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https://github.com/KhronosGroup/glslang
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Implement conservative depth layout qualifiers. Based partly on a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27758 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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12
Test/420.frag
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12
Test/420.frag
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@ -0,0 +1,12 @@
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#version 420 core
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layout(depth_any) out float gl_FragDepth;
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layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
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void main()
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{
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gl_FragDepth = 0.3;
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}
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layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
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layout(depth_any) out float gl_FragDepth; // ERROR, done after use
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42
Test/baseResults/420.frag.out
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42
Test/baseResults/420.frag.out
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420.frag
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
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ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
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ERROR: 3 compilation errors. No code generated.
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (float)
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0:8 'gl_FragDepth' (gl_FragDepth float)
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0:8 Constant:
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0:8 0.300000
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0:? Linker Objects
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'depth' (smooth in float)
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Linked fragment stage:
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (float)
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0:8 'gl_FragDepth' (gl_FragDepth float)
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0:8 Constant:
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0:8 0.300000
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0:? Linker Objects
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'depth' (smooth in float)
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@ -16,11 +16,9 @@ ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage
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ERROR: 0:102: 'color' : redefinition
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ERROR: 0:103: 'index' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:104: 'location' : overlapping use of location 3
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ERROR: 0:106: 'depth_greater' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:112: 'depth_any' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:115: 'depth_greater' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:118: 'depth_less' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:150: '=' : cannot convert from 'const float' to '3-element array of 4-component vector of float'
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ERROR: 0:152: 'constructor' : cannot convert parameter 1 from 'const 2-element array of 4-component vector of float' to '4-component vector of float'
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@ -45,7 +43,7 @@ ERROR: 0:226: 'in' : not allowed in nested scope
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ERROR: 0:227: 'in' : not allowed in nested scope
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ERROR: 0:228: 'in' : not allowed in nested scope
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ERROR: 0:232: 'out' : not allowed in nested scope
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ERROR: 45 compilation errors. No code generated.
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ERROR: 43 compilation errors. No code generated.
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Shader version: 430
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@ -53,6 +51,7 @@ Requested GL_3DL_array_objects
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_greater
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (int)
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@ -306,6 +305,7 @@ Requested GL_3DL_array_objects
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_greater
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (int)
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@ -53,6 +53,7 @@ tokenLength.vert
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110scope.vert
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300scope.vert
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400.frag
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420.frag
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420.vert
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420.geom
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420_size_gl_in.geom
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@ -305,6 +305,16 @@ enum TLayoutFormat {
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ElfCount
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};
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enum TLayoutDepth {
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EldNone,
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EldAny,
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EldGreater,
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EldLess,
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EldUnchanged,
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EldCount
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};
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class TQualifier {
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public:
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void clear()
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@ -645,6 +655,16 @@ public:
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default: return "none";
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}
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}
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static const char* getLayoutDepthString(TLayoutDepth d)
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{
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switch (d) {
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case EldAny: return "depth_any";
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case EldGreater: return "depth_greater";
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case EldLess: return "depth_less";
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case EldUnchanged: return "depth_unchanged";
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default: return "none";
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}
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}
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static const char* getGeometryString(TLayoutGeometry geometry)
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{
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switch (geometry) {
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@ -703,6 +723,7 @@ struct TShaderQualifiers {
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bool pointMode;
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int localSize[3]; // compute shader
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bool earlyFragmentTests; // fragment input
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TLayoutDepth layoutDepth;
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void init()
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{
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@ -718,6 +739,7 @@ struct TShaderQualifiers {
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localSize[1] = 1;
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localSize[2] = 1;
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earlyFragmentTests = false;
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layoutDepth = EldNone;
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}
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// Merge in characteristics from the 'src' qualifier. They can override when
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@ -746,6 +768,8 @@ struct TShaderQualifiers {
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}
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if (src.earlyFragmentTests)
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earlyFragmentTests = true;
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if (src.layoutDepth)
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layoutDepth = src.layoutDepth;
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}
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};
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@ -1160,10 +1184,8 @@ public:
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p += snprintf(p, end - p, "offset=%d ", qualifier.layoutOffset);
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if (qualifier.hasAlign())
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p += snprintf(p, end - p, "align=%d ", qualifier.layoutAlign);
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if (qualifier.hasFormat())
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p += snprintf(p, end - p, "%s ", TQualifier::getLayoutFormatString(qualifier.layoutFormat));
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if (qualifier.hasXfbBuffer() && qualifier.hasXfbOffset())
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p += snprintf(p, end - p, "xfb_buffer=%d ", qualifier.layoutXfbBuffer);
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if (qualifier.hasXfbOffset())
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@ -2565,8 +2565,14 @@ TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString&
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error(loc, "can only change layout qualification of", "redeclaration", symbol->getName().c_str());
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if (qualifier.storage != EvqVaryingOut)
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error(loc, "cannot change output storage qualification of", "redeclaration", symbol->getName().c_str());
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// TODO 4.2: gl_FragDepth redeclaration
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}
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if (publicType.layoutDepth != EldNone) {
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if (intermediate.inIoAccessed("gl_FragDepth"))
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error(loc, "cannot redeclare after use", "gl_FragDepth", "");
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if (! intermediate.setDepth(publicType.layoutDepth))
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error(loc, "all redeclarations must use the same depth layout on", "redeclaration", symbol->getName().c_str());
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}
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}
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// TODO: semantics quality: separate smooth from nothing declared, then use IsInterpolation for several tests above
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return symbol;
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@ -2965,8 +2971,8 @@ void TParseContext::finalErrorCheck()
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// Layout qualifier stuff.
