HLSL: Stop flattening non-IO structs containing opaques.

This makes struct returns from functions work, but breaks
structs containing arrays, due to limitations in subsequent
transforms in spirv-opt. This is expected to be fixed soon.
This commit is contained in:
John Kessenich 2017-11-16 16:03:18 -07:00
parent 471bfed062
commit dc005fb083
18 changed files with 1610 additions and 1419 deletions

View File

@ -2,49 +2,54 @@ hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 81
// Id's are bound by 87
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 57
EntryPoint Fragment 4 "main" 62
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 37 "gss2"
Name 39 "gss"
Name 43 "gtex"
Name 57 "@entryPointOutput"
Decorate 37(gss2) DescriptorSet 0
Decorate 39(gss) DescriptorSet 0
Decorate 43(gtex) DescriptorSet 0
Decorate 57(@entryPointOutput) Location 0
Name 9 "OS"
MemberName 9(OS) 0 "ss"
MemberName 9(OS) 1 "a"
MemberName 9(OS) 2 "tex"
Name 44 "gss2"
Name 47 "gss"
Name 51 "gtex"
Name 62 "@entryPointOutput"
Decorate 44(gss2) DescriptorSet 0
Decorate 47(gss) DescriptorSet 0
Decorate 51(gtex) DescriptorSet 0
Decorate 62(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
8: TypeFloat 32
10: TypeImage 8(float) 2D sampled format:Unknown
12: TypeVector 8(float) 4
25: TypeSampledImage 10
27: TypeVector 8(float) 2
28: 8(float) Constant 1045220557
29: 8(float) Constant 1050253722
30: 27(fvec2) ConstantComposite 28 29
36: TypePointer UniformConstant 6
37(gss2): 36(ptr) Variable UniformConstant
39(gss): 36(ptr) Variable UniformConstant
42: TypePointer UniformConstant 10
43(gtex): 42(ptr) Variable UniformConstant
46: 8(float) Constant 1077936128
56: TypePointer Output 12(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(OS): TypeStruct 6 7(float) 8
11: TypeVector 7(float) 4
32: TypeSampledImage 8
34: TypeVector 7(float) 2
35: 7(float) Constant 1045220557
36: 7(float) Constant 1050253722
37: 34(fvec2) ConstantComposite 35 36
43: TypePointer UniformConstant 6
44(gss2): 43(ptr) Variable UniformConstant
47(gss): 43(ptr) Variable UniformConstant
50: TypePointer UniformConstant 8
51(gtex): 50(ptr) Variable UniformConstant
54: 7(float) Constant 1077936128
61: TypePointer Output 11(fvec4)
62(@entryPointOutput): 61(ptr) Variable Output
4(main): 2 Function None 3
5: Label
68: 6 Load 39(gss)
69: 10 Load 43(gtex)
78: 25 SampledImage 69 68
79: 12(fvec4) ImageSampleImplicitLod 78 30
80: 12(fvec4) VectorTimesScalar 79 46
Store 57(@entryPointOutput) 80
70: 6 Load 47(gss)
72: 8 Load 51(gtex)
84: 32 SampledImage 72 70
85: 11(fvec4) ImageSampleImplicitLod 84 37
86: 11(fvec4) VectorTimesScalar 85 54
Store 62(@entryPointOutput) 86
Return
FunctionEnd

View File

@ -1,65 +1,73 @@
hlsl.flattenOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 144
// Id's are bound by 185
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 97
EntryPoint Fragment 4 "main" 120
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 7 "os"
MemberName 7(os) 0 "s2D"
Name 23 "os2"
MemberName 23(os2) 0 "s2D"
MemberName 23(os2) 1 "tex"
Name 38 "tex"
Name 70 "s.s2D"
Name 79 "s2.s2D"
Name 80 "s2.tex"
Name 97 "@entryPointOutput"
Name 82 "s.s2D"
Name 97 "s2.s2D"
Name 100 "s2.tex"
Name 120 "@entryPointOutput"
Decorate 38(tex) DescriptorSet 0
Decorate 70(s.s2D) DescriptorSet 0
Decorate 79(s2.s2D) DescriptorSet 0
Decorate 80(s2.tex) DescriptorSet 0
Decorate 97(@entryPointOutput) Location 0
Decorate 82(s.s2D) DescriptorSet 0
Decorate 97(s2.s2D) DescriptorSet 0
Decorate 100(s2.tex) DescriptorSet 0
Decorate 120(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
8: TypeFloat 32
9: TypeVector 8(float) 4
14: TypeVector 8(float) 2
21: TypeImage 8(float) 2D sampled format:Unknown
37: TypePointer UniformConstant 21
7(os): TypeStruct 6
9: TypeFloat 32
10: TypeVector 9(float) 4
15: TypeVector 9(float) 2
22: TypeImage 9(float) 2D sampled format:Unknown
23(os2): TypeStruct 6 22
37: TypePointer UniformConstant 22
38(tex): 37(ptr) Variable UniformConstant
41: TypeSampledImage 21
43: 8(float) Constant 1045220557
44: 8(float) Constant 1050253722
45: 14(fvec2) ConstantComposite 43 44
69: TypePointer UniformConstant 6
70(s.s2D): 69(ptr) Variable UniformConstant
79(s2.s2D): 69(ptr) Variable UniformConstant
80(s2.tex): 37(ptr) Variable UniformConstant
96: TypePointer Output 9(fvec4)
97(@entryPointOutput): 96(ptr) Variable Output
45: TypeSampledImage 22
47: 9(float) Constant 1045220557
48: 9(float) Constant 1050253722
49: 15(fvec2) ConstantComposite 47 48
81: TypePointer UniformConstant 6
82(s.s2D): 81(ptr) Variable UniformConstant
97(s2.s2D): 81(ptr) Variable UniformConstant
100(s2.tex): 37(ptr) Variable UniformConstant
119: TypePointer Output 10(fvec4)
120(@entryPointOutput): 119(ptr) Variable Output
4(main): 2 Function None 3
5: Label
109: 6 Load 70(s.s2D)
123: 21 Load 38(tex)
125: 41 SampledImage 123 109
126: 9(fvec4) ImageSampleImplicitLod 125 45
111: 6 Load 70(s.s2D)
128: 21 Load 38(tex)
130: 41 SampledImage 128 111
132: 9(fvec4) ImageSampleImplicitLod 130 45
113: 9(fvec4) FAdd 126 132
114: 6 Load 79(s2.s2D)
115: 21 Load 80(s2.tex)
136: 41 SampledImage 115 114
137: 9(fvec4) ImageSampleImplicitLod 136 45
117: 9(fvec4) FAdd 113 137
118: 6 Load 79(s2.s2D)
119: 21 Load 80(s2.tex)
141: 41 SampledImage 119 118
143: 9(fvec4) ImageSampleImplicitLod 141 45
121: 9(fvec4) FAdd 117 143
Store 97(@entryPointOutput) 121
134: 6 Load 82(s.s2D)
158: 22 Load 38(tex)
161: 45 SampledImage 158 134
162: 10(fvec4) ImageSampleImplicitLod 161 49
138: 6 Load 82(s.s2D)
164: 22 Load 38(tex)
167: 45 SampledImage 164 138
169: 10(fvec4) ImageSampleImplicitLod 167 49
142: 10(fvec4) FAdd 162 169
143: 6 Load 97(s2.s2D)
145: 22 Load 100(s2.tex)
175: 45 SampledImage 145 143
176: 10(fvec4) ImageSampleImplicitLod 175 49
149: 10(fvec4) FAdd 142 176
150: 6 Load 97(s2.s2D)
152: 22 Load 100(s2.tex)
182: 45 SampledImage 152 150
184: 10(fvec4) ImageSampleImplicitLod 182 49
156: 10(fvec4) FAdd 149 184
Store 120(@entryPointOutput) 156
Return
FunctionEnd

View File

@ -2,57 +2,56 @@ hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 176
// Id's are bound by 134
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 99
EntryPoint Vertex 4 "main" 80
Source HLSL 500
Name 4 "main"
Name 17 "FxaaTex"
MemberName 17(FxaaTex) 0 "smpl"
MemberName 17(FxaaTex) 1 "tex"
Name 38 "g_tInputTexture_sampler"
Name 42 "g_tInputTexture"
Name 99 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 42(g_tInputTexture) DescriptorSet 0
Decorate 99(@entryPointOutput) Location 0
Name 9 "FxaaTex"
MemberName 9(FxaaTex) 0 "smpl"
MemberName 9(FxaaTex) 1 "tex"
Name 43 "g_tInputTexture_sampler"
Name 47 "g_tInputTexture"
Name 80 "@entryPointOutput"
Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
Decorate 47(g_tInputTexture) DescriptorSet 0
Decorate 80(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
11: TypeVector 8(float) 4
17(FxaaTex): TypeStruct 6 9
26: TypeSampledImage 9
28: TypeVector 8(float) 2
29: 8(float) Constant 1050253722
30: 8(float) Constant 1053609165
31: 28(fvec2) ConstantComposite 29 30
32: 8(float) Constant 0
37: TypePointer UniformConstant 6
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
41: TypePointer UniformConstant 9
42(g_tInputTexture): 41(ptr) Variable UniformConstant
98: TypePointer Output 11(fvec4)
99(@entryPointOutput): 98(ptr) Variable Output
175: 17(FxaaTex) Undef
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(FxaaTex): TypeStruct 6 8
11: TypeVector 7(float) 4
31: TypeSampledImage 8
33: TypeVector 7(float) 2
34: 7(float) Constant 1050253722
35: 7(float) Constant 1053609165
36: 33(fvec2) ConstantComposite 34 35
37: 7(float) Constant 0
42: TypePointer UniformConstant 6
43(g_tInputTexture_sampler): 42(ptr) Variable UniformConstant
46: TypePointer UniformConstant 8
47(g_tInputTexture): 46(ptr) Variable UniformConstant
79: TypePointer Output 11(fvec4)
80(@entryPointOutput): 79(ptr) Variable Output
4(main): 2 Function None 3
5: Label
117: 6 Load 38(g_tInputTexture_sampler)
118: 9 Load 42(g_tInputTexture)
148: 26 SampledImage 118 117
149: 11(fvec4) ImageSampleExplicitLod 148 31 Lod 32
172: 6 CompositeExtract 175 0
174: 9 CompositeExtract 175 1
160: 26 SampledImage 174 172
161: 11(fvec4) ImageSampleExplicitLod 160 31 Lod 32
136: 11(fvec4) FAdd 149 161
165: 26 SampledImage 118 117
166: 11(fvec4) ImageSampleExplicitLod 165 31 Lod 32
143: 11(fvec4) FAdd 136 166
Store 99(@entryPointOutput) 143
90: 6 Load 43(g_tInputTexture_sampler)
91: 8 Load 47(g_tInputTexture)
111: 31 SampledImage 91 90
112: 11(fvec4) ImageSampleExplicitLod 111 36 Lod 37
115: 6 Load 43(g_tInputTexture_sampler)
117: 8 Load 47(g_tInputTexture)
125: 31 SampledImage 117 115
126: 11(fvec4) ImageSampleExplicitLod 125 36 Lod 37
99: 11(fvec4) FAdd 112 126
132: 31 SampledImage 91 90
133: 11(fvec4) ImageSampleExplicitLod 132 36 Lod 37
104: 11(fvec4) FAdd 99 133
Store 80(@entryPointOutput) 104
Return
FunctionEnd

View File

@ -2,48 +2,48 @@ hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 100
// Id's are bound by 80
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 68
EntryPoint Vertex 4 "main" 57
Source HLSL 500
Name 4 "main"
Name 34 "FxaaTex"
MemberName 34(FxaaTex) 0 "smpl"
MemberName 34(FxaaTex) 1 "tex"
MemberName 34(FxaaTex) 2 "f"
Name 38 "g_tInputTexture_sampler"
Name 41 "g_tInputTexture"
Name 68 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 41(g_tInputTexture) DescriptorSet 0
Decorate 68(@entryPointOutput) Location 0
Name 9 "FxaaTex"
MemberName 9(FxaaTex) 0 "smpl"
MemberName 9(FxaaTex) 1 "tex"
MemberName 9(FxaaTex) 2 "f"
Name 44 "g_tInputTexture_sampler"
Name 47 "g_tInputTexture"
Name 57 "@entryPointOutput"
Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
Decorate 47(g_tInputTexture) DescriptorSet 0
Decorate 57(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
12: TypeVector 8(float) 4
24: TypeSampledImage 9
28: TypeVector 8(float) 2
30: 8(float) Constant 0
34(FxaaTex): TypeStruct 6 9 8(float)
37: TypePointer UniformConstant 6
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
40: TypePointer UniformConstant 9
41(g_tInputTexture): 40(ptr) Variable UniformConstant
43: 8(float) Constant 1056964608
67: TypePointer Output 12(fvec4)
68(@entryPointOutput): 67(ptr) Variable Output
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(FxaaTex): TypeStruct 6 8 7(float)
11: TypeVector 7(float) 4
28: TypeSampledImage 8
36: TypeVector 7(float) 2
38: 7(float) Constant 0
43: TypePointer UniformConstant 6
44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant
46: TypePointer UniformConstant 8
47(g_tInputTexture): 46(ptr) Variable UniformConstant
49: 7(float) Constant 1056964608
56: TypePointer Output 11(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
79: 6 Load 38(g_tInputTexture_sampler)
80: 9 Load 41(g_tInputTexture)
95: 24 SampledImage 80 79
98: 28(fvec2) CompositeConstruct 43 43
99: 12(fvec4) ImageSampleExplicitLod 95 98 Lod 30
Store 68(@entryPointOutput) 99
63: 6 Load 44(g_tInputTexture_sampler)
64: 8 Load 47(g_tInputTexture)
73: 28 SampledImage 64 63
78: 36(fvec2) CompositeConstruct 49 49
79: 11(fvec4) ImageSampleExplicitLod 73 78 Lod 38
Store 57(@entryPointOutput) 79
Return
FunctionEnd

