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Add amend ability for anonymous blocks, so they can grow between function bodies.
This commit is contained in:
parent
16738a3632
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207
Test/baseResults/hlsl.amend.frag.out
Executable file
207
Test/baseResults/hlsl.amend.frag.out
Executable file
@ -0,0 +1,207 @@
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hlsl.amend.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: f1( (temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:6 vector-scale (temp 4-component vector of float)
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0:6 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
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0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 b: direct index for structure (layout(offset=16 ) uniform float)
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0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:6 Constant:
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0:6 1 (const uint)
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0:12 Function Definition: f2( (temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:13 add (temp float)
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0:13 add (temp float)
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0:13 direct index (temp float)
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0:13 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 b: direct index for structure (layout(offset=16 ) uniform float)
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:13 Constant:
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0:13 1 (const uint)
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0:13 direct index (temp float)
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0:13 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:17 Function Definition: f3( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:18 Constant:
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0:18 2 (const uint)
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0:24 Function Definition: f4( (temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:25 vector-scale (temp 4-component vector of float)
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0:25 Convert int to float (temp float)
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0:25 d: direct index for structure (layout(offset=44 ) uniform int)
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0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:25 Constant:
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0:25 3 (const uint)
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0:25 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
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0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:25 Constant:
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0:25 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: f1( (temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:6 vector-scale (temp 4-component vector of float)
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0:6 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
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0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 b: direct index for structure (layout(offset=16 ) uniform float)
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0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:6 Constant:
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0:6 1 (const uint)
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0:12 Function Definition: f2( (temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:13 add (temp float)
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0:13 add (temp float)
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0:13 direct index (temp float)
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0:13 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 b: direct index for structure (layout(offset=16 ) uniform float)
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:13 Constant:
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0:13 1 (const uint)
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0:13 direct index (temp float)
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0:13 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:17 Function Definition: f3( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:18 Constant:
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0:18 2 (const uint)
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0:24 Function Definition: f4( (temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:25 vector-scale (temp 4-component vector of float)
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0:25 Convert int to float (temp float)
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0:25 d: direct index for structure (layout(offset=44 ) uniform int)
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0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:25 Constant:
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0:25 3 (const uint)
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0:25 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
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0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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0:25 Constant:
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0:25 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 47
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "f1"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "f1"
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Name 6 "f2("
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Name 8 "f3("
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Name 10 "f4("
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Name 16 "$Global"
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MemberName 16($Global) 0 "a"
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MemberName 16($Global) 1 "b"
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MemberName 16($Global) 2 "c"
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MemberName 16($Global) 3 "d"
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MemberName 16($Global) 4 "e"
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Name 18 ""
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MemberDecorate 16($Global) 0 Offset 0
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MemberDecorate 16($Global) 1 Offset 16
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MemberDecorate 16($Global) 2 Offset 32
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MemberDecorate 16($Global) 3 Offset 44
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MemberDecorate 16($Global) 4 Offset 48
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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12: TypeFloat 32
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13: TypeVector 12(float) 4
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14: TypeVector 12(float) 3
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15: TypeInt 32 1
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16($Global): TypeStruct 13(fvec4) 12(float) 14(fvec3) 15(int) 15(int)
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17: TypePointer Uniform 16($Global)
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18: 17(ptr) Variable Uniform
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19: 15(int) Constant 0
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20: TypePointer Uniform 13(fvec4)
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23: 15(int) Constant 1
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24: TypePointer Uniform 12(float)
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28: TypeInt 32 0
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29: 28(int) Constant 0
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35: 15(int) Constant 2
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39: 15(int) Constant 3
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40: TypePointer Uniform 15(int)
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4(f1): 2 Function None 3
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5: Label
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21: 20(ptr) AccessChain 18 19
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22: 13(fvec4) Load 21
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25: 24(ptr) AccessChain 18 23
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26: 12(float) Load 25
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27: 13(fvec4) VectorTimesScalar 22 26
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Return
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FunctionEnd
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6(f2(): 2 Function None 3
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7: Label
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30: 24(ptr) AccessChain 18 19 29
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31: 12(float) Load 30
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32: 24(ptr) AccessChain 18 23
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33: 12(float) Load 32
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34: 12(float) FAdd 31 33
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36: 24(ptr) AccessChain 18 35 29
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37: 12(float) Load 36