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//
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// Put the id's layout qualification into the public type. This is before we know any
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// type information for error checking.
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// Put the id's layout qualification into the public type, for qualifiers not having a number set.
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// This is before we know any type information for error checking.
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void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType, TString& id)
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{
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std::transform(id.begin(), id.end(), id.begin(), ::tolower);
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@ -3105,12 +3111,20 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
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publicType.shaderQualifiers.earlyFragmentTests = true;
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return;
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}
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for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(depth+1)) {
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if (id == TQualifier::getLayoutDepthString(depth)) {
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requireProfile(loc, ECoreProfile | ECompatibilityProfile, "depth layout qualifier");
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, 0, "depth layout qualifier");
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publicType.shaderQualifiers.layoutDepth = depth;
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return;
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}
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}
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}
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error(loc, "unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)", id.c_str(), "");
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}
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// Put the id's layout qualifier value into the public type. This is before we know any
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// type information for error checking.
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// Put the id's layout qualifier value into the public type, for qualifiers having a number set.
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// This is before we know any type information for error checking.
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void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType, TString& id, const TIntermTyped* node)
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{
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const char* feature = "layout-id value";
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@ -3742,6 +3756,8 @@ TIntermNode* TParseContext::declareVariable(TSourceLoc loc, TString& identifier,
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if (identifier != "gl_FragCoord" && (publicType.shaderQualifiers.originUpperLeft || publicType.shaderQualifiers.pixelCenterInteger))
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error(loc, "can only apply origin_upper_left and pixel_center_origin to gl_FragCoord", "layout qualifier", "");
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if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.layoutDepth != EldNone)
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error(loc, "can only apply depth layout to gl_FragDepth", "layout qualifier", "");
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// Check for redeclaration of built-ins and/or attempting to declare a reserved name
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bool newDeclaration = false; // true if a new entry gets added to the symbol table
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infoSink.debug << "gl_FragCoord origin is upper left\n";
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if (earlyFragmentTests)
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infoSink.debug << "using early_fragment_tests\n";
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if (depthLayout != EldNone)
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infoSink.debug << "using " << TQualifier::getLayoutDepthString(depthLayout) << "\n";
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break;
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case EShLangCompute:
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@ -83,6 +83,11 @@ void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
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if (! earlyFragmentTests)
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earlyFragmentTests = unit.earlyFragmentTests;
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if (depthLayout == EldNone)
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depthLayout = unit.depthLayout;
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else if (depthLayout != unit.depthLayout)
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error(infoSink, "Contradictory depth layouts");
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if (inputPrimitive == ElgNone)
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inputPrimitive = unit.inputPrimitive;
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else if (inputPrimitive != unit.inputPrimitive)
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explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) : language(l), treeRoot(0), profile(p), version(v),
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numMains(0), numErrors(0), recursive(false),
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invocations(0), vertices(0), inputPrimitive(ElgNone), outputPrimitive(ElgNone), pixelCenterInteger(false), originUpperLeft(false),
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vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), xfbMode(false)
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vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), depthLayout(EldNone), xfbMode(false)
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{
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localSize[0] = 1;
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localSize[1] = 1;
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@ -250,6 +250,14 @@ public:
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bool getPixelCenterInteger() const { return pixelCenterInteger; }
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void setEarlyFragmentTests() { earlyFragmentTests = true; }
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bool getEarlyFragmentTests() const { return earlyFragmentTests; }
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bool setDepth(TLayoutDepth d)
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{
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if (depthLayout != EldNone)
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return depthLayout == d;
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depthLayout = d;
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return true;
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}
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TLayoutDepth getDepth() const { return depthLayout; }
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void addToCallGraph(TInfoSink&, const TString& caller, const TString& callee);
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void merge(TInfoSink&, TIntermediate&);
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@ -304,6 +312,7 @@ protected:
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bool pointMode;
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int localSize[3];
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bool earlyFragmentTests;
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TLayoutDepth depthLayout;
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bool xfbMode;
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typedef std::list<TCall> TGraph;
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