mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
Fix issue with separable shader validation in iomapper
This commit is contained in:
parent
b9ba4c5743
commit
cbab732905
413
Test/baseResults/iomap.blockOutVariableIn.2.vert.out
Normal file
413
Test/baseResults/iomap.blockOutVariableIn.2.vert.out
Normal file
@ -0,0 +1,413 @@
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iomap.blockOutVariableIn.2.vert
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Shader version: 440
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 a1: direct index for structure ( out 4-component vector of float)
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0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 move second child to first child ( temp 2-component vector of float)
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0:12 a2: direct index for structure ( out 2-component vector of float)
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0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 Constant:
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0:12 0.500000
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0:12 0.500000
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:? Linker Objects
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0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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iomap.blockOutVariableIn.geom
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Shader version: 440
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:14 direct index (layout( location=0) temp 4-component vector of float)
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0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:15 direct index (layout( location=1) temp 2-component vector of float)
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0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:16 Constant:
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0:16 0 (const uint)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 EmitVertex ( global void)
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:19 direct index (layout( location=0) temp 4-component vector of float)
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0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:19 Constant:
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0:19 1 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:20 direct index (layout( location=1) temp 2-component vector of float)
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0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 Constant:
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0:21 1.000000
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0:21 1.000000
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0:21 1.000000
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0:21 1.000000
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0:22 EmitVertex ( global void)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:24 direct index (layout( location=0) temp 4-component vector of float)
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0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:24 Constant:
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0:24 2 (const int)
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0:25 move second child to first child ( temp 2-component vector of float)
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0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:25 direct index (layout( location=1) temp 2-component vector of float)
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0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:25 Constant:
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0:25 2 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:26 Constant:
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0:26 0 (const uint)
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0:26 Constant:
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0:26 1.000000
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0:26 1.000000
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0:26 1.000000
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0:26 1.000000
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0:27 EmitVertex ( global void)
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0:? Linker Objects
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0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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Linked vertex stage:
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Linked geometry stage:
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Shader version: 440
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 a1: direct index for structure ( out 4-component vector of float)
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0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 move second child to first child ( temp 2-component vector of float)
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0:12 a2: direct index for structure ( out 2-component vector of float)
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0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 Constant:
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0:12 0.500000
