Merge pull request #1047 from svenstaro/add-stdin-option

Add stdin option (fixes #598)
This commit is contained in:
John Kessenich 2017-09-07 20:02:37 -07:00 committed by GitHub
commit d004e5ca4c

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@ -94,6 +94,7 @@ enum TOptions {
EOptionHlslIoMapping = (1 << 24),
EOptionAutoMapLocations = (1 << 25),
EOptionDebug = (1 << 26),
EOptionStdin = (1 << 27),
};
//
@ -469,6 +470,9 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
sourceEntryPointName = argv[1];
bumpArg();
break;
} else if (lowerword == "stdin") {
Options |= EOptionStdin;
shaderStageName = argv[1];
} else if (lowerword == "suppress-warnings") {
Options |= EOptionSuppressWarnings;
} else if (lowerword == "target-env") {
@ -606,6 +610,10 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
}
}
// Make sure that -S is always specified if --stdin is specified
if ((Options & EOptionStdin) && shaderStageName == nullptr)
Error("must provide -S when --stdin is given");
// Make sure that -E is not specified alongside linking (which includes SPV generation)
if ((Options & EOptionOutputPreprocessed) && (Options & EOptionLinkProgram))
Error("can't use -E when linking is selected");
@ -654,17 +662,31 @@ void SetMessageOptions(EShMessages& messages)
void CompileShaders(glslang::TWorklist& worklist)
{
glslang::TWorkItem* workItem;
while (worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (Options & EOptionStdin) {
worklist.remove(workItem);
ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options);
if (compiler == 0)
return;
CompileFile(workItem->name.c_str(), compiler);
CompileFile("stdin", compiler);
if (! (Options & EOptionSuppressInfolog))
workItem->results = ShGetInfoLog(compiler);
if (! (Options & EOptionSuppressInfolog))
workItem->results = ShGetInfoLog(compiler);
ShDestruct(compiler);
} else {
while (worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (compiler == 0)
return;
CompileFile(workItem->name.c_str(), compiler);
if (! (Options & EOptionSuppressInfolog))
workItem->results = ShGetInfoLog(compiler);
ShDestruct(compiler);
}
}
}
@ -908,19 +930,32 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
{
std::vector<ShaderCompUnit> compUnits;
// Transfer all the work items from to a simple list of
// of compilation units. (We don't care about the thread
// work-item distribution properties in this path, which
// is okay due to the limited number of shaders, know since
// they are all getting linked together.)
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {
ShaderCompUnit compUnit(FindLanguage(workItem->name));
char* fileText = ReadFileData(workItem->name.c_str());
if (fileText == nullptr)
usage();
compUnit.addString(workItem->name, fileText);
// If this is using stdin, we can't really detect multiple different file
// units by input type. We need to assume that we're just being given one
// file of a certain type.
if ((Options & EOptionStdin) != 0) {
ShaderCompUnit compUnit(FindLanguage("stdin"));
std::istreambuf_iterator<char> begin(std::cin), end;
std::string tempString(begin, end);
char* fileText = strdup(tempString.c_str());
std::string fileName = "stdin";
compUnit.addString(fileName, fileText);
compUnits.push_back(compUnit);
} else {
// Transfer all the work items from to a simple list of
// of compilation units. (We don't care about the thread
// work-item distribution properties in this path, which
// is okay due to the limited number of shaders, know since
// they are all getting linked together.)
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {
ShaderCompUnit compUnit(FindLanguage(workItem->name));
char* fileText = ReadFileData(workItem->name.c_str());
if (fileText == nullptr)
usage();
compUnit.addString(workItem->name, fileText);
compUnits.push_back(compUnit);
}
}
// Actual call to programmatic processing of compile and link,
@ -973,10 +1008,15 @@ int C_DECL main(int argc, char* argv[])
return ESuccess;
}
if (workList.empty()) {
if (workList.empty() && ((Options & EOptionStdin) == 0)) {
usage();
}
if (Options & EOptionStdin) {
workItems.push_back(std::unique_ptr<glslang::TWorkItem>{new glslang::TWorkItem("stdin")});
workList.add(workItems.back().get());
}
ProcessConfigFile();
//
@ -1087,7 +1127,14 @@ EShLanguage FindLanguage(const std::string& name, bool parseSuffix)
void CompileFile(const char* fileName, ShHandle compiler)
{
int ret = 0;
char* shaderString = ReadFileData(fileName);
char* shaderString;
if ((Options & EOptionStdin) != 0) {
std::istreambuf_iterator<char> begin(std::cin), end;
std::string tempString(begin, end);
shaderString = strdup(tempString.c_str());
} else {
shaderString = ReadFileData(fileName);
}
// move to length-based strings, rather than null-terminated strings
int* lengths = new int[1];
@ -1220,6 +1267,9 @@ void usage()
" --source-entrypoint name the given shader source function is\n"
" renamed to be the entry point given in -e\n"
" --sep synonym for --source-entrypoint\n"
" --stdin Read from stdin instead of from a file.\n"
" You'll have to provide the shader stage\n"
" using -S.\n"
" --suppress-warnings suppress GLSL warnings\n"
" (except as required by #extension : warn)\n"
" --target-env {vulkan1.0|opengl} set the execution environment code will\n"