View File

@ -2,47 +2,67 @@ hlsl.flattenSubset.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 85
// Id's are bound by 66
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 54 57
EntryPoint Fragment 4 "main" 47 50
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 17 "samp"
Name 41 "tex"
Name 54 "vpos"
Name 57 "@entryPointOutput"
Decorate 17(samp) DescriptorSet 0
Decorate 41(tex) DescriptorSet 0
Decorate 54(vpos) Location 0
Decorate 57(@entryPointOutput) Location 0
Name 15 "S0"
MemberName 15(S0) 0 "x"
MemberName 15(S0) 1 "y"
MemberName 15(S0) 2 "ss"
Name 16 "S1"
MemberName 16(S1) 0 "b"
MemberName 16(S1) 1 "samplerState"
MemberName 16(S1) 2 "s0"
MemberName 16(S1) 3 "a"
Name 21 "samp"
Name 25 "S2"
MemberName 25(S2) 0 "a1"
MemberName 25(S2) 1 "a2"
MemberName 25(S2) 2 "a3"
MemberName 25(S2) 3 "a4"
MemberName 25(S2) 4 "a5"
MemberName 25(S2) 5 "resources"
Name 33 "tex"
Name 47 "vpos"
Name 50 "@entryPointOutput"
Decorate 21(samp) DescriptorSet 0
Decorate 33(tex) DescriptorSet 0
Decorate 47(vpos) Location 0
Decorate 50(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
13: TypeSampler
16: TypePointer UniformConstant 13
17(samp): 16(ptr) Variable UniformConstant
39: TypeImage 6(float) 2D sampled format:Unknown
40: TypePointer UniformConstant 39
41(tex): 40(ptr) Variable UniformConstant
44: TypeSampledImage 39
46: TypeVector 6(float) 2
47: 6(float) Constant 1056964608
48: 46(fvec2) ConstantComposite 47 47
53: TypePointer Input 7(fvec4)
54(vpos): 53(ptr) Variable Input
56: TypePointer Output 7(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
14: TypeInt 32 1
15(S0): TypeStruct 14(int) 14(int) 13
16(S1): TypeStruct 6(float) 13 15(S0) 14(int)
20: TypePointer UniformConstant 13
21(samp): 20(ptr) Variable UniformConstant
25(S2): TypeStruct 14(int) 14(int) 14(int) 14(int) 14(int) 16(S1)
31: TypeImage 6(float) 2D sampled format:Unknown
32: TypePointer UniformConstant 31
33(tex): 32(ptr) Variable UniformConstant
37: TypeSampledImage 31
39: TypeVector 6(float) 2
40: 6(float) Constant 1056964608
41: 39(fvec2) ConstantComposite 40 40
46: TypePointer Input 7(fvec4)
47(vpos): 46(ptr) Variable Input
49: TypePointer Output 7(fvec4)
50(@entryPointOutput): 49(ptr) Variable Output
4(main): 2 Function None 3
5: Label
74: 13 Load 17(samp)
81: 39 Load 41(tex)
83: 44 SampledImage 81 74
84: 7(fvec4) ImageSampleImplicitLod 83 48
Store 57(@entryPointOutput) 84
57: 13 Load 21(samp)
61: 31 Load 33(tex)
64: 37 SampledImage 61 57
65: 7(fvec4) ImageSampleImplicitLod 64 41
Store 50(@entryPointOutput) 65
Return
FunctionEnd

View File

@ -2,36 +2,48 @@ hlsl.flattenSubset2.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 44
// Id's are bound by 53
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40 43
EntryPoint Fragment 4 "main" 49 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 31 "someTex"
Name 40 "vpos"
Name 43 "@entryPointOutput"
Decorate 31(someTex) DescriptorSet 0
Decorate 40(vpos) Location 0
Decorate 43(@entryPointOutput) Location 0
Name 14 "Nested"
MemberName 14(Nested) 0 "y"
MemberName 14(Nested) 1 "texNested"
Name 15 "A"
MemberName 15(A) 0 "n"
MemberName 15(A) 1 "x"
Name 25 "B"
MemberName 25(B) 0 "n"
MemberName 25(B) 1 "tex"
Name 36 "someTex"
Name 49 "vpos"
Name 52 "@entryPointOutput"
Decorate 36(someTex) DescriptorSet 0
Decorate 49(vpos) Location 0
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
17: TypeImage 6(float) 2D sampled format:Unknown
30: TypePointer UniformConstant 17
31(someTex): 30(ptr) Variable UniformConstant
34: 6(float) Constant 0
35: 7(fvec4) ConstantComposite 34 34 34 34
39: TypePointer Input 7(fvec4)
40(vpos): 39(ptr) Variable Input
42: TypePointer Output 7(fvec4)
43(@entryPointOutput): 42(ptr) Variable Output
13: TypeImage 6(float) 2D sampled format:Unknown
14(Nested): TypeStruct 6(float) 13
15(A): TypeStruct 14(Nested) 6(float)
25(B): TypeStruct 14(Nested) 13
35: TypePointer UniformConstant 13
36(someTex): 35(ptr) Variable UniformConstant
43: 6(float) Constant 0
44: 7(fvec4) ConstantComposite 43 43 43 43
48: TypePointer Input 7(fvec4)
49(vpos): 48(ptr) Variable Input
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
Store 43(@entryPointOutput) 35
Store 52(@entryPointOutput) 44
Return
FunctionEnd

View File

@ -2,90 +2,108 @@ hlsl.partialFlattenLocal.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 148
// Id's are bound by 132
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 90 93
EntryPoint Vertex 4 "main" 83 86
Source HLSL 500
Name 4 "main"
Name 17 "tex"
Name 90 "pos"
Name 93 "@entryPointOutput"
Decorate 17(tex) DescriptorSet 0
Decorate 90(pos) Location 0
Decorate 93(@entryPointOutput) BuiltIn Position
Name 22 "Packed"
MemberName 22(Packed) 0 "tex"
MemberName 22(Packed) 1 "pos"
MemberName 22(Packed) 2 "uv"
MemberName 22(Packed) 3 "x"
MemberName 22(Packed) 4 "n"
Name 27 "tex"
Name 83 "pos"
Name 86 "@entryPointOutput"
Decorate 27(tex) DescriptorSet 0
Decorate 83(pos) Location 0
Decorate 86(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
13: TypeImage 6(float) 2D sampled format:Unknown
16: TypePointer UniformConstant 13
17(tex): 16(ptr) Variable UniformConstant
19: TypeVector 6(float) 3
20: TypeInt 32 0
21: 20(int) Constant 3
22: TypeArray 19(fvec3) 21
23: TypePointer Function 22
25: TypeInt 32 1
26: 25(int) Constant 0
27: 6(float) Constant 0
28: 19(fvec3) ConstantComposite 27 27 27
29: TypePointer Function 19(fvec3)
31: TypeVector 6(float) 2
32: 20(int) Constant 2
33: TypeArray 31(fvec2) 32
34: TypePointer Function 33
36: 6(float) Constant 1065353216
37: 31(fvec2) ConstantComposite 27 36
38: TypePointer Function 31(fvec2)
52: 25(int) Constant 1
53: TypeBool
89: TypePointer Input 7(fvec4)
90(pos): 89(ptr) Variable Input
92: TypePointer Output 7(fvec4)
93(@entryPointOutput): 92(ptr) Variable Output
14: TypeVector 6(float) 3
15: TypeInt 32 0
16: 15(int) Constant 3
17: TypeArray 14(fvec3) 16
18: TypeVector 6(float) 2
19: 15(int) Constant 2
20: TypeArray 18(fvec2) 19
21: TypeInt 32 1
22(Packed): TypeStruct 13 17 20 6(float) 21(int)
23: TypePointer Function 22(Packed)
25: 21(int) Constant 0
26: TypePointer UniformConstant 13
27(tex): 26(ptr) Variable UniformConstant
29: TypePointer Function 13
31: 21(int) Constant 1
32: 6(float) Constant 0
33: 14(fvec3) ConstantComposite 32 32 32
34: TypePointer Function 14(fvec3)
36: 21(int) Constant 2
37: 6(float) Constant 1065353216
38: 18(fvec2) ConstantComposite 32 37
39: TypePointer Function 18(fvec2)
41: 21(int) Constant 3
42: TypePointer Function 6(float)
44: 21(int) Constant 4
45: TypePointer Function 21(int)
54: TypeBool
82: TypePointer Input 7(fvec4)
83(pos): 82(ptr) Variable Input
85: TypePointer Output 7(fvec4)
86(@entryPointOutput): 85(ptr) Variable Output
4(main): 2 Function None 3
5: Label
98: 23(ptr) Variable Function
99: 34(ptr) Variable Function
91: 7(fvec4) Load 90(pos)
110: 29(ptr) AccessChain 98 26
Store 110 28
111: 38(ptr) AccessChain 99 26
Store 111 37
Branch 112
112: Label
147: 25(int) Phi 26 5 131 114
LoopMerge 113 114 None
Branch 115
115: Label
117: 53(bool) SLessThan 147 52
BranchConditional 117 118 113
118: Label
121: 38(ptr) AccessChain 99 147
122: 31(fvec2) Load 121
123: 29(ptr) AccessChain 98 147
124: 19(fvec3) Load 123
125: 31(fvec2) VectorShuffle 124 124 0 1
126: 31(fvec2) FAdd 125 122
127: 29(ptr) AccessChain 98 147
128: 19(fvec3) Load 127
129: 19(fvec3) VectorShuffle 128 126 3 4 2
Store 127 129
Branch 114
114: Label
131: 25(int) IAdd 147 52
Branch 112
113: Label
133: 22 Load 98
146: 19(fvec3) CompositeExtract 133 0
140: 6(float) CompositeExtract 146 0
141: 6(float) CompositeExtract 146 1
142: 6(float) CompositeExtract 146 2
143: 7(fvec4) CompositeConstruct 140 141 142 27
144: 7(fvec4) FAdd 91 143
Store 93(@entryPointOutput) 144
90: 23(ptr) Variable Function
84: 7(fvec4) Load 83(pos)
94: 13 Load 27(tex)
95: 29(ptr) AccessChain 90 25
Store 95 94
96: 34(ptr) AccessChain 90 31 25
Store 96 33
97: 39(ptr) AccessChain 90 36 25
Store 97 38
98: 42(ptr) AccessChain 90 41
Store 98 37
99: 45(ptr) AccessChain 90 44
Store 99 41
Branch 100
100: Label
131: 21(int) Phi 25 5 119 102
LoopMerge 101 102 None
Branch 103
103: Label
105: 54(bool) SLessThan 131 31
BranchConditional 105 106 101
106: Label
109: 39(ptr) AccessChain 90 36 131
110: 18(fvec2) Load 109
111: 34(ptr) AccessChain 90 31 131
112: 14(fvec3) Load 111
113: 18(fvec2) VectorShuffle 112 112 0 1
114: 18(fvec2) FAdd 113 110
115: 34(ptr) AccessChain 90 31 131
116: 14(fvec3) Load 115
117: 14(fvec3) VectorShuffle 116 114 3 4 2
Store 115 117
Branch 102
102: Label
119: 21(int) IAdd 131 31
Branch 100
101: Label
120: 22(Packed) Load 90
130: 14(fvec3) CompositeExtract 120 1 0
124: 6(float) CompositeExtract 130 0
125: 6(float) CompositeExtract 130 1
126: 6(float) CompositeExtract 130 2
127: 7(fvec4) CompositeConstruct 124 125 126 32
128: 7(fvec4) FAdd 84 127
Store 86(@entryPointOutput) 128
Return
FunctionEnd

View File

@ -2,37 +2,43 @@ hlsl.partialFlattenMixed.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 31
// Id's are bound by 36
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 27 30
EntryPoint Vertex 4 "main" 32 35
Source HLSL 500
Name 4 "main"
Name 20 "tex"
Name 27 "pos"
Name 30 "@entryPointOutput"
Decorate 20(tex) DescriptorSet 0
Decorate 27(pos) Location 0
Decorate 30(@entryPointOutput) BuiltIn Position
Name 18 "Packed"
MemberName 18(Packed) 0 "a"
MemberName 18(Packed) 1 "membTex"
MemberName 18(Packed) 2 "b"
Name 23 "tex"
Name 32 "pos"
Name 35 "@entryPointOutput"
Decorate 23(tex) DescriptorSet 0
Decorate 32(pos) Location 0
Decorate 35(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeInt 32 0
15: 14(int) Constant 2
16: TypeArray 13 15
19: TypePointer UniformConstant 16
20(tex): 19(ptr) Variable UniformConstant
26: TypePointer Input 7(fvec4)
27(pos): 26(ptr) Variable Input
29: TypePointer Output 7(fvec4)
30(@entryPointOutput): 29(ptr) Variable Output
13: TypeInt 32 1
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypeInt 32 0
16: 15(int) Constant 2
17: TypeArray 14 16
18(Packed): TypeStruct 13(int) 17 13(int)
22: TypePointer UniformConstant 17
23(tex): 22(ptr) Variable UniformConstant
31: TypePointer Input 7(fvec4)
32(pos): 31(ptr) Variable Input
34: TypePointer Output 7(fvec4)
35(@entryPointOutput): 34(ptr) Variable Output
4(main): 2 Function None 3
5: Label
28: 7(fvec4) Load 27(pos)
Store 30(@entryPointOutput) 28
33: 7(fvec4) Load 32(pos)
Store 35(@entryPointOutput) 33
Return
FunctionEnd