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38: 12(float) FAdd 34 37
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Return
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FunctionEnd
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8(f3(): 2 Function None 3
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9: Label
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Return
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FunctionEnd
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10(f4(): 2 Function None 3
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11: Label
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41: 40(ptr) AccessChain 18 39
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42: 15(int) Load 41
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43: 12(float) ConvertSToF 42
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44: 20(ptr) AccessChain 18 19
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45: 13(fvec4) Load 44
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46: 13(fvec4) VectorTimesScalar 45 43
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Return
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FunctionEnd
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28
Test/hlsl.amend.frag
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28
Test/hlsl.amend.frag
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@ -0,0 +1,28 @@
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float4 a;
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float b;
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void f1()
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{
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a * b;
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}
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float3 c;
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void f2()
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{
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a.x + b + c.x;
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}
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void f3()
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{
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c;
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}
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int d;
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void f4()
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{
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d * a;
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}
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int e;
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1527"
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#define GLSLANG_REVISION "Overload400-PrecQual.1528"
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#define GLSLANG_DATE "29-Sep-2016"
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@ -196,7 +196,7 @@ void TParseContextBase::growGlobalUniformBlock(TSourceLoc& loc, TType& memberTyp
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TType blockType(new TTypeList, blockName, blockQualifier);
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TString* instanceName = NewPoolTString("");
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globalUniformBlock = new TVariable(instanceName, blockType, true);
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globalUniformBlockAdded = false;
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firstNewMember = 0;
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}
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// add the requested member as a member to the block
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@ -205,7 +205,6 @@ void TParseContextBase::growGlobalUniformBlock(TSourceLoc& loc, TType& memberTyp
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type->setFieldName(memberName);
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TTypeLoc typeLoc = {type, loc};
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globalUniformBlock->getType().getWritableStruct()->push_back(typeLoc);
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globalUniformBlockChanged = true;
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}
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//
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@ -218,17 +217,25 @@ bool TParseContextBase::insertGlobalUniformBlock()
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if (globalUniformBlock == nullptr)
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return true;
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if (globalUniformBlockAdded)
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return ! globalUniformBlockChanged;
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globalUniformBlockChanged = false;
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globalUniformBlockAdded = symbolTable.insert(*globalUniformBlock);
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if (globalUniformBlockAdded) {
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int numMembers = globalUniformBlock->getType().getStruct()->size();
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bool inserted;
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if (firstNewMember == 0) {
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// This is the first request; we need a normal symbol table insert
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inserted = symbolTable.insert(*globalUniformBlock);
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if (inserted)
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intermediate.addSymbolLinkageNode(linkage, *globalUniformBlock);
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finalizeGlobalUniformBlockLayout(*globalUniformBlock);
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} else if (firstNewMember <= numMembers) {
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// This is a follow-on request; we need to amend the first insert
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inserted = symbolTable.amend(*globalUniformBlock, firstNewMember);
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}
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return globalUniformBlockAdded;
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if (inserted) {
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finalizeGlobalUniformBlockLayout(*globalUniformBlock);
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firstNewMember = numMembers;
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}
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return inserted;
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}
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} // end namespace glslang
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@ -158,8 +158,7 @@ protected:
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// Manage the global uniform block (default uniforms in GLSL, $Global in HLSL)
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TVariable* globalUniformBlock; // the actual block, inserted into the symbol table
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bool globalUniformBlockAdded; // true once inserted into the symbol table
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bool globalUniformBlockChanged; // true if members have changed
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int firstNewMember; // the index of the first member not yet inserted into the symbol table
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// override this to set the language-specific name
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virtual const char* getGlobalUniformBlockName() { return ""; }
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virtual void finalizeGlobalUniformBlockLayout(TVariable&) { }
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TVariable(const TString *name, const TType& t, bool uT = false )
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: TSymbol(name),
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userType(uT),
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constSubtree(nullptr) { type.shallowCopy(t); }
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constSubtree(nullptr),
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anonId(-1) { type.shallowCopy(t); }
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virtual TVariable* clone() const;
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virtual ~TVariable() { }
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@ -161,6 +162,8 @@ public:
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virtual void setConstArray(const TConstUnionArray& array) { constArray = array; }
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virtual void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; }
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virtual TIntermTyped* getConstSubtree() const { return constSubtree; }
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virtual void setAnonId(int i) { anonId = i; }
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virtual int getAnonId() const { return anonId; }
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virtual void dump(TInfoSink &infoSink) const;
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@ -178,6 +181,7 @@ protected:
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// constant, or neither, but never both.