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0:12 0.500000
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:13 1.000000
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0:? Linker Objects
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0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
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0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Shader version: 440
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:14 direct index (layout( location=0) temp 4-component vector of float)
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0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:15 direct index (layout( location=1) temp 2-component vector of float)
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0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
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0:16 Constant:
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0:16 0 (const uint)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 EmitVertex ( global void)
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:19 direct index (layout( location=0) temp 4-component vector of float)
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0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:19 Constant:
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0:19 1 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:20 direct index (layout( location=1) temp 2-component vector of float)
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0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 Constant:
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0:21 1.000000
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0:21 1.000000
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0:21 1.000000
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0:21 1.000000
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0:22 EmitVertex ( global void)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:24 direct index (layout( location=0) temp 4-component vector of float)
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0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:24 Constant:
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0:24 2 (const int)
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0:25 move second child to first child ( temp 2-component vector of float)
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0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:25 direct index (layout( location=1) temp 2-component vector of float)
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0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:25 Constant:
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0:25 2 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
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0:26 Constant:
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0:26 0 (const uint)
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0:26 Constant:
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0:26 1.000000
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0:26 1.000000
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0:26 1.000000
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0:26 1.000000
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0:27 EmitVertex ( global void)
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0:? Linker Objects
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0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
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0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
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0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
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0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 11 28 31 32
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Source GLSL 440
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Name 4 "main"
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Name 9 "Block"
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MemberName 9(Block) 0 "a1"
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MemberName 9(Block) 1 "a2"
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Name 11 ""
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Name 26 "gl_PerVertex"
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MemberName 26(gl_PerVertex) 0 "gl_Position"
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MemberName 26(gl_PerVertex) 1 "gl_PointSize"
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MemberName 26(gl_PerVertex) 2 "gl_ClipDistance"
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Name 28 ""
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Name 31 "gl_VertexID"
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Name 32 "gl_InstanceID"
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Decorate 9(Block) Block
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Decorate 11 Location 0
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MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 26(gl_PerVertex) Block
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Decorate 31(gl_VertexID) BuiltIn VertexId
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Decorate 32(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 2