View File

@ -5,17 +5,24 @@ gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:? 's.ss' ( in sampler)
0:? 's.a' ( in float)
0:? 's.tex' ( in texture2D)
0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:? 's.a' ( in float)
0:13 a: direct index for structure ( temp float)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.ss' ( in sampler)
0:13 tex: direct index for structure ( temp texture2D)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 2 (const int)
0:13 ss: direct index for structure ( temp sampler)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -23,23 +30,33 @@ gl_FragCoord origin is upper left
0:17 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp sampler)
0:? 'os.ss' ( temp sampler)
0:19 ss: direct index for structure ( temp sampler)
0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 'gss2' ( uniform sampler)
0:20 move second child to first child ( temp sampler)
0:? 'os.ss' ( temp sampler)
0:20 ss: direct index for structure ( temp sampler)
0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 'gss' ( uniform sampler)
0:21 move second child to first child ( temp texture2D)
0:? 'os.tex' ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:21 Constant:
0:21 2 (const int)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:? 'os.a' ( temp float)
0:22 a: direct index for structure ( temp float)
0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:? 'os.ss' ( temp sampler)
0:? 'os.a' ( temp float)
0:? 'os.tex' ( temp texture2D)
0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
@ -61,17 +78,24 @@ gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:? 's.ss' ( in sampler)
0:? 's.a' ( in float)
0:? 's.tex' ( in texture2D)
0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:? 's.a' ( in float)
0:13 a: direct index for structure ( temp float)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.ss' ( in sampler)
0:13 tex: direct index for structure ( temp texture2D)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 2 (const int)
0:13 ss: direct index for structure ( temp sampler)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -79,23 +103,33 @@ gl_FragCoord origin is upper left
0:17 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp sampler)
0:? 'os.ss' ( temp sampler)
0:19 ss: direct index for structure ( temp sampler)
0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 'gss2' ( uniform sampler)
0:20 move second child to first child ( temp sampler)
0:? 'os.ss' ( temp sampler)
0:20 ss: direct index for structure ( temp sampler)
0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 'gss' ( uniform sampler)
0:21 move second child to first child ( temp texture2D)
0:? 'os.tex' ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:21 Constant:
0:21 2 (const int)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:? 'os.a' ( temp float)
0:22 a: direct index for structure ( temp float)
0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:? 'os.ss' ( temp sampler)
0:? 'os.a' ( temp float)
0:? 'os.tex' ( temp texture2D)
0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
@ -110,98 +144,99 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 59
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 57
EntryPoint Fragment 4 "main" 62
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 17 "osCall(struct-OS-p1-f1-t211;"
Name 14 "s.ss"
Name 15 "s.a"
Name 16 "s.tex"
Name 20 "@main("
Name 35 "os.ss"
Name 37 "gss2"
Name 39 "gss"
Name 41 "os.tex"
Name 43 "gtex"
Name 45 "os.a"
Name 47 "param"
Name 49 "param"
Name 51 "param"
Name 57 "@entryPointOutput"
Decorate 37(gss2) DescriptorSet 0
Decorate 39(gss) DescriptorSet 0
Decorate 43(gtex) DescriptorSet 0
Decorate 57(@entryPointOutput) Location 0
Name 9 "OS"
MemberName 9(OS) 0 "ss"
MemberName 9(OS) 1 "a"
MemberName 9(OS) 2 "tex"
Name 14 "osCall(struct-OS-p1-f1-t211;"
Name 13 "s"
Name 17 "@main("
Name 42 "os"
Name 44 "gss2"
Name 47 "gss"
Name 51 "gtex"
Name 56 "param"
Name 62 "@entryPointOutput"
Decorate 44(gss2) DescriptorSet 0
Decorate 47(gss) DescriptorSet 0
Decorate 51(gtex) DescriptorSet 0
Decorate 62(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer Function 6
8: TypeFloat 32
9: TypePointer Function 8(float)
10: TypeImage 8(float) 2D sampled format:Unknown
11: TypePointer Function 10
12: TypeVector 8(float) 4
13: TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr)
19: TypeFunction 12(fvec4)
25: TypeSampledImage 10
27: TypeVector 8(float) 2
28: 8(float) Constant 1045220557
29: 8(float) Constant 1050253722
30: 27(fvec2) ConstantComposite 28 29
36: TypePointer UniformConstant 6
37(gss2): 36(ptr) Variable UniformConstant
39(gss): 36(ptr) Variable UniformConstant
42: TypePointer UniformConstant 10
43(gtex): 42(ptr) Variable UniformConstant
46: 8(float) Constant 1077936128
56: TypePointer Output 12(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(OS): TypeStruct 6 7(float) 8
10: TypePointer Function 9(OS)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 11(fvec4)
19: TypeInt 32 1
20: 19(int) Constant 1
21: TypePointer Function 7(float)
24: 19(int) Constant 2
25: TypePointer Function 8
28: 19(int) Constant 0
29: TypePointer Function 6
32: TypeSampledImage 8
34: TypeVector 7(float) 2
35: 7(float) Constant 1045220557
36: 7(float) Constant 1050253722
37: 34(fvec2) ConstantComposite 35 36
43: TypePointer UniformConstant 6
44(gss2): 43(ptr) Variable UniformConstant
47(gss): 43(ptr) Variable UniformConstant
50: TypePointer UniformConstant 8
51(gtex): 50(ptr) Variable UniformConstant
54: 7(float) Constant 1077936128
61: TypePointer Output 11(fvec4)
62(@entryPointOutput): 61(ptr) Variable Output
4(main): 2 Function None 3
5: Label
58: 12(fvec4) FunctionCall 20(@main()
Store 57(@entryPointOutput) 58
63: 11(fvec4) FunctionCall 17(@main()
Store 62(@entryPointOutput) 63
Return
FunctionEnd
17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13
14(s.ss): 7(ptr) FunctionParameter
15(s.a): 9(ptr) FunctionParameter
16(s.tex): 11(ptr) FunctionParameter
14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12
13(s): 10(ptr) FunctionParameter
15: Label
22: 21(ptr) AccessChain 13(s) 20
23: 7(float) Load 22
26: 25(ptr) AccessChain 13(s) 24
27: 8 Load 26
30: 29(ptr) AccessChain 13(s) 28
31: 6 Load 30
33: 32 SampledImage 27 31
38: 11(fvec4) ImageSampleImplicitLod 33 37
39: 11(fvec4) VectorTimesScalar 38 23
ReturnValue 39
FunctionEnd
17(@main(): 11(fvec4) Function None 16
18: Label
22: 8(float) Load 15(s.a)
23: 10 Load 16(s.tex)
24: 6 Load 14(s.ss)
26: 25 SampledImage 23 24
31: 12(fvec4) ImageSampleImplicitLod 26 30
32: 12(fvec4) VectorTimesScalar 31 22
ReturnValue 32
FunctionEnd
20(@main(): 12(fvec4) Function None 19
21: Label
35(os.ss): 7(ptr) Variable Function
41(os.tex): 11(ptr) Variable Function
45(os.a): 9(ptr) Variable Function
47(param): 7(ptr) Variable Function
49(param): 9(ptr) Variable Function
51(param): 11(ptr) Variable Function
38: 6 Load 37(gss2)
Store 35(os.ss) 38
40: 6 Load 39(gss)
Store 35(os.ss) 40
44: 10 Load 43(gtex)
Store 41(os.tex) 44
Store 45(os.a) 46
48: 6 Load 35(os.ss)
Store 47(param) 48
50: 8(float) Load 45(os.a)
Store 49(param) 50
52: 10 Load 41(os.tex)
Store 51(param) 52
53: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 47(param) 49(param) 51(param)
ReturnValue 53
42(os): 10(ptr) Variable Function
56(param): 10(ptr) Variable Function
45: 6 Load 44(gss2)
46: 29(ptr) AccessChain 42(os) 28
Store 46 45
48: 6 Load 47(gss)
49: 29(ptr) AccessChain 42(os) 28
Store 49 48
52: 8 Load 51(gtex)
53: 25(ptr) AccessChain 42(os) 24
Store 53 52
55: 21(ptr) AccessChain 42(os) 20
Store 55 54
57: 9(OS) Load 42(os)
Store 56(param) 57
58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param)
ReturnValue 58
FunctionEnd

