameter
|
||||
22: Label
|
||||
ReturnValue 56
|
||||
Return
|
||||
FunctionEnd
|
||||
32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
|
||||
32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 2 Function None 27
|
||||
28(inF0): 24(ptr) FunctionParameter
|
||||
29(inF1): 24(ptr) FunctionParameter
|
||||
30(inF2): 24(ptr) FunctionParameter
|
||||
31(inI0): 26(ptr) FunctionParameter
|
||||
33: Label
|
||||
ReturnValue 63
|
||||
Return
|
||||
FunctionEnd
|
||||
43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
|
||||
43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 2 Function None 38
|
||||
39(inF0): 35(ptr) FunctionParameter
|
||||
40(inF1): 35(ptr) FunctionParameter
|
||||
41(inF2): 35(ptr) FunctionParameter
|
||||
42(inI0): 37(ptr) FunctionParameter
|
||||
44: Label
|
||||
ReturnValue 67
|
||||
Return
|
||||
FunctionEnd
|
||||
54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
|
||||
54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49
|
||||
50(inF0): 46(ptr) FunctionParameter
|
||||
51(inF1): 46(ptr) FunctionParameter
|
||||
52(inF2): 46(ptr) FunctionParameter
|
||||
53(inI0): 48(ptr) FunctionParameter
|
||||
55: Label
|
||||
ReturnValue 71
|
||||
Return
|
||||
FunctionEnd
|
||||
|
@ -5,11 +5,9 @@ uniform int bound;
|
||||
#define BAR 2
|
||||
|
||||
[numthreads(2+2, 2*3, (1+FOO)*BAR)]
|
||||
float4 main() : SV_TARGET
|
||||
void main()
|
||||
{
|
||||
[unroll(5*2 + 1) ]
|
||||
for (int x=0; x<bound; ++x)
|
||||
;
|
||||
|
||||
return float4(0,0,0,0);
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
float ComputeShaderFunction()
|
||||
void ComputeShaderFunction()
|
||||
{
|
||||
AllMemoryBarrier();
|
||||
AllMemoryBarrierWithGroupSync();
|
||||
@ -7,7 +7,5 @@ float ComputeShaderFunction()
|
||||
DeviceMemoryBarrierWithGroupSync();
|
||||
GroupMemoryBarrier();
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
float ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
|
||||
void ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
|
||||
{
|
||||
uint out_u1;
|
||||
|
||||
@ -49,20 +49,16 @@ float ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
|
||||
// transpose(inF0); // expect error: only valid on mats
|
||||
|
||||
// TODO: texture intrinsics, when we can declare samplers.
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float1 ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
||||
void ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
||||
{
|
||||
// TODO: ... add when float1 prototypes are generated
|
||||
|
||||
// GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float2 ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||||
void ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||||
{
|
||||
uint2 out_u2;
|
||||
|
||||
@ -105,11 +101,9 @@ float2 ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||||
// transpose(inF0); // expect error: only valid on mats
|
||||
|
||||
// TODO: texture intrinsics, when we can declare samplers.
|
||||
|
||||
return float2(1,2);
|
||||
}
|
||||
|
||||
float3 ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||||
void ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||||
{
|
||||
uint3 out_u3;
|
||||
|
||||
@ -150,11 +144,9 @@ float3 ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||||
// transpose(inF0); // expect error: only valid on mats
|
||||
|
||||
// TODO: texture intrinsics, when we can declare samplers.
|
||||
|
||||
return float3(1,2,3);
|
||||
}
|
||||
|
||||
float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
||||
void ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
||||
{
|
||||
uint4 out_u4;
|
||||
|
||||
@ -195,7 +187,5 @@ float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
||||
// transpose(inF0); // expect error: only valid on mats
|
||||
|
||||
// TODO: texture intrinsics, when we can declare samplers.
|
||||
|
||||
return float4(1,2,3,4);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user