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9(Block): TypeStruct 7(fvec4) 8(fvec2)
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10: TypePointer Output 9(Block)
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11: 10(ptr) Variable Output
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12: TypeInt 32 1
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||||
13: 12(int) Constant 0
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||||
14: 6(float) Constant 1065353216
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||||
15: 7(fvec4) ConstantComposite 14 14 14 14
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||||
16: TypePointer Output 7(fvec4)
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18: 12(int) Constant 1
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||||
19: 6(float) Constant 1056964608
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||||
20: 8(fvec2) ConstantComposite 19 19
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||||
21: TypePointer Output 8(fvec2)
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23: TypeInt 32 0
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||||
24: 23(int) Constant 1
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||||
25: TypeArray 6(float) 24
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||||
26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25
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||||
27: TypePointer Output 26(gl_PerVertex)
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28: 27(ptr) Variable Output
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30: TypePointer Input 12(int)
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31(gl_VertexID): 30(ptr) Variable Input
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32(gl_InstanceID): 30(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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17: 16(ptr) AccessChain 11 13
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Store 17 15
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22: 21(ptr) AccessChain 11 18
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Store 22 20
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29: 16(ptr) AccessChain 28 13
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Store 29 15
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Return
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FunctionEnd
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 49
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 9 14 22 25 33
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source GLSL 440
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Name 4 "main"
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Name 9 "a1"
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Name 14 "in_a1"
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Name 22 "a2"
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Name 25 "in_a2"
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||||
Name 31 "gl_PerVertex"
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MemberName 31(gl_PerVertex) 0 "gl_Position"
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MemberName 31(gl_PerVertex) 1 "gl_PointSize"
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MemberName 31(gl_PerVertex) 2 "gl_ClipDistance"
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Name 33 ""
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Decorate 9(a1) Location 0
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Decorate 14(in_a1) Location 0
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||||
Decorate 22(a2) Location 1
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Decorate 25(in_a2) Location 1
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||||
MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 31(gl_PerVertex) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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||||
8: TypePointer Output 7(fvec4)
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9(a1): 8(ptr) Variable Output
|
||||
10: TypeInt 32 0
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||||
11: 10(int) Constant 3
|
||||
12: TypeArray 7(fvec4) 11
|
||||
13: TypePointer Input 12
|
||||
14(in_a1): 13(ptr) Variable Input
|
||||
15: TypeInt 32 1
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer Input 7(fvec4)
|
||||
20: TypeVector 6(float) 2
|
||||
21: TypePointer Output 20(fvec2)
|
||||
22(a2): 21(ptr) Variable Output
|
||||
23: TypeArray 20(fvec2) 11
|
||||
24: TypePointer Input 23
|
||||
25(in_a2): 24(ptr) Variable Input
|
||||
26: TypePointer Input 20(fvec2)
|
||||
29: 10(int) Constant 1
|
||||
30: TypeArray 6(float) 29
|
||||
31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30
|
||||
32: TypePointer Output 31(gl_PerVertex)
|
||||
33: 32(ptr) Variable Output
|
||||
34: 6(float) Constant 1065353216
|
||||
35: 7(fvec4) ConstantComposite 34 34 34 34
|
||||
37: 15(int) Constant 1
|
||||
43: 15(int) Constant 2
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
18: 17(ptr) AccessChain 14(in_a1) 16
|
||||
19: 7(fvec4) Load 18
|
||||
Store 9(a1) 19
|
||||
27: 26(ptr) AccessChain 25(in_a2) 16
|
||||
28: 20(fvec2) Load 27
|
||||
Store 22(a2) 28
|
||||
36: 8(ptr) AccessChain 33 16
|
||||
Store 36 35
|
||||
EmitVertex
|
||||
38: 17(ptr) AccessChain 14(in_a1) 37