View File

@ -1,54 +1,71 @@
hlsl.flattenOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15 Function Parameters:
0:? 's.s2D' ( in sampler)
0:15 's' ( in structure{ temp sampler s2D})
0:? Sequence
0:16 Branch: Return with expression
0:16 texture ( temp 4-component vector of float)
0:16 Construct combined texture-sampler ( temp sampler2D)
0:16 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:16 s2D: direct index for structure ( temp sampler)
0:16 's' ( in structure{ temp sampler s2D})
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:? 's.s2D' ( in sampler)
0:20 's' ( in structure{ temp sampler s2D})
0:20 'f2' ( in 2-component vector of float)
0:? Sequence
0:21 Branch: Return with expression
0:21 texture ( temp 4-component vector of float)
0:21 Construct combined texture-sampler ( temp sampler2D)
0:21 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:21 s2D: direct index for structure ( temp sampler)
0:21 's' ( in structure{ temp sampler s2D})
0:21 Constant:
0:21 0 (const int)
0:21 'f2' ( in 2-component vector of float)
0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:? Sequence
0:26 Branch: Return with expression
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:26 tex: direct index for structure ( temp texture2D)
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 1 (const int)
0:26 s2D: direct index for structure ( temp sampler)
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:30 'f2' ( in 2-component vector of float)
0:? Sequence
0:31 Branch: Return with expression
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:31 tex: direct index for structure ( temp texture2D)
0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:31 Constant:
0:31 1 (const int)
0:31 s2D: direct index for structure ( temp sampler)
0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:31 Constant:
0:31 0 (const int)
0:31 'f2' ( in 2-component vector of float)
0:35 Function Definition: @main( ( temp 4-component vector of float)
0:35 Function Parameters:
@ -58,18 +75,60 @@ gl_FragCoord origin is upper left
0:37 add ( temp 4-component vector of float)
0:36 add ( temp 4-component vector of float)
0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:36 Comma ( temp structure{ temp sampler s2D})
0:36 Sequence
0:36 move second child to first child ( temp sampler)
0:36 s2D: direct index for structure ( temp sampler)
0:36 'aggShadow' ( temp structure{ temp sampler s2D})
0:36 Constant:
0:36 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:36 'aggShadow' ( temp structure{ temp sampler s2D})
0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:37 Comma ( temp structure{ temp sampler s2D})
0:37 Sequence
0:37 move second child to first child ( temp sampler)
0:37 s2D: direct index for structure ( temp sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
0:37 Constant:
0:37 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
0:? Constant:
0:? 0.200000
0:? 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Sequence
0:38 move second child to first child ( temp sampler)
0:38 s2D: direct index for structure ( temp sampler)
0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Constant:
0:38 0 (const int)
0:? 's2.s2D' ( uniform sampler)
0:38 move second child to first child ( temp texture2D)
0:38 tex: direct index for structure ( temp texture2D)
0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Constant:
0:38 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Sequence
0:39 move second child to first child ( temp sampler)
0:39 s2D: direct index for structure ( temp sampler)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Constant:
0:39 0 (const int)
0:? 's2.s2D' ( uniform sampler)
0:39 move second child to first child ( temp texture2D)
0:39 tex: direct index for structure ( temp texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Constant:
0:39 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -95,51 +154,67 @@ gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15 Function Parameters:
0:? 's.s2D' ( in sampler)
0:15 's' ( in structure{ temp sampler s2D})
0:? Sequence
0:16 Branch: Return with expression
0:16 texture ( temp 4-component vector of float)
0:16 Construct combined texture-sampler ( temp sampler2D)
0:16 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:16 s2D: direct index for structure ( temp sampler)
0:16 's' ( in structure{ temp sampler s2D})
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:? 's.s2D' ( in sampler)
0:20 's' ( in structure{ temp sampler s2D})
0:20 'f2' ( in 2-component vector of float)
0:? Sequence
0:21 Branch: Return with expression
0:21 texture ( temp 4-component vector of float)
0:21 Construct combined texture-sampler ( temp sampler2D)
0:21 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:21 s2D: direct index for structure ( temp sampler)
0:21 's' ( in structure{ temp sampler s2D})
0:21 Constant:
0:21 0 (const int)
0:21 'f2' ( in 2-component vector of float)
0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:? Sequence
0:26 Branch: Return with expression
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:26 tex: direct index for structure ( temp texture2D)
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 1 (const int)
0:26 s2D: direct index for structure ( temp sampler)
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:30 'f2' ( in 2-component vector of float)
0:? Sequence
0:31 Branch: Return with expression
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:31 tex: direct index for structure ( temp texture2D)
0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:31 Constant:
0:31 1 (const int)
0:31 s2D: direct index for structure ( temp sampler)
0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:31 Constant:
0:31 0 (const int)
0:31 'f2' ( in 2-component vector of float)
0:35 Function Definition: @main( ( temp 4-component vector of float)
0:35 Function Parameters:
@ -149,18 +224,60 @@ gl_FragCoord origin is upper left
0:37 add ( temp 4-component vector of float)
0:36 add ( temp 4-component vector of float)
0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:36 Comma ( temp structure{ temp sampler s2D})
0:36 Sequence
0:36 move second child to first child ( temp sampler)
0:36 s2D: direct index for structure ( temp sampler)
0:36 'aggShadow' ( temp structure{ temp sampler s2D})
0:36 Constant:
0:36 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:36 'aggShadow' ( temp structure{ temp sampler s2D})
0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:37 Comma ( temp structure{ temp sampler s2D})
0:37 Sequence
0:37 move second child to first child ( temp sampler)
0:37 s2D: direct index for structure ( temp sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
0:37 Constant:
0:37 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
0:? Constant:
0:? 0.200000
0:? 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Sequence
0:38 move second child to first child ( temp sampler)
0:38 s2D: direct index for structure ( temp sampler)
0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Constant:
0:38 0 (const int)
0:? 's2.s2D' ( uniform sampler)
0:38 move second child to first child ( temp texture2D)
0:38 tex: direct index for structure ( temp texture2D)
0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Constant:
0:38 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Sequence
0:39 move second child to first child ( temp sampler)
0:39 s2D: direct index for structure ( temp sampler)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Constant:
0:39 0 (const int)
0:? 's2.s2D' ( uniform sampler)
0:39 move second child to first child ( temp texture2D)
0:39 tex: direct index for structure ( temp texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:39 Constant:
0:39 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -179,151 +296,183 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 99
// Id's are bound by 122
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 97
EntryPoint Fragment 4 "main" 120
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "osCall1(struct-os-p11;"
Name 11 "s.s2D"
Name 19 "osCall2(struct-os-p11;vf2;"
Name 17 "s.s2D"
Name 18 "f2"
Name 26 "os2Call1(struct-os2-p1-t211;"
Name 24 "s.s2D"
Name 25 "s.tex"
Name 7 "os"
MemberName 7(os) 0 "s2D"
Name 13 "osCall1(struct-os-p11;"
Name 12 "s"
Name 20 "osCall2(struct-os-p11;vf2;"
Name 18 "s"
Name 19 "f2"
Name 23 "os2"
MemberName 23(os2) 0 "s2D"
MemberName 23(os2) 1 "tex"
Name 27 "os2Call1(struct-os2-p1-t211;"
Name 26 "s"
Name 32 "os2Call2(struct-os2-p1-t211;vf2;"
Name 29 "s.s2D"
Name 30 "s.tex"
Name 30 "s"
Name 31 "f2"
Name 35 "@main("
Name 38 "tex"
Name 70 "s.s2D"
Name 71 "param"
Name 74 "param"
Name 76 "param"
Name 79 "s2.s2D"
Name 80 "s2.tex"
Name 81 "param"
Name 83 "param"
Name 87 "param"
Name 89 "param"
Name 80 "aggShadow"
Name 82 "s.s2D"
Name 85 "param"
Name 88 "aggShadow"
Name 91 "param"
Name 97 "@entryPointOutput"
Name 93 "param"
Name 96 "aggShadow"
Name 97 "s2.s2D"
Name 100 "s2.tex"
Name 103 "param"
Name 107 "aggShadow"
Name 112 "param"
Name 114 "param"
Name 120 "@entryPointOutput"
Decorate 38(tex) DescriptorSet 0
Decorate 70(s.s2D) DescriptorSet 0
Decorate 79(s2.s2D) DescriptorSet 0
Decorate 80(s2.tex) DescriptorSet 0
Decorate 97(@entryPointOutput) Location 0
Decorate 82(s.s2D) DescriptorSet 0
Decorate 97(s2.s2D) DescriptorSet 0
Decorate 100(s2.tex) DescriptorSet 0
Decorate 120(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer Function 6
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeVector 8(float) 2
15: TypePointer Function 14(fvec2)
16: TypeFunction 9(fvec4) 7(ptr) 15(ptr)
21: TypeImage 8(float) 2D sampled format:Unknown
22: TypePointer Function 21
23: TypeFunction 9(fvec4) 7(ptr) 22(ptr)
28: TypeFunction 9(fvec4) 7(ptr) 22(ptr) 15(ptr)
34: TypeFunction 9(fvec4)
37: TypePointer UniformConstant 21
7(os): TypeStruct 6
8: TypePointer Function 7(os)
9: TypeFloat 32
10: TypeVector 9(float) 4
11: TypeFunction 10(fvec4) 8(ptr)
15: TypeVector 9(float) 2
16: TypePointer Function 15(fvec2)
17: TypeFunction 10(fvec4) 8(ptr) 16(ptr)
22: TypeImage 9(float) 2D sampled format:Unknown
23(os2): TypeStruct 6 22
24: TypePointer Function 23(os2)
25: TypeFunction 10(fvec4) 24(ptr)
29: TypeFunction 10(fvec4) 24(ptr) 16(ptr)
34: TypeFunction 10(fvec4)
37: TypePointer UniformConstant 22
38(tex): 37(ptr) Variable UniformConstant
41: TypeSampledImage 21
43: 8(float) Constant 1045220557
44: 8(float) Constant 1050253722
45: 14(fvec2) ConstantComposite 43 44
69: TypePointer UniformConstant 6
70(s.s2D): 69(ptr) Variable UniformConstant
79(s2.s2D): 69(ptr) Variable UniformConstant
80(s2.tex): 37(ptr) Variable UniformConstant
96: TypePointer Output 9(fvec4)
97(@entryPointOutput): 96(ptr) Variable Output
40: TypeInt 32 1
41: 40(int) Constant 0
42: TypePointer Function 6
45: TypeSampledImage 22
47: 9(float) Constant 1045220557
48: 9(float) Constant 1050253722
49: 15(fvec2) ConstantComposite 47 48
61: 40(int) Constant 1
62: TypePointer Function 22
81: TypePointer UniformConstant 6
82(s.s2D): 81(ptr) Variable UniformConstant
97(s2.s2D): 81(ptr) Variable UniformConstant
100(s2.tex): 37(ptr) Variable UniformConstant
119: TypePointer Output 10(fvec4)
120(@entryPointOutput): 119(ptr) Variable Output
4(main): 2 Function None 3
5: Label
98: 9(fvec4) FunctionCall 35(@main()
Store 97(@entryPointOutput) 98
121: 10(fvec4) FunctionCall 35(@main()
Store 120(@entryPointOutput) 121
Return
FunctionEnd
12(osCall1(struct-os-p11;): 9(fvec4) Function None 10
11(s.s2D): 7(ptr) FunctionParameter
13: Label
39: 21 Load 38(tex)
40: 6 Load 11(s.s2D)
42: 41 SampledImage 39 40
46: 9(fvec4) ImageSampleImplicitLod 42 45
ReturnValue 46
13(osCall1(struct-os-p11;): 10(fvec4) Function None 11
12(s): 8(ptr) FunctionParameter
14: Label
39: 22 Load 38(tex)
43: 42(ptr) AccessChain 12(s) 41
44: 6 Load 43
46: 45 SampledImage 39 44
50: 10(fvec4) ImageSampleImplicitLod 46 49
ReturnValue 50
FunctionEnd
19(osCall2(struct-os-p11;vf2;): 9(fvec4) Function None 16
17(s.s2D): 7(ptr) FunctionParameter
18(f2): 15(ptr) FunctionParameter
20: Label
49: 21 Load 38(tex)
50: 6 Load 17(s.s2D)
51: 41 SampledImage 49 50
52: 14(fvec2) Load 18(f2)
53: 9(fvec4) ImageSampleImplicitLod 51 52
ReturnValue 53
20(osCall2(struct-os-p11;vf2;): 10(fvec4) Function None 17
18(s): 8(ptr) FunctionParameter
19(f2): 16(ptr) FunctionParameter
21: Label
53: 22 Load 38(tex)
54: 42(ptr) AccessChain 18(s) 41
55: 6 Load 54
56: 45 SampledImage 53 55
57: 15(fvec2) Load 19(f2)
58: 10(fvec4) ImageSampleImplicitLod 56 57
ReturnValue 58
FunctionEnd
26(os2Call1(struct-os2-p1-t211;): 9(fvec4) Function None 23
24(s.s2D): 7(ptr) FunctionParameter
25(s.tex): 22(ptr) FunctionParameter
27: Label
56: 21 Load 25(s.tex)
57: 6 Load 24(s.s2D)
58: 41 SampledImage 56 57
59: 9(fvec4) ImageSampleImplicitLod 58 45
ReturnValue 59
27(os2Call1(struct-os2-p1-t211;): 10(fvec4) Function None 25
26(s): 24(ptr) FunctionParameter
28: Label
63: 62(ptr) AccessChain 26(s) 61
64: 22 Load 63
65: 42(ptr) AccessChain 26(s) 41
66: 6 Load 65
67: 45 SampledImage 64 66
68: 10(fvec4) ImageSampleImplicitLod 67 49
ReturnValue 68
FunctionEnd
32(os2Call2(struct-os2-p1-t211;vf2;): 9(fvec4) Function None 28
29(s.s2D): 7(ptr) FunctionParameter
30(s.tex): 22(ptr) FunctionParameter
31(f2): 15(ptr) FunctionParameter
32(os2Call2(struct-os2-p1-t211;vf2;): 10(fvec4) Function None 29
30(s): 24(ptr) FunctionParameter
31(f2): 16(ptr) FunctionParameter
33: Label
62: 21 Load 30(s.tex)
63: 6 Load 29(s.s2D)
64: 41 SampledImage 62 63
65: 14(fvec2) Load 31(f2)
66: 9(fvec4) ImageSampleImplicitLod 64 65
ReturnValue 66
71: 62(ptr) AccessChain 30(s) 61
72: 22 Load 71
73: 42(ptr) AccessChain 30(s) 41
74: 6 Load 73
75: 45 SampledImage 72 74
76: 15(fvec2) Load 31(f2)
77: 10(fvec4) ImageSampleImplicitLod 75 76
ReturnValue 77
FunctionEnd
35(@main(): 9(fvec4) Function None 34
35(@main(): 10(fvec4) Function None 34
36: Label
71(param): 7(ptr) Variable Function
74(param): 7(ptr) Variable Function
76(param): 15(ptr) Variable Function
81(param): 7(ptr) Variable Function
83(param): 22(ptr) Variable Function
87(param): 7(ptr) Variable Function
89(param): 22(ptr) Variable Function
91(param): 15(ptr) Variable Function
72: 6 Load 70(s.s2D)
Store 71(param) 72
73: 9(fvec4) FunctionCall 12(osCall1(struct-os-p11;) 71(param)
75: 6 Load 70(s.s2D)
Store 74(param) 75
Store 76(param) 45
77: 9(fvec4) FunctionCall 19(osCall2(struct-os-p11;vf2;) 74(param) 76(param)
78: 9(fvec4) FAdd 73 77
82: 6 Load 79(s2.s2D)
Store 81(param) 82
84: 21 Load 80(s2.tex)
Store 83(param) 84
85: 9(fvec4) FunctionCall 26(os2Call1(struct-os2-p1-t211;) 81(param) 83(param)
86: 9(fvec4) FAdd 78 85
88: 6 Load 79(s2.s2D)
Store 87(param) 88
90: 21 Load 80(s2.tex)
Store 89(param) 90
Store 91(param) 45
92: 9(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 87(param) 89(param) 91(param)
93: 9(fvec4) FAdd 86 92
ReturnValue 93
80(aggShadow): 8(ptr) Variable Function
85(param): 8(ptr) Variable Function
88(aggShadow): 8(ptr) Variable Function
91(param): 8(ptr) Variable Function
93(param): 16(ptr) Variable Function
96(aggShadow): 24(ptr) Variable Function
103(param): 24(ptr) Variable Function
107(aggShadow): 24(ptr) Variable Function
112(param): 24(ptr) Variable Function
114(param): 16(ptr) Variable Function
83: 6 Load 82(s.s2D)
84: 42(ptr) AccessChain 80(aggShadow) 41
Store 84 83
86: 7(os) Load 80(aggShadow)
Store 85(param) 86
87: 10(fvec4) FunctionCall 13(osCall1(struct-os-p11;) 85(param)
89: 6 Load 82(s.s2D)
90: 42(ptr) AccessChain 88(aggShadow) 41
Store 90 89
92: 7(os) Load 88(aggShadow)
Store 91(param) 92
Store 93(param) 49
94: 10(fvec4) FunctionCall 20(osCall2(struct-os-p11;vf2;) 91(param) 93(param)
95: 10(fvec4) FAdd 87 94
98: 6 Load 97(s2.s2D)
99: 42(ptr) AccessChain 96(aggShadow) 41
Store 99 98
101: 22 Load 100(s2.tex)
102: 62(ptr) AccessChain 96(aggShadow) 61
Store 102 101
104: 23(os2) Load 96(aggShadow)
Store 103(param) 104
105: 10(fvec4) FunctionCall 27(os2Call1(struct-os2-p1-t211;) 103(param)
106: 10(fvec4) FAdd 95 105
108: 6 Load 97(s2.s2D)
109: 42(ptr) AccessChain 107(aggShadow) 41
Store 109 108
110: 22 Load 100(s2.tex)
111: 62(ptr) AccessChain 107(aggShadow) 61
Store 111 110
113: 23(os2) Load 107(aggShadow)
Store 112(param) 113
Store 114(param) 49
115: 10(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 112(param) 114(param)
116: 10(fvec4) FAdd 106 115
ReturnValue 116
FunctionEnd

