mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
glslang: Only export public interface for SOs
Default to `-fvisibility=hidden`, and annotate the public glslang interface with `GLSLANG_EXPORT` to change the visibility of these cherry-picked symbols to default. This is also used by Windows builds for `__declspec(dllexport)`-ing the public DLL interface. This allows us to classify API changes into those that are publicly backwards compatible, and those that are not. Note that `libSPIRV` will likely need similar treatment. Issues: #2283, #1484
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@ -205,6 +205,21 @@ if(BUILD_EXTERNAL AND IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/External)
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add_subdirectory(External)
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endif()
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# glslang_only_export_explicit_symbols() makes the symbol visibility hidden by
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# default for <target> when building shared libraries, and sets the
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# GLSLANG_IS_SHARED_LIBRARY define, and GLSLANG_EXPORTING to 1 when specifically
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# building <target>.
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function(glslang_only_export_explicit_symbols target)
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target_compile_definitions(${target} PUBLIC "GLSLANG_IS_SHARED_LIBRARY=1")
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if(BUILD_SHARED_LIBS)
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if(WIN32)
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target_compile_definitions(${target} PRIVATE "GLSLANG_EXPORTING=1")
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else()
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target_compile_options(${target} PRIVATE "-fvisibility=hidden")
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endif()
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endif()
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endfunction()
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if(NOT TARGET SPIRV-Tools-opt)
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set(ENABLE_OPT OFF)
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endif()
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@ -63,7 +63,7 @@
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#include "../glslang/OSDependent/osinclude.h"
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extern "C" {
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SH_IMPORT_EXPORT void ShOutputHtml();
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GLSLANG_EXPORT void ShOutputHtml();
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}
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// Command-line options
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@ -132,6 +132,8 @@ target_include_directories(glslang PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
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glslang_only_export_explicit_symbols(glslang)
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if(WIN32 AND BUILD_SHARED_LIBS)
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set_target_properties(glslang PROPERTIES PREFIX "")
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endif()
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@ -44,18 +44,27 @@
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#include <vector>
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#ifdef _WIN32
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#define C_DECL __cdecl
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//#ifdef SH_EXPORTING
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// #define SH_IMPORT_EXPORT __declspec(dllexport)
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//#else
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// #define SH_IMPORT_EXPORT __declspec(dllimport)
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//#endif
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#define SH_IMPORT_EXPORT
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#define C_DECL __cdecl
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#else
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#define SH_IMPORT_EXPORT
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#define C_DECL
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#define C_DECL
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#endif
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#ifdef GLSLANG_IS_SHARED_LIBRARY
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#ifdef _WIN32
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#ifdef GLSLANG_EXPORTING
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#define GLSLANG_EXPORT __declspec(dllexport)
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#else
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#define GLSLANG_EXPORT __declspec(dllimport)
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#endif
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#elif __GNUC__ >= 4
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#define GLSLANG_EXPORT __attribute__((visibility("default")))
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#else
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#define GLSLANG_EXPORT
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#endif
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#else // GLSLANG_IS_SHARED_LIBRARY
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#define GLSLANG_EXPORT
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#endif // GLSLANG_IS_SHARED_LIBRARY
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//
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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@ -75,12 +84,12 @@
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//
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// (Call once per process, not once per thread.)
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//
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SH_IMPORT_EXPORT int ShInitialize();
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GLSLANG_EXPORT int ShInitialize();
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//
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// Call this at process shutdown to clean up memory.
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//
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SH_IMPORT_EXPORT int ShFinalize();
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GLSLANG_EXPORT int ShFinalize();
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//
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// Types of languages the compiler can consume.
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@ -205,7 +214,7 @@ struct TEnvironment {
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TTarget target; // what to generate
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};
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const char* StageName(EShLanguage);
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GLSLANG_EXPORT const char* StageName(EShLanguage);
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} // end namespace glslang
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@ -306,10 +315,10 @@ typedef void* ShHandle;
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// Driver calls these to create and destroy compiler/linker
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// objects.
