Implement NVX_multiview_per_view_attributes

This commit is contained in:
chaoc 2017-02-14 14:52:34 -08:00
parent 7225a1cb1e
commit df3956c50f
17 changed files with 285 additions and 60 deletions

View File

@ -1,5 +1,5 @@
/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
@ -33,7 +33,7 @@ enum Op;
enum Capability;
static const int GLSLextNVVersion = 100;
static const int GLSLextNVRevision = 4;
static const int GLSLextNVRevision = 5;
//SPV_NV_sample_mask_override_coverage
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
@ -71,4 +71,13 @@ static const BuiltIn BuiltInSecondaryViewportMaskNV = static_cast<BuiltIn>(5258)
static const Capability CapabilityShaderStereoViewNV = static_cast<Capability>(5259);
//SPV_NVX_multiview_per_view_attributes
const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
static const BuiltIn BuiltInPositionPerViewNV = static_cast<BuiltIn>(5260);
static const BuiltIn BuiltInViewportMaskPerViewNV = static_cast<BuiltIn>(5261);
static const Capability CapabilityPerViewAttributesNV = static_cast<Capability>(5262);
#endif // #ifndef GLSLextNV_H

View File

@ -642,6 +642,14 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
builder.addExtension(spv::E_SPV_NV_stereo_view_rendering);
builder.addCapability(spv::CapabilityShaderStereoViewNV);
return spv::BuiltInSecondaryViewportMaskNV;
case glslang::EbvPositionPerViewNV:
builder.addExtension(spv::E_SPV_NVX_multiview_per_view_attributes);
builder.addCapability(spv::CapabilityPerViewAttributesNV);
return spv::BuiltInPositionPerViewNV;
case glslang::EbvViewportMaskPerViewNV:
builder.addExtension(spv::E_SPV_NVX_multiview_per_view_attributes);
builder.addCapability(spv::CapabilityPerViewAttributesNV);
return spv::BuiltInViewportMaskPerViewNV;
#endif
default: return spv::BuiltInMax;
}
@ -2384,6 +2392,11 @@ void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type,
builder.addExtension(spv::E_SPV_NV_stereo_view_rendering);
}
}
if (glslangMember.getQualifier().layoutPassthrough) {
addMemberDecoration(spvType, member, (spv::Decoration)spv::DecorationPassthroughNV);
builder.addCapability(spv::CapabilityGeometryShaderPassthroughNV);
builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough);
}
#endif
}
}
@ -2661,6 +2674,8 @@ void TGlslangToSpvTraverser::declareUseOfStructMember(const glslang::TTypeList&
case glslang::EbvViewportMaskNV:
case glslang::EbvSecondaryPositionNV:
case glslang::EbvSecondaryViewportMaskNV:
case glslang::EbvPositionPerViewNV:
case glslang::EbvViewportMaskPerViewNV:
#endif
// Generate the associated capability. Delegate to TranslateBuiltInDecoration.
// Alternately, we could just call this for any glslang built-in, since the

View File

@ -483,7 +483,8 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
#ifdef NV_EXTENSIONS
}else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
strcmp(spv::E_SPV_NV_viewport_array2, name) == 0) {
strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) {
extInstSet = GLSLextNVInst;
#endif
}
@ -659,7 +660,8 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 ||
strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 ||
strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
strcmp(name, spv::E_SPV_NV_viewport_array2) == 0){
strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) {
switch (entrypoint) {
case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
case DecorationPassthroughNV: return "PassthroughNV";
@ -671,6 +673,9 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case BuiltInPositionPerViewNV: return "PositionPerViewNV";
case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
default: return "Bad";
}
}

View File

@ -344,6 +344,8 @@ const char* BuiltInString(int builtIn)
case 5253: return "ViewportMaskNV";
case 5257: return "SecondaryPositionNV";
case 5258: return "SecondaryViewportMaskNV";
case 5260: return "PositionPerViewNV";
case 5261: return "ViewportMaskPerViewNV";
#endif
}
}

