glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@ -218,7 +218,7 @@ ERROR: node is still EOpNull!
0:103 'gl_FragDepth' (temp mediump float)
0:103 'f13' (invariant global mediump float)
0:104 move second child to first child (temp highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
0:104 'f13' (invariant global mediump float)
0:109 Function Definition: foo239( (global void)
0:109 Function Parameters:
@ -227,7 +227,7 @@ ERROR: node is still EOpNull!
0:111 'gl_FragDepth' (temp mediump float)
0:111 'f13' (invariant global mediump float)
0:112 move second child to first child (temp highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
0:112 'f13' (invariant global mediump float)
0:119 Function Definition: foo245( (global void)
0:119 Function Parameters:
@ -370,7 +370,7 @@ ERROR: node is still EOpNull!
0:214 'init1' (global mediump int)
0:214 Test condition and select (temp mediump int)
0:214 Condition
0:214 'gl_FrontFacing' (gl_FrontFacing bool)
0:214 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:214 true case
0:214 Constant:
0:214 1 (const int)
@ -542,7 +542,7 @@ ERROR: node is still EOpNull!
0:103 'gl_FragDepth' (temp mediump float)
0:103 'f13' (invariant global mediump float)
0:104 move second child to first child (temp highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
0:104 'f13' (invariant global mediump float)
0:109 Function Definition: foo239( (global void)
0:109 Function Parameters:
@ -551,7 +551,7 @@ ERROR: node is still EOpNull!
0:111 'gl_FragDepth' (temp mediump float)
0:111 'f13' (invariant global mediump float)
0:112 move second child to first child (temp highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
0:112 'f13' (invariant global mediump float)
0:119 Function Definition: foo245( (global void)
0:119 Function Parameters:
@ -694,7 +694,7 @@ ERROR: node is still EOpNull!
0:214 'init1' (global mediump int)
0:214 Test condition and select (temp mediump int)
0:214 Condition
0:214 'gl_FrontFacing' (gl_FrontFacing bool)
0:214 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:214 true case
0:214 Constant:
0:214 1 (const int)

View File

@ -66,7 +66,7 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (temp highp float)
0:51 Sequence
@ -179,7 +179,7 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (temp highp float)
0:51 Sequence

View File

@ -58,7 +58,7 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp 4-component vector of float)
0:49 'gl_Position' (gl_Position 4-component vector of float)
0:49 'gl_Position' (gl_Position 4-component vector of float Position)
0:49 Construct vec4 (temp 4-component vector of float)
0:49 'f' (temp float)
0:51 Sequence
@ -173,7 +173,7 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp 4-component vector of float)
0:49 'gl_Position' (gl_Position 4-component vector of float)
0:49 'gl_Position' (gl_Position 4-component vector of float Position)
0:49 Construct vec4 (temp 4-component vector of float)
0:49 'f' (temp float)
0:51 Sequence

View File

@ -14,7 +14,7 @@ ERROR: 0:62: '+' : wrong operand types: no operation '+' exists that takes a le
ERROR: 0:63: 'bitwise-or assign' : not supported for this version or the enabled extensions
ERROR: 0:63: 'assign' : cannot convert from 'temp bool' to 'temp float'
ERROR: 0:79: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type 'temp 4-component vector of float' and a right operand of type 'temp 4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:79: 'assign' : cannot convert from 'temp 4X4 matrix of float' to 'fragColor 4-component vector of float'
ERROR: 0:79: 'assign' : cannot convert from 'temp 4X4 matrix of float' to 'fragColor 4-component vector of float FragColor'
ERROR: 0:82: 'xr' : illegal - vector component fields not from the same set
ERROR: 0:83: 'xyxyx' : illegal vector field selection
ERROR: 0:83: 'scalar swizzle' : not supported for this version or the enabled extensions
@ -241,18 +241,18 @@ ERROR: node is still EOpNull!
0:62 'b' (temp bool)
0:63 'f' (temp float)
0:65 move second child to first child (temp 4-component vector of float)
0:65 'gl_FragColor' (fragColor 4-component vector of float)
0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:65 's2D' (uniform sampler2D)
0:65 'centTexCoord' (centroid smooth in 2-component vector of float)
0:? Sequence
0:79 'gl_FragColor' (fragColor 4-component vector of float)
0:79 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:82 direct index (temp float)
0:82 'gl_FragColor' (fragColor 4-component vector of float)
0:82 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:82 Constant:
0:82 0 (const int)
0:83 direct index (temp float)
0:83 'gl_FragColor' (fragColor 4-component vector of float)
0:83 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:83 Constant:
0:83 0 (const int)
0:84 direct index (temp float)
@ -318,14 +318,14 @@ ERROR: node is still EOpNull!
0:120 Sequence
0:120 move second child to first child (temp 4-component vector of float)
0:120 'v' (temp 4-component vector of float)
0:120 direct index (smooth temp 4-component vector of float)
0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:120 direct index (smooth temp 4-component vector of float TexCoord)
0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:120 Constant:
0:120 1 (const int)
0:121 add second child into first child (temp 4-component vector of float)
0:121 'v' (temp 4-component vector of float)
0:121 direct index (smooth temp 4-component vector of float)
0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:121 direct index (smooth temp 4-component vector of float TexCoord)
0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:121 Constant:
0:121 3 (const int)
0:139 Function Definition: foo123( (global void)
@ -603,7 +603,7 @@ ERROR: node is still EOpNull!
0:? 'imageBuffer' (global float)
0:? 'uimage2DRect' (global float)
0:? 'a' (temp int)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'm22' (global 2X2 matrix of float)
0:? 'm23' (global 2X3 matrix of float)
0:? 'm24' (global 2X4 matrix of float)
@ -812,18 +812,18 @@ ERROR: node is still EOpNull!
0:62 'b' (temp bool)
0:63 'f' (temp float)
0:65 move second child to first child (temp 4-component vector of float)
0:65 'gl_FragColor' (fragColor 4-component vector of float)
0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:65 's2D' (uniform sampler2D)
0:65 'centTexCoord' (centroid smooth in 2-component vector of float)
0:? Sequence
0:79 'gl_FragColor' (fragColor 4-component vector of float)
0:79 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:82 direct index (temp float)
0:82 'gl_FragColor' (fragColor 4-component vector of float)
0:82 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:82 Constant:
0:82 0 (const int)
0:83 direct index (temp float)
0:83 'gl_FragColor' (fragColor 4-component vector of float)
0:83 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:83 Constant:
0:83 0 (const int)
0:84 direct index (temp float)
@ -889,14 +889,14 @@ ERROR: node is still EOpNull!
0:120 Sequence
0:120 move second child to first child (temp 4-component vector of float)
0:120 'v' (temp 4-component vector of float)
0:120 direct index (smooth temp 4-component vector of float)
0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:120 direct index (smooth temp 4-component vector of float TexCoord)
0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:120 Constant:
0:120 1 (const int)
0:121 add second child into first child (temp 4-component vector of float)
0:121 'v' (temp 4-component vector of float)
0:121 direct index (smooth temp 4-component vector of float)
0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:121 direct index (smooth temp 4-component vector of float TexCoord)
0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:121 Constant:
0:121 3 (const int)
0:139 Function Definition: foo123( (global void)
@ -1174,7 +1174,7 @@ ERROR: node is still EOpNull!
0:? 'imageBuffer' (global float)
0:? 'uimage2DRect' (global float)
0:? 'a' (temp int)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'm22' (global 2X2 matrix of float)
0:? 'm23' (global 2X3 matrix of float)
0:? 'm24' (global 2X4 matrix of float)

View File

@ -90,10 +90,10 @@ ERROR: node is still EOpNull!
0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float Position)
0:18 'attv4' (in 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:20 'attv4' (in 4-component vector of float)
0:21 move second child to first child (temp float)
0:21 Constant:
@ -101,7 +101,7 @@ ERROR: node is still EOpNull!
0:21 Constant:
0:21 0.200000
0:25 move second child to first child (temp 4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float Position)
0:25 direct index (temp 4-component vector of float)
0:25 'b' (temp 12-element array of 4-component vector of float)
0:25 Constant:
@ -125,7 +125,7 @@ ERROR: node is still EOpNull!
0:32 Constant:
0:32 1 (const int)
0:43 move second child to first child (temp float)
0:43 'gl_PointSize' (invariant gl_PointSize float)
0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
0:43 Constant:
0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (global void)
@ -385,8 +385,8 @@ ERROR: node is still EOpNull!
0:? 3.400000
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'c' (uniform int)
0:? 'x' (in 2-component vector of int)
0:? 'v2a' (in 2-component vector of float)
@ -409,10 +409,10 @@ ERROR: node is still EOpNull!
0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float Position)
0:18 'attv4' (in 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:20 'attv4' (in 4-component vector of float)
0:21 move second child to first child (temp float)
0:21 Constant:
@ -420,7 +420,7 @@ ERROR: node is still EOpNull!
0:21 Constant:
0:21 0.200000
0:25 move second child to first child (temp 4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float Position)
0:25 direct index (temp 4-component vector of float)
0:25 'b' (temp 12-element array of 4-component vector of float)
0:25 Constant:
@ -444,7 +444,7 @@ ERROR: node is still EOpNull!
0:32 Constant:
0:32 1 (const int)
0:43 move second child to first child (temp float)
0:43 'gl_PointSize' (invariant gl_PointSize float)
0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
0:43 Constant:
0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (global void)
@ -704,8 +704,8 @@ ERROR: node is still EOpNull!
0:? 3.400000
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'c' (uniform int)
0:? 'x' (in 2-component vector of int)
0:? 'v2a' (in 2-component vector of float)

View File

@ -48,8 +48,8 @@ ERROR: node is still EOpNull!
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'clip' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float)
0:18 direct index (smooth temp float ClipDistance)
0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (global void)
@ -381,10 +381,10 @@ ERROR: node is still EOpNull!
0:? 'fflat' (flat in float)
0:? 'fsmooth' (smooth in float)
0:? 'fnop' (noperspective in float)
0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float)
0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
0:? 'sampC' (uniform samplerCube)
0:? 'gl_Color' (smooth in 4-component vector of float)
0:? 'gl_Color' (flat in 4-component vector of float)
0:? 'gl_Color' (smooth in 4-component vector of float Color)
0:? 'gl_Color' (flat in 4-component vector of float Color)
0:? 'samp2D' (uniform sampler2D)
0:? 'samp2DS' (uniform sampler2DShadow)
0:? 'samp2DR' (uniform sampler2DRect)
@ -424,8 +424,8 @@ ERROR: node is still EOpNull!
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'clip' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_ClipDistance' (smooth in 4-element array of float)
0:18 direct index (smooth temp float ClipDistance)
0:18 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (global void)
@ -757,10 +757,10 @@ ERROR: node is still EOpNull!
0:? 'fflat' (flat in float)
0:? 'fsmooth' (smooth in float)
0:? 'fnop' (noperspective in float)
0:? 'gl_ClipDistance' (smooth in 4-element array of float)
0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:? 'sampC' (uniform samplerCube)
0:? 'gl_Color' (smooth in 4-component vector of float)
0:? 'gl_Color' (flat in 4-component vector of float)
0:? 'gl_Color' (smooth in 4-component vector of float Color)
0:? 'gl_Color' (flat in 4-component vector of float Color)
0:? 'samp2D' (uniform sampler2D)
0:? 'samp2DS' (uniform sampler2DShadow)
0:? 'samp2DR' (uniform sampler2DRect)