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//
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SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
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SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
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SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
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SH_IMPORT_EXPORT void ShDestruct(ShHandle);
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GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
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GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
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GLSLANG_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
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GLSLANG_EXPORT void ShDestruct(ShHandle);
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//
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// The return value of ShCompile is boolean, non-zero indicating
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@ -318,7 +327,7 @@ SH_IMPORT_EXPORT void ShDestruct(ShHandle);
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// The info-log should be written by ShCompile into
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// ShHandle, so it can answer future queries.
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//
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SH_IMPORT_EXPORT int ShCompile(
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GLSLANG_EXPORT int ShCompile(
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const ShHandle,
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const char* const shaderStrings[],
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const int numStrings,
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@ -331,7 +340,7 @@ SH_IMPORT_EXPORT int ShCompile(
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EShMessages messages = EShMsgDefault // warnings and errors
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);
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SH_IMPORT_EXPORT int ShLinkExt(
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GLSLANG_EXPORT int ShLinkExt(
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const ShHandle, // linker object
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const ShHandle h[], // compiler objects to link together
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const int numHandles);
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@ -340,26 +349,26 @@ SH_IMPORT_EXPORT int ShLinkExt(
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// ShSetEncrpytionMethod is a place-holder for specifying
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// how source code is encrypted.
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//
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SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle);
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GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle);
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//
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// All the following return 0 if the information is not
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// available in the object passed down, or the object is bad.
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//
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SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle);
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SH_IMPORT_EXPORT const void* ShGetExecutable(const ShHandle);
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SH_IMPORT_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing
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SH_IMPORT_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings
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GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle);
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GLSLANG_EXPORT const void* ShGetExecutable(const ShHandle);
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GLSLANG_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing
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GLSLANG_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings
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//
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// Tell the linker to never assign a vertex attribute to this list of physical attributes
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//
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SH_IMPORT_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
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GLSLANG_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
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//
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// Returns the location ID of the named uniform.
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// Returns -1 if error.
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//
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SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
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GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
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#ifdef __cplusplus
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} // end extern "C"
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@ -390,19 +399,19 @@ class TInfoSink;
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namespace glslang {
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const char* GetEsslVersionString();
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const char* GetGlslVersionString();
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int GetKhronosToolId();
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GLSLANG_EXPORT const char* GetEsslVersionString();
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GLSLANG_EXPORT const char* GetGlslVersionString();
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GLSLANG_EXPORT int GetKhronosToolId();
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class TIntermediate;
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class TProgram;
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class TPoolAllocator;
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// Call this exactly once per process before using anything else
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bool InitializeProcess();
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GLSLANG_EXPORT bool InitializeProcess();
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// Call once per process to tear down everything
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void FinalizeProcess();
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GLSLANG_EXPORT void FinalizeProcess();
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// Resource type for IO resolver
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enum TResourceType {
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@ -435,40 +444,41 @@ enum TResourceType {
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//
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class TShader {
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public:
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explicit TShader(EShLanguage);
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virtual ~TShader();
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void setStrings(const char* const* s, int n);
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void setStringsWithLengths(const char* const* s, const int* l, int n);
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void setStringsWithLengthsAndNames(
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GLSLANG_EXPORT explicit TShader(EShLanguage);
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GLSLANG_EXPORT virtual ~TShader();
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GLSLANG_EXPORT void setStrings(const char* const* s, int n);
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GLSLANG_EXPORT void setStringsWithLengths(
