Fix missing patch decoration for TessFactor PCF arg (#2249)

Fixes #1553
This commit is contained in:
greg-lunarg 2020-05-27 22:12:42 -06:00 committed by GitHub
parent 41f62a81ab
commit e00d27c6d6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 730 additions and 0 deletions

View File

@ -0,0 +1,679 @@
hlsl.hull.6.tesc
Shader version: 500
vertices = 1
vertex spacing = fractional_even_spacing
triangle order = ccw
0:? Sequence
0:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
0:17 Function Parameters:
0:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:17 'BlockID' ( in uint)
0:17 'Inside' ( out 2-element array of float)
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 Edges: direct index for structure ( temp 4-element array of float)
0:19 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 2.500000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 Edges: direct index for structure ( temp 4-element array of float)
0:20 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 4.250000
0:21 move second child to first child ( temp float)
0:21 direct index ( temp float)
0:21 Edges: direct index for structure ( temp 4-element array of float)
0:21 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 2 (const int)
0:21 Constant:
0:21 5.750000
0:22 move second child to first child ( temp float)
0:22 direct index ( temp float)
0:22 Edges: direct index for structure ( temp 4-element array of float)
0:22 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 3 (const int)
0:22 Constant:
0:22 7.500000
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 'Inside' ( out 2-element array of float)
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 6.750000
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 'Inside' ( out 2-element array of float)
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 7.250000
0:27 Branch: Return with expression
0:27 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Function Parameters:
0:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:42 'uCPID' ( in uint)
0:? Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Position: direct index for structure ( temp 4-component vector of float)
0:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:44 Constant:
0:44 0 (const int)
0:44 f4Position: direct index for structure ( temp 4-component vector of float)
0:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:44 'uCPID' ( in uint)
0:44 Constant:
0:44 0 (const int)
0:45 move second child to first child ( temp 3-component vector of float)
0:45 Color: direct index for structure ( temp 3-component vector of float)
0:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:45 Constant:
0:45 1 (const int)
0:45 f3Color: direct index for structure ( temp 3-component vector of float)
0:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:45 'uCPID' ( in uint)
0:45 Constant:
0:45 1 (const int)
0:46 Branch: Return with expression
0:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Function Definition: main( ( temp void)
0:42 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 f4Position: direct index for structure ( temp 4-component vector of float)
0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 direct index ( in 4-component vector of float Position)
0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child ( temp 3-component vector of float)
0:42 f3Color: direct index for structure ( temp 3-component vector of float)
0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 direct index (layout( location=0) in 3-component vector of float)
0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child ( temp uint)
0:? 'uCPID' ( temp uint)
0:? 'uCPID' ( in uint InvocationID)
0:42 Sequence
0:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'uCPID' ( temp uint)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 indirect index (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
0:? 'uCPID' ( in uint InvocationID)
0:42 Position: direct index for structure ( temp 4-component vector of float)
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child ( temp 3-component vector of float)
0:42 indirect index (layout( location=1) out 3-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
0:? 'uCPID' ( in uint InvocationID)
0:42 Color: direct index for structure ( temp 3-component vector of float)
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Constant:
0:42 1 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'uCPID' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 4-element array of float Edges})
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'BlockID' ( in uint PrimitiveID)
0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 3 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
0:? 'uCPID' ( in uint InvocationID)
0:? 'BlockID' ( in uint PrimitiveID)
0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
Linked tessellation control stage:
Shader version: 500
vertices = 1
vertex spacing = fractional_even_spacing
triangle order = ccw
0:? Sequence
0:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
0:17 Function Parameters:
0:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:17 'BlockID' ( in uint)
0:17 'Inside' ( out 2-element array of float)
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 Edges: direct index for structure ( temp 4-element array of float)
0:19 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 2.500000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 Edges: direct index for structure ( temp 4-element array of float)