View File

@ -112,10 +112,10 @@ ERROR: node is still EOpNull!
0:45 Sequence
0:45 move second child to first child (temp int)
0:45 'id' (temp int)
0:45 'gl_VertexID' (gl_VertexId int)
0:45 'gl_VertexID' (gl_VertexId int VertexId)
0:46 move second child to first child (temp float)
0:46 direct index (smooth temp float)
0:46 'gl_ClipDistance' (smooth out implicitly-sized array of float)
0:46 direct index (smooth temp float ClipDistance)
0:46 'gl_ClipDistance' (smooth out implicitly-sized array of float ClipDistance)
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
@ -124,8 +124,8 @@ ERROR: node is still EOpNull!
0:57 Function Parameters:
0:? Sequence
0:61 'id' (temp int)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:64 'gl_Color' (in 4-component vector of float)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:64 'gl_Color' (in 4-component vector of float Color)
0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 Constant:
@ -134,9 +134,9 @@ ERROR: node is still EOpNull!
0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:66 Constant:
0:66 1 (const int)
0:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:68 'gl_FogFragCoord' (smooth out float)
0:69 'gl_FrontColor' (smooth out 4-component vector of float)
0:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:68 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:? Linker Objects
0:? 'c' (uniform int)
0:? 'us2D' (uniform usampler2D)
@ -147,10 +147,10 @@ ERROR: node is still EOpNull!
0:? 'c3D' (in 3-component vector of float)
0:? 'c4D' (smooth temp 4-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? 'gl_ClipDistance' (smooth out implicitly-sized array of float)
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:? 'gl_ClipDistance' (smooth out implicitly-sized array of float ClipDistance)
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:? 'abc' (global int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
Linked vertex stage:
@ -261,10 +261,10 @@ ERROR: node is still EOpNull!
0:45 Sequence
0:45 move second child to first child (temp int)
0:45 'id' (temp int)
0:45 'gl_VertexID' (gl_VertexId int)
0:45 'gl_VertexID' (gl_VertexId int VertexId)
0:46 move second child to first child (temp float)
0:46 direct index (smooth temp float)
0:46 'gl_ClipDistance' (smooth out 2-element array of float)
0:46 direct index (smooth temp float ClipDistance)
0:46 'gl_ClipDistance' (smooth out 2-element array of float ClipDistance)
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
@ -273,8 +273,8 @@ ERROR: node is still EOpNull!
0:57 Function Parameters:
0:? Sequence
0:61 'id' (temp int)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:64 'gl_Color' (in 4-component vector of float)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:64 'gl_Color' (in 4-component vector of float Color)
0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 Constant:
@ -283,9 +283,9 @@ ERROR: node is still EOpNull!
0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:66 Constant:
0:66 1 (const int)
0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:68 'gl_FogFragCoord' (smooth out float)
0:69 'gl_FrontColor' (smooth out 4-component vector of float)
0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:68 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:? Linker Objects
0:? 'c' (uniform int)
0:? 'us2D' (uniform usampler2D)
@ -296,8 +296,8 @@ ERROR: node is still EOpNull!
0:? 'c3D' (in 3-component vector of float)
0:? 'c4D' (smooth temp 4-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? 'gl_ClipDistance' (smooth out 2-element array of float)
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:? 'gl_ClipDistance' (smooth out 2-element array of float ClipDistance)
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:? 'abc' (global int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)

View File

@ -21,8 +21,8 @@ ERROR: node is still EOpNull!
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 direct index (smooth temp float ClipDistance)
0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
@ -80,7 +80,7 @@ ERROR: node is still EOpNull!
0:47 'i1' (global float)
0:47 Test condition and select (temp float)
0:47 Condition
0:47 'gl_FrontFacing' (gl_FrontFacing bool)
0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
@ -103,8 +103,8 @@ ERROR: node is still EOpNull!
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
@ -128,8 +128,8 @@ ERROR: node is still EOpNull!
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 direct index (smooth temp float ClipDistance)
0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
@ -187,7 +187,7 @@ ERROR: node is still EOpNull!
0:47 'i1' (global float)
0:47 Test condition and select (temp float)
0:47 Condition
0:47 'gl_FrontFacing' (gl_FrontFacing bool)
0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
@ -210,8 +210,8 @@ ERROR: node is still EOpNull!
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)

View File

@ -22,7 +22,7 @@ ERROR: node is still EOpNull!
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'id' (temp int)
0:11 'gl_InstanceID' (gl_InstanceId int)
0:11 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:12 add second child into first child (temp int)
0:12 'id' (temp int)
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
@ -38,8 +38,8 @@ ERROR: node is still EOpNull!
0:13 8 (const int)
0:13 Constant:
0:13 3 (const int)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:15 'gl_Color' (in 4-component vector of float)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:15 'gl_Color' (in 4-component vector of float Color)
0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 Constant:
@ -48,9 +48,9 @@ ERROR: node is still EOpNull!
0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:17 Constant:
0:17 1 (const int)
0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:19 'gl_FogFragCoord' (smooth out float)
0:20 'gl_FrontColor' (smooth out 4-component vector of float)
0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:48 Function Definition: foo( (global void)
0:48 Function Parameters:
0:50 Sequence
@ -119,24 +119,24 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:? 'gl_Position' (smooth out 4-component vector of float)
0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
0:? 'loc' (layout(location=9 ) in 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 's2dr' (uniform sampler2DRect)
0:? 's2drs' (uniform sampler2DRectShadow)
0:? 'itloc2' (in 2-component vector of int)
0:? 'tloc2' (in 2-component vector of float)
0:? 'tloc3' (in 3-component vector of float)
0:? 'tloc4' (in 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -152,7 +152,7 @@ ERROR: node is still EOpNull!
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'id' (temp int)
0:11 'gl_InstanceID' (gl_InstanceId int)
0:11 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:12 add second child into first child (temp int)
0:12 'id' (temp int)
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
@ -168,8 +168,8 @@ ERROR: node is still EOpNull!
0:13 8 (const int)
0:13 Constant:
0:13 3 (const int)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:15 'gl_Color' (in 4-component vector of float)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:15 'gl_Color' (in 4-component vector of float Color)
0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 Constant:
@ -178,9 +178,9 @@ ERROR: node is still EOpNull!
0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:17 Constant:
0:17 1 (const int)
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:19 'gl_FogFragCoord' (smooth out float)
0:20 'gl_FrontColor' (smooth out 4-component vector of float)
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:48 Function Definition: foo( (global void)
0:48 Function Parameters:
0:50 Sequence
@ -249,22 +249,22 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:? 'gl_Position' (smooth out 4-component vector of float)
0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
0:? 'loc' (layout(location=9 ) in 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 's2dr' (uniform sampler2DRect)
0:? 's2drs' (uniform sampler2DRectShadow)
0:? 'itloc2' (in 2-component vector of int)
0:? 'tloc2' (in 2-component vector of float)
0:? 'tloc3' (in 3-component vector of float)
0:? 'tloc4' (in 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -16,7 +16,7 @@ ERROR: node is still EOpNull!
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 'c' (temp 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'patch' (global float)
@ -102,8 +102,8 @@ ERROR: node is still EOpNull!
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
@ -131,7 +131,7 @@ ERROR: node is still EOpNull!
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 'c' (temp 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'patch' (global float)
@ -217,8 +217,8 @@ ERROR: node is still EOpNull!
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)

View File

@ -66,17 +66,17 @@ ERROR: node is still EOpNull!
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child (temp float)
0:33 direct index (layout(stream=0 ) temp float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:33 direct index (layout(stream=0 ) temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float ClipDistance)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -84,34 +84,34 @@ ERROR: node is still EOpNull!
0:33 Constant:
0:33 2 (const int)
0:34 move second child to first child (temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 gl_Position: direct index for structure (in 4-component vector of float Position)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (temp float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 gl_PointSize: direct index for structure (in float PointSize)
0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
0:36 move second child to first child (temp int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID)
0:36 'gl_PrimitiveIDIn' (in int)
0:37 move second child to first child (temp int)
0:37 'gl_Layer' (layout(stream=0 ) out int)
0:37 'gl_Layer' (layout(stream=0 ) out int Layer)
0:37 Constant:
0:37 2 (const int)
0:67 Function Definition: foo(i1; (global void)
@ -137,22 +137,22 @@ ERROR: node is still EOpNull!
0:127 Function Parameters:
0:129 Sequence
0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:129 Constant:
0:129 15 (const int)
0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters:
0:136 Sequence
0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:136 Constant:
0:136 15 (const int)
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
@ -207,17 +207,17 @@ ERROR: node is still EOpNull!
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child (temp float)
0:33 direct index (layout(stream=0 ) temp float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:33 direct index (layout(stream=0 ) temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float ClipDistance)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -225,34 +225,34 @@ ERROR: node is still EOpNull!
0:33 Constant:
0:33 2 (const int)
0:34 move second child to first child (temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 gl_Position: direct index for structure (in 4-component vector of float Position)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (temp float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 gl_PointSize: direct index for structure (in float PointSize)
0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
0:36 move second child to first child (temp int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID)
0:36 'gl_PrimitiveIDIn' (in int)
0:37 move second child to first child (temp int)
0:37 'gl_Layer' (layout(stream=0 ) out int)
0:37 'gl_Layer' (layout(stream=0 ) out int Layer)
0:37 Constant:
0:37 2 (const int)
0:67 Function Definition: foo(i1; (global void)
@ -278,22 +278,22 @@ ERROR: node is still EOpNull!
0:127 Function Parameters:
0:129 Sequence
0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:129 Constant:
0:129 15 (const int)
0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters:
0:136 Sequence
0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:136 Constant:
0:136 15 (const int)
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)