View File

@ -4,14 +4,19 @@ Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 0 (const int)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -19,10 +24,16 @@ Shader version: 500
0:10 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp sampler)
0:? 't.smpl' ( temp sampler)
0:12 smpl: direct index for structure ( temp sampler)
0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:12 Constant:
0:12 0 (const int)
0:12 'g_tInputTexture_sampler' ( uniform sampler)
0:13 move second child to first child ( temp texture2D)
0:? 't.tex' ( temp texture2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 'g_tInputTexture' ( uniform texture2D)
0:14 Branch: Return with expression
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
@ -30,67 +41,34 @@ Shader version: 500
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:19 move second child to first child ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:19 smpl: direct index for structure ( temp sampler)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:19 tex: direct index for structure ( temp texture2D)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 1 (const int)
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'res' ( temp 4-component vector of float)
0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex1.smpl' ( temp sampler)
0:? 'tex1.tex' ( temp texture2D)
0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:21 smpl: direct index for structure ( temp sampler)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 1 (const int)
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'res' ( temp 4-component vector of float)
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex2.smpl' ( temp sampler)
0:? 'tex2.tex' ( temp texture2D)
0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp sampler)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:23 move second child to first child ( temp texture2D)
0:? 'tex3.tex' ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'res' ( temp 4-component vector of float)
0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex3.tex' ( temp texture2D)
0:25 Branch: Return with expression
0:25 'res' ( temp 4-component vector of float)
0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:26 Branch: Return with expression
0:26 'res' ( temp 4-component vector of float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
@ -110,14 +88,19 @@ Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 0 (const int)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -125,10 +108,16 @@ Shader version: 500
0:10 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp sampler)
0:? 't.smpl' ( temp sampler)
0:12 smpl: direct index for structure ( temp sampler)
0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:12 Constant:
0:12 0 (const int)
0:12 'g_tInputTexture_sampler' ( uniform sampler)
0:13 move second child to first child ( temp texture2D)
0:? 't.tex' ( temp texture2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 'g_tInputTexture' ( uniform texture2D)
0:14 Branch: Return with expression
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
@ -136,67 +125,34 @@ Shader version: 500
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:19 move second child to first child ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:19 smpl: direct index for structure ( temp sampler)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:19 tex: direct index for structure ( temp texture2D)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 1 (const int)
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'res' ( temp 4-component vector of float)
0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex1.smpl' ( temp sampler)
0:? 'tex1.tex' ( temp texture2D)
0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:21 smpl: direct index for structure ( temp sampler)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 1 (const int)
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'res' ( temp 4-component vector of float)
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex2.smpl' ( temp sampler)
0:? 'tex2.tex' ( temp texture2D)
0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp sampler)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:23 move second child to first child ( temp texture2D)
0:? 'tex3.tex' ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'res' ( temp 4-component vector of float)
0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex3.tex' ( temp texture2D)
0:25 Branch: Return with expression
0:25 'res' ( temp 4-component vector of float)
0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:26 Branch: Return with expression
0:26 'res' ( temp 4-component vector of float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
@ -210,164 +166,126 @@ Shader version: 500
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 101
// Id's are bound by 82
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 99
EntryPoint Vertex 4 "main" 80
Source HLSL 500
Name 4 "main"
Name 15 "lookUp(struct-FxaaTex-p1-t211;"
Name 13 "tex.smpl"
Name 14 "tex.tex"
Name 17 "FxaaTex"
MemberName 17(FxaaTex) 0 "smpl"
MemberName 17(FxaaTex) 1 "tex"
Name 19 "fillOpaque("
Name 22 "@main("
Name 36 "t.smpl"
Name 38 "g_tInputTexture_sampler"
Name 40 "t.tex"
Name 42 "g_tInputTexture"
Name 45 "t"
Name 49 "flattenTemp"
Name 53 "tex1.smpl"
Name 58 "tex1.tex"
Name 63 "res"
Name 9 "FxaaTex"
MemberName 9(FxaaTex) 0 "smpl"
MemberName 9(FxaaTex) 1 "tex"
Name 14 "lookUp(struct-FxaaTex-p1-t211;"
Name 13 "tex"
Name 17 "fillOpaque("
Name 20 "@main("
Name 41 "t"
Name 43 "g_tInputTexture_sampler"
Name 47 "g_tInputTexture"
Name 53 "tex1"
Name 58 "res"
Name 59 "param"
Name 62 "tex2"
Name 64 "param"
Name 66 "param"
Name 69 "flattenTemp"
Name 71 "tex2.smpl"
Name 74 "tex2.tex"
Name 77 "param"
Name 79 "param"
Name 84 "tex3.smpl"
Name 86 "tex3.tex"
Name 88 "param"
Name 90 "param"
Name 99 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 42(g_tInputTexture) DescriptorSet 0
Decorate 99(@entryPointOutput) Location 0
Name 69 "tex3"
Name 71 "param"
Name 80 "@entryPointOutput"
Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
Decorate 47(g_tInputTexture) DescriptorSet 0
Decorate 80(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer Function 6
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
10: TypePointer Function 9
11: TypeVector 8(float) 4
12: TypeFunction 11(fvec4) 7(ptr) 10(ptr)
17(FxaaTex): TypeStruct 6 9
18: TypeFunction 17(FxaaTex)
21: TypeFunction 11(fvec4)
26: TypeSampledImage 9
28: TypeVector 8(float) 2
29: 8(float) Constant 1050253722
30: 8(float) Constant 1053609165
31: 28(fvec2) ConstantComposite 29 30
32: 8(float) Constant 0
37: TypePointer UniformConstant 6
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
41: TypePointer UniformConstant 9
42(g_tInputTexture): 41(ptr) Variable UniformConstant
44: TypePointer Function 17(FxaaTex)
54: TypeInt 32 1
55: 54(int) Constant 0
59: 54(int) Constant 1
62: TypePointer Function 11(fvec4)
98: TypePointer Output 11(fvec4)
99(@entryPointOutput): 98(ptr) Variable Output
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(FxaaTex): TypeStruct 6 8
10: TypePointer Function 9(FxaaTex)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 9(FxaaTex)
19: TypeFunction 11(fvec4)
22: TypeInt 32 1
23: 22(int) Constant 1
24: TypePointer Function 8
27: 22(int) Constant 0
28: TypePointer Function 6
31: TypeSampledImage 8
33: TypeVector 7(float) 2
34: 7(float) Constant 1050253722
35: 7(float) Constant 1053609165
36: 33(fvec2) ConstantComposite 34 35
37: 7(float) Constant 0
42: TypePointer UniformConstant 6
43(g_tInputTexture_sampler): 42(ptr) Variable UniformConstant
46: TypePointer UniformConstant 8
47(g_tInputTexture): 46(ptr) Variable UniformConstant
57: TypePointer Function 11(fvec4)
79: TypePointer Output 11(fvec4)
80(@entryPointOutput): 79(ptr) Variable Output
4(main): 2 Function None 3
5: Label
100: 11(fvec4) FunctionCall 22(@main()
Store 99(@entryPointOutput) 100
81: 11(fvec4) FunctionCall 20(@main()
Store 80(@entryPointOutput) 81
Return
FunctionEnd
15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
13(tex.smpl): 7(ptr) FunctionParameter
14(tex.tex): 10(ptr) FunctionParameter
16: Label
24: 9 Load 14(tex.tex)
25: 6 Load 13(tex.smpl)
27: 26 SampledImage 24 25
33: 11(fvec4) ImageSampleExplicitLod 27 31 Lod 32
ReturnValue 33
14(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
13(tex): 10(ptr) FunctionParameter
15: Label
25: 24(ptr) AccessChain 13(tex) 23
26: 8 Load 25
29: 28(ptr) AccessChain 13(tex) 27
30: 6 Load 29
32: 31 SampledImage 26 30
38: 11(fvec4) ImageSampleExplicitLod 32 36 Lod 37
ReturnValue 38
FunctionEnd
19(fillOpaque(): 17(FxaaTex) Function None 18
20: Label
36(t.smpl): 7(ptr) Variable Function
40(t.tex): 10(ptr) Variable Function
45(t): 44(ptr) Variable Function
39: 6 Load 38(g_tInputTexture_sampler)
Store 36(t.smpl) 39
43: 9 Load 42(g_tInputTexture)
Store 40(t.tex) 43
46: 17(FxaaTex) Load 45(t)
ReturnValue 46
17(fillOpaque(): 9(FxaaTex) Function None 16
18: Label
41(t): 10(ptr) Variable Function
44: 6 Load 43(g_tInputTexture_sampler)
45: 28(ptr) AccessChain 41(t) 27
Store 45 44
48: 8 Load 47(g_tInputTexture)
49: 24(ptr) AccessChain 41(t) 23
Store 49 48
50: 9(FxaaTex) Load 41(t)
ReturnValue 50
FunctionEnd
22(@main(): 11(fvec4) Function None 21
23: Label
49(flattenTemp): 44(ptr) Variable Function
53(tex1.smpl): 7(ptr) Variable Function
58(tex1.tex): 10(ptr) Variable Function
63(res): 62(ptr) Variable Function
64(param): 7(ptr) Variable Function
66(param): 10(ptr) Variable Function
69(flattenTemp): 44(ptr) Variable Function
71(tex2.smpl): 7(ptr) Variable Function
74(tex2.tex): 10(ptr) Variable Function
77(param): 7(ptr) Variable Function
79(param): 10(ptr) Variable Function
84(tex3.smpl): 7(ptr) Variable Function
86(tex3.tex): 10(ptr) Variable Function
88(param): 7(ptr) Variable Function
90(param): 10(ptr) Variable Function
50: 6 Load 38(g_tInputTexture_sampler)
51: 9 Load 42(g_tInputTexture)
52: 17(FxaaTex) CompositeConstruct 50 51
Store 49(flattenTemp) 52
56: 7(ptr) AccessChain 49(flattenTemp) 55
57: 6 Load 56
Store 53(tex1.smpl) 57
60: 10(ptr) AccessChain 49(flattenTemp) 59
61: 9 Load 60
Store 58(tex1.tex) 61
65: 6 Load 53(tex1.smpl)
20(@main(): 11(fvec4) Function None 19
21: Label
53(tex1): 10(ptr) Variable Function
58(res): 57(ptr) Variable Function
59(param): 10(ptr) Variable Function
62(tex2): 10(ptr) Variable Function
64(param): 10(ptr) Variable Function
69(tex3): 10(ptr) Variable Function
71(param): 10(ptr) Variable Function
54: 6 Load 43(g_tInputTexture_sampler)
55: 8 Load 47(g_tInputTexture)
56: 9(FxaaTex) CompositeConstruct 54 55
Store 53(tex1) 56
60: 9(FxaaTex) Load 53(tex1)
Store 59(param) 60
61: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 59(param)
Store 58(res) 61
63: 9(FxaaTex) FunctionCall 17(fillOpaque()
Store 62(tex2) 63
65: 9(FxaaTex) Load 62(tex2)
Store 64(param) 65
67: 9 Load 58(tex1.tex)
Store 66(param) 67
68: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 64(param) 66(param)
Store 63(res) 68
70: 17(FxaaTex) FunctionCall 19(fillOpaque()
Store 69(flattenTemp) 70
72: 7(ptr) AccessChain 69(flattenTemp) 55
73: 6 Load 72
Store 71(tex2.smpl) 73
75: 10(ptr) AccessChain 69(flattenTemp) 59
76: 9 Load 75
Store 74(tex2.tex) 76
78: 6 Load 71(tex2.smpl)
Store 77(param) 78
80: 9 Load 74(tex2.tex)
Store 79(param) 80
81: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 77(param) 79(param)
82: 11(fvec4) Load 63(res)
83: 11(fvec4) FAdd 82 81
Store 63(res) 83
85: 6 Load 53(tex1.smpl)
Store 84(tex3.smpl) 85
87: 9 Load 58(tex1.tex)
Store 86(tex3.tex) 87
89: 6 Load 84(tex3.smpl)
Store 88(param) 89
91: 9 Load 86(tex3.tex)
Store 90(param) 91
92: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 88(param) 90(param)
93: 11(fvec4) Load 63(res)
94: 11(fvec4) FAdd 93 92
Store 63(res) 94
95: 11(fvec4) Load 63(res)
ReturnValue 95
66: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 64(param)
67: 11(fvec4) Load 58(res)
68: 11(fvec4) FAdd 67 66
Store 58(res) 68
70: 9(FxaaTex) Load 53(tex1)
Store 69(tex3) 70
72: 9(FxaaTex) Load 69(tex3)
Store 71(param) 72
73: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 71(param)
74: 11(fvec4) Load 58(res)
75: 11(fvec4) FAdd 74 73
Store 58(res) 75
76: 11(fvec4) Load 58(res)
ReturnValue 76
FunctionEnd

