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https://github.com/KhronosGroup/glslang
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HLSL: implement TextureBuffer<type>
Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
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Test/baseResults/hlsl.texturebuffer.frag.out
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153
Test/baseResults/hlsl.texturebuffer.frag.out
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hlsl.texturebuffer.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:15 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 f: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:16 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
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0:16 Constant:
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0:16 0 (const int)
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0:16 f2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:16 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
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0:16 Constant:
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0:16 0 (const uint)
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:15 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
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0:? 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:15 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 f: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:16 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
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0:16 Constant:
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0:16 0 (const int)
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0:16 f2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:16 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
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0:16 Constant:
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0:16 0 (const uint)
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:15 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
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0:? 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32 35
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "pos"
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Name 15 "TextureBuffer_var"
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MemberName 15(TextureBuffer_var) 0 "f"
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MemberName 15(TextureBuffer_var) 1 "i"
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Name 17 "TextureBuffer_var"
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Name 22 "tbuf2"
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MemberName 22(tbuf2) 0 "f2"
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MemberName 22(tbuf2) 1 "i2"
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Name 24 ""
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Name 30 "pos"
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Name 32 "pos"
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Name 35 "@entryPointOutput"
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Name 36 "param"
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MemberDecorate 15(TextureBuffer_var) 0 NonWritable
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MemberDecorate 15(TextureBuffer_var) 0 Offset 0
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MemberDecorate 15(TextureBuffer_var) 1 NonWritable
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MemberDecorate 15(TextureBuffer_var) 1 Offset 16
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Decorate 15(TextureBuffer_var) BufferBlock
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Decorate 17(TextureBuffer_var) DescriptorSet 0
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Decorate 17(TextureBuffer_var) Binding 0
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MemberDecorate 22(tbuf2) 0 NonWritable
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MemberDecorate 22(tbuf2) 0 Offset 0
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MemberDecorate 22(tbuf2) 1 NonWritable
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MemberDecorate 22(tbuf2) 1 Offset 16
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Decorate 22(tbuf2) BufferBlock
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Decorate 24 DescriptorSet 0
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Decorate 32(pos) BuiltIn FragCoord
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Decorate 35(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeInt 32 1
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14: TypeVector 13(int) 4
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15(TextureBuffer_var): TypeStruct 7(fvec4) 14(ivec4)
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16: TypePointer Uniform 15(TextureBuffer_var)
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17(TextureBuffer_var): 16(ptr) Variable Uniform
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18: 13(int) Constant 0
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19: TypePointer Uniform 7(fvec4)
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22(tbuf2): TypeStruct 7(fvec4) 14(ivec4)
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23: TypePointer Uniform 22(tbuf2)
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24: 23(ptr) Variable Uniform
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31: TypePointer Input 7(fvec4)
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32(pos): 31(ptr) Variable Input
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34: TypePointer Output 7(fvec4)
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35(@entryPointOutput): 34(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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30(pos): 8(ptr) Variable Function
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36(param): 8(ptr) Variable Function
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33: 7(fvec4) Load 32(pos)
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Store 30(pos) 33
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37: 7(fvec4) Load 30(pos)
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Store 36(param) 37
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38: 7(fvec4) FunctionCall 11(@main(vf4;) 36(param)
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Store 35(@entryPointOutput) 38
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(pos): 8(ptr) FunctionParameter
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12: Label
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20: 19(ptr) AccessChain 17(TextureBuffer_var) 18
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21: 7(fvec4) Load 20
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25: 19(ptr) AccessChain 24 18
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26: 7(fvec4) Load 25
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27: 7(fvec4) FAdd 21 26
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ReturnValue 27
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FunctionEnd
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17
Test/hlsl.texturebuffer.frag
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17
Test/hlsl.texturebuffer.frag
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struct Data {
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float4 f;
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int4 i;