View File

@ -71,8 +71,8 @@ ERROR: node is still EOpNull!
0:25 move second child to first child (temp highp 4-component vector of float)
0:25 'p' (temp highp 4-component vector of float)
0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@ -81,8 +81,8 @@ ERROR: node is still EOpNull!
0:26 move second child to first child (temp highp float)
0:26 'ps' (temp highp float)
0:26 gl_PointSize: direct index for structure (in highp float PointSize)
0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
@ -210,8 +210,8 @@ ERROR: node is still EOpNull!
0:114 move second child to first child (temp highp float)
0:114 'ps' (temp highp float)
0:114 gl_PointSize: direct index for structure (in highp float PointSize)
0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:114 Constant:
0:114 1 (const int)
0:114 Constant:
@ -402,8 +402,8 @@ ERROR: node is still EOpNull!
0:25 move second child to first child (temp highp 4-component vector of float)
0:25 'p' (temp highp 4-component vector of float)
0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@ -412,8 +412,8 @@ ERROR: node is still EOpNull!
0:26 move second child to first child (temp highp float)
0:26 'ps' (temp highp float)
0:26 gl_PointSize: direct index for structure (in highp float PointSize)
0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:

View File

@ -78,8 +78,8 @@ ERROR: node is still EOpNull!
0:36 move second child to first child (temp highp 4-component vector of float)
0:36 'p' (temp highp 4-component vector of float)
0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -88,8 +88,8 @@ ERROR: node is still EOpNull!
0:37 move second child to first child (temp highp float)
0:37 'ps' (temp highp float)
0:37 gl_PointSize: direct index for structure (in highp float PointSize)
0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
@ -211,8 +211,8 @@ ERROR: node is still EOpNull!
0:36 move second child to first child (temp highp 4-component vector of float)
0:36 'p' (temp highp 4-component vector of float)
0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -221,8 +221,8 @@ ERROR: node is still EOpNull!
0:37 move second child to first child (temp highp float)
0:37 'ps' (temp highp float)
0:37 gl_PointSize: direct index for structure (in highp float PointSize)
0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:37 Constant:
0:37 1 (const int)
0:37 Constant:

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@ -0,0 +1,78 @@
spv.multiviewPerViewAttributes.tesc
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 37
Capability Tessellation
Capability Bad
Extension "SPV_NVX_multiview_per_view_attributes"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 17 19 31
ExecutionMode 4 OutputVertices 4
Source GLSL 450
SourceExtension "GL_NVX_multiview_per_view_attributes"
Name 4 "main"
Name 13 "gl_PerVertex"
MemberName 13(gl_PerVertex) 0 "gl_PositionPerViewNV"
MemberName 13(gl_PerVertex) 1 "gl_ViewportMaskPerViewNV"
Name 17 "gl_out"
Name 19 "gl_InvocationID"
Name 27 "gl_PerVertex"
MemberName 27(gl_PerVertex) 0 "gl_Position"
MemberName 27(gl_PerVertex) 1 "gl_PointSize"
MemberName 27(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 27(gl_PerVertex) 3 "gl_CullDistance"
MemberName 27(gl_PerVertex) 4 "gl_SecondaryPositionNV"
MemberName 27(gl_PerVertex) 5 "gl_PositionPerViewNV"
Name 31 "gl_in"
MemberDecorate 13(gl_PerVertex) 0 BuiltIn PositionPerViewNV
MemberDecorate 13(gl_PerVertex) 1 BuiltIn ViewportMaskPerViewNV
Decorate 13(gl_PerVertex) Block
Decorate 19(gl_InvocationID) BuiltIn InvocationId
MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 27(gl_PerVertex) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 1
10: TypeArray 7(fvec4) 9
11: TypeInt 32 1
12: TypeArray 11(int) 9
13(gl_PerVertex): TypeStruct 10 12
14: 8(int) Constant 4
15: TypeArray 13(gl_PerVertex) 14
16: TypePointer Output 15
17(gl_out): 16(ptr) Variable Output
18: TypePointer Input 11(int)
19(gl_InvocationID): 18(ptr) Variable Input
21: 11(int) Constant 1
22: 11(int) Constant 0
23: TypePointer Output 11(int)
26: TypeArray 6(float) 9
27(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 26 26 7(fvec4) 10
28: 8(int) Constant 32
29: TypeArray 27(gl_PerVertex) 28
30: TypePointer Input 29
31(gl_in): 30(ptr) Variable Input
32: TypePointer Input 7(fvec4)
35: TypePointer Output 7(fvec4)
4(main): 2 Function None 3
5: Label
20: 11(int) Load 19(gl_InvocationID)
24: 23(ptr) AccessChain 17(gl_out) 20 21 22
Store 24 21
25: 11(int) Load 19(gl_InvocationID)
33: 32(ptr) AccessChain 31(gl_in) 21 22
34: 7(fvec4) Load 33
36: 35(ptr) AccessChain 17(gl_out) 25 22 22
Store 36 34
Return
FunctionEnd