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const char* const* s, const int* l, int n);
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GLSLANG_EXPORT void setStringsWithLengthsAndNames(
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const char* const* s, const int* l, const char* const* names, int n);
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void setPreamble(const char* s) { preamble = s; }
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void setEntryPoint(const char* entryPoint);
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void setSourceEntryPoint(const char* sourceEntryPointName);
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void addProcesses(const std::vector<std::string>&);
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GLSLANG_EXPORT void setEntryPoint(const char* entryPoint);
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GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName);
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GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
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// IO resolver binding data: see comments in ShaderLang.cpp
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void setShiftBinding(TResourceType res, unsigned int base);
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void setShiftSamplerBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftTextureBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftImageBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftUboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
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void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
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void setResourceSetBinding(const std::vector<std::string>& base);
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void setAutoMapBindings(bool map);
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void setAutoMapLocations(bool map);
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void addUniformLocationOverride(const char* name, int loc);
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void setUniformLocationBase(int base);
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void setInvertY(bool invert);
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GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
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GLSLANG_EXPORT void setShiftSamplerBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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GLSLANG_EXPORT void setShiftTextureBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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GLSLANG_EXPORT void setShiftImageBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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GLSLANG_EXPORT void setShiftUboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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GLSLANG_EXPORT void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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GLSLANG_EXPORT void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
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GLSLANG_EXPORT void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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GLSLANG_EXPORT void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
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GLSLANG_EXPORT void setResourceSetBinding(const std::vector<std::string>& base);
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GLSLANG_EXPORT void setAutoMapBindings(bool map);
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GLSLANG_EXPORT void setAutoMapLocations(bool map);
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GLSLANG_EXPORT void addUniformLocationOverride(const char* name, int loc);
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GLSLANG_EXPORT void setUniformLocationBase(int base);
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GLSLANG_EXPORT void setInvertY(bool invert);
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#ifdef ENABLE_HLSL
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void setHlslIoMapping(bool hlslIoMap);
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void setFlattenUniformArrays(bool flatten);
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GLSLANG_EXPORT void setHlslIoMapping(bool hlslIoMap);
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GLSLANG_EXPORT void setFlattenUniformArrays(bool flatten);
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#endif
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void setNoStorageFormat(bool useUnknownFormat);
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void setNanMinMaxClamp(bool nanMinMaxClamp);
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void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
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GLSLANG_EXPORT void setNoStorageFormat(bool useUnknownFormat);
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GLSLANG_EXPORT void setNanMinMaxClamp(bool nanMinMaxClamp);
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GLSLANG_EXPORT void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
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// For setting up the environment (cleared to nothingness in the constructor).
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// These must be called so that parsing is done for the right source language and
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@ -608,8 +618,10 @@ public:
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virtual void releaseInclude(IncludeResult*) override { }
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};
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bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages, Includer&);
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GLSLANG_EXPORT bool parse(
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const TBuiltInResource*, int defaultVersion, EProfile defaultProfile,
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bool forceDefaultVersionAndProfile, bool forwardCompatible,
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EShMessages, Includer&);
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bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages messages)
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@ -632,13 +644,14 @@ public:
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// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
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// is not an officially supported or fully working path.
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bool preprocess(const TBuiltInResource* builtInResources,
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int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages message, std::string* outputString,
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Includer& includer);
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GLSLANG_EXPORT bool preprocess(
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const TBuiltInResource* builtInResources, int defaultVersion,
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EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages message, std::string* outputString,
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Includer& includer);
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const char* getInfoLog();
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const char* getInfoDebugLog();
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GLSLANG_EXPORT const char* getInfoLog();
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GLSLANG_EXPORT const char* getInfoDebugLog();
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EShLanguage getStage() const { return stage; }
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TIntermediate* getIntermediate() const { return intermediate; }
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@ -683,11 +696,11 @@ private:
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex);