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};
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TextureBuffer<Data> TextureBuffer_var : register(t0);
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tbuffer tbuf2 {
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float4 f2;
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int4 i2;
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};
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float4 main(float4 pos : SV_POSITION) : SV_TARGET
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{
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return TextureBuffer_var.f + f2;
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}
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@ -326,6 +326,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.structStructName.frag", "main"},
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{"hlsl.subpass.frag", "main"},
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{"hlsl.synthesizeInput.frag", "main"},
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{"hlsl.texturebuffer.frag", "main"},
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{"hlsl.texture.struct.frag", "main"},
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{"hlsl.texture.subvec4.frag", "main"},
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{"hlsl.this.frag", "main"},
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@ -1453,6 +1453,10 @@ bool HlslGrammar::acceptType(TType& type, TIntermNode*& nodeList)
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return acceptStructBufferType(type);
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break;
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case EHTokTextureBuffer:
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return acceptTextureBufferType(type);
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break;
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case EHTokConstantBuffer:
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return acceptConstantBufferType(type);
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@ -2127,6 +2131,43 @@ bool HlslGrammar::acceptConstantBufferType(TType& type)
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}
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}
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// texture_buffer
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// : TEXTUREBUFFER LEFT_ANGLE type RIGHT_ANGLE
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bool HlslGrammar::acceptTextureBufferType(TType& type)
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{
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if (! acceptTokenClass(EHTokTextureBuffer))
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return false;
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if (! acceptTokenClass(EHTokLeftAngle)) {
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expected("left angle bracket");
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return false;
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}
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TType templateType;
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if (! acceptType(templateType)) {
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expected("type");
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return false;
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}
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if (! acceptTokenClass(EHTokRightAngle)) {
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expected("right angle bracket");
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return false;
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}
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templateType.getQualifier().storage = EvqBuffer;
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templateType.getQualifier().readonly = true;
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TType blockType(templateType.getWritableStruct(), "", templateType.getQualifier());
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blockType.getQualifier().storage = EvqBuffer;
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blockType.getQualifier().readonly = true;
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type.shallowCopy(blockType);
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return true;
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}
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// struct_buffer
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// : APPENDSTRUCTUREDBUFFER
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// | BYTEADDRESSBUFFER
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@ -89,6 +89,7 @@ namespace glslang {
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bool acceptTextureType(TType&);
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bool acceptSubpassInputType(TType&);
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bool acceptStructBufferType(TType&);
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bool acceptTextureBufferType(TType&);
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bool acceptConstantBufferType(TType&);
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bool acceptStruct(TType&, TIntermNode*& nodeList);
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bool acceptStructDeclarationList(TTypeList*&, TIntermNode*& nodeList, TVector<TFunctionDeclarator>&);
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@ -345,6 +345,7 @@ void HlslScanContext::fillInKeywordMap()
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(*KeywordMap)["RWByteAddressBuffer"] = EHTokRWByteAddressBuffer;
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(*KeywordMap)["RWStructuredBuffer"] = EHTokRWStructuredBuffer;
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(*KeywordMap)["StructuredBuffer"] = EHTokStructuredBuffer;
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(*KeywordMap)["TextureBuffer"] = EHTokTextureBuffer;
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(*KeywordMap)["class"] = EHTokClass;
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(*KeywordMap)["struct"] = EHTokStruct;
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@ -829,6 +830,7 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
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case EHTokRWByteAddressBuffer:
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case EHTokRWStructuredBuffer:
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case EHTokStructuredBuffer:
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case EHTokTextureBuffer:
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case EHTokSubpassInput:
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case EHTokSubpassInputMS:
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return keyword;
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@ -283,6 +283,7 @@ enum EHlslTokenClass {
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EHTokRWByteAddressBuffer,
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EHTokRWStructuredBuffer,
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EHTokStructuredBuffer,
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EHTokTextureBuffer,
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// variable, user type, ...
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EHTokIdentifier,
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