View File

@ -4,53 +4,42 @@ Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 0 (const int)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:11 move second child to first child ( temp sampler)
0:? 'tex.smpl' ( temp sampler)
0:11 smpl: direct index for structure ( temp sampler)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp texture2D)
0:? 'tex.tex' ( temp texture2D)
0:11 tex: direct index for structure ( temp texture2D)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:? 'tex.f' ( temp float)
0:11 f: direct index for structure ( temp float)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'tex.smpl' ( temp sampler)
0:? 'tex.tex' ( temp texture2D)
0:? 'tex.f' ( temp float)
0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
@ -70,53 +59,42 @@ Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 0 (const int)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:11 move second child to first child ( temp sampler)
0:? 'tex.smpl' ( temp sampler)
0:11 smpl: direct index for structure ( temp sampler)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp texture2D)
0:? 'tex.tex' ( temp texture2D)
0:11 tex: direct index for structure ( temp texture2D)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:? 'tex.f' ( temp float)
0:11 f: direct index for structure ( temp float)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'tex.smpl' ( temp sampler)
0:? 'tex.tex' ( temp texture2D)
0:? 'tex.f' ( temp float)
0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
@ -130,111 +108,88 @@ Shader version: 500
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 70
// Id's are bound by 59
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 68
EntryPoint Vertex 4 "main" 57
Source HLSL 500
Name 4 "main"
Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;"
Name 14 "tex.smpl"
Name 15 "tex.tex"
Name 16 "tex.f"
Name 20 "@main("
Name 34 "FxaaTex"
MemberName 34(FxaaTex) 0 "smpl"
MemberName 34(FxaaTex) 1 "tex"
MemberName 34(FxaaTex) 2 "f"
Name 36 "flattenTemp"
Name 38 "g_tInputTexture_sampler"
Name 41 "g_tInputTexture"
Name 45 "tex.smpl"
Name 50 "tex.tex"
Name 54 "tex.f"
Name 58 "param"
Name 60 "param"
Name 62 "param"
Name 68 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 41(g_tInputTexture) DescriptorSet 0
Decorate 68(@entryPointOutput) Location 0
Name 9 "FxaaTex"
MemberName 9(FxaaTex) 0 "smpl"
MemberName 9(FxaaTex) 1 "tex"
MemberName 9(FxaaTex) 2 "f"
Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;"
Name 13 "tex"
Name 17 "@main("
Name 42 "tex"
Name 44 "g_tInputTexture_sampler"
Name 47 "g_tInputTexture"
Name 51 "param"
Name 57 "@entryPointOutput"
Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
Decorate 47(g_tInputTexture) DescriptorSet 0
Decorate 57(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer Function 6
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
10: TypePointer Function 9
11: TypePointer Function 8(float)
12: TypeVector 8(float) 4
13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr)
19: TypeFunction 12(fvec4)
24: TypeSampledImage 9
28: TypeVector 8(float) 2
30: 8(float) Constant 0
34(FxaaTex): TypeStruct 6 9 8(float)
35: TypePointer Function 34(FxaaTex)
37: TypePointer UniformConstant 6
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
40: TypePointer UniformConstant 9
41(g_tInputTexture): 40(ptr) Variable UniformConstant
43: 8(float) Constant 1056964608
46: TypeInt 32 1
47: 46(int) Constant 0
51: 46(int) Constant 1
55: 46(int) Constant 2
67: TypePointer Output 12(fvec4)
68(@entryPointOutput): 67(ptr) Variable Output
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(FxaaTex): TypeStruct 6 8 7(float)
10: TypePointer Function 9(FxaaTex)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 11(fvec4)
19: TypeInt 32 1
20: 19(int) Constant 1
21: TypePointer Function 8
24: 19(int) Constant 0
25: TypePointer Function 6
28: TypeSampledImage 8
30: 19(int) Constant 2
31: TypePointer Function 7(float)
36: TypeVector 7(float) 2
38: 7(float) Constant 0
43: TypePointer UniformConstant 6
44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant
46: TypePointer UniformConstant 8
47(g_tInputTexture): 46(ptr) Variable UniformConstant
49: 7(float) Constant 1056964608
56: TypePointer Output 11(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
69: 12(fvec4) FunctionCall 20(@main()
Store 68(@entryPointOutput) 69
58: 11(fvec4) FunctionCall 17(@main()
Store 57(@entryPointOutput) 58
Return
FunctionEnd
17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13
14(tex.smpl): 7(ptr) FunctionParameter
15(tex.tex): 10(ptr) FunctionParameter
16(tex.f): 11(ptr) FunctionParameter
14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12
13(tex): 10(ptr) FunctionParameter
15: Label
22: 21(ptr) AccessChain 13(tex) 20
23: 8 Load 22
26: 25(ptr) AccessChain 13(tex) 24
27: 6 Load 26
29: 28 SampledImage 23 27
32: 31(ptr) AccessChain 13(tex) 30
33: 7(float) Load 32
34: 31(ptr) AccessChain 13(tex) 30
35: 7(float) Load 34
37: 36(fvec2) CompositeConstruct 33 35
39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38
ReturnValue 39
FunctionEnd
17(@main(): 11(fvec4) Function None 16
18: Label
22: 9 Load 15(tex.tex)
23: 6 Load 14(tex.smpl)
25: 24 SampledImage 22 23
26: 8(float) Load 16(tex.f)
27: 8(float) Load 16(tex.f)
29: 28(fvec2) CompositeConstruct 26 27
31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30
ReturnValue 31
FunctionEnd
20(@main(): 12(fvec4) Function None 19
21: Label
36(flattenTemp): 35(ptr) Variable Function
45(tex.smpl): 7(ptr) Variable Function
50(tex.tex): 10(ptr) Variable Function
54(tex.f): 11(ptr) Variable Function
58(param): 7(ptr) Variable Function
60(param): 10(ptr) Variable Function
62(param): 11(ptr) Variable Function
39: 6 Load 38(g_tInputTexture_sampler)
42: 9 Load 41(g_tInputTexture)
44: 34(FxaaTex) CompositeConstruct 39 42 43
Store 36(flattenTemp) 44
48: 7(ptr) AccessChain 36(flattenTemp) 47
49: 6 Load 48
Store 45(tex.smpl) 49
52: 10(ptr) AccessChain 36(flattenTemp) 51
53: 9 Load 52
Store 50(tex.tex) 53
56: 11(ptr) AccessChain 36(flattenTemp) 55
57: 8(float) Load 56
Store 54(tex.f) 57
59: 6 Load 45(tex.smpl)
Store 58(param) 59
61: 9 Load 50(tex.tex)
Store 60(param) 61
63: 8(float) Load 54(tex.f)
Store 62(param) 63
64: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 58(param) 60(param) 62(param)
ReturnValue 64
42(tex): 10(ptr) Variable Function
51(param): 10(ptr) Variable Function
45: 6 Load 44(g_tInputTexture_sampler)
48: 8 Load 47(g_tInputTexture)
50: 9(FxaaTex) CompositeConstruct 45 48 49
Store 42(tex) 50
52: 9(FxaaTex) Load 42(tex)
Store 51(param) 52
53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param)
ReturnValue 53
FunctionEnd

View File

@ -8,32 +8,34 @@ gl_FragCoord origin is upper left
0:30 'vpos' ( in 4-component vector of float)
0:? Sequence
0:33 move second child to first child ( temp sampler)
0:? 's1.s0.ss' ( temp sampler)
0:33 ss: direct index for structure ( temp sampler)
0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 'samp' ( uniform sampler)
0:34 Sequence
0:34 move second child to first child ( temp float)
0:? 's2.resources.b' ( temp float)
0:? 's1.b' ( temp float)
0:34 move second child to first child ( temp sampler)
0:? 's2.resources.samplerState' ( temp sampler)
0:? 's1.samplerState' ( temp sampler)
0:34 move second child to first child ( temp int)
0:? 's2.resources.s0.x' ( temp int)
0:? 's1.s0.x' ( temp int)
0:34 move second child to first child ( temp int)
0:? 's2.resources.s0.y' ( temp int)
0:? 's1.s0.y' ( temp int)
0:34 move second child to first child ( temp sampler)
0:? 's2.resources.s0.ss' ( temp sampler)
0:? 's1.s0.ss' ( temp sampler)
0:34 move second child to first child ( temp int)
0:? 's2.resources.a' ( temp int)
0:? 's1.a' ( temp int)
0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
0:34 Constant:
0:34 5 (const int)
0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:35 Branch: Return with expression
0:35 texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'tex' ( uniform texture2D)
0:? 's2.resources.s0.ss' ( temp sampler)
0:35 ss: direct index for structure ( temp sampler)
0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
0:35 Constant:
0:35 5 (const int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 0.500000
0:35 0.500000
@ -65,32 +67,34 @@ gl_FragCoord origin is upper left
0:30 'vpos' ( in 4-component vector of float)
0:? Sequence
0:33 move second child to first child ( temp sampler)
0:? 's1.s0.ss' ( temp sampler)
0:33 ss: direct index for structure ( temp sampler)
0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 'samp' ( uniform sampler)
0:34 Sequence
0:34 move second child to first child ( temp float)
0:? 's2.resources.b' ( temp float)
0:? 's1.b' ( temp float)
0:34 move second child to first child ( temp sampler)
0:? 's2.resources.samplerState' ( temp sampler)
0:? 's1.samplerState' ( temp sampler)
0:34 move second child to first child ( temp int)
0:? 's2.resources.s0.x' ( temp int)
0:? 's1.s0.x' ( temp int)
0:34 move second child to first child ( temp int)
0:? 's2.resources.s0.y' ( temp int)
0:? 's1.s0.y' ( temp int)
0:34 move second child to first child ( temp sampler)
0:? 's2.resources.s0.ss' ( temp sampler)
0:? 's1.s0.ss' ( temp sampler)
0:34 move second child to first child ( temp int)
0:? 's2.resources.a' ( temp int)
0:? 's1.a' ( temp int)
0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
0:34 Constant:
0:34 5 (const int)
0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:35 Branch: Return with expression
0:35 texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'tex' ( uniform texture2D)
0:? 's2.resources.s0.ss' ( temp sampler)
0:35 ss: direct index for structure ( temp sampler)
0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
0:35 Constant:
0:35 5 (const int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 0.500000
0:35 0.500000
@ -112,39 +116,45 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 61
// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 54 57
EntryPoint Fragment 4 "main" 47 50
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "vpos"
Name 15 "s1.s0.ss"
Name 17 "samp"
Name 20 "s2.resources.b"
Name 21 "s1.b"
Name 23 "s2.resources.samplerState"
Name 24 "s1.samplerState"
Name 28 "s2.resources.s0.x"
Name 29 "s1.s0.x"
Name 31 "s2.resources.s0.y"
Name 32 "s1.s0.y"
Name 34 "s2.resources.s0.ss"
Name 36 "s2.resources.a"
Name 37 "s1.a"
Name 41 "tex"
Name 52 "vpos"
Name 54 "vpos"
Name 57 "@entryPointOutput"
Name 58 "param"
Decorate 17(samp) DescriptorSet 0
Decorate 41(tex) DescriptorSet 0
Decorate 54(vpos) Location 0
Decorate 57(@entryPointOutput) Location 0
Name 15 "S0"
MemberName 15(S0) 0 "x"
MemberName 15(S0) 1 "y"
MemberName 15(S0) 2 "ss"
Name 16 "S1"
MemberName 16(S1) 0 "b"
MemberName 16(S1) 1 "samplerState"
MemberName 16(S1) 2 "s0"
MemberName 16(S1) 3 "a"
Name 18 "s1"
Name 21 "samp"
Name 25 "S2"
MemberName 25(S2) 0 "a1"
MemberName 25(S2) 1 "a2"
MemberName 25(S2) 2 "a3"
MemberName 25(S2) 3 "a4"
MemberName 25(S2) 4 "a5"
MemberName 25(S2) 5 "resources"
Name 27 "s2"
Name 33 "tex"
Name 45 "vpos"
Name 47 "vpos"
Name 50 "@entryPointOutput"
Name 51 "param"
Decorate 21(samp) DescriptorSet 0
Decorate 33(tex) DescriptorSet 0
Decorate 47(vpos) Location 0
Decorate 50(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -152,67 +162,55 @@ gl_FragCoord origin is upper left
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeSampler
14: TypePointer Function 13
16: TypePointer UniformConstant 13
17(samp): 16(ptr) Variable UniformConstant
19: TypePointer Function 6(float)
26: TypeInt 32 1
27: TypePointer Function 26(int)
39: TypeImage 6(float) 2D sampled format:Unknown
40: TypePointer UniformConstant 39
41(tex): 40(ptr) Variable UniformConstant
44: TypeSampledImage 39
46: TypeVector 6(float) 2
47: 6(float) Constant 1056964608
48: 46(fvec2) ConstantComposite 47 47
53: TypePointer Input 7(fvec4)
54(vpos): 53(ptr) Variable Input
56: TypePointer Output 7(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
14: TypeInt 32 1
15(S0): TypeStruct 14(int) 14(int) 13
16(S1): TypeStruct 6(float) 13 15(S0) 14(int)
17: TypePointer Function 16(S1)
19: 14(int) Constant 2
20: TypePointer UniformConstant 13
21(samp): 20(ptr) Variable UniformConstant
23: TypePointer Function 13
25(S2): TypeStruct 14(int) 14(int) 14(int) 14(int) 14(int) 16(S1)
26: TypePointer Function 25(S2)
28: 14(int) Constant 5
31: TypeImage 6(float) 2D sampled format:Unknown
32: TypePointer UniformConstant 31
33(tex): 32(ptr) Variable UniformConstant
37: TypeSampledImage 31
39: TypeVector 6(float) 2
40: 6(float) Constant 1056964608
41: 39(fvec2) ConstantComposite 40 40
46: TypePointer Input 7(fvec4)
47(vpos): 46(ptr) Variable Input
49: TypePointer Output 7(fvec4)
50(@entryPointOutput): 49(ptr) Variable Output
4(main): 2 Function None 3
5: Label
52(vpos): 8(ptr) Variable Function
58(param): 8(ptr) Variable Function
55: 7(fvec4) Load 54(vpos)
Store 52(vpos) 55
59: 7(fvec4) Load 52(vpos)
Store 58(param) 59
60: 7(fvec4) FunctionCall 11(@main(vf4;) 58(param)
Store 57(@entryPointOutput) 60
45(vpos): 8(ptr) Variable Function
51(param): 8(ptr) Variable Function
48: 7(fvec4) Load 47(vpos)
Store 45(vpos) 48
52: 7(fvec4) Load 45(vpos)
Store 51(param) 52
53: 7(fvec4) FunctionCall 11(@main(vf4;) 51(param)
Store 50(@entryPointOutput) 53
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(vpos): 8(ptr) FunctionParameter
12: Label
15(s1.s0.ss): 14(ptr) Variable Function
20(s2.resources.b): 19(ptr) Variable Function
21(s1.b): 19(ptr) Variable Function
23(s2.resources.samplerState): 14(ptr) Variable Function
24(s1.samplerState): 14(ptr) Variable Function
28(s2.resources.s0.x): 27(ptr) Variable Function
29(s1.s0.x): 27(ptr) Variable Function
31(s2.resources.s0.y): 27(ptr) Variable Function
32(s1.s0.y): 27(ptr) Variable Function
34(s2.resources.s0.ss): 14(ptr) Variable Function
36(s2.resources.a): 27(ptr) Variable Function
37(s1.a): 27(ptr) Variable Function
18: 13 Load 17(samp)
Store 15(s1.s0.ss) 18
22: 6(float) Load 21(s1.b)
Store 20(s2.resources.b) 22
25: 13 Load 24(s1.samplerState)
Store 23(s2.resources.samplerState) 25
30: 26(int) Load 29(s1.s0.x)
Store 28(s2.resources.s0.x) 30
33: 26(int) Load 32(s1.s0.y)
Store 31(s2.resources.s0.y) 33
35: 13 Load 15(s1.s0.ss)
Store 34(s2.resources.s0.ss) 35
38: 26(int) Load 37(s1.a)
Store 36(s2.resources.a) 38
42: 39 Load 41(tex)
43: 13 Load 34(s2.resources.s0.ss)
45: 44 SampledImage 42 43
49: 7(fvec4) ImageSampleImplicitLod 45 48
ReturnValue 49
18(s1): 17(ptr) Variable Function
27(s2): 26(ptr) Variable Function
22: 13 Load 21(samp)
24: 23(ptr) AccessChain 18(s1) 19 19
Store 24 22
29: 16(S1) Load 18(s1)
30: 17(ptr) AccessChain 27(s2) 28
Store 30 29
34: 31 Load 33(tex)
35: 23(ptr) AccessChain 27(s2) 28 19 19
36: 13 Load 35
38: 37 SampledImage 34 36
42: 7(fvec4) ImageSampleImplicitLod 38 41
ReturnValue 42
FunctionEnd