0:20 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 4.250000
0:21 move second child to first child ( temp float)
0:21 direct index ( temp float)
0:21 Edges: direct index for structure ( temp 4-element array of float)
0:21 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 2 (const int)
0:21 Constant:
0:21 5.750000
0:22 move second child to first child ( temp float)
0:22 direct index ( temp float)
0:22 Edges: direct index for structure ( temp 4-element array of float)
0:22 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 3 (const int)
0:22 Constant:
0:22 7.500000
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 'Inside' ( out 2-element array of float)
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 6.750000
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 'Inside' ( out 2-element array of float)
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 7.250000
0:27 Branch: Return with expression
0:27 'Factors' ( temp structure{ temp 4-element array of float Edges})
0:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Function Parameters:
0:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:42 'uCPID' ( in uint)
0:? Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Position: direct index for structure ( temp 4-component vector of float)
0:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:44 Constant:
0:44 0 (const int)
0:44 f4Position: direct index for structure ( temp 4-component vector of float)
0:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:44 'uCPID' ( in uint)
0:44 Constant:
0:44 0 (const int)
0:45 move second child to first child ( temp 3-component vector of float)
0:45 Color: direct index for structure ( temp 3-component vector of float)
0:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:45 Constant:
0:45 1 (const int)
0:45 f3Color: direct index for structure ( temp 3-component vector of float)
0:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:45 'uCPID' ( in uint)
0:45 Constant:
0:45 1 (const int)
0:46 Branch: Return with expression
0:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Function Definition: main( ( temp void)
0:42 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 f4Position: direct index for structure ( temp 4-component vector of float)
0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 direct index ( in 4-component vector of float Position)
0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child ( temp 3-component vector of float)
0:42 f3Color: direct index for structure ( temp 3-component vector of float)
0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 direct index (layout( location=0) in 3-component vector of float)
0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child ( temp uint)
0:? 'uCPID' ( temp uint)
0:? 'uCPID' ( in uint InvocationID)
0:42 Sequence
0:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'uCPID' ( temp uint)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 indirect index (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
0:? 'uCPID' ( in uint InvocationID)
0:42 Position: direct index for structure ( temp 4-component vector of float)
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child ( temp 3-component vector of float)
0:42 indirect index (layout( location=1) out 3-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
0:? 'uCPID' ( in uint InvocationID)
0:42 Color: direct index for structure ( temp 3-component vector of float)
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
0:42 Constant:
0:42 1 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'uCPID' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 4-element array of float Edges})
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
0:? 'BlockID' ( in uint PrimitiveID)
0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 3 (const int)
0:? direct index ( temp float)
0:? Edges: direct index for structure ( temp 4-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
0:? 'uCPID' ( in uint InvocationID)
0:? 'BlockID' ( in uint PrimitiveID)
0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 142
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 74 81 88 97 104 117 119 128
ExecutionMode 4 OutputVertices 1
ExecutionMode 4 Quads
ExecutionMode 4 SpacingFractionalEven
ExecutionMode 4 VertexOrderCcw
Source HLSL 500
Name 4 "main"
Name 9 "VSOutput"
MemberName 9(VSOutput) 0 "f4Position"
MemberName 9(VSOutput) 1 "f3Color"
Name 20 "HS_CONSTANT_DATA_OUTPUT"
MemberName 20(HS_CONSTANT_DATA_OUTPUT) 0 "Edges"
Name 25 "ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];"
Name 22 "p"
Name 23 "BlockID"
Name 24 "Inside"
Name 27 "HSOutput"
MemberName 27(HSOutput) 0 "Position"
MemberName 27(HSOutput) 1 "Color"
Name 31 "@main(struct-VSOutput-vf4-vf31[1];u1;"
Name 29 "inputPatch"
Name 30 "uCPID"
Name 34 "Factors"
Name 57 "Out"
Name 71 "inputPatch"
Name 74 "inputPatch.f4Position"
Name 81 "inputPatch.f3Color"
Name 86 "uCPID"
Name 88 "uCPID"
Name 90 "flattenTemp"
Name 91 "param"
Name 93 "param"
Name 97 "@entryPointOutput.Position"
Name 104 "@entryPointOutput.Color"
Name 116 "@patchConstantResult"
Name 117 "BlockID"
Name 119 "Inside"
Name 120 "param"
Name 122 "param"
Name 124 "param"
Name 128 "@patchConstantOutput.Edges"
Decorate 74(inputPatch.f4Position) BuiltIn Position
Decorate 81(inputPatch.f3Color) Location 0
Decorate 88(uCPID) BuiltIn InvocationId
Decorate 97(@entryPointOutput.Position) Location 0
Decorate 104(@entryPointOutput.Color) Location 1
Decorate 117(BlockID) BuiltIn PrimitiveId
Decorate 119(Inside) Patch
Decorate 119(Inside) BuiltIn TessLevelInner