View File

@ -49,38 +49,38 @@ vertices = 4
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'pvi' (temp int)
0:24 'gl_PatchVerticesIn' (in int)
0:24 'gl_PatchVerticesIn' (in int PatchVertices)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'pid' (temp int)
0:25 'gl_PrimitiveID' (in int)
0:25 'gl_PrimitiveID' (in int PrimitiveID)
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'iid' (temp int)
0:26 'gl_InvocationID' (in int)
0:26 'gl_InvocationID' (in int InvocationID)
0:28 move second child to first child (temp 4-component vector of float)
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (temp 4-component vector of float)
0:29 move second child to first child (temp float)
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float PointSize)
0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 'ps' (temp float)
0:30 move second child to first child (temp float)
0:30 direct index (temp float)
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:30 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:30 direct index (temp float ClipDistance)
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -89,21 +89,21 @@ vertices = 4
0:30 1 (const int)
0:30 'cd' (temp float)
0:32 move second child to first child (temp float)
0:32 direct index (patch temp float)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float)
0:32 direct index (patch temp float TessLevelOuter)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:32 Constant:
0:32 3 (const int)
0:32 Constant:
0:32 3.200000
0:33 move second child to first child (temp float)
0:33 direct index (patch temp float)
0:33 'gl_TessLevelInner' (patch out 2-element array of float)
0:33 direct index (patch temp float TessLevelInner)
0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.300000
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
@ -165,45 +165,45 @@ ERROR: node is still EOpNull!
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'pvi' (temp int)
0:26 'gl_PatchVerticesIn' (in int)
0:26 'gl_PatchVerticesIn' (in int PatchVertices)
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pid' (temp int)
0:27 'gl_PrimitiveID' (in int)
0:27 'gl_PrimitiveID' (in int PrimitiveID)
0:28 Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 'tc' (temp 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'tlo' (temp float)
0:29 direct index (patch temp float)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float)
0:29 direct index (patch temp float TessLevelOuter)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:29 Constant:
0:29 3 (const int)
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'tli' (temp float)
0:30 direct index (patch temp float)
0:30 'gl_TessLevelInner' (patch in 2-element array of float)
0:30 direct index (patch temp float TessLevelInner)
0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:30 Constant:
0:30 1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (temp 4-component vector of float)
0:33 move second child to first child (temp float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (temp float)
0:34 move second child to first child (temp float)
0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -211,7 +211,7 @@ ERROR: node is still EOpNull!
0:34 'cd' (temp float)
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
400.tesc
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
@ -285,38 +285,38 @@ ERROR: node is still EOpNull!
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int)
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int)
0:28 'gl_PrimitiveID' (in int PrimitiveID)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int)
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -325,15 +325,15 @@ ERROR: node is still EOpNull!
0:33 1 (const int)
0:33 'cd' (temp float)
0:35 move second child to first child (temp float)
0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 direct index (patch temp float TessLevelOuter)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (temp float)
0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 direct index (patch temp float TessLevelInner)
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -386,9 +386,9 @@ ERROR: node is still EOpNull!
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
@ -413,7 +413,7 @@ ERROR: node is still EOpNull!
0:97 'd' (temp double)
0:97 'd' (temp double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
@ -518,45 +518,45 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -565,7 +565,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
@ -598,7 +598,7 @@ ERROR: node is still EOpNull!
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 1-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
@ -608,7 +608,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}'
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated.
@ -656,26 +656,26 @@ ERROR: node is still EOpNull!
0:21 Sequence
0:21 move second child to first child (temp int)
0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int)
0:21 'gl_PatchVerticesIn' (in int PatchVertices)
0:22 Sequence
0:22 move second child to first child (temp int)
0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int)
0:22 'gl_PrimitiveID' (in int PrimitiveID)
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int)
0:23 'gl_InvocationID' (in int InvocationID)
0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (temp 4-component vector of float)
0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 Constant:
0:26 1 (const int)
0:34 Function Definition: foo( (global void)
@ -714,7 +714,7 @@ ERROR: node is still EOpNull!
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@ -896,7 +896,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}"
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}"
ERROR: Linking tessellation control stage: Types must match:
outa: "global 4-element array of int" versus "global 1-element array of int"
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
@ -908,7 +908,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float gl_Position}"
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float Position gl_Position}"
Linked tessellation evaluation stage:
@ -972,38 +972,38 @@ vertices = 4
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'pvi' (temp int)
0:24 'gl_PatchVerticesIn' (in int)
0:24 'gl_PatchVerticesIn' (in int PatchVertices)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'pid' (temp int)
0:25 'gl_PrimitiveID' (in int)
0:25 'gl_PrimitiveID' (in int PrimitiveID)
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'iid' (temp int)
0:26 'gl_InvocationID' (in int)
0:26 'gl_InvocationID' (in int InvocationID)
0:28 move second child to first child (temp 4-component vector of float)
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (temp 4-component vector of float)
0:29 move second child to first child (temp float)
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float PointSize)
0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 'ps' (temp float)
0:30 move second child to first child (temp float)
0:30 direct index (temp float)
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:30 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:30 direct index (temp float ClipDistance)
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -1012,15 +1012,15 @@ vertices = 4
0:30 1 (const int)
0:30 'cd' (temp float)
0:32 move second child to first child (temp float)
0:32 direct index (patch temp float)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float)
0:32 direct index (patch temp float TessLevelOuter)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:32 Constant:
0:32 3 (const int)
0:32 Constant:
0:32 3.200000
0:33 move second child to first child (temp float)
0:33 direct index (patch temp float)
0:33 'gl_TessLevelInner' (patch out 2-element array of float)
0:33 direct index (patch temp float TessLevelInner)
0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -1070,38 +1070,38 @@ vertices = 4
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int)
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int)
0:28 'gl_PrimitiveID' (in int PrimitiveID)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int)
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -1110,15 +1110,15 @@ vertices = 4
0:33 1 (const int)
0:33 'cd' (temp float)
0:35 move second child to first child (temp float)
0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 direct index (patch temp float TessLevelOuter)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (temp float)
0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 direct index (patch temp float TessLevelInner)
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -1171,9 +1171,9 @@ vertices = 4
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
@ -1238,26 +1238,26 @@ vertices = 4
0:21 Sequence
0:21 move second child to first child (temp int)
0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int)
0:21 'gl_PatchVerticesIn' (in int PatchVertices)
0:22 Sequence
0:22 move second child to first child (temp int)
0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int)
0:22 'gl_PrimitiveID' (in int PrimitiveID)
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int)
0:23 'gl_InvocationID' (in int InvocationID)
0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (temp 4-component vector of float)
0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 Constant:
0:26 1 (const int)
0:34 Function Definition: foo( (global void)
@ -1296,7 +1296,7 @@ vertices = 4
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'patchIn' (patch in 4-component vector of float)
@ -1372,45 +1372,45 @@ ERROR: node is still EOpNull!
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'pvi' (temp int)
0:26 'gl_PatchVerticesIn' (in int)
0:26 'gl_PatchVerticesIn' (in int PatchVertices)
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pid' (temp int)
0:27 'gl_PrimitiveID' (in int)
0:27 'gl_PrimitiveID' (in int PrimitiveID)
0:28 Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 'tc' (temp 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'tlo' (temp float)
0:29 direct index (patch temp float)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float)
0:29 direct index (patch temp float TessLevelOuter)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:29 Constant:
0:29 3 (const int)
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'tli' (temp float)
0:30 direct index (patch temp float)
0:30 'gl_TessLevelInner' (patch in 2-element array of float)
0:30 direct index (patch temp float TessLevelInner)
0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:30 Constant:
0:30 1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (temp 4-component vector of float)
0:33 move second child to first child (temp float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (temp float)
0:34 move second child to first child (temp float)
0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (out 3-element array of float)
0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -1462,45 +1462,45 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -1582,7 +1582,7 @@ ERROR: node is still EOpNull!
0:76 true case is null
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)

View File

@ -10,21 +10,21 @@ ERROR: node is still EOpNull!
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:11 Constant:
0:11 0 (const uint)
0:11 'iv4' (in 4-component vector of float)
0:12 move second child to first child (temp float)
0:12 gl_PointSize: direct index for structure (gl_PointSize float)
0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:12 Constant:
0:12 1 (const uint)
0:12 'ps' (uniform float)
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:13 direct index (temp float ClipDistance)
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
@ -34,8 +34,8 @@ ERROR: node is still EOpNull!
0:13 Constant:
0:13 0 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:14 Constant:
0:14 3 (const uint)
0:14 'iv4' (in 4-component vector of float)
@ -43,8 +43,8 @@ ERROR: node is still EOpNull!
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)
0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -57,21 +57,21 @@ ERROR: node is still EOpNull!
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:11 Constant:
0:11 0 (const uint)
0:11 'iv4' (in 4-component vector of float)
0:12 move second child to first child (temp float)
0:12 gl_PointSize: direct index for structure (gl_PointSize float)
0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:12 Constant:
0:12 1 (const uint)
0:12 'ps' (uniform float)
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:13 direct index (temp float ClipDistance)
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
@ -81,8 +81,8 @@ ERROR: node is still EOpNull!
0:13 Constant:
0:13 0 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:14 Constant:
0:14 3 (const uint)
0:14 'iv4' (in 4-component vector of float)
@ -90,6 +90,6 @@ ERROR: node is still EOpNull!
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)
0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -200,11 +200,11 @@ ERROR: node is still EOpNull!
0:88 add second child into first child (temp highp float)
0:88 'f' (temp lowp float)
0:88 direct index (temp highp float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float FragCoord)
0:88 Constant:
0:88 1 (const int)
0:89 move second child to first child (temp highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:89 'f' (temp lowp float)
0:91 move second child to first child (temp lowp 3-component vector of float)
0:91 'sc' (out lowp 3-component vector of float)
@ -556,11 +556,11 @@ ERROR: node is still EOpNull!
0:88 add second child into first child (temp highp float)
0:88 'f' (temp lowp float)
0:88 direct index (temp highp float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float FragCoord)
0:88 Constant:
0:88 1 (const int)
0:89 move second child to first child (temp highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:89 'f' (temp lowp float)
0:91 move second child to first child (temp lowp 3-component vector of float)
0:91 'sc' (out lowp 3-component vector of float)

View File

@ -51,8 +51,8 @@ ERROR: node is still EOpNull!
0:29 move second child to first child (temp highp int)
0:29 'id' (temp highp int)
0:29 add (temp highp int)
0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:29 'gl_VertexID' (gl_VertexId highp int VertexId)
0:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:31 Sequence
0:31 move second child to first child (temp highp int)
0:31 'c0' (temp highp int)
@ -130,13 +130,13 @@ ERROR: node is still EOpNull!
0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:49 direct index (temp highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 Constant:
0:49 2 (const int)
0:50 move second child to first child (temp highp float)
0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 'gl_PointSize' (gl_PointSize highp float PointSize)
0:50 direct index (temp highp float)
0:50 'v2' (smooth out highp 2-component vector of float)
0:50 Constant:
@ -293,8 +293,8 @@ ERROR: node is still EOpNull!
0:? 'ssss' (smooth out structure{global highp float f})
0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
0:? 'Bfoo' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -309,8 +309,8 @@ ERROR: node is still EOpNull!
0:29 move second child to first child (temp highp int)
0:29 'id' (temp highp int)
0:29 add (temp highp int)
0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:29 'gl_VertexID' (gl_VertexId highp int VertexId)
0:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:31 Sequence
0:31 move second child to first child (temp highp int)
0:31 'c0' (temp highp int)
@ -388,13 +388,13 @@ ERROR: node is still EOpNull!
0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:49 direct index (temp highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 Constant:
0:49 2 (const int)
0:50 move second child to first child (temp highp float)
0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 'gl_PointSize' (gl_PointSize highp float PointSize)
0:50 direct index (temp highp float)
0:50 'v2' (smooth out highp 2-component vector of float)
0:50 Constant:
@ -551,6 +551,6 @@ ERROR: node is still EOpNull!
0:? 'ssss' (smooth out structure{global highp float f})
0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
0:? 'Bfoo' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -78,8 +78,8 @@ ERROR: node is still EOpNull!
0:? 'aoeuntaoeu' (layout(packed ) uniform highp float)
0:? 'cd' (layout(location=40 ) in highp float)
0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -142,6 +142,6 @@ ERROR: node is still EOpNull!
0:? 'aoeuntaoeu' (layout(packed ) uniform highp float)
0:? 'cd' (layout(location=40 ) in highp float)
0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -69,7 +69,7 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (temp highp float)
0:51 Sequence
@ -123,8 +123,8 @@ ERROR: node is still EOpNull!
0:73 0.000000
0:? Linker Objects
0:? 'b' (global bool)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -178,7 +178,7 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (temp highp float)
0:51 Sequence
@ -232,6 +232,6 @@ ERROR: node is still EOpNull!
0:73 0.000000
0:? Linker Objects
0:? 'b' (global bool)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in highp uint)
0:36 'gl_LocalInvocationIndex' (in highp uint LocalInvocationIndex)
0:59 Function Definition: foo( (global void)
0:59 Function Parameters:
0:61 Sequence
@ -421,7 +421,7 @@ ERROR: node is still EOpNull!
0:224 Constant:
0:224 2 (const int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const highp 3-component vector of uint)
0:? 'gl_WorkGroupSize' (const highp 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 4096 (const uint)
@ -508,7 +508,7 @@ ERROR: node is still EOpNull!
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in highp uint)
0:36 'gl_LocalInvocationIndex' (in highp uint LocalInvocationIndex)
0:59 Function Definition: foo( (global void)
0:59 Function Parameters:
0:61 Sequence
@ -830,7 +830,7 @@ ERROR: node is still EOpNull!
0:224 Constant:
0:224 2 (const int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const highp 3-component vector of uint)
0:? 'gl_WorkGroupSize' (const highp 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 4096 (const uint)