|
||||
39: 7(fvec4) Load 38
|
||||
Store 9(a1) 39
|
||||
40: 26(ptr) AccessChain 25(in_a2) 37
|
||||
41: 20(fvec2) Load 40
|
||||
Store 22(a2) 41
|
||||
42: 8(ptr) AccessChain 33 16
|
||||
Store 42 35
|
||||
EmitVertex
|
||||
44: 17(ptr) AccessChain 14(in_a1) 43
|
||||
45: 7(fvec4) Load 44
|
||||
Store 9(a1) 45
|
||||
46: 26(ptr) AccessChain 25(in_a2) 43
|
||||
47: 20(fvec2) Load 46
|
||||
Store 22(a2) 47
|
||||
48: 8(ptr) AccessChain 33 16
|
||||
Store 48 35
|
||||
EmitVertex
|
||||
Return
|
||||
FunctionEnd
|
234
Test/baseResults/iomap.blockOutVariableIn.vert.out
Normal file
234
Test/baseResults/iomap.blockOutVariableIn.vert.out
Normal file
@ -0,0 +1,234 @@
|
||||
iomap.blockOutVariableIn.vert
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:9 Function Definition: main( ( global void)
|
||||
0:9 Function Parameters:
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4-component vector of float)
|
||||
0:11 a1: direct index for structure ( out 4-component vector of float)
|
||||
0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 1.000000
|
||||
0:11 1.000000
|
||||
0:11 1.000000
|
||||
0:12 move second child to first child ( temp 2-component vector of float)
|
||||
0:12 a2: direct index for structure ( out 2-component vector of float)
|
||||
0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
|
||||
0:12 Constant:
|
||||
0:12 1 (const uint)
|
||||
0:12 Constant:
|
||||
0:12 0.500000
|
||||
0:12 0.500000
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
|
||||
0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 1.000000
|
||||
0:13 1.000000
|
||||
0:13 1.000000
|
||||
0:13 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
|
||||
0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
|
||||
iomap.blockOutVariableIn.frag
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:8 Function Definition: main( ( global void)
|
||||
0:8 Function Parameters:
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:10 Construct vec4 ( temp 4-component vector of float)
|
||||
0:10 vector swizzle ( temp 2-component vector of float)
|
||||
0:10 'a1' (layout( location=0) smooth in 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:10 'a2' (layout( location=1) smooth in 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'a1' (layout( location=0) smooth in 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1) smooth in 2-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:9 Function Definition: main( ( global void)
|
||||
0:9 Function Parameters:
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4-component vector of float)
|
||||
0:11 a1: direct index for structure ( out 4-component vector of float)
|
||||
0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 1.000000
|
||||
0:11 1.000000
|
||||
0:11 1.000000
|
||||
0:12 move second child to first child ( temp 2-component vector of float)
|
||||
0:12 a2: direct index for structure ( out 2-component vector of float)
|
||||
0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
|
||||
0:12 Constant:
|
||||
0:12 1 (const uint)
|
||||
0:12 Constant:
|
||||
0:12 0.500000
|
||||
0:12 0.500000
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
|
||||
0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 1.000000
|
||||
0:13 1.000000
|
||||
0:13 1.000000
|
||||
0:13 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
|
||||
0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:8 Function Definition: main( ( global void)
|
||||
0:8 Function Parameters:
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:10 Construct vec4 ( temp 4-component vector of float)
|
||||
0:10 vector swizzle ( temp 2-component vector of float)
|
||||
0:10 'a1' (layout( location=0) smooth in 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:10 'a2' (layout( location=1) smooth in 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'a1' (layout( location=0) smooth in 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1) smooth in 2-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 33
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 11 28 31 32
|
||||
Source GLSL 440
|
||||
Name 4 "main"
|
||||
Name 9 "Block"
|
||||
MemberName 9(Block) 0 "a1"
|
||||
MemberName 9(Block) 1 "a2"
|
||||
Name 11 ""
|
||||
Name 26 "gl_PerVertex"
|
||||
MemberName 26(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 26(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 26(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 28 ""
|
||||
Name 31 "gl_VertexID"
|
||||
Name 32 "gl_InstanceID"
|
||||
Decorate 9(Block) Block
|
||||
Decorate 11 Location 0
|
||||
MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 26(gl_PerVertex) Block
|
||||
Decorate 31(gl_VertexID) BuiltIn VertexId
|
||||
Decorate 32(gl_InstanceID) BuiltIn InstanceId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeVector 6(float) 2
|
||||
9(Block): TypeStruct 7(fvec4) 8(fvec2)
|
||||
10: TypePointer Output 9(Block)
|
||||
11: 10(ptr) Variable Output
|
||||
12: TypeInt 32 1
|
||||
13: 12(int) Constant 0
|
||||
14: 6(float) Constant 1065353216
|
||||
15: 7(fvec4) ConstantComposite 14 14 14 14
|
||||
16: TypePointer Output 7(fvec4)
|
||||
18: 12(int) Constant 1
|
||||
19: 6(float) Constant 1056964608
|
||||
20: 8(fvec2) ConstantComposite 19 19
|
||||
21: TypePointer Output 8(fvec2)
|
||||
23: TypeInt 32 0
|
||||
24: 23(int) Constant 1
|
||||
25: TypeArray 6(float) 24
