Fix unreachable-block removal.

Add a test for loop without a condition.

Change-Id: Idd7fc462218a84b1e745207e2975a3f2897d30a0
This commit is contained in:
Dejan Mircevski 2016-01-10 19:37:00 -05:00
parent 9c6734c8df
commit e537b8b488
5 changed files with 67 additions and 4 deletions

View File

@ -1356,7 +1356,7 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
builder.setBuildPoint(&blocks.body);
if (node->getBody())
node->getBody()->traverse(this); // continue->cont, break->exit
node->getBody()->traverse(this);
builder.createBranch(&blocks.continue_target);
builder.setBuildPoint(&blocks.continue_target);
@ -1368,7 +1368,7 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
builder.setBuildPoint(&blocks.body);
if (node->getBody())
node->getBody()->traverse(this); // continue->cont, break->exit
node->getBody()->traverse(this);
builder.createBranch(&blocks.continue_target);
builder.setBuildPoint(&blocks.continue_target);

View File

@ -852,7 +852,7 @@ void Builder::leaveFunction()
if (unreachable) {
// Given that this block is at the end of a function, it must be right after an
// explicit return, just remove it.
function.popBlock(block);
function.removeBlock(block);
} else {
// We'll add a return instruction at the end of the current block,
// which for a non-void function is really error recovery (?), as the source

View File

@ -52,6 +52,7 @@
#include "spirv.hpp"
#include <algorithm>
#include <vector>
#include <iostream>
#include <assert.h>
@ -235,7 +236,13 @@ public:
Id getParamId(int p) { return parameterInstructions[p]->getResultId(); }
void addBlock(Block* block) { blocks.push_back(block); }
void popBlock(Block*) { blocks.pop_back(); }
void removeBlock(Block* block)
{
auto found = find(blocks.begin(), blocks.end(), block);
assert(found != blocks.end());
blocks.erase(found);
delete block;
}
Module& getParent() const { return parent; }
Block* getEntryBlock() const { return blocks.front(); }

View File

@ -0,0 +1,50 @@
spv.for-notest.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 22
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 14 20 21
Source GLSL 450
Name 4 "main"
Name 8 "i"
Name 14 "r"
Name 20 "gl_VertexID"
Name 21 "gl_InstanceID"
Decorate 14(r) Location 0
Decorate 20(gl_VertexID) BuiltIn VertexId
Decorate 21(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
13: TypePointer Output 6(int)
14(r): 13(ptr) Variable Output
17: 6(int) Constant 1
19: TypePointer Input 6(int)
20(gl_VertexID): 19(ptr) Variable Input
21(gl_InstanceID): 19(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
15: 6(int) Load 8(i)
Store 14(r) 15
Branch 12
12: Label
16: 6(int) Load 8(i)
18: 6(int) IAdd 16 17
Store 8(i) 18
Branch 10
FunctionEnd

6
Test/spv.for-notest.vert Normal file
View File

@ -0,0 +1,6 @@
#version 450
layout(location=0) out highp int r;
void main() {
int i;
for (i=0; ; i++) { r = i; }
}