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https://github.com/KhronosGroup/glslang
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HLSL: fix crash on empty struct return from entry point
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19ea56899c
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101
Test/baseResults/hlsl.emptystructreturn.frag.out
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101
Test/baseResults/hlsl.emptystructreturn.frag.out
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hlsl.emptystructreturn.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
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0:10 Function Parameters:
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0:10 'i' ( in structure{})
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 'o' ( temp structure{})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' (layout( location=0) in structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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0:10 Function Call: @main(struct-ps_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? Linker Objects
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0:? 'i' (layout( location=0) in structure{})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
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0:10 Function Parameters:
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0:10 'i' ( in structure{})
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 'o' ( temp structure{})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' (layout( location=0) in structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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0:10 Function Call: @main(struct-ps_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? Linker Objects
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0:? 'i' (layout( location=0) in structure{})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20 23
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 6 "ps_in"
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Name 8 "ps_out"
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Name 11 "@main(struct-ps_in1;"
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Name 10 "i"
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Name 14 "o"
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Name 18 "i"
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Name 20 "i"
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Name 23 "@entryPointOutput"
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Name 24 "param"
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Decorate 20(i) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6(ps_in): TypeStruct
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7: TypePointer Function 6(ps_in)
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8(ps_out): TypeStruct
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9: TypeFunction 8(ps_out) 7(ptr)
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13: TypePointer Function 8(ps_out)
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19: TypePointer Input 6(ps_in)
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20(i): 19(ptr) Variable Input
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22: TypePointer Output 8(ps_out)
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23(@entryPointOutput): 22(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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18(i): 7(ptr) Variable Function
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24(param): 7(ptr) Variable Function
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21: 6(ps_in) Load 20(i)
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Store 18(i) 21
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25: 6(ps_in) Load 18(i)
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Store 24(param) 25
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26: 8(ps_out) FunctionCall 11(@main(struct-ps_in1;) 24(param)
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Store 23(@entryPointOutput) 26
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Return
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FunctionEnd
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11(@main(struct-ps_in1;): 8(ps_out) Function None 9
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10(i): 7(ptr) FunctionParameter
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12: Label
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14(o): 13(ptr) Variable Function
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15: 8(ps_out) Load 14(o)
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ReturnValue 15
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FunctionEnd
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98
Test/baseResults/hlsl.emptystructreturn.vert.out
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98
Test/baseResults/hlsl.emptystructreturn.vert.out
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hlsl.emptystructreturn.vert
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Shader version: 450
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0:? Sequence
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0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
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0:10 Function Parameters:
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0:10 'i' ( in structure{})
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 'o' ( temp structure{})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
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0:10 Function Parameters:
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0:10 'i' ( in structure{})
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 'o' ( temp structure{})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 20 23
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Name 4 "main"
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Name 6 "vs_in"
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Name 8 "vs_out"
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Name 11 "@main(struct-vs_in1;"
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Name 10 "i"
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Name 14 "o"
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Name 18 "i"
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Name 20 "i"
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Name 23 "@entryPointOutput"
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Name 24 "param"
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Decorate 23(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6(vs_in): TypeStruct
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7: TypePointer Function 6(vs_in)
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8(vs_out): TypeStruct
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9: TypeFunction 8(vs_out) 7(ptr)
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13: TypePointer Function 8(vs_out)
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19: TypePointer Input 6(vs_in)
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20(i): 19(ptr) Variable Input
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22: TypePointer Output 8(vs_out)
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23(@entryPointOutput): 22(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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18(i): 7(ptr) Variable Function
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24(param): 7(ptr) Variable Function
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21: 6(vs_in) Load 20(i)
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Store 18(i) 21
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25: 6(vs_in) Load 18(i)
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Store 24(param) 25
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26: 8(vs_out) FunctionCall 11(@main(struct-vs_in1;) 24(param)
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Store 23(@entryPointOutput) 26
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Return
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FunctionEnd
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11(@main(struct-vs_in1;): 8(vs_out) Function None 9
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10(i): 7(ptr) FunctionParameter
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12: Label
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14(o): 13(ptr) Variable Function
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15: 8(vs_out) Load 14(o)
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ReturnValue 15
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FunctionEnd
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13
Test/hlsl.emptystructreturn.frag
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13
Test/hlsl.emptystructreturn.frag
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struct ps_in
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{
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};
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struct ps_out
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{
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};
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ps_out main (ps_in i)
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{
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ps_out o;
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return o;
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}
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13
Test/hlsl.emptystructreturn.vert
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13
Test/hlsl.emptystructreturn.vert
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struct vs_in
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{
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};
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struct vs_out
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{
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};
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vs_out main (vs_in i)
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{
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vs_out o;
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return o;
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}
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@ -100,6 +100,8 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.depthLess.frag", "PixelShaderFunction"},
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{"hlsl.depthLess.frag", "PixelShaderFunction"},
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{"hlsl.discard.frag", "PixelShaderFunction"},
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{"hlsl.discard.frag", "PixelShaderFunction"},
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{"hlsl.doLoop.frag", "PixelShaderFunction"},
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{"hlsl.doLoop.frag", "PixelShaderFunction"},
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{"hlsl.emptystructreturn.frag", "main"},
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{"hlsl.emptystructreturn.vert", "main"},
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{"hlsl.entry-in.frag", "PixelShaderFunction"},
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{"hlsl.entry-in.frag", "PixelShaderFunction"},
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{"hlsl.entry-out.frag", "PixelShaderFunction"},
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{"hlsl.entry-out.frag", "PixelShaderFunction"},
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{"hlsl.float1.frag", "PixelShaderFunction"},
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{"hlsl.float1.frag", "PixelShaderFunction"},
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@ -2100,6 +2100,10 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
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int memberL = 0;
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int memberL = 0;
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int memberR = 0;
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int memberR = 0;
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// Handle empty structure assignment
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if (int(membersL.size()) == 0 && int(membersR.size()) == 0)
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assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, left, right, loc), loc);
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for (int member = 0; member < int(membersL.size()); ++member) {
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for (int member = 0; member < int(membersL.size()); ++member) {
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const TType& typeL = *membersL[member].type;
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const TType& typeL = *membersL[member].type;
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const TType& typeR = *membersR[member].type;
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const TType& typeR = *membersR[member].type;
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