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@ -0,0 +1,62 @@
spv.multiviewPerViewAttributes.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
Capability Shader
Capability Bad
Extension "SPV_NVX_multiview_per_view_attributes"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 11 20 24
Source GLSL 450
SourceExtension "GL_NVX_multiview_per_view_attributes"
Name 4 "main"
Name 11 "gl_ViewportMaskPerViewNV"
Name 20 "gl_PositionPerViewNV"
Name 22 "gl_PerVertex"
MemberName 22(gl_PerVertex) 0 "gl_Position"
MemberName 22(gl_PerVertex) 1 "gl_PointSize"
MemberName 22(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 22(gl_PerVertex) 3 "gl_CullDistance"
Name 24 ""
Decorate 11(gl_ViewportMaskPerViewNV) BuiltIn ViewportMaskPerViewNV
Decorate 20(gl_PositionPerViewNV) BuiltIn PositionPerViewNV
MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 22(gl_PerVertex) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeInt 32 0
8: 7(int) Constant 1
9: TypeArray 6(int) 8
10: TypePointer Output 9
11(gl_ViewportMaskPerViewNV): 10(ptr) Variable Output
12: 6(int) Constant 0
13: 6(int) Constant 1
14: TypePointer Output 6(int)
16: TypeFloat 32
17: TypeVector 16(float) 4
18: TypeArray 17(fvec4) 8
19: TypePointer Output 18
20(gl_PositionPerViewNV): 19(ptr) Variable Output
21: TypeArray 16(float) 8
22(gl_PerVertex): TypeStruct 17(fvec4) 16(float) 21 21
23: TypePointer Output 22(gl_PerVertex)
24: 23(ptr) Variable Output
25: TypePointer Output 17(fvec4)
4(main): 2 Function None 3
5: Label
15: 14(ptr) AccessChain 11(gl_ViewportMaskPerViewNV) 12
Store 15 13
26: 25(ptr) AccessChain 24 12
27: 17(fvec4) Load 26
28: 25(ptr) AccessChain 20(gl_PositionPerViewNV) 12
Store 28 27
Return
FunctionEnd