|
||||
26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25
|
||||
27: TypePointer Output 26(gl_PerVertex)
|
||||
28: 27(ptr) Variable Output
|
||||
30: TypePointer Input 12(int)
|
||||
31(gl_VertexID): 30(ptr) Variable Input
|
||||
32(gl_InstanceID): 30(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
17: 16(ptr) AccessChain 11 13
|
||||
Store 17 15
|
||||
22: 21(ptr) AccessChain 11 18
|
||||
Store 22 20
|
||||
29: 16(ptr) AccessChain 28 13
|
||||
Store 29 15
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 23
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 9 11 16
|
||||
ExecutionMode 4 OriginLowerLeft
|
||||
Source GLSL 440
|
||||
Name 4 "main"
|
||||
Name 9 "color"
|
||||
Name 11 "a1"
|
||||
Name 16 "a2"
|
||||
Decorate 9(color) Location 0
|
||||
Decorate 11(a1) Location 0
|
||||
Decorate 16(a2) Location 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(color): 8(ptr) Variable Output
|
||||
10: TypePointer Input 7(fvec4)
|
||||
11(a1): 10(ptr) Variable Input
|
||||
12: TypeVector 6(float) 2
|
||||
15: TypePointer Input 12(fvec2)
|
||||
16(a2): 15(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
13: 7(fvec4) Load 11(a1)
|
||||
14: 12(fvec2) VectorShuffle 13 13 0 1
|
||||
17: 12(fvec2) Load 16(a2)
|
||||
18: 6(float) CompositeExtract 14 0
|
||||
19: 6(float) CompositeExtract 14 1
|
||||
20: 6(float) CompositeExtract 17 0
|
||||
21: 6(float) CompositeExtract 17 1
|
||||
22: 7(fvec4) CompositeConstruct 18 19 20 21
|
||||
Store 9(color) 22
|
||||
Return
|
||||
FunctionEnd
|
276
Test/baseResults/iomap.variableOutBlockIn.2.vert.out
Normal file
276
Test/baseResults/iomap.variableOutBlockIn.2.vert.out
Normal file
@ -0,0 +1,276 @@
|
||||
iomap.variableOutBlockIn.2.vert
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:6 Function Definition: main( ( global void)
|
||||
0:6 Function Parameters:
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:9 move second child to first child ( temp 2-component vector of float)
|
||||
0:9 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 0.500000
|
||||
0:9 0.500000
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
|
||||
0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
|
||||
iomap.variableOutBlockIn.geom
|
||||
Shader version: 440
|
||||
invocations = -1
|
||||
max_vertices = 3
|
||||
input primitive = triangles
|
||||
output primitive = triangle_strip
|
||||
0:? Sequence
|
||||
0:14 Function Definition: main( ( global void)
|
||||
0:14 Function Parameters:
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'a1' (layout( location=0 stream=0) out 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:17 move second child to first child ( temp 2-component vector of float)
|
||||
0:17 'a2' (layout( location=1 stream=0) out 2-component vector of float)
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.500000
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
|
||||
0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:18 Constant:
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gin' (layout( location=0) in 3-element array of block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:6 Function Definition: main( ( global void)
|
||||
0:6 Function Parameters:
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:9 move second child to first child ( temp 2-component vector of float)
|
||||
0:9 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 0.500000
|
||||
0:9 0.500000
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
|
||||
0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
Shader version: 440
|
||||
invocations = 1
|
||||
max_vertices = 3
|
||||
input primitive = triangles
|
||||
output primitive = triangle_strip
|
||||
0:? Sequence
|
||||
0:14 Function Definition: main( ( global void)
|
||||
0:14 Function Parameters:
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'a1' (layout( location=0 stream=0) out 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:17 move second child to first child ( temp 2-component vector of float)
|
||||
0:17 'a2' (layout( location=1 stream=0) out 2-component vector of float)
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.500000
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
|
||||
0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:18 Constant:
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gin' (layout( location=0) in 3-element array of block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 9 14 22 27 28
|
||||
Source GLSL 440
|
||||
Name 4 "main"
|
||||
Name 9 "a1"
|
||||
Name 14 "a2"
|
||||
Name 20 "gl_PerVertex"
|
||||
MemberName 20(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 22 ""
|
||||
Name 27 "gl_VertexID"
|
||||
Name 28 "gl_InstanceID"
|
||||
Decorate 9(a1) Location 0
|
||||
Decorate 14(a2) Location 1
|
||||
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 20(gl_PerVertex) Block
|
||||
Decorate 27(gl_VertexID) BuiltIn VertexId
|
||||
Decorate 28(gl_InstanceID) BuiltIn InstanceId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(a1): 8(ptr) Variable Output
|
||||
10: 6(float) Constant 1065353216
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
12: TypeVector 6(float) 2
|
||||
13: TypePointer Output 12(fvec2)
|
||||
14(a2): 13(ptr) Variable Output
|
||||
15: 6(float) Constant 1056964608
|
||||
16: 12(fvec2) ConstantComposite 15 15
|
||||
17: TypeInt 32 0
|
||||
18: 17(int) Constant 1