View File

@ -181,7 +181,7 @@ ERROR: node is still EOpNull!
0:45 20 (const int)
0:47 Test condition and select (temp void)
0:47 Condition
0:47 'gl_HelperInvocation' (in bool)
0:47 'gl_HelperInvocation' (in bool HelperInvocation)
0:47 true case
0:48 Pre-Increment (temp mediump 4-component vector of float)
0:48 'outp' (out mediump 4-component vector of float)
@ -443,7 +443,7 @@ ERROR: node is still EOpNull!
0:45 20 (const int)
0:47 Test condition and select (temp void)
0:47 Condition
0:47 'gl_HelperInvocation' (in bool)
0:47 'gl_HelperInvocation' (in bool HelperInvocation)
0:47 true case
0:48 Pre-Increment (temp mediump 4-component vector of float)
0:48 'outp' (out mediump 4-component vector of float)

View File

@ -185,8 +185,8 @@ ERROR: node is still EOpNull!
0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -360,6 +360,6 @@ ERROR: node is still EOpNull!
0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -24,8 +24,8 @@ Shader version: 310
0:13 2 (const uint)
0:13 'd' (temp 3-element array of 2-element array of highp int)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -54,6 +54,6 @@ Shader version: 310
0:13 2 (const uint)
0:13 'd' (temp 3-element array of 2-element array of highp int)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -21,8 +21,8 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:? 'o' (layout(location=0 ) smooth out highp int)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -45,6 +45,6 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
0:? 'o' (layout(location=0 ) smooth out highp int)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -44,7 +44,7 @@ ERROR: node is still EOpNull!
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
@ -63,8 +63,8 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:23 gl_Color: direct index for structure (in 4-component vector of float Color)
0:23 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:23 Constant:
0:23 2 (const uint)
0:24 move second child to first child (temp 4-component vector of float)
@ -74,7 +74,7 @@ ERROR: node is still EOpNull!
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
0:? 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:? 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:? 'gl_name' (in block{in int gl_i})
0:? 'start' (const int)
0:? 6 (const int)
@ -117,7 +117,7 @@ ERROR: node is still EOpNull!
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
@ -136,8 +136,8 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:23 gl_Color: direct index for structure (in 4-component vector of float Color)
0:23 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:23 Constant:
0:23 2 (const uint)
0:24 move second child to first child (temp 4-component vector of float)
@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
0:? 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:? 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:? 'gl_name' (in block{in int gl_i})
0:? 'start' (const int)
0:? 6 (const int)

View File

@ -6,7 +6,7 @@ Shader version: 330
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
@ -32,7 +32,7 @@ Shader version: 330
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)

View File

@ -43,8 +43,8 @@ ERROR: node is still EOpNull!
0:14 'outp' (out 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (smooth temp float)
0:14 'gl_ClipDistance' (smooth in 4-element array of float)
0:14 direct index (smooth temp float ClipDistance)
0:14 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:14 Constant:
0:14 1 (const int)
0:18 Sequence
@ -146,7 +146,7 @@ ERROR: node is still EOpNull!
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'c' (temp 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:47 Function Definition: foo23( (global void)
0:47 Function Parameters:
0:? Sequence
@ -305,14 +305,14 @@ ERROR: node is still EOpNull!
0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
0:? 'samp2dr' (uniform usampler2DRect)
0:? 'isamp2DA' (uniform isampler2DArray)
0:? 'gl_ClipDistance' (smooth in 4-element array of float)
0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
0:? 'anon@0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'anon@0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'u2drs' (uniform sampler2DRectShadow)
0:? 'patchIn' (smooth patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
@ -346,8 +346,8 @@ ERROR: node is still EOpNull!
0:14 'outp' (out 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (smooth temp float)
0:14 'gl_ClipDistance' (smooth in 4-element array of float)
0:14 direct index (smooth temp float ClipDistance)
0:14 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:14 Constant:
0:14 1 (const int)
0:18 Sequence
@ -449,7 +449,7 @@ ERROR: node is still EOpNull!
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'c' (temp 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:47 Function Definition: foo23( (global void)
0:47 Function Parameters:
0:? Sequence
@ -608,14 +608,14 @@ ERROR: node is still EOpNull!
0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
0:? 'samp2dr' (uniform usampler2DRect)
0:? 'isamp2DA' (uniform isampler2DArray)
0:? 'gl_ClipDistance' (smooth in 4-element array of float)
0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
0:? 'anon@0' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'anon@0' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'u2drs' (uniform sampler2DRectShadow)
0:? 'patchIn' (smooth patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)

View File

@ -43,15 +43,15 @@ ERROR: node is still EOpNull!
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int)
0:9 'gl_InvocationID' (in int InvocationID)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float)
0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
@ -167,7 +167,7 @@ ERROR: node is still EOpNull!
0:100 'u2' (temp 2-component vector of uint)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)
@ -209,15 +209,15 @@ ERROR: node is still EOpNull!
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int)
0:9 'gl_InvocationID' (in int InvocationID)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float)
0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
@ -333,7 +333,7 @@ ERROR: node is still EOpNull!
0:100 'u2' (temp 2-component vector of uint)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)

View File

@ -70,38 +70,38 @@ ERROR: node is still EOpNull!
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int)
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int)
0:28 'gl_PrimitiveID' (in int PrimitiveID)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int)
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -110,15 +110,15 @@ ERROR: node is still EOpNull!
0:33 1 (const int)
0:33 'cd' (temp float)
0:35 move second child to first child (temp float)
0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 direct index (patch temp float TessLevelOuter)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (temp float)
0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 direct index (patch temp float TessLevelInner)
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -171,9 +171,9 @@ ERROR: node is still EOpNull!
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
@ -198,7 +198,7 @@ ERROR: node is still EOpNull!
0:97 'd' (temp double)
0:97 'd' (temp double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
@ -268,38 +268,38 @@ ERROR: node is still EOpNull!
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int)
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int)
0:28 'gl_PrimitiveID' (in int PrimitiveID)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int)
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -308,15 +308,15 @@ ERROR: node is still EOpNull!
0:33 1 (const int)
0:33 'cd' (temp float)
0:35 move second child to first child (temp float)
0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 direct index (patch temp float TessLevelOuter)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (temp float)
0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 direct index (patch temp float TessLevelInner)
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -369,9 +369,9 @@ ERROR: node is still EOpNull!
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
@ -396,7 +396,7 @@ ERROR: node is still EOpNull!
0:97 'd' (temp double)
0:97 'd' (temp double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)

View File

@ -86,45 +86,45 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -133,7 +133,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
@ -211,45 +211,45 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)

View File

@ -4,9 +4,9 @@ ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:32: 'gl_Position' : no such field in structure
ERROR: 0:32: '=' : cannot convert from 'temp block{in float gl_PointSize}' to 'temp 4-component vector of float'
ERROR: 0:32: '=' : cannot convert from 'temp block{in float PointSize gl_PointSize}' to 'temp 4-component vector of float'
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void'
ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void Position'
WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
ERROR: 7 compilation errors. No code generated.
@ -21,7 +21,7 @@ ERROR: node is still EOpNull!
0:3 Function Parameters:
0:5 Sequence
0:5 move second child to first child (temp int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:5 Constant:
0:5 7 (const int)
0:28 Function Definition: foo( (global void)
@ -30,21 +30,21 @@ ERROR: node is still EOpNull!
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'p' (temp float)
0:30 gl_PointSize: direct index for structure (in float)
0:30 direct index (temp block{in float gl_PointSize})
0:30 'gl_in' (in implicitly-sized array of block{in float gl_PointSize})
0:30 gl_PointSize: direct index for structure (in float PointSize)
0:30 direct index (temp block{in float PointSize gl_PointSize})
0:30 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 0 (const int)
0:31 move second child to first child (temp float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
0:31 Constant:
0:31 1 (const uint)
0:31 'p' (temp float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
0:33 Constant:
0:33 0 (const uint)
0:36 Function Definition: foo5( (global float)
@ -54,8 +54,8 @@ ERROR: node is still EOpNull!
0:38 Constant:
0:38 4.000000
0:? Linker Objects
0:? 'gl_in' (in implicitly-sized array of block{in float gl_PointSize})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:? 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
Linked geometry stage:
@ -74,7 +74,7 @@ ERROR: node is still EOpNull!
0:3 Function Parameters:
0:5 Sequence
0:5 move second child to first child (temp int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:5 Constant:
0:5 7 (const int)
0:28 Function Definition: foo( (global void)
@ -83,21 +83,21 @@ ERROR: node is still EOpNull!
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'p' (temp float)
0:30 gl_PointSize: direct index for structure (in float)
0:30 direct index (temp block{in float gl_PointSize})
0:30 'gl_in' (in 2-element array of block{in float gl_PointSize})
0:30 gl_PointSize: direct index for structure (in float PointSize)
0:30 direct index (temp block{in float PointSize gl_PointSize})
0:30 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 0 (const int)
0:31 move second child to first child (temp float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
0:31 Constant:
0:31 1 (const uint)
0:31 'p' (temp float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
0:33 Constant:
0:33 0 (const uint)
0:36 Function Definition: foo5( (global float)
@ -107,6 +107,6 @@ ERROR: node is still EOpNull!
0:38 Constant:
0:38 4.000000
0:? Linker Objects
0:? 'gl_in' (in 2-element array of block{in float gl_PointSize})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:? 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })

View File

@ -10,7 +10,7 @@ ERROR: node is still EOpNull!
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 1-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
@ -25,7 +25,7 @@ ERROR: node is still EOpNull!
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'gl_out' (out 1-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 1-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)

View File

@ -13,12 +13,12 @@ ERROR: node is still EOpNull!
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
@ -32,11 +32,11 @@ ERROR: node is still EOpNull!
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)

