HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1

Previously, an error was thrown when assigning a float1 to a scalar float,
or similar for other basic types.  This allows that.

Also, this allows calling functions accepting scalars with float1 params,
so for example sin(float1) will work.  This is a minor change in
HlslParseContext::findFunction().
This commit is contained in:
steve-lunarg 2016-11-11 15:37:10 -07:00
parent e69e196e02
commit d9cb832f9c
6 changed files with 140 additions and 2 deletions

View File

@ -0,0 +1,118 @@
hlsl.promote.vec1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: main( (temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp float)
0:7 'f1a' (temp float)
0:7 Construct float (temp float)
0:7 'f1b' (temp 1-component vector of float)
0:8 move second child to first child (temp 1-component vector of float)
0:8 'f1b' (temp 1-component vector of float)
0:8 Construct float (temp 1-component vector of float)
0:8 'f1a' (temp float)
0:11 step (global 3-component vector of float)
0:11 Constant:
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 'f3' (temp 3-component vector of float)
0:13 sine (global float)
0:13 Construct float (in float)
0:13 'f1b' (temp 1-component vector of float)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:15 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: main( (temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp float)
0:7 'f1a' (temp float)
0:7 Construct float (temp float)
0:7 'f1b' (temp 1-component vector of float)
0:8 move second child to first child (temp 1-component vector of float)
0:8 'f1b' (temp 1-component vector of float)
0:8 Construct float (temp 1-component vector of float)
0:8 'f1a' (temp float)
0:11 step (global 3-component vector of float)
0:11 Constant:
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 'f3' (temp 3-component vector of float)
0:13 sine (global float)
0:13 Construct float (in float)
0:13 'f1b' (temp 1-component vector of float)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:15 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 23
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "f1a"
Name 9 "f1b"
Name 16 "f3"
Name 23 "@entryPointOutput"
Decorate 23(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
12: TypeVector 6(float) 3
13: 6(float) Constant 0
14: 12(fvec3) ConstantComposite 13 13 13
15: TypePointer Function 12(fvec3)
21: TypeVector 6(float) 4
22: TypePointer Output 21(fvec4)
23(@entryPointOutput): 22(ptr) Variable Output
24: 21(fvec4) ConstantComposite 13 13 13 13
4(main): 2 Function None 3
5: Label
8(f1a): 7(ptr) Variable Function
9(f1b): 7(ptr) Variable Function
16(f3): 15(ptr) Variable Function
10: 6(float) Load 9(f1b)
Store 8(f1a) 10
11: 6(float) Load 8(f1a)
Store 9(f1b) 11
17: 12(fvec3) Load 16(f3)
18: 12(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 14 17
19: 6(float) Load 9(f1b)
20: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 19
Store 23(@entryPointOutput) 24
Return
FunctionEnd

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@ -0,0 +1,16 @@
float4 main() : SV_Target
{
float f1a;
float1 f1b;
f1a = f1b; // convert float1 to float
f1b = f1a; // convert float to float1
float3 f3;
step(0.0, f3);
sin(f1b); // test 1-vectors in intrinsics
return float4(0,0,0,0);
}

View File

@ -1271,6 +1271,7 @@ public:
virtual TArraySizes& getArraySizes() { assert(arraySizes != nullptr); return *arraySizes; }
virtual bool isScalar() const { return ! isVector() && ! isMatrix() && ! isStruct() && ! isArray(); }
virtual bool isScalarOrVec1() const { return isScalar() || vector1; }
virtual bool isVector() const { return vectorSize > 1 || vector1; }
virtual bool isMatrix() const { return matrixCols ? true : false; }
virtual bool isArray() const { return arraySizes != nullptr; }

View File

@ -814,8 +814,10 @@ TIntermTyped* TIntermediate::addShapeConversion(TOperator op, const TType& type,
TOperator constructorOp = mapTypeToConstructorOp(type);
// scalar -> smeared -> vector, or
// vec1 -> scalar, or
// bigger vector -> smaller vector or scalar
if ((type.isVector() && node->getType().isScalar()) ||
(node->getType().isVector() && node->getVectorSize() == 1 && type.isScalar()) ||
(node->getVectorSize() > type.getVectorSize() && type.isVector()))
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());

View File

@ -157,6 +157,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.pp.line.frag", "main"},
{"hlsl.precise.frag", "main"},
{"hlsl.promote.binary.frag", "main"},
{"hlsl.promote.vec1.frag", "main"},
{"hlsl.promotions.frag", "main"},
{"hlsl.rw.atomics.frag", "main"},
{"hlsl.rw.bracket.frag", "main"},

View File

@ -4308,8 +4308,8 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, const TFu
return false;
// shapes have to be convertible
if ((from.isScalar() && to.isScalar()) ||
(from.isScalar() && to.isVector()) ||
if ((from.isScalarOrVec1() && to.isScalarOrVec1()) ||
(from.isScalarOrVec1() && to.isVector()) ||
(from.isVector() && to.isVector() && from.getVectorSize() >= to.getVectorSize()))
return true;