|
||||
19: TypeArray 6(float) 18
|
||||
20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19
|
||||
21: TypePointer Output 20(gl_PerVertex)
|
||||
22: 21(ptr) Variable Output
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 0
|
||||
26: TypePointer Input 23(int)
|
||||
27(gl_VertexID): 26(ptr) Variable Input
|
||||
28(gl_InstanceID): 26(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Store 9(a1) 11
|
||||
Store 14(a2) 16
|
||||
25: 8(ptr) AccessChain 22 24
|
||||
Store 25 11
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 9 14 22 30
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
Source GLSL 440
|
||||
Name 4 "main"
|
||||
Name 9 "a1"
|
||||
Name 14 "a2"
|
||||
Name 20 "gl_PerVertex"
|
||||
MemberName 20(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 22 ""
|
||||
Name 26 "Inputs"
|
||||
MemberName 26(Inputs) 0 "a1"
|
||||
MemberName 26(Inputs) 1 "a2"
|
||||
Name 30 "gin"
|
||||
Decorate 9(a1) Location 0
|
||||
Decorate 14(a2) Location 1
|
||||
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 20(gl_PerVertex) Block
|
||||
Decorate 26(Inputs) Block
|
||||
Decorate 30(gin) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(a1): 8(ptr) Variable Output
|
||||
10: 6(float) Constant 1065353216
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
12: TypeVector 6(float) 2
|
||||
13: TypePointer Output 12(fvec2)
|
||||
14(a2): 13(ptr) Variable Output
|
||||
15: 6(float) Constant 1056964608
|
||||
16: 12(fvec2) ConstantComposite 15 15
|
||||
17: TypeInt 32 0
|
||||
18: 17(int) Constant 1
|
||||
19: TypeArray 6(float) 18
|
||||
20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19
|
||||
21: TypePointer Output 20(gl_PerVertex)
|
||||
22: 21(ptr) Variable Output
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 0
|
||||
26(Inputs): TypeStruct 7(fvec4) 12(fvec2)
|
||||
27: 17(int) Constant 3
|
||||
28: TypeArray 26(Inputs) 27
|
||||
29: TypePointer Input 28
|
||||
30(gin): 29(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Store 9(a1) 11
|
||||
Store 14(a2) 16
|
||||
25: 8(ptr) AccessChain 22 24
|
||||
Store 25 11
|
||||
Return
|
||||
FunctionEnd
|
236
Test/baseResults/iomap.variableOutBlockIn.vert.out
Normal file
236
Test/baseResults/iomap.variableOutBlockIn.vert.out
Normal file
@ -0,0 +1,236 @@
|
||||
iomap.variableOutBlockIn.vert
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:6 Function Definition: main( ( global void)
|
||||
0:6 Function Parameters:
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:9 move second child to first child ( temp 2-component vector of float)
|
||||
0:9 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 0.500000
|
||||
0:9 0.500000
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
|
||||
0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
|
||||
iomap.variableOutBlockIn.frag
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:10 Function Definition: main( ( global void)
|
||||
0:10 Function Parameters:
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:12 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:12 Construct vec4 ( temp 4-component vector of float)
|
||||
0:12 vector swizzle ( temp 2-component vector of float)
|
||||
0:12 a1: direct index for structure ( in 4-component vector of float)
|
||||
0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:12 Constant:
|
||||
0:12 0 (const uint)
|
||||
0:12 Sequence
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 Constant:
|
||||
0:12 1 (const int)
|
||||
0:12 a2: direct index for structure ( in 2-component vector of float)
|
||||
0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:12 Constant:
|
||||
0:12 1 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:6 Function Definition: main( ( global void)
|
||||
0:6 Function Parameters:
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:8 1.000000
|
||||
0:9 move second child to first child ( temp 2-component vector of float)
|
||||
0:9 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 0.500000
|
||||
0:9 0.500000
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
|
||||
0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:? Linker Objects
|
||||
0:? 'a1' (layout( location=0) smooth out 4-component vector of float)
|
||||
0:? 'a2' (layout( location=1) smooth out 2-component vector of float)
|
||||
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
Shader version: 440
|
||||
0:? Sequence
|
||||
0:10 Function Definition: main( ( global void)
|
||||
0:10 Function Parameters:
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:12 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:12 Construct vec4 ( temp 4-component vector of float)
|
||||
0:12 vector swizzle ( temp 2-component vector of float)
|
||||
0:12 a1: direct index for structure ( in 4-component vector of float)
|
||||
0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:12 Constant:
|
||||
0:12 0 (const uint)
|
||||
0:12 Sequence
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 Constant:
|
||||
0:12 1 (const int)
|
||||
0:12 a2: direct index for structure ( in 2-component vector of float)
|
||||
0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:12 Constant:
|
||||
0:12 1 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2})
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 9 14 22 27 28
|
||||
Source GLSL 440
|
||||
Name 4 "main"
|
||||
Name 9 "a1"
|
||||
Name 14 "a2"