View File

@ -20,16 +20,16 @@ ERROR: node is still EOpNull!
0:9 Sequence
0:9 Constant:
0:9 1 (const int)
0:10 gl_Position: direct index for structure (in 4-component vector of float)
0:10 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:10 gl_Position: direct index for structure (in 4-component vector of float Position)
0:10 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:11 gl_Position: direct index for structure (in 4-component vector of float)
0:11 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:11 gl_Position: direct index for structure (in 4-component vector of float Position)
0:11 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:11 'i' (global int)
0:11 Constant:
0:11 0 (const int)
@ -38,9 +38,9 @@ ERROR: node is still EOpNull!
0:20 Sequence
0:20 Constant:
0:20 3 (const int)
0:21 gl_Position: direct index for structure (in 4-component vector of float)
0:21 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:21 gl_Position: direct index for structure (in 4-component vector of float Position)
0:21 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:21 'i' (global int)
0:21 Constant:
0:21 0 (const int)
@ -122,12 +122,12 @@ ERROR: node is still EOpNull!
0:54 'i' (global int)
0:? Linker Objects
0:? 'i' (global int)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'coord' (in 3-element array of 2-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
Linked geometry stage:
@ -147,16 +147,16 @@ ERROR: node is still EOpNull!
0:9 Sequence
0:9 Constant:
0:9 1 (const int)
0:10 gl_Position: direct index for structure (in 4-component vector of float)
0:10 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:10 gl_Position: direct index for structure (in 4-component vector of float Position)
0:10 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:11 gl_Position: direct index for structure (in 4-component vector of float)
0:11 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:11 gl_Position: direct index for structure (in 4-component vector of float Position)
0:11 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:11 'i' (global int)
0:11 Constant:
0:11 0 (const int)
@ -165,9 +165,9 @@ ERROR: node is still EOpNull!
0:20 Sequence
0:20 Constant:
0:20 3 (const int)
0:21 gl_Position: direct index for structure (in 4-component vector of float)
0:21 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:21 gl_Position: direct index for structure (in 4-component vector of float Position)
0:21 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:21 'i' (global int)
0:21 Constant:
0:21 0 (const int)
@ -249,10 +249,10 @@ ERROR: node is still EOpNull!
0:54 'i' (global int)
0:? Linker Objects
0:? 'i' (global int)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'coord' (in 3-element array of 2-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 1-element array of float gl_ClipDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 1-element array of float ClipDistance gl_ClipDistance})

View File

@ -4,7 +4,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}'
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated.
@ -52,26 +52,26 @@ ERROR: node is still EOpNull!
0:21 Sequence
0:21 move second child to first child (temp int)
0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int)
0:21 'gl_PatchVerticesIn' (in int PatchVertices)
0:22 Sequence
0:22 move second child to first child (temp int)
0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int)
0:22 'gl_PrimitiveID' (in int PrimitiveID)
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int)
0:23 'gl_InvocationID' (in int InvocationID)
0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (temp 4-component vector of float)
0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 Constant:
0:26 1 (const int)
0:34 Function Definition: foo( (global void)
@ -110,7 +110,7 @@ ERROR: node is still EOpNull!
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@ -165,26 +165,26 @@ ERROR: node is still EOpNull!
0:21 Sequence
0:21 move second child to first child (temp int)
0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int)
0:21 'gl_PatchVerticesIn' (in int PatchVertices)
0:22 Sequence
0:22 move second child to first child (temp int)
0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int)
0:22 'gl_PrimitiveID' (in int PrimitiveID)
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int)
0:23 'gl_InvocationID' (in int InvocationID)
0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (temp 4-component vector of float)
0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 Constant:
0:26 1 (const int)
0:34 Function Definition: foo( (global void)
@ -223,7 +223,7 @@ ERROR: node is still EOpNull!
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)

View File

@ -268,7 +268,7 @@ ERROR: node is still EOpNull!
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, })
0:? 'anon@3' (out block{out implicitly-sized array of float ClipDistance gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (temp int)
@ -290,8 +290,8 @@ ERROR: node is still EOpNull!
0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -513,7 +513,7 @@ ERROR: node is still EOpNull!
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, })
0:? 'anon@3' (out block{out 1-element array of float ClipDistance gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (temp int)
@ -535,6 +535,6 @@ ERROR: node is still EOpNull!
0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -15,18 +15,18 @@ ERROR: node is still EOpNull!
0:13 Sequence
0:13 Constant:
0:13 3 (const int)
0:14 gl_Position: direct index for structure (in 4-component vector of float)
0:14 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:14 gl_Position: direct index for structure (in 4-component vector of float Position)
0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:15 Constant:
0:15 3 (const int)
0:16 gl_Position: direct index for structure (in 4-component vector of float)
0:16 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:16 gl_Position: direct index for structure (in 4-component vector of float Position)
0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:16 'i' (global int)
0:16 Constant:
0:16 0 (const int)
@ -34,7 +34,7 @@ ERROR: node is still EOpNull!
0:? 'i' (global int)
0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
Linked geometry stage:
@ -54,18 +54,18 @@ ERROR: node is still EOpNull!
0:13 Sequence
0:13 Constant:
0:13 3 (const int)
0:14 gl_Position: direct index for structure (in 4-component vector of float)
0:14 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:14 gl_Position: direct index for structure (in 4-component vector of float Position)
0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:15 Constant:
0:15 3 (const int)
0:16 gl_Position: direct index for structure (in 4-component vector of float)
0:16 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:16 gl_Position: direct index for structure (in 4-component vector of float Position)
0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:16 'i' (global int)
0:16 Constant:
0:16 0 (const int)
@ -73,5 +73,5 @@ ERROR: node is still EOpNull!
0:? 'i' (global int)
0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})

View File

@ -42,7 +42,7 @@ ERROR: node is still EOpNull!
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in uint)
0:36 'gl_LocalInvocationIndex' (in uint LocalInvocationIndex)
0:39 Test condition and select (temp void)
0:39 Condition
0:39 Compare Greater Than (temp bool)
@ -78,7 +78,7 @@ ERROR: node is still EOpNull!
0:73 'storePos' (temp 2-component vector of int)
0:73 Convert uint to int (temp 2-component vector of int)
0:73 vector swizzle (temp 2-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint GlobalInvocationID)
0:73 Sequence
0:73 Constant:
0:73 0 (const int)
@ -94,7 +94,7 @@ ERROR: node is still EOpNull!
0:74 subtract (temp 2-component vector of int)
0:74 Convert uint to int (temp 2-component vector of int)
0:74 vector swizzle (temp 2-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint LocalInvocationID)
0:74 Sequence
0:74 Constant:
0:74 0 (const int)
@ -123,7 +123,7 @@ ERROR: node is still EOpNull!
0:78 Convert int to double (temp double)
0:78 'i' (temp int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint)
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 4096 (const uint)
@ -172,7 +172,7 @@ ERROR: node is still EOpNull!
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in uint)
0:36 'gl_LocalInvocationIndex' (in uint LocalInvocationIndex)
0:39 Test condition and select (temp void)
0:39 Condition
0:39 Compare Greater Than (temp bool)
@ -208,7 +208,7 @@ ERROR: node is still EOpNull!
0:73 'storePos' (temp 2-component vector of int)
0:73 Convert uint to int (temp 2-component vector of int)
0:73 vector swizzle (temp 2-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint GlobalInvocationID)
0:73 Sequence
0:73 Constant:
0:73 0 (const int)
@ -224,7 +224,7 @@ ERROR: node is still EOpNull!
0:74 subtract (temp 2-component vector of int)
0:74 Convert uint to int (temp 2-component vector of int)
0:74 vector swizzle (temp 2-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint LocalInvocationID)
0:74 Sequence
0:74 Constant:
0:74 0 (const int)
@ -253,7 +253,7 @@ ERROR: node is still EOpNull!
0:78 Convert int to double (temp double)
0:78 'i' (temp int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint)
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 4096 (const uint)

View File

@ -71,9 +71,9 @@ ERROR: node is still EOpNull!
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 direct index (temp float)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:16 direct index (temp float ClipDistance)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float ClipDistance)
0:16 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
@ -144,7 +144,7 @@ ERROR: node is still EOpNull!
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:? 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
0:? 'cf' (layout(location=54 ) smooth out float)
0:? 'cg' (layout(location=53 ) smooth out float)
@ -184,8 +184,8 @@ ERROR: node is still EOpNull!
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -203,9 +203,9 @@ ERROR: node is still EOpNull!
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 direct index (temp float)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:16 direct index (temp float ClipDistance)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float ClipDistance)
0:16 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
@ -276,7 +276,7 @@ ERROR: node is still EOpNull!
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:? 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
0:? 'cf' (layout(location=54 ) smooth out float)
0:? 'cg' (layout(location=53 ) smooth out float)
@ -316,6 +316,6 @@ ERROR: node is still EOpNull!
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -63,8 +63,8 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp 4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 (temp 4-component vector of float)
@ -121,8 +121,8 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'b' (global bool)
0:? 'tan' (global float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -180,8 +180,8 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (temp 4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 (temp 4-component vector of float)
@ -238,6 +238,6 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'b' (global bool)
0:? 'tan' (global float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -97,8 +97,8 @@ ERROR: node is still EOpNull!
0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{global int a} s})
0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float)
0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -165,6 +165,6 @@ ERROR: node is still EOpNull!
0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{global int a} s})
0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float)
0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -50,8 +50,8 @@ Shader version: 450
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'cull' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float)
0:18 direct index (smooth temp float CullDistance)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
@ -61,7 +61,7 @@ Shader version: 450
0:19 20.000000
0:21 Test condition and select (temp void)
0:21 Condition
0:21 'gl_HelperInvocation' (in bool)
0:21 'gl_HelperInvocation' (in bool HelperInvocation)
0:21 true case
0:22 Pre-Increment (temp 4-component vector of float)
0:22 'v4' (temp 4-component vector of float)
@ -135,7 +135,7 @@ Shader version: 450
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float)
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
0:? 's2dms' (uniform sampler2DMS)
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
@ -194,8 +194,8 @@ Shader version: 450
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'cull' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_CullDistance' (smooth in 3-element array of float)
0:18 direct index (smooth temp float CullDistance)
0:18 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
@ -205,7 +205,7 @@ Shader version: 450
0:19 20.000000
0:21 Test condition and select (temp void)
0:21 Condition
0:21 'gl_HelperInvocation' (in bool)
0:21 'gl_HelperInvocation' (in bool HelperInvocation)
0:21 true case
0:22 Pre-Increment (temp 4-component vector of float)
0:22 'v4' (temp 4-component vector of float)
@ -279,7 +279,7 @@ Shader version: 450
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in 3-element array of float)
0:? 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
0:? 's2dms' (uniform sampler2DMS)
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)

View File

@ -11,17 +11,17 @@ output primitive = none
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) temp float)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance})
0:13 direct index (layout(stream=0 ) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float CullDistance)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -29,8 +29,8 @@ output primitive = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance})
0:? 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float CullDistance gl_CullDistance})
Linked geometry stage:
@ -49,17 +49,17 @@ output primitive = none
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) temp float)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance})
0:13 direct index (layout(stream=0 ) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 2-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -67,6 +67,6 @@ output primitive = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance})
0:? 'gl_in' (in 2-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})

