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Add test
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Test/baseResults/hlsl.nested-runtimeArray.frag.out
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119
Test/baseResults/hlsl.nested-runtimeArray.frag.out
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hlsl.nested-runtimeArray.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main( ( temp float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 direct index ( temp float)
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0:8 a: direct index for structure ( temp unsized 1-element array of float)
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0:8 direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a})
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a})
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0:8 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:7 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main( ( temp float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 direct index ( temp float)
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0:8 a: direct index for structure ( temp unsized 1-element array of float)
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0:8 direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a})
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a})
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0:8 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:7 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:? '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 26
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 24
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "@main("
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Name 11 "A"
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MemberName 11(A) 0 "a"
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Name 13 "B"
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MemberName 13(B) 0 "@data"
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Name 15 "B"
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Name 24 "@entryPointOutput"
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Decorate 10 ArrayStride 4
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MemberDecorate 11(A) 0 Offset 0
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Decorate 11(A) BufferBlock
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Decorate 12 ArrayStride 4
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MemberDecorate 13(B) 0 Offset 0
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Decorate 13(B) BufferBlock
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Decorate 15(B) DescriptorSet 0
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Decorate 15(B) Binding 0
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Decorate 24(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypeRuntimeArray 6(float)
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11(A): TypeStruct 10
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12: TypeRuntimeArray 11(A)
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13(B): TypeStruct 12
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14: TypePointer Uniform 13(B)
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15(B): 14(ptr) Variable Uniform
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16: TypeInt 32 1
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17: 16(int) Constant 0
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18: TypePointer Uniform 6(float)
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23: TypePointer Output 6(float)
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24(@entryPointOutput): 23(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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25: 6(float) FunctionCall 8(@main()
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Store 24(@entryPointOutput) 25
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Return
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FunctionEnd
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8(@main(): 6(float) Function None 7
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9: Label
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19: 18(ptr) AccessChain 15(B) 17 17 17 17
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20: 6(float) Load 19
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ReturnValue 20
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FunctionEnd
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9
Test/hlsl.nested-runtimeArray.frag
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9
Test/hlsl.nested-runtimeArray.frag
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struct A {
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float a[];
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};
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RWStructuredBuffer <A> B;
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float main() {
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return B[0].a[0];
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}
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@ -417,6 +417,7 @@ INSTANTIATE_TEST_SUITE_P(
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{"hlsl.matType.bool.frag", "main"},
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{"hlsl.matType.bool.frag", "main"},
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{"hlsl.matType.int.frag", "main"},
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{"hlsl.matType.int.frag", "main"},
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{"hlsl.max.frag", "PixelShaderFunction"},
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{"hlsl.max.frag", "PixelShaderFunction"},
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{"hlsl.nested-runtimeArray.frag", "main"},
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{"hlsl.preprocessor.frag", "main"},
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{"hlsl.preprocessor.frag", "main"},
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{"hlsl.precedence.frag", "PixelShaderFunction"},
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{"hlsl.precedence.frag", "PixelShaderFunction"},
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{"hlsl.precedence2.frag", "PixelShaderFunction"},
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{"hlsl.precedence2.frag", "PixelShaderFunction"},
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