Decorate 128(@patchConstantOutput.Edges) Patch
Decorate 128(@patchConstantOutput.Edges) BuiltIn TessLevelOuter
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 3
9(VSOutput): TypeStruct 7(fvec4) 8(fvec3)
10: TypeInt 32 0
11: 10(int) Constant 1
12: TypeArray 9(VSOutput) 11
13: TypePointer Function 12
14: TypePointer Function 10(int)
15: 10(int) Constant 2
16: TypeArray 6(float) 15
17: TypePointer Function 16
18: 10(int) Constant 4
19: TypeArray 6(float) 18
20(HS_CONSTANT_DATA_OUTPUT): TypeStruct 19
21: TypeFunction 20(HS_CONSTANT_DATA_OUTPUT) 13(ptr) 14(ptr) 17(ptr)
27(HSOutput): TypeStruct 7(fvec4) 8(fvec3)
28: TypeFunction 27(HSOutput) 13(ptr) 14(ptr)
33: TypePointer Function 20(HS_CONSTANT_DATA_OUTPUT)
35: TypeInt 32 1
36: 35(int) Constant 0
37: 6(float) Constant 1075838976
38: TypePointer Function 6(float)
40: 35(int) Constant 1
41: 6(float) Constant 1082654720
43: 35(int) Constant 2
44: 6(float) Constant 1085800448
46: 35(int) Constant 3
47: 6(float) Constant 1089470464
49: 6(float) Constant 1087897600
51: 6(float) Constant 1088946176
56: TypePointer Function 27(HSOutput)
59: TypePointer Function 7(fvec4)
64: TypePointer Function 8(fvec3)
72: TypeArray 7(fvec4) 11
73: TypePointer Input 72
74(inputPatch.f4Position): 73(ptr) Variable Input
75: TypePointer Input 7(fvec4)
79: TypeArray 8(fvec3) 11
80: TypePointer Input 79
81(inputPatch.f3Color): 80(ptr) Variable Input
82: TypePointer Input 8(fvec3)
87: TypePointer Input 10(int)
88(uCPID): 87(ptr) Variable Input
96: TypePointer Output 72
97(@entryPointOutput.Position): 96(ptr) Variable Output
101: TypePointer Output 7(fvec4)
103: TypePointer Output 79
104(@entryPointOutput.Color): 103(ptr) Variable Output
108: TypePointer Output 8(fvec3)
110: 10(int) Constant 0
112: TypeBool
117(BlockID): 87(ptr) Variable Input
118: TypePointer Output 16
119(Inside): 118(ptr) Variable Output
127: TypePointer Output 19
128(@patchConstantOutput.Edges): 127(ptr) Variable Output
131: TypePointer Output 6(float)
4(main): 2 Function None 3
5: Label
71(inputPatch): 13(ptr) Variable Function
86(uCPID): 14(ptr) Variable Function
90(flattenTemp): 56(ptr) Variable Function
91(param): 13(ptr) Variable Function
93(param): 14(ptr) Variable Function
116(@patchConstantResult): 33(ptr) Variable Function
120(param): 13(ptr) Variable Function
122(param): 14(ptr) Variable Function
124(param): 17(ptr) Variable Function
76: 75(ptr) AccessChain 74(inputPatch.f4Position) 36
77: 7(fvec4) Load 76
78: 59(ptr) AccessChain 71(inputPatch) 36 36
Store 78 77
83: 82(ptr) AccessChain 81(inputPatch.f3Color) 36
84: 8(fvec3) Load 83
85: 64(ptr) AccessChain 71(inputPatch) 36 40
Store 85 84
89: 10(int) Load 88(uCPID)
Store 86(uCPID) 89
92: 12 Load 71(inputPatch)
Store 91(param) 92
94: 10(int) Load 86(uCPID)
Store 93(param) 94
95:27(HSOutput) FunctionCall 31(@main(struct-VSOutput-vf4-vf31[1];u1;) 91(param) 93(param)
Store 90(flattenTemp) 95
98: 10(int) Load 88(uCPID)
99: 59(ptr) AccessChain 90(flattenTemp) 36
100: 7(fvec4) Load 99
102: 101(ptr) AccessChain 97(@entryPointOutput.Position) 98
Store 102 100
105: 10(int) Load 88(uCPID)
106: 64(ptr) AccessChain 90(flattenTemp) 40
107: 8(fvec3) Load 106
109: 108(ptr) AccessChain 104(@entryPointOutput.Color) 105
Store 109 107
ControlBarrier 15 18 110
111: 10(int) Load 88(uCPID)
113: 112(bool) IEqual 111 36
SelectionMerge 115 None
BranchConditional 113 114 115
114: Label
121: 12 Load 71(inputPatch)
Store 120(param) 121
123: 10(int) Load 117(BlockID)
Store 122(param) 123
125:20(HS_CONSTANT_DATA_OUTPUT) FunctionCall 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];) 120(param) 122(param) 124(param)
126: 16 Load 124(param)
Store 119(Inside) 126
Store 116(@patchConstantResult) 125
129: 38(ptr) AccessChain 116(@patchConstantResult) 36 36
130: 6(float) Load 129
132: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 36
Store 132 130
133: 38(ptr) AccessChain 116(@patchConstantResult) 36 40
134: 6(float) Load 133
135: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 40
Store 135 134
136: 38(ptr) AccessChain 116(@patchConstantResult) 36 43
137: 6(float) Load 136
138: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 43
Store 138 137
139: 38(ptr) AccessChain 116(@patchConstantResult) 36 46
140: 6(float) Load 139
141: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 46
Store 141 140
Branch 115
115: Label
Return
FunctionEnd
25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];):20(HS_CONSTANT_DATA_OUTPUT) Function None 21
22(p): 13(ptr) FunctionParameter
23(BlockID): 14(ptr) FunctionParameter
24(Inside): 17(ptr) FunctionParameter
26: Label
34(Factors): 33(ptr) Variable Function
39: 38(ptr) AccessChain 34(Factors) 36 36
Store 39 37
42: 38(ptr) AccessChain 34(Factors) 36 40
Store 42 41
45: 38(ptr) AccessChain 34(Factors) 36 43
Store 45 44
48: 38(ptr) AccessChain 34(Factors) 36 46
Store 48 47
50: 38(ptr) AccessChain 24(Inside) 36
Store 50 49
52: 38(ptr) AccessChain 24(Inside) 40
Store 52 51
53:20(HS_CONSTANT_DATA_OUTPUT) Load 34(Factors)
ReturnValue 53
FunctionEnd
31(@main(struct-VSOutput-vf4-vf31[1];u1;):27(HSOutput) Function None 28
29(inputPatch): 13(ptr) FunctionParameter
30(uCPID): 14(ptr) FunctionParameter
32: Label
57(Out): 56(ptr) Variable Function
58: 10(int) Load 30(uCPID)
60: 59(ptr) AccessChain 29(inputPatch) 58 36
61: 7(fvec4) Load 60
62: 59(ptr) AccessChain 57(Out) 36
Store 62 61
63: 10(int) Load 30(uCPID)
65: 64(ptr) AccessChain 29(inputPatch) 63 40
66: 8(fvec3) Load 65
67: 64(ptr) AccessChain 57(Out) 40
Store 67 66
68:27(HSOutput) Load 57(Out)
ReturnValue 68
FunctionEnd