View File

@ -8,10 +8,10 @@ vertices = 0
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 direct index (temp block{out implicitly-sized array of float gl_CullDistance})
0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
0:13 direct index (temp block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
@ -30,7 +30,7 @@ vertices = 0
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
Linked tessellation control stage:
@ -44,10 +44,10 @@ vertices = 0
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out 1-element array of float)
0:13 direct index (temp block{out 1-element array of float gl_CullDistance})
0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out 1-element array of float CullDistance)
0:13 direct index (temp block{out 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
@ -66,5 +66,5 @@ vertices = 0
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})

View File

@ -10,9 +10,9 @@ triangle order = none
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
0:13 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
@ -29,7 +29,7 @@ triangle order = none
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
Linked tessellation evaluation stage:
@ -45,9 +45,9 @@ triangle order = ccw
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out 3-element array of float)
0:13 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
@ -64,5 +64,5 @@ triangle order = ccw
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})

View File

@ -11,9 +11,9 @@ ERROR: node is still EOpNull!
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (temp float)
0:9 direct index (temp float)
0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:9 direct index (temp float CullDistance)
0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
0:9 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
@ -21,7 +21,7 @@ ERROR: node is still EOpNull!
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
@ -31,8 +31,8 @@ ERROR: node is still EOpNull!
0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -44,9 +44,9 @@ ERROR: node is still EOpNull!
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (temp float)
0:9 direct index (temp float)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float)
0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:9 direct index (temp float CullDistance)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
@ -54,7 +54,7 @@ ERROR: node is still EOpNull!
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
@ -64,6 +64,6 @@ ERROR: node is still EOpNull!
0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -409,7 +409,7 @@ Shader version: 130
0:163 Negate conditional (temp bool)
0:163 'b' (temp bool)
0:165 move second child to first child (temp 4-component vector of float)
0:165 'gl_FragColor' (fragColor 4-component vector of float)
0:165 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:165 Test condition and select (temp 4-component vector of float)
0:165 Condition
0:165 'b' (temp bool)
@ -846,7 +846,7 @@ Shader version: 130
0:163 Negate conditional (temp bool)
0:163 'b' (temp bool)
0:165 move second child to first child (temp 4-component vector of float)
0:165 'gl_FragColor' (fragColor 4-component vector of float)
0:165 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:165 Test condition and select (temp 4-component vector of float)
0:165 Condition
0:165 'b' (temp bool)

View File

@ -136,7 +136,7 @@ Shader version: 130
0:48 Constant:
0:48 7.000000
0:50 move second child to first child (temp 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:50 'v' (temp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
@ -285,7 +285,7 @@ Shader version: 130
0:48 Constant:
0:48 7.000000
0:50 move second child to first child (temp 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:50 'v' (temp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)

View File

@ -81,7 +81,7 @@ Shader version: 110
0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (temp void)
0:22 Condition
@ -112,7 +112,7 @@ Shader version: 110
0:32 Constant:
0:32 2.000000
0:34 move second child to first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)
@ -202,7 +202,7 @@ Shader version: 110
0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (temp void)
0:22 Condition
@ -233,7 +233,7 @@ Shader version: 110
0:32 Constant:
0:32 2.000000
0:34 move second child to first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@ -53,7 +53,7 @@ Shader version: 110
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)
@ -115,7 +115,7 @@ Shader version: 110
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@ -23,7 +23,7 @@ Shader version: 110
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child (temp 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:13 'v' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' (uniform sampler2D)
@ -56,7 +56,7 @@ Shader version: 110
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child (temp 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:13 'v' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' (uniform sampler2D)

View File

@ -280,7 +280,7 @@ Shader version: 130
0:74 Constant:
0:74 1 (const int)
0:76 move second child to first child (temp 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:86 Test condition and select (temp 4-component vector of float)
0:86 Condition
0:85 logical-or (temp bool)
@ -445,7 +445,7 @@ Shader version: 130
0:110 Convert int to bool (temp 4-component vector of bool)
0:110 'cv2' (temp 4-component vector of int)
0:111 add second child into first child (temp 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:111 Construct float (temp float)
0:111 Convert bool to float (temp 4-component vector of float)
0:111 'cv5' (temp 4-component vector of bool)
@ -759,7 +759,7 @@ Shader version: 130
0:74 Constant:
0:74 1 (const int)
0:76 move second child to first child (temp 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:86 Test condition and select (temp 4-component vector of float)
0:86 Condition
0:85 logical-or (temp bool)
@ -924,7 +924,7 @@ Shader version: 130
0:110 Convert int to bool (temp 4-component vector of bool)
0:110 'cv2' (temp 4-component vector of int)
0:111 add second child into first child (temp 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:111 Construct float (temp float)
0:111 Convert bool to float (temp 4-component vector of float)
0:111 'cv5' (temp 4-component vector of bool)

View File

@ -69,7 +69,7 @@ ERROR: node is still EOpNull!
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:44 Function Definition: foo( (global highp float)
@ -79,14 +79,14 @@ ERROR: node is still EOpNull!
0:46 add (temp highp float)
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
@ -95,14 +95,14 @@ ERROR: node is still EOpNull!
0:47 add (temp highp float)
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
@ -115,8 +115,8 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'sum' (global highp float)
0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -145,7 +145,7 @@ ERROR: node is still EOpNull!
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:44 Function Definition: foo( (global highp float)
@ -155,14 +155,14 @@ ERROR: node is still EOpNull!
0:46 add (temp highp float)
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
@ -171,14 +171,14 @@ ERROR: node is still EOpNull!
0:47 add (temp highp float)
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
@ -191,6 +191,6 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'sum' (global highp float)
0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -35,7 +35,7 @@ ERROR: node is still EOpNull!
0:52 Constant:
0:52 900000000.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float Position)
0:56 Construct vec4 (temp 4-component vector of float)
0:56 'sum' (global float)
0:? Linker Objects
@ -76,7 +76,7 @@ ERROR: node is still EOpNull!
0:52 Constant:
0:52 900000000.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float Position)
0:56 Construct vec4 (temp 4-component vector of float)
0:56 'sum' (global float)
0:? Linker Objects

View File

@ -43,7 +43,7 @@ ERROR: node is still EOpNull!
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child (temp 4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float Position)
0:86 Construct vec4 (temp 4-component vector of float)
0:86 'sum' (global float)
0:103 Sequence
@ -117,7 +117,7 @@ ERROR: node is still EOpNull!
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child (temp 4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float Position)
0:86 Construct vec4 (temp 4-component vector of float)
0:86 'sum' (global float)
0:103 Sequence

View File

@ -125,8 +125,8 @@ ERROR: node is still EOpNull!
0:65 Constant:
0:65 0.050000
0:69 move second child to first child (temp 4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:69 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (temp 4-component vector of float)
@ -165,8 +165,8 @@ ERROR: node is still EOpNull!
12:20031 Function Parameters:
12:20033 Sequence
12:20033 move second child to first child (temp 4-component vector of float)
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
12:20033 Constant:
12:20033 0 (const uint)
12:20033 Constant:
@ -180,7 +180,7 @@ ERROR: node is still EOpNull!
12:9011 'RECURSE' (global int)
0:? Linker Objects
0:? 'sum' (global float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'linenumber' (global int)
0:? 'filenumber' (global int)
0:? 'version' (global int)
@ -191,8 +191,8 @@ ERROR: node is still EOpNull!
0:? 'RECURSE' (global int)
0:? 'R1' (global int)
0:? 'aoeua' (global int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -237,8 +237,8 @@ ERROR: node is still EOpNull!
0:65 Constant:
0:65 0.050000
0:69 move second child to first child (temp 4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:69 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (temp 4-component vector of float)
@ -277,8 +277,8 @@ ERROR: node is still EOpNull!
12:20031 Function Parameters:
12:20033 Sequence
12:20033 move second child to first child (temp 4-component vector of float)
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
12:20033 Constant:
12:20033 0 (const uint)
12:20033 Constant:
@ -292,7 +292,7 @@ ERROR: node is still EOpNull!
12:9011 'RECURSE' (global int)
0:? Linker Objects
0:? 'sum' (global float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'linenumber' (global int)
0:? 'filenumber' (global int)
0:? 'version' (global int)
@ -303,6 +303,6 @@ ERROR: node is still EOpNull!
0:? 'RECURSE' (global int)
0:? 'R1' (global int)
0:? 'aoeua' (global int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -127,7 +127,7 @@ Shader version: 120
0:33 Constant:
0:33 1 (const int)
0:35 move second child to first child (temp 4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:35 Construct vec4 (temp 4-component vector of float)
0:35 'f' (temp float)
0:35 'g' (temp float)
@ -271,7 +271,7 @@ Shader version: 120
0:33 Constant:
0:33 1 (const int)
0:35 move second child to first child (temp 4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:35 Construct vec4 (temp 4-component vector of float)
0:35 'f' (temp float)
0:35 'g' (temp float)

View File

@ -8,10 +8,10 @@ Shader version: 130
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 'Depth' (smooth in float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)
@ -27,10 +27,10 @@ Shader version: 130
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 'Depth' (smooth in float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)

View File

@ -81,7 +81,7 @@ Shader version: 110
0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (temp void)
0:22 Condition
@ -112,7 +112,7 @@ Shader version: 110
0:31 Constant:
0:31 2.000000
0:33 move second child to first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:33 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)
@ -202,7 +202,7 @@ Shader version: 110
0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (temp void)
0:22 Condition
@ -233,7 +233,7 @@ Shader version: 110
0:31 Constant:
0:31 2.000000
0:33 move second child to first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:33 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@ -23,7 +23,7 @@ Shader version: 110
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
@ -57,7 +57,7 @@ Shader version: 110
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)

View File

@ -109,7 +109,7 @@ Shader version: 110
0:55 false case
0:58 Branch: Return
0:101 move second child to first child (temp 4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:101 component-wise multiply (temp 4-component vector of float)
0:101 'color' (temp 4-component vector of float)
0:101 'color2' (temp 4-component vector of float)
@ -239,7 +239,7 @@ Shader version: 110
0:55 false case
0:58 Branch: Return
0:101 move second child to first child (temp 4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:101 component-wise multiply (temp 4-component vector of float)
0:101 'color' (temp 4-component vector of float)
0:101 'color2' (temp 4-component vector of float)

View File

@ -26,7 +26,7 @@ Shader version: 120
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
@ -68,7 +68,7 @@ Shader version: 120
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)

View File

@ -29,7 +29,7 @@ Shader version: 130
0:14 Pre-Increment (temp int)
0:14 'i' (temp int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 'color' (temp 4-component vector of float)
0:20 Sequence
0:20 move second child to first child (temp float)
@ -86,7 +86,7 @@ Shader version: 130
0:26 Pre-Increment (temp int)
0:26 'i' (temp int)
0:29 add second child into first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 add (temp 4-component vector of float)
0:29 Construct vec4 (temp 4-component vector of float)
0:29 'sum' (temp float)
@ -133,7 +133,7 @@ Shader version: 130
0:34 'i' (temp int)
0:37 add second child into first child (temp 3-component vector of float)
0:37 vector swizzle (temp 3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@ -164,7 +164,7 @@ Shader version: 130
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 'f' (smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child (temp int)
@ -211,7 +211,7 @@ Shader version: 130
0:14 Pre-Increment (temp int)
0:14 'i' (temp int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 'color' (temp 4-component vector of float)
0:20 Sequence
0:20 move second child to first child (temp float)
@ -268,7 +268,7 @@ Shader version: 130
0:26 Pre-Increment (temp int)
0:26 'i' (temp int)
0:29 add second child into first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 add (temp 4-component vector of float)
0:29 Construct vec4 (temp 4-component vector of float)
0:29 'sum' (temp float)
@ -315,7 +315,7 @@ Shader version: 130
0:34 'i' (temp int)
0:37 add second child into first child (temp 3-component vector of float)
0:37 vector swizzle (temp 3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@ -346,7 +346,7 @@ Shader version: 130
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 'f' (smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child (temp int)