View File

@ -7,33 +7,48 @@ gl_FragCoord origin is upper left
0:8 Function Parameters:
0:8 'vpos' ( in 4-component vector of float)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:? 'a2.n.y' ( temp float)
0:13 move second child to first child ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:14 Sequence
0:14 move second child to first child ( temp float)
0:? 'b.n.y' ( temp float)
0:? 'a1.n.y' ( temp float)
0:14 move second child to first child ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:14 Constant:
0:14 0 (const int)
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:14 Constant:
0:14 0 (const int)
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:? 'n.y' ( temp float)
0:? 'b.n.y' ( temp float)
0:17 move second child to first child ( temp texture2D)
0:? 'n.texNested' ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:17 Constant:
0:17 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:20 texNested: direct index for structure ( temp texture2D)
0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 'someTex' ( uniform texture2D)
0:21 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:21 y: direct index for structure ( temp float)
0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
@ -68,33 +83,48 @@ gl_FragCoord origin is upper left
0:8 Function Parameters:
0:8 'vpos' ( in 4-component vector of float)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:? 'a2.n.y' ( temp float)
0:13 move second child to first child ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:14 Sequence
0:14 move second child to first child ( temp float)
0:? 'b.n.y' ( temp float)
0:? 'a1.n.y' ( temp float)
0:14 move second child to first child ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:14 Constant:
0:14 0 (const int)
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:14 Constant:
0:14 0 (const int)
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:? 'n.y' ( temp float)
0:? 'b.n.y' ( temp float)
0:17 move second child to first child ( temp texture2D)
0:? 'n.texNested' ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:17 Constant:
0:17 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:20 texNested: direct index for structure ( temp texture2D)
0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 'someTex' ( uniform texture2D)
0:21 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:21 y: direct index for structure ( temp float)
0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
@ -120,88 +150,99 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 47
// Id's are bound by 56
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40 43
EntryPoint Fragment 4 "main" 49 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "vpos"
Name 14 "a1.n.y"
Name 15 "a2.n.y"
Name 19 "a1.n.texNested"
Name 20 "a2.n.texNested"
Name 22 "b.n.y"
Name 24 "b.n.texNested"
Name 26 "n.y"
Name 28 "n.texNested"
Name 31 "someTex"
Name 38 "vpos"
Name 40 "vpos"
Name 43 "@entryPointOutput"
Name 44 "param"
Decorate 31(someTex) DescriptorSet 0
Decorate 40(vpos) Location 0
Decorate 43(@entryPointOutput) Location 0
Name 14 "Nested"
MemberName 14(Nested) 0 "y"
MemberName 14(Nested) 1 "texNested"
Name 15 "A"
MemberName 15(A) 0 "n"
MemberName 15(A) 1 "x"
Name 17 "a1"
Name 20 "a2"
Name 25 "B"
MemberName 25(B) 0 "n"
MemberName 25(B) 1 "tex"
Name 27 "b"
Name 31 "n"
Name 36 "someTex"
Name 47 "vpos"
Name 49 "vpos"
Name 52 "@entryPointOutput"
Name 53 "param"
Decorate 36(someTex) DescriptorSet 0
Decorate 49(vpos) Location 0
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypePointer Function 6(float)
17: TypeImage 6(float) 2D sampled format:Unknown
18: TypePointer Function 17
30: TypePointer UniformConstant 17
31(someTex): 30(ptr) Variable UniformConstant
33: 6(float) Constant 1065353216
34: 6(float) Constant 0
35: 7(fvec4) ConstantComposite 34 34 34 34
39: TypePointer Input 7(fvec4)
40(vpos): 39(ptr) Variable Input
42: TypePointer Output 7(fvec4)
43(@entryPointOutput): 42(ptr) Variable Output
13: TypeImage 6(float) 2D sampled format:Unknown
14(Nested): TypeStruct 6(float) 13
15(A): TypeStruct 14(Nested) 6(float)
16: TypePointer Function 15(A)
18: TypeInt 32 1
19: 18(int) Constant 0
21: TypePointer Function 14(Nested)
25(B): TypeStruct 14(Nested) 13
26: TypePointer Function 25(B)
34: 18(int) Constant 1
35: TypePointer UniformConstant 13
36(someTex): 35(ptr) Variable UniformConstant
38: TypePointer Function 13
40: 6(float) Constant 1065353216
41: TypePointer Function 6(float)
43: 6(float) Constant 0
44: 7(fvec4) ConstantComposite 43 43 43 43
48: TypePointer Input 7(fvec4)
49(vpos): 48(ptr) Variable Input
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38(vpos): 8(ptr) Variable Function
44(param): 8(ptr) Variable Function
41: 7(fvec4) Load 40(vpos)
Store 38(vpos) 41
45: 7(fvec4) Load 38(vpos)
Store 44(param) 45
46: 7(fvec4) FunctionCall 11(@main(vf4;) 44(param)
Store 43(@entryPointOutput) 46
47(vpos): 8(ptr) Variable Function
53(param): 8(ptr) Variable Function
50: 7(fvec4) Load 49(vpos)
Store 47(vpos) 50
54: 7(fvec4) Load 47(vpos)
Store 53(param) 54
55: 7(fvec4) FunctionCall 11(@main(vf4;) 53(param)
Store 52(@entryPointOutput) 55
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(vpos): 8(ptr) FunctionParameter
12: Label
14(a1.n.y): 13(ptr) Variable Function
15(a2.n.y): 13(ptr) Variable Function
19(a1.n.texNested): 18(ptr) Variable Function
20(a2.n.texNested): 18(ptr) Variable Function
22(b.n.y): 13(ptr) Variable Function
24(b.n.texNested): 18(ptr) Variable Function
26(n.y): 13(ptr) Variable Function
28(n.texNested): 18(ptr) Variable Function
16: 6(float) Load 15(a2.n.y)
Store 14(a1.n.y) 16
21: 17 Load 20(a2.n.texNested)
Store 19(a1.n.texNested) 21
23: 6(float) Load 14(a1.n.y)
Store 22(b.n.y) 23
25: 17 Load 19(a1.n.texNested)
Store 24(b.n.texNested) 25
27: 6(float) Load 22(b.n.y)
Store 26(n.y) 27
29: 17 Load 24(b.n.texNested)
Store 28(n.texNested) 29
32: 17 Load 31(someTex)
Store 20(a2.n.texNested) 32
Store 14(a1.n.y) 33
ReturnValue 35
17(a1): 16(ptr) Variable Function
20(a2): 16(ptr) Variable Function
27(b): 26(ptr) Variable Function
31(n): 21(ptr) Variable Function
22: 21(ptr) AccessChain 20(a2) 19
23: 14(Nested) Load 22
24: 21(ptr) AccessChain 17(a1) 19
Store 24 23
28: 21(ptr) AccessChain 17(a1) 19
29: 14(Nested) Load 28
30: 21(ptr) AccessChain 27(b) 19
Store 30 29
32: 21(ptr) AccessChain 27(b) 19
33: 14(Nested) Load 32
Store 31(n) 33
37: 13 Load 36(someTex)
39: 38(ptr) AccessChain 20(a2) 19 34
Store 39 37
42: 41(ptr) AccessChain 17(a1) 19 19
Store 42 40
ReturnValue 44
FunctionEnd

