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Merge pull request #2574 from feifei14119/master
fix typo for u64vec2/3/4 type define value
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d18bcd64fa
@ -49,9 +49,9 @@
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#define GL_INT64_VEC4_ARB 0x8FEB
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#define GL_UNSIGNED_INT64_ARB 0x140F
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#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FE5
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#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FE6
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#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FE7
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#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
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#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
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#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
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#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
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#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
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#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
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@ -907,8 +907,8 @@ public:
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case EbtFloat16: return GL_FLOAT16_VEC2_NV + offset;
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case EbtInt: return GL_INT_VEC2 + offset;
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case EbtUint: return GL_UNSIGNED_INT_VEC2 + offset;
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case EbtInt64: return GL_INT64_ARB + offset;
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case EbtUint64: return GL_UNSIGNED_INT64_ARB + offset;
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case EbtInt64: return GL_INT64_VEC2_ARB + offset;
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case EbtUint64: return GL_UNSIGNED_INT64_VEC2_ARB + offset;
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case EbtBool: return GL_BOOL_VEC2 + offset;
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case EbtAtomicUint: return GL_UNSIGNED_INT_ATOMIC_COUNTER + offset;
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default: return 0;
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