View File

@ -17,7 +17,7 @@ Shader version: 110
0:16 'f' (temp float)
0:16 Function Call: unreachableReturn( (global float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 vector-scale (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'f' (temp float)
@ -81,7 +81,7 @@ Shader version: 110
0:16 'f' (temp float)
0:16 Function Call: unreachableReturn( (global float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 vector-scale (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'f' (temp float)

View File

@ -77,7 +77,7 @@ Shader version: 130
0:41 'g' (temp float)
0:41 Function Call: missingReturn( (global float)
0:43 move second child to first child (temp 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:43 vector-scale (temp 4-component vector of float)
0:43 vector-scale (temp 4-component vector of float)
0:43 'color' (temp 4-component vector of float)
@ -169,7 +169,7 @@ Shader version: 130
0:41 'g' (temp float)
0:41 Function Call: missingReturn( (global float)
0:43 move second child to first child (temp 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:43 vector-scale (temp 4-component vector of float)
0:43 vector-scale (temp 4-component vector of float)
0:43 'color' (temp 4-component vector of float)

View File

@ -183,7 +183,7 @@ Shader version: 400
0:60 'color' (temp int)
0:60 Function Call: foo3( (global int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 'gl_FragColor' (fragColor 4-component vector of float)
0:62 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:62 Construct vec4 (temp 4-component vector of float)
0:62 Convert int to float (temp float)
0:62 'color' (temp int)
@ -376,7 +376,7 @@ Shader version: 400
0:60 'color' (temp int)
0:60 Function Call: foo3( (global int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 'gl_FragColor' (fragColor 4-component vector of float)
0:62 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:62 Construct vec4 (temp 4-component vector of float)
0:62 Convert int to float (temp float)
0:62 'color' (temp int)

View File

@ -18,7 +18,7 @@ Shader version: 120
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 Constant:
0:17 30.000000
0:17 30.000000
@ -50,7 +50,7 @@ Shader version: 120
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 Constant:
0:17 30.000000
0:17 30.000000

View File

@ -29,7 +29,7 @@ ERROR: node is still EOpNull!
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
@ -160,8 +160,8 @@ ERROR: node is still EOpNull!
0:? 'bar105' (global highp int)
0:? 'bar106' (global highp int)
0:? 'bar107' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -173,7 +173,7 @@ ERROR: node is still EOpNull!
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
@ -304,6 +304,6 @@ ERROR: node is still EOpNull!
0:? 'bar105' (global highp int)
0:? 'bar106' (global highp int)
0:? 'bar107' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -29,7 +29,7 @@ ERROR: node is still EOpNull!
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
@ -87,7 +87,7 @@ ERROR: node is still EOpNull!
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)

View File

@ -165,7 +165,7 @@ Shader version: 130
0:69 Constant:
0:69 1 (const int)
0:71 move second child to first child (temp 4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:71 component-wise multiply (temp 4-component vector of float)
0:71 vector-scale (temp 4-component vector of float)
0:71 bleh: direct index for structure (global 4-component vector of float)
@ -372,7 +372,7 @@ Shader version: 130
0:69 Constant:
0:69 1 (const int)
0:71 move second child to first child (temp 4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:71 component-wise multiply (temp 4-component vector of float)
0:71 vector-scale (temp 4-component vector of float)
0:71 bleh: direct index for structure (global 4-component vector of float)

View File

@ -792,7 +792,7 @@ Shader version: 130
0:276 Post-Increment (temp 4-component vector of float)
0:276 'color' (temp 4-component vector of float)
0:277 move second child to first child (temp 4-component vector of float)
0:277 'gl_FragColor' (fragColor 4-component vector of float)
0:277 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:277 'color' (temp 4-component vector of float)
0:280 Loop with condition tested first
0:280 Loop Condition
@ -914,7 +914,7 @@ Shader version: 130
0:317 Post-Increment (temp 4-component vector of float)
0:317 'color' (temp 4-component vector of float)
0:319 move second child to first child (temp 4-component vector of float)
0:319 'gl_FragColor' (fragColor 4-component vector of float)
0:319 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:319 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
@ -1760,7 +1760,7 @@ Shader version: 130
0:276 Post-Increment (temp 4-component vector of float)
0:276 'color' (temp 4-component vector of float)
0:277 move second child to first child (temp 4-component vector of float)
0:277 'gl_FragColor' (fragColor 4-component vector of float)
0:277 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:277 'color' (temp 4-component vector of float)
0:280 Loop with condition tested first
0:280 Loop Condition
@ -1882,7 +1882,7 @@ Shader version: 130
0:317 Post-Increment (temp 4-component vector of float)
0:317 'color' (temp 4-component vector of float)
0:319 move second child to first child (temp 4-component vector of float)
0:319 'gl_FragColor' (fragColor 4-component vector of float)
0:319 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:319 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)

View File

@ -163,7 +163,7 @@ Shader version: 130
0:94 Post-Increment (temp 4-component vector of float)
0:94 'color' (temp 4-component vector of float)
0:95 move second child to first child (temp 4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:95 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
@ -380,7 +380,7 @@ Shader version: 130
0:94 Post-Increment (temp 4-component vector of float)
0:94 'color' (temp 4-component vector of float)
0:95 move second child to first child (temp 4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:95 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)

View File

@ -9,14 +9,14 @@ Shader version: 130
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:27 Construct vec4 (temp 4-component vector of float)
0:27 direct index (temp 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
0:28 add second child into first child (temp 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:28 Construct vec4 (temp 4-component vector of float)
0:28 vector-times-matrix (temp 3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float)
@ -30,17 +30,17 @@ Shader version: 130
0:30 'n' (uniform 4X4 matrix of float)
0:30 true case
0:31 add second child into first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:31 'v' (smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
0:33 add second child into first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:33 matrix-times-vector (temp 4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 vector-times-matrix (temp 4-component vector of float)
0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (temp 4X4 matrix of float)
@ -230,13 +230,13 @@ Shader version: 130
0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case
0:52 add second child into first child (temp 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:52 matrix-times-vector (temp 4-component vector of float)
0:52 'm34' (temp 4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float)
0:51 false case
0:54 add second child into first child (temp 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:54 matrix-times-vector (temp 4-component vector of float)
0:54 matrix-multiply (temp 4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float)
@ -262,14 +262,14 @@ Shader version: 130
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:27 Construct vec4 (temp 4-component vector of float)
0:27 direct index (temp 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
0:28 add second child into first child (temp 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:28 Construct vec4 (temp 4-component vector of float)
0:28 vector-times-matrix (temp 3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float)
@ -283,17 +283,17 @@ Shader version: 130
0:30 'n' (uniform 4X4 matrix of float)
0:30 true case
0:31 add second child into first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:31 'v' (smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
0:33 add second child into first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:33 matrix-times-vector (temp 4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 vector-times-matrix (temp 4-component vector of float)
0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (temp 4X4 matrix of float)
@ -483,13 +483,13 @@ Shader version: 130
0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case
0:52 add second child into first child (temp 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:52 matrix-times-vector (temp 4-component vector of float)
0:52 'm34' (temp 4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float)
0:51 false case
0:54 add second child into first child (temp 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:54 matrix-times-vector (temp 4-component vector of float)
0:54 matrix-multiply (temp 4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float)

View File

@ -18,7 +18,7 @@ ERROR: node is still EOpNull!
0:18 'b' (temp 3-component vector of float)
0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float Position)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (temp 3X3 matrix of float)
@ -50,7 +50,7 @@ ERROR: node is still EOpNull!
0:18 'b' (temp 3-component vector of float)
0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float Position)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (temp 3X3 matrix of float)

View File

@ -5,8 +5,8 @@ Shader version: 300
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
mains.frag
ERROR: 0:7: 'main' : function already has a body
@ -34,8 +34,8 @@ Shader version: 300
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)

View File

@ -16,7 +16,7 @@ Shader version: 120
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:23 move second child to first child (temp 4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float Position)
0:24 add (temp 4-component vector of float)
0:24 add (temp 4-component vector of float)
0:24 add (temp 4-component vector of float)
@ -109,7 +109,7 @@ Shader version: 120
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:23 move second child to first child (temp 4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float Position)
0:24 add (temp 4-component vector of float)
0:24 add (temp 4-component vector of float)
0:24 add (temp 4-component vector of float)

View File

@ -9,7 +9,7 @@ Shader version: 100
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
@ -17,7 +17,7 @@ Shader version: 100
0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
@ -27,7 +27,7 @@ Shader version: 100
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
@ -45,7 +45,7 @@ Shader version: 100
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
@ -53,7 +53,7 @@ Shader version: 100
0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
@ -63,7 +63,7 @@ Shader version: 100
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)

View File

@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
0:27 'global_medium' (global mediump int)
0:27 'global_high' (global highp int)
0:29 move second child to first child (temp mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:29 Construct vec4 (temp mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float)
0:29 Constant:
@ -152,7 +152,7 @@ ERROR: node is still EOpNull!
0:27 'global_medium' (global mediump int)
0:27 'global_high' (global highp int)
0:29 move second child to first child (temp mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:29 Construct vec4 (temp mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float)
0:29 Constant:

View File

@ -35,7 +35,7 @@ ERROR: node is still EOpNull!
0:22 0.500000
0:22 0.500000
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:24 'pos' (in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' (in highp 4-component vector of float)
@ -46,8 +46,8 @@ ERROR: node is still EOpNull!
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
0:? 's2Dhigh' (uniform highp sampler2D)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -83,7 +83,7 @@ ERROR: node is still EOpNull!
0:22 0.500000
0:22 0.500000
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:24 'pos' (in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' (in highp 4-component vector of float)
@ -94,6 +94,6 @@ ERROR: node is still EOpNull!
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
0:? 's2Dhigh' (uniform highp sampler2D)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -127,7 +127,7 @@ Shader version: 140
0:35 Constant:
0:35 3 (const int)
0:37 move second child to first child (temp 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 vector-scale (temp 4-component vector of float)
0:37 'z' (temp float)
0:37 'v' (temp 4-component vector of float)
@ -264,7 +264,7 @@ Shader version: 140
0:35 Constant:
0:35 3 (const int)
0:37 move second child to first child (temp 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 vector-scale (temp 4-component vector of float)
0:37 'z' (temp float)
0:37 'v' (temp 4-component vector of float)

View File

@ -65,8 +65,8 @@ Shader version: 330
0:44 Sequence
0:44 Function Call: AT( (global void)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
recurse1.frag
@ -282,8 +282,8 @@ Shader version: 330
0:44 Sequence
0:44 Function Call: AT( (global void)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Shader version: 330
0:? Sequence
0:5 Function Definition: main( (global void)