View File

@ -7,11 +7,17 @@ Shader version: 500
0:12 'pos' ( in 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:14 tex: direct index for structure ( temp texture2D)
0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:14 Constant:
0:14 0 (const int)
0:14 'tex' ( uniform texture2D)
0:15 move second child to first child ( temp 3-component vector of float)
0:15 direct index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:? Constant:
@ -20,18 +26,27 @@ Shader version: 500
0:? 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:17 move second child to first child ( temp float)
0:? 'packed.x' ( temp float)
0:17 x: direct index for structure ( temp float)
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 1.000000
0:18 move second child to first child ( temp int)
0:? 'packed.n' ( temp int)
0:18 n: direct index for structure ( temp int)
0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:18 Constant:
0:18 4 (const int)
0:18 Constant:
0:18 3 (const int)
0:20 Sequence
@ -50,7 +65,10 @@ Shader version: 500
0:21 add second child into first child ( temp 2-component vector of float)
0:21 vector swizzle ( temp 2-component vector of float)
0:21 indirect index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 1 (const int)
0:21 'i' ( temp int)
0:21 Sequence
0:21 Constant:
@ -58,34 +76,27 @@ Shader version: 500
0:21 Constant:
0:21 1 (const int)
0:21 indirect index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 2 (const int)
0:21 'i' ( temp int)
0:20 Loop Terminal Expression
0:20 Pre-Increment ( temp int)
0:20 'i' ( temp int)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child ( temp texture2D)
0:? 'packed2.tex' ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:24 move second child to first child ( temp 3-element array of 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:24 move second child to first child ( temp 2-element array of 2-component vector of float)
0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:24 move second child to first child ( temp float)
0:? 'packed2.x' ( temp float)
0:? 'packed.x' ( temp float)
0:24 move second child to first child ( temp int)
0:? 'packed2.n' ( temp int)
0:? 'packed.n' ( temp int)
0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
0:? Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
@ -116,11 +127,17 @@ Shader version: 500
0:12 'pos' ( in 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:14 tex: direct index for structure ( temp texture2D)
0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:14 Constant:
0:14 0 (const int)
0:14 'tex' ( uniform texture2D)
0:15 move second child to first child ( temp 3-component vector of float)
0:15 direct index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:? Constant:
@ -129,18 +146,27 @@ Shader version: 500
0:? 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:17 move second child to first child ( temp float)
0:? 'packed.x' ( temp float)
0:17 x: direct index for structure ( temp float)
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 1.000000
0:18 move second child to first child ( temp int)
0:? 'packed.n' ( temp int)
0:18 n: direct index for structure ( temp int)
0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:18 Constant:
0:18 4 (const int)
0:18 Constant:
0:18 3 (const int)
0:20 Sequence
@ -159,7 +185,10 @@ Shader version: 500
0:21 add second child into first child ( temp 2-component vector of float)
0:21 vector swizzle ( temp 2-component vector of float)
0:21 indirect index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 1 (const int)
0:21 'i' ( temp int)
0:21 Sequence
0:21 Constant:
@ -167,34 +196,27 @@ Shader version: 500
0:21 Constant:
0:21 1 (const int)
0:21 indirect index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 2 (const int)
0:21 'i' ( temp int)
0:20 Loop Terminal Expression
0:20 Pre-Increment ( temp int)
0:20 'i' ( temp int)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child ( temp texture2D)
0:? 'packed2.tex' ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:24 move second child to first child ( temp 3-element array of 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:24 move second child to first child ( temp 2-element array of 2-component vector of float)
0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:24 move second child to first child ( temp float)
0:? 'packed2.x' ( temp float)
0:? 'packed.x' ( temp float)
0:24 move second child to first child ( temp int)
0:? 'packed2.n' ( temp int)
0:? 'packed.n' ( temp int)
0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
0:? Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
@ -216,35 +238,33 @@ Shader version: 500
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 97
// Id's are bound by 90
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 90 93
EntryPoint Vertex 4 "main" 83 86
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "pos"
Name 15 "packed.tex"
Name 17 "tex"
Name 24 "packed.pos"
Name 35 "packed.uv"
Name 41 "packed.x"
Name 43 "packed.n"
Name 45 "i"
Name 68 "packed2.tex"
Name 70 "packed2.pos"
Name 72 "packed2.uv"
Name 74 "packed2.x"
Name 76 "packed2.n"
Name 88 "pos"
Name 90 "pos"
Name 93 "@entryPointOutput"
Name 94 "param"
Decorate 17(tex) DescriptorSet 0
Decorate 90(pos) Location 0
Decorate 93(@entryPointOutput) BuiltIn Position
Name 22 "Packed"
MemberName 22(Packed) 0 "tex"
MemberName 22(Packed) 1 "pos"
MemberName 22(Packed) 2 "uv"
MemberName 22(Packed) 3 "x"
MemberName 22(Packed) 4 "n"
Name 24 "packed"
Name 27 "tex"
Name 47 "i"
Name 69 "packed2"
Name 81 "pos"
Name 83 "pos"
Name 86 "@entryPointOutput"
Name 87 "param"
Decorate 27(tex) DescriptorSet 0
Decorate 83(pos) Location 0
Decorate 86(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -252,115 +272,104 @@ Shader version: 500
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypePointer Function 13
16: TypePointer UniformConstant 13
17(tex): 16(ptr) Variable UniformConstant
19: TypeVector 6(float) 3
20: TypeInt 32 0
21: 20(int) Constant 3
22: TypeArray 19(fvec3) 21
23: TypePointer Function 22
25: TypeInt 32 1
26: 25(int) Constant 0
27: 6(float) Constant 0
28: 19(fvec3) ConstantComposite 27 27 27
29: TypePointer Function 19(fvec3)
31: TypeVector 6(float) 2
32: 20(int) Constant 2
33: TypeArray 31(fvec2) 32
34: TypePointer Function 33
36: 6(float) Constant 1065353216
37: 31(fvec2) ConstantComposite 27 36
38: TypePointer Function 31(fvec2)
40: TypePointer Function 6(float)
42: TypePointer Function 25(int)
44: 25(int) Constant 3
52: 25(int) Constant 1
53: TypeBool
89: TypePointer Input 7(fvec4)
90(pos): 89(ptr) Variable Input
92: TypePointer Output 7(fvec4)
93(@entryPointOutput): 92(ptr) Variable Output
14: TypeVector 6(float) 3
15: TypeInt 32 0
16: 15(int) Constant 3
17: TypeArray 14(fvec3) 16
18: TypeVector 6(float) 2
19: 15(int) Constant 2
20: TypeArray 18(fvec2) 19
21: TypeInt 32 1
22(Packed): TypeStruct 13 17 20 6(float) 21(int)
23: TypePointer Function 22(Packed)
25: 21(int) Constant 0
26: TypePointer UniformConstant 13
27(tex): 26(ptr) Variable UniformConstant
29: TypePointer Function 13
31: 21(int) Constant 1
32: 6(float) Constant 0
33: 14(fvec3) ConstantComposite 32 32 32
34: TypePointer Function 14(fvec3)
36: 21(int) Constant 2
37: 6(float) Constant 1065353216
38: 18(fvec2) ConstantComposite 32 37
39: TypePointer Function 18(fvec2)
41: 21(int) Constant 3
42: TypePointer Function 6(float)
44: 21(int) Constant 4
45: TypePointer Function 21(int)
54: TypeBool
82: TypePointer Input 7(fvec4)
83(pos): 82(ptr) Variable Input
85: TypePointer Output 7(fvec4)
86(@entryPointOutput): 85(ptr) Variable Output
4(main): 2 Function None 3
5: Label
88(pos): 8(ptr) Variable Function
94(param): 8(ptr) Variable Function
91: 7(fvec4) Load 90(pos)
Store 88(pos) 91
95: 7(fvec4) Load 88(pos)
Store 94(param) 95
96: 7(fvec4) FunctionCall 11(@main(vf4;) 94(param)
Store 93(@entryPointOutput) 96
81(pos): 8(ptr) Variable Function
87(param): 8(ptr) Variable Function
84: 7(fvec4) Load 83(pos)
Store 81(pos) 84
88: 7(fvec4) Load 81(pos)
Store 87(param) 88
89: 7(fvec4) FunctionCall 11(@main(vf4;) 87(param)
Store 86(@entryPointOutput) 89
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(pos): 8(ptr) FunctionParameter
12: Label
15(packed.tex): 14(ptr) Variable Function
24(packed.pos): 23(ptr) Variable Function
35(packed.uv): 34(ptr) Variable Function
41(packed.x): 40(ptr) Variable Function
43(packed.n): 42(ptr) Variable Function
45(i): 42(ptr) Variable Function
68(packed2.tex): 14(ptr) Variable Function
70(packed2.pos): 23(ptr) Variable Function
72(packed2.uv): 34(ptr) Variable Function
74(packed2.x): 40(ptr) Variable Function
76(packed2.n): 42(ptr) Variable Function
18: 13 Load 17(tex)
Store 15(packed.tex) 18
30: 29(ptr) AccessChain 24(packed.pos) 26
24(packed): 23(ptr) Variable Function
47(i): 45(ptr) Variable Function
69(packed2): 23(ptr) Variable Function
28: 13 Load 27(tex)
30: 29(ptr) AccessChain 24(packed) 25
Store 30 28
39: 38(ptr) AccessChain 35(packed.uv) 26
Store 39 37
Store 41(packed.x) 36
Store 43(packed.n) 44
Store 45(i) 26
Branch 46
46: Label
LoopMerge 48 49 None
Branch 50
50: Label
51: 25(int) Load 45(i)
54: 53(bool) SLessThan 51 52
BranchConditional 54 47 48
47: Label
55: 25(int) Load 45(i)
56: 25(int) Load 45(i)
57: 38(ptr) AccessChain 35(packed.uv) 56
58: 31(fvec2) Load 57
59: 29(ptr) AccessChain 24(packed.pos) 55
60: 19(fvec3) Load 59
61: 31(fvec2) VectorShuffle 60 60 0 1
62: 31(fvec2) FAdd 61 58
63: 29(ptr) AccessChain 24(packed.pos) 55
64: 19(fvec3) Load 63
65: 19(fvec3) VectorShuffle 64 62 3 4 2
Store 63 65
Branch 49
49: Label
66: 25(int) Load 45(i)
67: 25(int) IAdd 66 52
Store 45(i) 67
Branch 46
35: 34(ptr) AccessChain 24(packed) 31 25
Store 35 33
40: 39(ptr) AccessChain 24(packed) 36 25
Store 40 38
43: 42(ptr) AccessChain 24(packed) 41
Store 43 37
46: 45(ptr) AccessChain 24(packed) 44
Store 46 41
Store 47(i) 25
Branch 48
48: Label
69: 13 Load 15(packed.tex)
Store 68(packed2.tex) 69
71: 22 Load 24(packed.pos)
Store 70(packed2.pos) 71
73: 33 Load 35(packed.uv)
Store 72(packed2.uv) 73
75: 6(float) Load 41(packed.x)
Store 74(packed2.x) 75
77: 25(int) Load 43(packed.n)
Store 76(packed2.n) 77
78: 7(fvec4) Load 10(pos)
79: 29(ptr) AccessChain 70(packed2.pos) 26
80: 19(fvec3) Load 79
81: 6(float) CompositeExtract 80 0
82: 6(float) CompositeExtract 80 1
83: 6(float) CompositeExtract 80 2
84: 7(fvec4) CompositeConstruct 81 82 83 27
85: 7(fvec4) FAdd 78 84
ReturnValue 85
LoopMerge 50 51 None
Branch 52
52: Label
53: 21(int) Load 47(i)
55: 54(bool) SLessThan 53 31
BranchConditional 55 49 50
49: Label
56: 21(int) Load 47(i)
57: 21(int) Load 47(i)
58: 39(ptr) AccessChain 24(packed) 36 57
59: 18(fvec2) Load 58
60: 34(ptr) AccessChain 24(packed) 31 56
61: 14(fvec3) Load 60
62: 18(fvec2) VectorShuffle 61 61 0 1
63: 18(fvec2) FAdd 62 59
64: 34(ptr) AccessChain 24(packed) 31 56
65: 14(fvec3) Load 64
66: 14(fvec3) VectorShuffle 65 63 3 4 2
Store 64 66
Branch 51
51: Label
67: 21(int) Load 47(i)
68: 21(int) IAdd 67 31
Store 47(i) 68
Branch 48
50: Label
70: 22(Packed) Load 24(packed)
Store 69(packed2) 70
71: 7(fvec4) Load 10(pos)
72: 34(ptr) AccessChain 69(packed2) 31 25
73: 14(fvec3) Load 72
74: 6(float) CompositeExtract 73 0
75: 6(float) CompositeExtract 73 1
76: 6(float) CompositeExtract 73 2
77: 7(fvec4) CompositeConstruct 74 75 76 32
78: 7(fvec4) FAdd 71 77
ReturnValue 78
FunctionEnd

View File

@ -9,13 +9,19 @@ Shader version: 500
0:13 Sequence
0:13 move second child to first child ( temp texture2D)
0:13 direct index ( temp texture2D)
0:? 'packed.membTex' ( temp 2-element array of texture2D)
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:? 'tex[0]' ( uniform texture2D)
0:13 move second child to first child ( temp texture2D)
0:13 direct index ( temp texture2D)
0:? 'packed.membTex' ( temp 2-element array of texture2D)
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:? 'tex[1]' ( uniform texture2D)
@ -50,13 +56,19 @@ Shader version: 500
0:13 Sequence
0:13 move second child to first child ( temp texture2D)
0:13 direct index ( temp texture2D)
0:? 'packed.membTex' ( temp 2-element array of texture2D)
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:? 'tex[0]' ( uniform texture2D)
0:13 move second child to first child ( temp texture2D)
0:13 direct index ( temp texture2D)
0:? 'packed.membTex' ( temp 2-element array of texture2D)
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:? 'tex[1]' ( uniform texture2D)
@ -80,71 +92,76 @@ Shader version: 500
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 42
// Id's are bound by 43
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 35 38
EntryPoint Vertex 4 "main" 36 39
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "pos"
Name 18 "packed.membTex"
Name 22 "tex[0]"
Name 27 "tex[1]"
Name 33 "pos"
Name 35 "pos"
Name 38 "@entryPointOutput"
Name 39 "param"
Decorate 22(tex[0]) DescriptorSet 0
Decorate 27(tex[1]) DescriptorSet 0
Decorate 35(pos) Location 0
Decorate 38(@entryPointOutput) BuiltIn Position
Name 18 "Packed"
MemberName 18(Packed) 0 "a"
MemberName 18(Packed) 1 "membTex"
MemberName 18(Packed) 2 "b"
Name 20 "packed"
Name 24 "tex[0]"
Name 28 "tex[1]"
Name 34 "pos"
Name 36 "pos"
Name 39 "@entryPointOutput"
Name 40 "param"
Decorate 24(tex[0]) DescriptorSet 0
Decorate 28(tex[1]) DescriptorSet 0
Decorate 36(pos) Location 0
Decorate 39(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeInt 32 0
15: 14(int) Constant 2
16: TypeArray 13 15
17: TypePointer Function 16
19: TypeInt 32 1
20: 19(int) Constant 0
21: TypePointer UniformConstant 13
22(tex[0]): 21(ptr) Variable UniformConstant
24: TypePointer Function 13
26: 19(int) Constant 1
27(tex[1]): 21(ptr) Variable UniformConstant
34: TypePointer Input 7(fvec4)
35(pos): 34(ptr) Variable Input
37: TypePointer Output 7(fvec4)
38(@entryPointOutput): 37(ptr) Variable Output
13: TypeInt 32 1
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypeInt 32 0
16: 15(int) Constant 2
17: TypeArray 14 16
18(Packed): TypeStruct 13(int) 17 13(int)
19: TypePointer Function 18(Packed)
21: 13(int) Constant 1
22: 13(int) Constant 0
23: TypePointer UniformConstant 14
24(tex[0]): 23(ptr) Variable UniformConstant
26: TypePointer Function 14
28(tex[1]): 23(ptr) Variable UniformConstant
35: TypePointer Input 7(fvec4)
36(pos): 35(ptr) Variable Input
38: TypePointer Output 7(fvec4)
39(@entryPointOutput): 38(ptr) Variable Output
4(main): 2 Function None 3
5: Label
33(pos): 8(ptr) Variable Function
39(param): 8(ptr) Variable Function
36: 7(fvec4) Load 35(pos)
Store 33(pos) 36
40: 7(fvec4) Load 33(pos)
Store 39(param) 40
41: 7(fvec4) FunctionCall 11(@main(vf4;) 39(param)
Store 38(@entryPointOutput) 41
34(pos): 8(ptr) Variable Function
40(param): 8(ptr) Variable Function
37: 7(fvec4) Load 36(pos)
Store 34(pos) 37
41: 7(fvec4) Load 34(pos)
Store 40(param) 41
42: 7(fvec4) FunctionCall 11(@main(vf4;) 40(param)
Store 39(@entryPointOutput) 42
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(pos): 8(ptr) FunctionParameter
12: Label
18(packed.membTex): 17(ptr) Variable Function
23: 13 Load 22(tex[0])
25: 24(ptr) AccessChain 18(packed.membTex) 20
Store 25 23
28: 13 Load 27(tex[1])
29: 24(ptr) AccessChain 18(packed.membTex) 26
Store 29 28
30: 7(fvec4) Load 10(pos)
ReturnValue 30
20(packed): 19(ptr) Variable Function
25: 14 Load 24(tex[0])
27: 26(ptr) AccessChain 20(packed) 21 22
Store 27 25
29: 14 Load 28(tex[1])
30: 26(ptr) AccessChain 20(packed) 21 21
Store 30 29
31: 7(fvec4) Load 10(pos)
ReturnValue 31
FunctionEnd

View File

@ -22,5 +22,6 @@ float4 main() : SV_TARGET0
res += lookUp(tex2);
FxaaTex tex3 = tex1;
res += lookUp(tex3);
return res;
}

View File

@ -1160,7 +1160,7 @@ bool HlslParseContext::shouldFlatten(const TType& type, TStorageQualifier qualif
return (type.isArray() && intermediate.getFlattenUniformArrays() && topLevel) ||
(type.isStruct() && type.containsOpaque());
default:
return type.isStruct() && type.containsOpaque();
return false;
};
}