View File

@ -3,7 +3,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 38
// Id's are bound by 39
Capability Geometry
Capability Tessellation
@ -13,7 +13,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 16 18 32
EntryPoint TessellationControl 4 "main" 16 18 33
ExecutionMode 4 OutputVertices 4
Source GLSL 450
SourceExtension "GL_NV_stereo_view_rendering"
@ -25,13 +25,14 @@ Warning, version 450 is not yet complete; most version-specific features are pre
MemberName 12(gl_PerVertex) 2 "gl_SecondaryViewportMaskNV"
Name 16 "gl_out"
Name 18 "gl_InvocationID"
Name 28 "gl_PerVertex"
MemberName 28(gl_PerVertex) 0 "gl_Position"
MemberName 28(gl_PerVertex) 1 "gl_PointSize"
MemberName 28(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 28(gl_PerVertex) 3 "gl_CullDistance"
MemberName 28(gl_PerVertex) 4 "gl_SecondaryPositionNV"
Name 32 "gl_in"
Name 29 "gl_PerVertex"
MemberName 29(gl_PerVertex) 0 "gl_Position"
MemberName 29(gl_PerVertex) 1 "gl_PointSize"
MemberName 29(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 29(gl_PerVertex) 3 "gl_CullDistance"
MemberName 29(gl_PerVertex) 4 "gl_SecondaryPositionNV"
MemberName 29(gl_PerVertex) 5 "gl_PositionPerViewNV"
Name 33 "gl_in"
MemberDecorate 12(gl_PerVertex) 0 BuiltIn Layer
MemberDecorate 12(gl_PerVertex) 0 ViewportRelativeNV
MemberDecorate 12(gl_PerVertex) 0 SecondaryViewportRelativeNV 1
@ -39,11 +40,11 @@ Warning, version 450 is not yet complete; most version-specific features are pre
MemberDecorate 12(gl_PerVertex) 2 BuiltIn SecondaryViewportMaskNV
Decorate 12(gl_PerVertex) Block
Decorate 18(gl_InvocationID) BuiltIn InvocationId
MemberDecorate 28(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 28(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 28(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 28(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 28(gl_PerVertex) Block
MemberDecorate 29(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 29(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 29(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 29(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 29(gl_PerVertex) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -65,22 +66,23 @@ Warning, version 450 is not yet complete; most version-specific features are pre
23: TypePointer Output 6(int)
26: 9(int) Constant 1
27: TypeArray 7(float) 26
28(gl_PerVertex): TypeStruct 8(fvec4) 7(float) 27 27 8(fvec4)
29: 9(int) Constant 32
30: TypeArray 28(gl_PerVertex) 29
31: TypePointer Input 30
32(gl_in): 31(ptr) Variable Input
33: TypePointer Input 8(fvec4)
36: TypePointer Output 8(fvec4)
28: TypeArray 8(fvec4) 26
29(gl_PerVertex): TypeStruct 8(fvec4) 7(float) 27 27 8(fvec4) 28
30: 9(int) Constant 32
31: TypeArray 29(gl_PerVertex) 30
32: TypePointer Input 31
33(gl_in): 32(ptr) Variable Input
34: TypePointer Input 8(fvec4)
37: TypePointer Output 8(fvec4)
4(main): 2 Function None 3
5: Label
19: 6(int) Load 18(gl_InvocationID)
24: 23(ptr) AccessChain 16(gl_out) 19 20 21
Store 24 22
25: 6(int) Load 18(gl_InvocationID)
34: 33(ptr) AccessChain 32(gl_in) 22 21
35: 8(fvec4) Load 34
37: 36(ptr) AccessChain 16(gl_out) 25 22
Store 37 35
35: 34(ptr) AccessChain 33(gl_in) 22 21
36: 8(fvec4) Load 35
38: 37(ptr) AccessChain 16(gl_out) 25 22
Store 38 36
Return
FunctionEnd

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@ -0,0 +1,14 @@
#version 450
#extension GL_NVX_multiview_per_view_attributes :require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_ViewportMaskPerViewNV[];
vec4 gl_PositionPerViewNV[];
} gl_out[];
void main()
{
gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
}

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@ -0,0 +1,10 @@
#version 450
#extension GL_NVX_multiview_per_view_attributes :require
void main()
{
gl_ViewportMaskPerViewNV[0] = 1;
gl_PositionPerViewNV[0] = gl_Position;
}

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@ -207,6 +207,8 @@ enum TBuiltInVariable {
EbvViewportMaskNV,
EbvSecondaryPositionNV,
EbvSecondaryViewportMaskNV,
EbvPositionPerViewNV,
EbvViewportMaskPerViewNV,
#endif
// HLSL built-ins that live only temporarily, until they get remapped
// to one of the above.
@ -325,6 +327,8 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
case EbvViewportMaskNV: return "ViewportMaskNV";
case EbvSecondaryPositionNV: return "SecondaryPositionNV";
case EbvSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
case EbvPositionPerViewNV: return "PositionPerViewNV";
case EbvViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
#endif
default: return "unknown built-in variable";
}

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@ -1360,6 +1360,8 @@ public:
case EbvViewportMaskNV:
case EbvSecondaryPositionNV:
case EbvSecondaryViewportMaskNV:
case EbvPositionPerViewNV:
case EbvViewportMaskPerViewNV:
#endif
return true;
default:

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@ -3249,6 +3249,8 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"out int gl_ViewportMask[];"
"out int gl_SecondaryViewportMaskNV[];"
"out vec4 gl_SecondaryPositionNV;"
"out vec4 gl_PositionPerViewNV[];"
"out int gl_ViewportMaskPerViewNV[];"
);
#endif
@ -3313,6 +3315,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"float gl_CullDistance[];"
#ifdef NV_EXTENSIONS
"vec4 gl_SecondaryPositionNV;"
"vec4 gl_PositionPerViewNV[];"
#endif
);
stageBuiltins[EShLangGeometry].append(
@ -3362,9 +3365,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangGeometry].append(
"out int gl_ViewportMask[];"
"out int gl_SecondaryViewportMaskNV[];"
"out vec4 gl_SecondaryPositionNV;"
"out int gl_ViewportMask[];"
"out int gl_SecondaryViewportMaskNV[];"
"out vec4 gl_SecondaryPositionNV;"
"out vec4 gl_PositionPerViewNV[];"
"out int gl_ViewportMaskPerViewNV[];"
);
#endif
@ -3424,11 +3429,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
stageBuiltins[EShLangTessControl].append(
"float gl_CullDistance[];"
#ifdef NV_EXTENSIONS
"int gl_ViewportIndex;"
"int gl_Layer;"
"int gl_ViewportMask[];"
"int gl_ViewportIndex;"
"int gl_Layer;"
"int gl_ViewportMask[];"
"vec4 gl_SecondaryPositionNV;"
"int gl_SecondaryViewportMaskNV[];"
"int gl_SecondaryViewportMaskNV[];"
"vec4 gl_PositionPerViewNV[];"
"int gl_ViewportMaskPerViewNV[];"
#endif
);
stageBuiltins[EShLangTessControl].append(
@ -3503,11 +3510,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangTessEvaluation].append(
"out int gl_ViewportIndex;"
"out int gl_Layer;"
"out int gl_ViewportMask[];"
"out int gl_ViewportIndex;"
"out int gl_Layer;"
"out int gl_ViewportMask[];"
"out vec4 gl_SecondaryPositionNV;"
"out int gl_SecondaryViewportMaskNV[];"
"out int gl_SecondaryViewportMaskNV[];"
"out vec4 gl_PositionPerViewNV[];"
"out int gl_ViewportMaskPerViewNV[];"
);
#endif
@ -4446,6 +4455,7 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
"highp float gl_PointSize;"
#ifdef NV_EXTENSIONS
"highp vec4 gl_SecondaryPositionNV;"
"highp vec4 gl_PositionPerViewNV[];"
#endif
"} gl_in[gl_MaxPatchVertices];"
"\n");
@ -4635,6 +4645,7 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
"float gl_CullDistance[];"
#ifdef NV_EXTENSIONS
"vec4 gl_SecondaryPositionNV;"
"vec4 gl_PositionPerViewNV[];"
#endif
);
s.append(
@ -5033,19 +5044,26 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setVariableExtensions("gl_ViewportMask", 1, &E_GL_NV_viewport_array2);
symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
symbolTable.setVariableExtensions("gl_ViewportMaskPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
BuiltInVariable("gl_ViewportMask", EbvViewportMaskNV, symbolTable);
BuiltInVariable("gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable);
BuiltInVariable("gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
BuiltInVariable("gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable);
if (language != EShLangVertex)
if (language != EShLangVertex) {
BuiltInVariable("gl_in", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_in", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
}
BuiltInVariable("gl_out", "gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_out", "gl_ViewportIndex", EbvViewportIndex, symbolTable);
BuiltInVariable("gl_out", "gl_ViewportMask", EbvViewportMaskNV, symbolTable);
BuiltInVariable("gl_out", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_out", "gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable);
BuiltInVariable("gl_out", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
BuiltInVariable("gl_out", "gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable);
#endif
BuiltInVariable("gl_PatchVerticesIn", EbvPatchVertices, symbolTable);

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@ -201,6 +201,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable;
extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable;
extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable;
extensionBehavior[E_GL_NVX_multiview_per_view_attributes] = EBhDisable;
#endif
// AEP

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@ -149,6 +149,7 @@ const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometr
const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array";
const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2";
const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering";
const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes";
// Arrays of extensions for the above viewportEXTs duplications

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@ -386,6 +386,8 @@ INSTANTIATE_TEST_CASE_P(
"spv.viewportArray2.tesc",
"spv.stereoViewRendering.vert",
"spv.stereoViewRendering.tesc",
"spv.multiviewPerViewAttributes.vert",
"spv.multiviewPerViewAttributes.tesc",
})),
FileNameAsCustomTestSuffix
);