|
||||
Name 20 "gl_PerVertex"
|
||||
MemberName 20(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 22 ""
|
||||
Name 27 "gl_VertexID"
|
||||
Name 28 "gl_InstanceID"
|
||||
Decorate 9(a1) Location 0
|
||||
Decorate 14(a2) Location 1
|
||||
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 20(gl_PerVertex) Block
|
||||
Decorate 27(gl_VertexID) BuiltIn VertexId
|
||||
Decorate 28(gl_InstanceID) BuiltIn InstanceId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(a1): 8(ptr) Variable Output
|
||||
10: 6(float) Constant 1065353216
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
12: TypeVector 6(float) 2
|
||||
13: TypePointer Output 12(fvec2)
|
||||
14(a2): 13(ptr) Variable Output
|
||||
15: 6(float) Constant 1056964608
|
||||
16: 12(fvec2) ConstantComposite 15 15
|
||||
17: TypeInt 32 0
|
||||
18: 17(int) Constant 1
|
||||
19: TypeArray 6(float) 18
|
||||
20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19
|
||||
21: TypePointer Output 20(gl_PerVertex)
|
||||
22: 21(ptr) Variable Output
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 0
|
||||
26: TypePointer Input 23(int)
|
||||
27(gl_VertexID): 26(ptr) Variable Input
|
||||
28(gl_InstanceID): 26(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Store 9(a1) 11
|
||||
Store 14(a2) 16
|
||||
25: 8(ptr) AccessChain 22 24
|
||||
Store 25 11
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 9 13
|
||||
ExecutionMode 4 OriginLowerLeft
|
||||
Source GLSL 440
|
||||
Name 4 "main"
|
||||
Name 9 "color"
|
||||
Name 11 "Inputs"
|
||||
MemberName 11(Inputs) 0 "a1"
|
||||
MemberName 11(Inputs) 1 "a2"
|
||||
Name 13 ""
|
||||
Decorate 9(color) Location 0
|
||||
Decorate 11(Inputs) Block
|
||||
Decorate 13 Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(color): 8(ptr) Variable Output
|
||||
10: TypeVector 6(float) 2
|
||||
11(Inputs): TypeStruct 7(fvec4) 10(fvec2)
|
||||
12: TypePointer Input 11(Inputs)
|
||||
13: 12(ptr) Variable Input
|
||||
14: TypeInt 32 1
|
||||
15: 14(int) Constant 0
|
||||
16: TypePointer Input 7(fvec4)
|
||||
20: 14(int) Constant 1
|
||||
21: TypePointer Input 10(fvec2)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
17: 16(ptr) AccessChain 13 15
|
||||
18: 7(fvec4) Load 17
|
||||
19: 10(fvec2) VectorShuffle 18 18 0 1
|
||||
22: 21(ptr) AccessChain 13 20
|
||||
23: 10(fvec2) Load 22
|
||||
24: 6(float) CompositeExtract 19 0
|
||||
25: 6(float) CompositeExtract 19 1
|
||||
26: 6(float) CompositeExtract 23 0
|
||||
27: 6(float) CompositeExtract 23 1
|
||||
28: 7(fvec4) CompositeConstruct 24 25 26 27
|
||||
Store 9(color) 28
|
||||
Return
|
||||
FunctionEnd
|
14
Test/iomap.blockOutVariableIn.2.vert
Normal file
14
Test/iomap.blockOutVariableIn.2.vert
Normal file
@ -0,0 +1,14 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) out Block
|
||||
{
|
||||
vec4 a1;
|
||||
vec2 a2;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = vec4(1.0);
|
||||
a2 = vec2(0.5);
|
||||
gl_Position = vec4(1.0);
|
||||
}
|
11
Test/iomap.blockOutVariableIn.frag
Normal file
11
Test/iomap.blockOutVariableIn.frag
Normal file
@ -0,0 +1,11 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec4 a1;
|
||||
layout(location = 1) in vec2 a2;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(a1.xy, a2);
|
||||
}
|
28
Test/iomap.blockOutVariableIn.geom
Normal file
28
Test/iomap.blockOutVariableIn.geom
Normal file
@ -0,0 +1,28 @@
|
||||
#version 440
|
||||
|
||||
layout(triangles) in;
|
||||
layout(triangle_strip, max_vertices=3) out;
|
||||
|
||||
layout(location = 0) in vec4 in_a1[3];
|
||||
layout(location = 1) in vec2 in_a2[3];
|
||||
|
||||
layout(location = 0) out vec4 a1;
|
||||
layout(location = 1) out vec2 a2;
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = in_a1[0];
|
||||
a2 = in_a2[0];
|
||||
gl_Position = vec4(1.0);
|
||||
EmitVertex();
|
||||
|
||||
a1 = in_a1[1];
|
||||
a2 = in_a2[1];
|
||||
gl_Position = vec4(1.0);
|
||||
EmitVertex();
|
||||
|
||||
a1 = in_a1[2];
|
||||
a2 = in_a2[2];
|
||||
gl_Position = vec4(1.0);
|
||||
EmitVertex();
|
||||
}
|
14
Test/iomap.blockOutVariableIn.vert
Normal file
14
Test/iomap.blockOutVariableIn.vert
Normal file
@ -0,0 +1,14 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) out Block
|
||||
{
|
||||
vec4 a1;
|
||||
vec2 a2;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = vec4(1.0);
|
||||
a2 = vec2(0.5);
|
||||
gl_Position = vec4(1.0);
|
||||
}
|
11
Test/iomap.variableOutBlockIn.2.vert
Normal file
11
Test/iomap.variableOutBlockIn.2.vert
Normal file
@ -0,0 +1,11 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) out vec4 a1;
|
||||
layout(location = 1) out vec2 a2;
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = vec4(1.0);
|
||||
a2 = vec2(0.5);
|
||||
gl_Position = vec4(1.0);
|
||||
}
|
13
Test/iomap.variableOutBlockIn.frag
Normal file
13
Test/iomap.variableOutBlockIn.frag
Normal file
@ -0,0 +1,13 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in Inputs {
|
||||
vec4 a1;
|
||||
vec2 a2;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(a1.xy, a2);
|
||||
}
|
19
Test/iomap.variableOutBlockIn.geom
Normal file
19
Test/iomap.variableOutBlockIn.geom
Normal file
@ -0,0 +1,19 @@
|
||||
#version 440
|
||||
|
||||
layout(triangles) in;
|
||||
layout(triangle_strip, max_vertices=3) out;
|
||||
|
||||
layout(location = 0) in Inputs {
|
||||
vec4 a1;
|
||||
vec2 a2;
|
||||
} gin[3];
|
||||
|
||||
layout(location = 0) out vec4 a1;