48
Test/hlsl.hull.6.tesc Normal file
View File

@ -0,0 +1,48 @@
// Test tesselation factor output as PCF arg
struct VSOutput
{
float4 f4Position : SV_Position;
float3 f3Color : COLOR;
};
struct HS_CONSTANT_DATA_OUTPUT
{
float Edges[4] : SV_TessFactor;
};
HS_CONSTANT_DATA_OUTPUT ConstantHS(InputPatch<VSOutput, 1> p,
uint BlockID : SV_PrimitiveID,
out float Inside[2] : SV_InsideTessFactor)
{
HS_CONSTANT_DATA_OUTPUT Factors;
Factors.Edges[0] = 2.5;
Factors.Edges[1] = 4.25;
Factors.Edges[2] = 5.75;
Factors.Edges[3] = 7.5;
Inside[0] = 6.75;
Inside[1] = 7.25;
return Factors;
}
struct HSOutput
{
float4 Position : POS;
float3 Color : COL;
};
[domain("quad")]
[partitioning("fractional_even")]
[outputtopology("triangle_ccw")]
[outputcontrolpoints(1)]
[patchconstantfunc("ConstantHS")]
HSOutput main(InputPatch<VSOutput, 1> inputPatch, uint uCPID : SV_OutputControlPointID)
{
HSOutput Out;
Out.Position = inputPatch[uCPID].f4Position;
Out.Color = inputPatch[uCPID].f3Color;
return Out;
}

View File

@ -227,6 +227,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.hull.3.tesc", "main"},
{"hlsl.hull.4.tesc", "main"},
{"hlsl.hull.5.tesc", "main"},
{"hlsl.hull.6.tesc", "main"},
{"hlsl.hull.void.tesc", "main"},
{"hlsl.hull.ctrlpt-1.tesc", "main"},
{"hlsl.hull.ctrlpt-2.tesc", "main"},

View File

@ -9791,6 +9791,8 @@ void HlslParseContext::addPatchConstantInvocation()
} else {
// Use the original declaration type for the linkage
paramType->getQualifier().builtIn = biType;
if (biType == EbvTessLevelInner || biType == EbvTessLevelInner)
paramType->getQualifier().patch = true;
if (notInEntryPoint.count(tInterstageIoData(biType, storage)) == 1)
addToLinkage(*paramType, patchConstantFunction[p].name, nullptr);