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GLSLANG_EXPORT TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex);
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const TType* getType() const { return type; }
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int getBinding() const;
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void dump() const;
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GLSLANG_EXPORT const TType* getType() const { return type; }
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GLSLANG_EXPORT int getBinding() const;
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GLSLANG_EXPORT void dump() const;
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static TObjectReflection badReflection() { return TObjectReflection(); }
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std::string name;
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@ -802,14 +815,14 @@ public:
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//
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class TProgram {
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public:
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TProgram();
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virtual ~TProgram();
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GLSLANG_EXPORT TProgram();
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GLSLANG_EXPORT virtual ~TProgram();
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void addShader(TShader* shader) { stages[shader->stage].push_back(shader); }
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std::list<TShader*>& getShaders(EShLanguage stage) { return stages[stage]; }
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// Link Validation interface
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bool link(EShMessages);
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const char* getInfoLog();
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const char* getInfoDebugLog();
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GLSLANG_EXPORT bool link(EShMessages);
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GLSLANG_EXPORT const char* getInfoLog();
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GLSLANG_EXPORT const char* getInfoDebugLog();
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TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; }
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@ -818,24 +831,24 @@ public:
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// Reflection Interface
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// call first, to do liveness analysis, index mapping, etc.; returns false on failure
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bool buildReflection(int opts = EShReflectionDefault);
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unsigned getLocalSize(int dim) const; // return dim'th local size
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int getReflectionIndex(const char *name) const;
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int getReflectionPipeIOIndex(const char* name, const bool inOrOut) const;
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int getNumUniformVariables() const;
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const TObjectReflection& getUniform(int index) const;
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int getNumUniformBlocks() const;
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const TObjectReflection& getUniformBlock(int index) const;
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int getNumPipeInputs() const;
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const TObjectReflection& getPipeInput(int index) const;
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int getNumPipeOutputs() const;
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const TObjectReflection& getPipeOutput(int index) const;
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int getNumBufferVariables() const;
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const TObjectReflection& getBufferVariable(int index) const;
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int getNumBufferBlocks() const;
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const TObjectReflection& getBufferBlock(int index) const;
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int getNumAtomicCounters() const;
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const TObjectReflection& getAtomicCounter(int index) const;
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GLSLANG_EXPORT bool buildReflection(int opts = EShReflectionDefault);
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GLSLANG_EXPORT unsigned getLocalSize(int dim) const; // return dim'th local size
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GLSLANG_EXPORT int getReflectionIndex(const char *name) const;
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GLSLANG_EXPORT int getReflectionPipeIOIndex(const char* name, const bool inOrOut) const;
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GLSLANG_EXPORT int getNumUniformVariables() const;
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GLSLANG_EXPORT const TObjectReflection& getUniform(int index) const;
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GLSLANG_EXPORT int getNumUniformBlocks() const;
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GLSLANG_EXPORT const TObjectReflection& getUniformBlock(int index) const;
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GLSLANG_EXPORT int getNumPipeInputs() const;
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GLSLANG_EXPORT const TObjectReflection& getPipeInput(int index) const;
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GLSLANG_EXPORT int getNumPipeOutputs() const;
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GLSLANG_EXPORT const TObjectReflection& getPipeOutput(int index) const;
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GLSLANG_EXPORT int getNumBufferVariables() const;
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GLSLANG_EXPORT const TObjectReflection& getBufferVariable(int index) const;
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GLSLANG_EXPORT int getNumBufferBlocks() const;
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GLSLANG_EXPORT const TObjectReflection& getBufferBlock(int index) const;
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GLSLANG_EXPORT int getNumAtomicCounters() const;
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GLSLANG_EXPORT const TObjectReflection& getAtomicCounter(int index) const;
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// Legacy Reflection Interface - expressed in terms of above interface
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@ -902,15 +915,15 @@ public:
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// returns a TType*
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const TType *getAttributeTType(int index) const { return getPipeInput(index).getType(); }
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void dumpReflection();
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GLSLANG_EXPORT void dumpReflection();
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// I/O mapping: apply base offsets and map live unbound variables
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// If resolver is not provided it uses the previous approach
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// and respects auto assignment and offsets.
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bool mapIO(TIoMapResolver* pResolver = nullptr, TIoMapper* pIoMapper = nullptr);
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GLSLANG_EXPORT bool mapIO(TIoMapResolver* pResolver = nullptr, TIoMapper* pIoMapper = nullptr);
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#endif
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protected:
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bool linkStage(EShLanguage, EShMessages);
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GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages);
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TPoolAllocator* pool;
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std::list<TShader*> stages[EShLangCount];
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