|
||||
layout(location = 1) out vec2 a2;
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = vec4(1.0);
|
||||
a2 = vec2(0.5);
|
||||
gl_Position = vec4(1.0);
|
||||
}
|
11
Test/iomap.variableOutBlockIn.vert
Normal file
11
Test/iomap.variableOutBlockIn.vert
Normal file
@ -0,0 +1,11 @@
|
||||
#version 440
|
||||
|
||||
layout(location = 0) out vec4 a1;
|
||||
layout(location = 1) out vec2 a2;
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = vec4(1.0);
|
||||
a2 = vec2(0.5);
|
||||
gl_Position = vec4(1.0);
|
||||
}
|
@ -514,6 +514,24 @@ struct TSymbolValidater
|
||||
return;
|
||||
}
|
||||
else {
|
||||
// Deal with input/output pairs where one is a block member but the other is loose,
|
||||
// e.g. with ARB_separate_shader_objects
|
||||
if (type1.getBasicType() == EbtBlock &&
|
||||
type1.isStruct() && !type2.isStruct()) {
|
||||
// Iterate through block members tracking layout
|
||||
glslang::TString name;
|
||||
type1.getStruct()->begin()->type->appendMangledName(name);
|
||||
if (name == mangleName2
|
||||
&& type1.getQualifier().layoutLocation == type2.getQualifier().layoutLocation) return;
|
||||
}
|
||||
if (type2.getBasicType() == EbtBlock &&
|
||||
type2.isStruct() && !type1.isStruct()) {
|
||||
// Iterate through block members tracking layout
|
||||
glslang::TString name;
|
||||
type2.getStruct()->begin()->type->appendMangledName(name);
|
||||
if (name == mangleName1
|
||||
&& type1.getQualifier().layoutLocation == type2.getQualifier().layoutLocation) return;
|
||||
}
|
||||
TString err = "Invalid In/Out variable type : " + entKey.first;
|
||||
infoSink.info.message(EPrefixInternalError, err.c_str());
|
||||
hadError = true;
|
||||
|
@ -759,7 +759,10 @@ void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& lin
|
||||
|
||||
auto checkName = [this, unitSymbol, &infoSink](const TString& name) {
|
||||
for (unsigned int i = 0; i < unitSymbol->getType().getStruct()->size(); ++i) {
|
||||
if (name == (*unitSymbol->getType().getStruct())[i].type->getFieldName()) {
|
||||
if (name == (*unitSymbol->getType().getStruct())[i].type->getFieldName()
|
||||
&& !((*unitSymbol->getType().getStruct())[i].type->getQualifier().hasLocation()
|
||||
|| unitSymbol->getType().getQualifier().hasLocation())
|
||||
) {
|
||||
error(infoSink, "Anonymous member name used for global variable or other anonymous member: ");
|
||||
infoSink.info << (*unitSymbol->getType().getStruct())[i].type->getCompleteString() << "\n";
|
||||
}
|
||||
|
@ -109,7 +109,50 @@ bool verifyIOMapping(std::string& linkingError, glslang::TProgram& program) {
|
||||
success &= outQualifier.layoutLocation == inQualifier.layoutLocation;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
if (!in.getType()->isStruct()) {
|
||||
bool found = false;
|
||||
for (auto outIt : pipeOut) {
|
||||
if (outIt.second->getType()->isStruct()) {
|
||||
unsigned int baseLoc = outIt.second->getType()->getQualifier().hasLocation() ? outIt.second->getType()->getQualifier().layoutLocation : -1;
|
||||
for (int j = 0; j < outIt.second->getType()->getStruct()->size(); j++) {
|
||||
baseLoc = (*outIt.second->getType()->getStruct())[j].type->getQualifier().hasLocation() ?
|
||||
(*outIt.second->getType()->getStruct())[j].type->getQualifier().layoutLocation : baseLoc;
|
||||
if (baseLoc != -1) {
|
||||
if (baseLoc == in.getType()->getQualifier().layoutLocation) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
baseLoc += glslang::TIntermediate::computeTypeLocationSize(*(*outIt.second->getType()->getStruct())[j].type, EShLangVertex);
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
success &= found;
|
||||
}
|
||||
else {
|
||||
unsigned int baseLoc = in.getType()->getQualifier().hasLocation() ? in.getType()->getQualifier().layoutLocation : -1;
|
||||
for (int j = 0; j < in.getType()->getStruct()->size(); j++) {
|
||||
baseLoc = (*in.getType()->getStruct())[j].type->getQualifier().hasLocation() ?
|
||||
(*in.getType()->getStruct())[j].type->getQualifier().layoutLocation : baseLoc;
|
||||
if (baseLoc != -1) {
|
||||
bool isMemberFound = false;
|
||||
for (auto outIt : pipeOut) {
|
||||
if (baseLoc == outIt.second->getType()->getQualifier().layoutLocation) {
|
||||
isMemberFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isMemberFound) {
|
||||
success &= false;
|
||||
break;
|
||||
}
|
||||
baseLoc += glslang::TIntermediate::computeTypeLocationSize(*(*in.getType()->getStruct())[j].type, EShLangVertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -295,6 +338,10 @@ INSTANTIATE_TEST_SUITE_P(
|
||||
::testing::ValuesIn(std::vector<IoMapData>({
|
||||
{{"iomap.crossStage.vert", "iomap.crossStage.frag" }, Semantics::OpenGL},
|
||||
{{"iomap.crossStage.2.vert", "iomap.crossStage.2.geom", "iomap.crossStage.2.frag" }, Semantics::OpenGL},
|
||||
{{"iomap.blockOutVariableIn.vert", "iomap.blockOutVariableIn.frag"}, Semantics::OpenGL},
|
||||
{{"iomap.variableOutBlockIn.vert", "iomap.variableOutBlockIn.frag"}, Semantics::OpenGL},
|
||||
{{"iomap.blockOutVariableIn.2.vert", "iomap.blockOutVariableIn.geom"}, Semantics::OpenGL},
|
||||
{{"iomap.variableOutBlockIn.2.vert", "iomap.variableOutBlockIn.geom"}, Semantics::OpenGL},
|
||||
// vulkan semantics
|
||||
{{"iomap.crossStage.vk.vert", "iomap.crossStage.vk.geom", "iomap.crossStage.vk.frag" }, Semantics::Vulkan},
|
||||
}))
|
||||
|
Loading…
Reference in New Issue
Block a user