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TConstUnionArray constArray; // for compile-time constant value
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TIntermTyped* constSubtree; // for specialization constant computation
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int anonId; // the ID used for anonymous blocks: TODO: see if uniqueId could serve a dual purpose
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};
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//
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@ -305,27 +309,16 @@ public:
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//
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// returning true means symbol was added to the table with no semantic errors
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//
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tInsertResult result;
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const TString& name = symbol.getName();
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if (name == "") {
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symbol.getAsVariable()->setAnonId(anonId++);
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// An empty name means an anonymous container, exposing its members to the external scope.
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// Give it a name and insert its members in the symbol table, pointing to the container.
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char buf[20];
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snprintf(buf, 20, "%s%d", AnonymousPrefix, anonId);
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snprintf(buf, 20, "%s%d", AnonymousPrefix, symbol.getAsVariable()->getAnonId());
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symbol.changeName(NewPoolTString(buf));
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bool isOkay = true;
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const TTypeList& types = *symbol.getAsVariable()->getType().getStruct();
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for (unsigned int m = 0; m < types.size(); ++m) {
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TAnonMember* member = new TAnonMember(&types[m].type->getFieldName(), m, *symbol.getAsVariable(), anonId);
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result = level.insert(tLevelPair(member->getMangledName(), member));
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if (! result.second)
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isOkay = false;
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}
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++anonId;
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return isOkay;
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return insertAnonymousMembers(symbol, 0);
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} else {
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// Check for redefinition errors:
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// - STL itself will tell us if there is a direct name collision, with name mangling, at this level
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@ -340,12 +333,33 @@ public:
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level.insert(tLevelPair(insertName, &symbol));
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return true;
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} else {
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result = level.insert(tLevelPair(insertName, &symbol));
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} else
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return level.insert(tLevelPair(insertName, &symbol)).second;
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}
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}
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return result.second;
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// Add more members to an already inserted aggregate object
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bool amend(TSymbol& symbol, int firstNewMember)
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{
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// See insert() for comments on basic explanation of insert.
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// This operates similarly, but more simply.
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// Only supporting amend of anonymous blocks so far.
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if (IsAnonymous(symbol.getName()))
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return insertAnonymousMembers(symbol, firstNewMember);
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else
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return false;
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}
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bool insertAnonymousMembers(TSymbol& symbol, int firstMember)
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{
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const TTypeList& types = *symbol.getAsVariable()->getType().getStruct();
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for (unsigned int m = firstMember; m < types.size(); ++m) {
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TAnonMember* member = new TAnonMember(&types[m].type->getFieldName(), m, *symbol.getAsVariable(), symbol.getAsVariable()->getAnonId());
|
||||
if (! level.insert(tLevelPair(member->getMangledName(), member)).second)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
TSymbol* find(const TString& name) const
|
||||
@ -546,6 +560,14 @@ public:
|
||||
return table[currentLevel()]->insert(symbol, separateNameSpaces);
|
||||
}
|
||||
|
||||
// Add more members to an already inserted aggregate object
|
||||
bool amend(TSymbol& symbol, int firstNewMember)
|
||||
{
|
||||
// See insert() for comments on basic explanation of insert.
|
||||
// This operates similarly, but more simply.
|
||||
return table[currentLevel()]->amend(symbol, firstNewMember);
|
||||
}
|
||||
|
||||
//
|
||||
// To allocate an internal temporary, which will need to be uniquely
|
||||
// identified by the consumer of the AST, but never need to
|
||||
|
@ -80,6 +80,7 @@ TEST_P(HlslCompileAndFlattenTest, FromFile)
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
ToSpirv, HlslCompileTest,
|
||||
::testing::ValuesIn(std::vector<FileNameEntryPointPair>{
|
||||
{"hlsl.amend.frag", "f1"},
|
||||
{"hlsl.array.frag", "PixelShaderFunction"},
|
||||
{"hlsl.array.implicit-size.frag", "PixelShaderFunction"},
|
||||
{"hlsl.assoc.frag", "PixelShaderFunction"},
|
||||
|
Loading…
Reference in New Issue
Block a user