View File

@ -6,7 +6,7 @@ Shader version: 110
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 Construct vec4 (temp 4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 Constant:
@ -24,7 +24,7 @@ Shader version: 110
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 Construct vec4 (temp 4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 Constant:

View File

@ -12,10 +12,10 @@ Shader version: 110
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)
@ -35,10 +35,10 @@ Shader version: 110
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)

View File

@ -12,7 +12,7 @@ Shader version: 150
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:14 Function Call: foo( (global 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
@ -34,7 +34,7 @@ Shader version: 150
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:14 Function Call: foo( (global 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)

View File

@ -285,14 +285,14 @@ ERROR: node is still EOpNull!
0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'anon@2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'anon@2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
Linked fragment stage:
@ -539,12 +539,12 @@ ERROR: node is still EOpNull!
0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'anon@2' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'anon@2' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})

View File

@ -295,8 +295,8 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout(binding=2 ) uniform atomic_uint)
0:? 'c2' (layout(binding=3 ) uniform atomic_uint)
0:? 'd2' (layout(binding=2 ) uniform atomic_uint)
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'ColorInv' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (smooth out 4-component vector of float)
@ -311,8 +311,8 @@ ERROR: node is still EOpNull!
0:? 'shv' (shared 4-component vector of float)
0:? 'img1' (layout(rgba32f ) uniform image2D)
0:? 'img2' (layout(rgba32f ) coherent uniform image2D)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -572,8 +572,8 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout(binding=2 ) uniform atomic_uint)
0:? 'c2' (layout(binding=3 ) uniform atomic_uint)
0:? 'd2' (layout(binding=2 ) uniform atomic_uint)
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'ColorInv' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (smooth out 4-component vector of float)
@ -588,6 +588,6 @@ ERROR: node is still EOpNull!
0:? 'shv' (shared 4-component vector of float)
0:? 'img1' (layout(rgba32f ) uniform image2D)
0:? 'img2' (layout(rgba32f ) coherent uniform image2D)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -30,7 +30,7 @@ Shader version: 130
0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:38 move second child to first child (temp 4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:38 vector-scale (temp 4-component vector of float)
0:38 f: direct index for structure (global float)
0:38 s1_1: direct index for structure (global structure{global int i, global float f})
@ -82,7 +82,7 @@ Shader version: 130
0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:38 move second child to first child (temp 4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:38 vector-scale (temp 4-component vector of float)
0:38 f: direct index for structure (global float)
0:38 s1_1: direct index for structure (global structure{global int i, global float f})

View File

@ -130,7 +130,7 @@ Shader version: 130
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (temp 4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:70 vector-scale (temp 4-component vector of float)
0:70 add (temp float)
0:70 add (temp float)
@ -303,7 +303,7 @@ Shader version: 130
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (temp 4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:70 vector-scale (temp 4-component vector of float)
0:70 add (temp float)
0:70 add (temp float)

View File

@ -68,7 +68,7 @@ Shader version: 130
0:27 Constant:
0:27 3 (const int)
0:29 move second child to first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 vector-scale (temp 4-component vector of float)
0:29 'scale' (temp float)
0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
@ -151,7 +151,7 @@ Shader version: 130
0:27 Constant:
0:27 3 (const int)
0:29 move second child to first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 vector-scale (temp 4-component vector of float)
0:29 'scale' (temp float)
0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float)

View File

@ -143,7 +143,7 @@ Shader version: 110
0:38 Constant:
0:38 1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 mix (global 4-component vector of float)
0:40 'w_reorder' (temp 4-component vector of float)
0:40 'w_undef' (temp 4-component vector of float)
@ -201,7 +201,7 @@ Shader version: 110
0:49 Constant:
0:49 3.400000
0:51 add second child into first child (temp 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:51 'rep' (temp 4-component vector of float)
0:? Linker Objects
0:? 'blend' (uniform float)
@ -356,7 +356,7 @@ Shader version: 110
0:38 Constant:
0:38 1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 mix (global 4-component vector of float)
0:40 'w_reorder' (temp 4-component vector of float)
0:40 'w_undef' (temp 4-component vector of float)
@ -414,7 +414,7 @@ Shader version: 110
0:49 Constant:
0:49 3.400000
0:51 add second child into first child (temp 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:51 'rep' (temp 4-component vector of float)
0:? Linker Objects
0:? 'blend' (uniform float)

View File

@ -39,7 +39,7 @@ Shader version: 110
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (temp 4-component vector of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:21 mix (global 4-component vector of float)
0:21 'w' (temp 4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
@ -98,7 +98,7 @@ Shader version: 110
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (temp 4-component vector of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:21 mix (global 4-component vector of float)
0:21 'w' (temp 4-component vector of float)
0:21 'u' (uniform 4-component vector of float)

View File

@ -260,7 +260,7 @@ Shader version: 130
0:70 'gradX' (temp 2-component vector of float)
0:70 'gradY' (temp 2-component vector of float)
0:72 move second child to first child (temp 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:72 mix (global 4-component vector of float)
0:72 'color' (temp 4-component vector of float)
0:72 'u' (uniform 4-component vector of float)
@ -542,7 +542,7 @@ Shader version: 130
0:70 'gradX' (temp 2-component vector of float)
0:70 'gradY' (temp 2-component vector of float)
0:72 move second child to first child (temp 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:72 mix (global 4-component vector of float)
0:72 'color' (temp 4-component vector of float)
0:72 'u' (uniform 4-component vector of float)

View File

@ -62,7 +62,7 @@ ERROR: node is still EOpNull!
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (temp highp 4-component vector of float)
0:27 'gl_Position' (gl_Position highp 4-component vector of float)
0:27 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:28 Construct vec4 (temp highp 4-component vector of float)
0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:28 Convert int to float (temp highp float)
@ -105,8 +105,8 @@ ERROR: node is still EOpNull!
0:? 'superO' (global highp int)
0:? 'superI' (global highp int)
0:? 'superF' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
@ -158,7 +158,7 @@ ERROR: node is still EOpNull!
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (temp highp 4-component vector of float)
0:27 'gl_Position' (gl_Position highp 4-component vector of float)
0:27 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:28 Construct vec4 (temp highp 4-component vector of float)
0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:28 Convert int to float (temp highp float)
@ -201,6 +201,6 @@ ERROR: node is still EOpNull!
0:? 'superO' (global highp int)
0:? 'superI' (global highp int)
0:? 'superF' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

View File

@ -159,7 +159,7 @@ Shader version: 130
0:48 'u_f4' (uniform 4-component vector of float)
0:48 'i_f4' (smooth in 4-component vector of float)
0:50 move second child to first child (temp 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:60 Test condition and select (temp 4-component vector of float)
0:60 Condition
0:59 logical-or (temp bool)
@ -499,7 +499,7 @@ Shader version: 130
0:48 'u_f4' (uniform 4-component vector of float)
0:48 'i_f4' (smooth in 4-component vector of float)
0:50 move second child to first child (temp 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:60 Test condition and select (temp 4-component vector of float)
0:60 Condition
0:59 logical-or (temp bool)

View File

@ -38,7 +38,7 @@ Shader version: 130
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'texColor' (temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
@ -88,7 +88,7 @@ Shader version: 130
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'texColor' (temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)

View File

@ -71,7 +71,7 @@ Shader version: 130
0:37 Constant:
0:37 1 (const int)
0:43 move second child to first child (temp 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:43 vector-scale (temp 4-component vector of float)
0:43 'scale' (temp float)
0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
@ -88,7 +88,7 @@ Shader version: 130
0:45 1.000000
0:45 2.000000
0:46 add second child into first child (temp 4-component vector of float)
0:46 'gl_FragColor' (fragColor 4-component vector of float)
0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:46 Construct vec4 (temp 4-component vector of float)
0:46 indirect index (temp 2-component vector of float)
0:46 'constructed' (temp 3-element array of 2-component vector of float)
@ -184,7 +184,7 @@ Shader version: 130
0:37 Constant:
0:37 1 (const int)
0:43 move second child to first child (temp 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:43 vector-scale (temp 4-component vector of float)
0:43 'scale' (temp float)
0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
@ -201,7 +201,7 @@ Shader version: 130
0:45 1.000000
0:45 2.000000
0:46 add second child into first child (temp 4-component vector of float)
0:46 'gl_FragColor' (fragColor 4-component vector of float)
0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:46 Construct vec4 (temp 4-component vector of float)
0:46 indirect index (temp 2-component vector of float)
0:46 'constructed' (temp 3-element array of 2-component vector of float)

View File

@ -16,12 +16,12 @@ Shader version: 130
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (temp 2-component vector of float)
0:12 add (temp 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (temp 4-component vector of float)
@ -34,7 +34,7 @@ Shader version: 130
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
@ -42,12 +42,12 @@ Shader version: 130
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (temp 4-component vector of float)
@ -55,8 +55,8 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
@ -75,12 +75,12 @@ Shader version: 130
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (temp 2-component vector of float)
0:12 add (temp 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (temp 4-component vector of float)
@ -93,7 +93,7 @@ Shader version: 130
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
@ -101,12 +101,12 @@ Shader version: 130
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (temp 4-component vector of float)
@ -114,7 +114,7 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)

View File

@ -20,11 +20,11 @@ Shader version: 130
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 indirect index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' (uniform int)
0:14 direct index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 direct index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (temp 4-component vector of float)
@ -37,16 +37,16 @@ Shader version: 130
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' (uniform int)
0:20 'texColor' (temp 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float)
@ -56,8 +56,8 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)
@ -82,11 +82,11 @@ Shader version: 130
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 indirect index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' (uniform int)
0:14 direct index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 direct index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (temp 4-component vector of float)
@ -99,16 +99,16 @@ Shader version: 130
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' (uniform int)
0:20 'texColor' (temp 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float)
@ -118,8 +118,8 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)

View File

@ -7,8 +7,8 @@ Shader version: 420
0:40 Function Parameters:
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:42 Constant:
0:42 0 (const uint)
0:42 Construct vec4 (temp 4-component vector of float)
@ -18,9 +18,9 @@ Shader version: 420
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -32,8 +32,8 @@ Shader version: 420
0:40 Function Parameters:
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:42 Constant:
0:42 0 (const uint)
0:42 Construct vec4 (temp 4-component vector of float)
@ -43,7 +43,7 @@ Shader version: 420
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -12,7 +12,7 @@ ERROR: node is still EOpNull!
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 Constant:
@ -32,7 +32,7 @@ ERROR: node is still EOpNull!
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 Constant:

View File

@ -13,8 +13,8 @@ ERROR: node is still EOpNull!
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (temp 4-component vector of float)
@ -25,9 +25,9 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
@ -40,8 +40,8 @@ ERROR: node is still EOpNull!
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (temp 4-component vector of float)
@ -52,7 +52,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

View File

@ -34,7 +34,7 @@ Shader version: 120
0:29 0 (const int)
0:29 'bar' (global float)
0:31 move second child to first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:31 'outColor' (temp 4-component vector of float)
0:33 Branch: Return
0:? Linker Objects
@ -81,7 +81,7 @@ Shader version: 120
0:29 0 (const int)
0:29 'bar' (global float)
0:31 move second child to first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:31 'outColor' (temp 4-component vector of float)
0:33 Branch: Return
0:? Linker Objects

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