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https://github.com/KhronosGroup/glslang
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Tests: Add a set of gtest-file-based HLSL tests.
This commit is contained in:
parent
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113
Test/baseResults/hlsl.assoc.frag.out
Executable file
113
Test/baseResults/hlsl.assoc.frag.out
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hlsl.assoc.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:8 'a5' (temp 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (temp 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (temp 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (temp 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (temp 4-component vector of float)
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0:9 'a5' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (temp 4-component vector of float)
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0:10 'a2' (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a3' (temp 4-component vector of float)
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0:10 'a4' (temp 4-component vector of float)
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0:10 'a5' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:8 'a5' (temp 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (temp 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (temp 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (temp 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (temp 4-component vector of float)
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0:9 'a5' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (temp 4-component vector of float)
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0:10 'a2' (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a3' (temp 4-component vector of float)
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0:10 'a4' (temp 4-component vector of float)
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0:10 'a5' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 9 "a1"
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Name 10 "a2"
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Name 11 "a3"
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Name 12 "a4"
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Name 13 "a5"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(a1): 8(ptr) Variable Function
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10(a2): 8(ptr) Variable Function
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11(a3): 8(ptr) Variable Function
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12(a4): 8(ptr) Variable Function
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13(a5): 8(ptr) Variable Function
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14: 7(fvec4) Load 13(a5)
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Store 12(a4) 14
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Store 11(a3) 14
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Store 10(a2) 14
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Store 9(a1) 14
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15: 7(fvec4) Load 9(a1)
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16: 7(fvec4) Load 10(a2)
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17: 7(fvec4) FAdd 15 16
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18: 7(fvec4) Load 11(a3)
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19: 7(fvec4) Load 12(a4)
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20: 7(fvec4) FAdd 18 19
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21: 7(fvec4) FAdd 17 20
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22: 7(fvec4) Load 13(a5)
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23: 7(fvec4) FAdd 21 22
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ReturnValue 23
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FunctionEnd
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79
Test/baseResults/hlsl.float4.frag.out
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79
Test/baseResults/hlsl.float4.frag.out
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hlsl.float4.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (temp 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 'input' (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (temp 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 'input' (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 19
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "AmbientColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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FunctionEnd
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11(ShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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14(AmbientColor): 8(ptr) Variable Function
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13: 7(fvec4) Load 10(input)
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15: 7(fvec4) Load 14(AmbientColor)
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16: 7(fvec4) FMul 13 15
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ReturnValue 16
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FunctionEnd
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60
Test/baseResults/hlsl.max.frag.out
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Test/baseResults/hlsl.max.frag.out
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hlsl.max.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' (temp 4-component vector of float)
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0:2 'input2' (temp 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max (global 4-component vector of float)
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0:3 'input1' (temp 4-component vector of float)
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0:3 'input2' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' (temp 4-component vector of float)
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0:2 'input2' (temp 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max (global 4-component vector of float)
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0:3 'input1' (temp 4-component vector of float)
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0:3 'input2' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 15
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 9 "input1"
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Name 11 "input2"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(input1): 8(ptr) Variable Function
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11(input2): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input1)
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12: 7(fvec4) Load 11(input2)
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13: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 10 12
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ReturnValue 13
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FunctionEnd
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Test/baseResults/hlsl.precedence.frag.out
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Test/baseResults/hlsl.precedence.frag.out
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hlsl.precedence.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'a1' (temp 4-component vector of float)
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0:7 'a2' (temp 4-component vector of float)
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0:7 'a3' (temp 4-component vector of float)
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0:7 'a4' (temp 4-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'a1' (temp 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'a1' (temp 4-component vector of float)
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0:7 'a2' (temp 4-component vector of float)
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0:7 'a3' (temp 4-component vector of float)
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0:7 'a4' (temp 4-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'a1' (temp 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 21
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 9 "a1"
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Name 11 "a2"
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Name 13 "a3"
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Name 17 "a4"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(a1): 8(ptr) Variable Function
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11(a2): 8(ptr) Variable Function
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13(a3): 8(ptr) Variable Function
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17(a4): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(a1)
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12: 7(fvec4) Load 11(a2)
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14: 7(fvec4) Load 13(a3)
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15: 7(fvec4) FMul 12 14
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16: 7(fvec4) FAdd 10 15
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18: 7(fvec4) Load 17(a4)
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19: 7(fvec4) FAdd 16 18
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ReturnValue 19
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FunctionEnd
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103
Test/baseResults/hlsl.precedence2.frag.out
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Test/baseResults/hlsl.precedence2.frag.out
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hlsl.precedence2.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
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0:7 Function Parameters:
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0:7 'a1' (temp int)
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0:7 'a2' (temp int)
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0:7 'a3' (temp int)
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0:7 'a4' (temp int)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 add (temp int)
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||||||
|
0:8 left-shift (temp int)
|
||||||
|
0:8 add (temp int)
|
||||||
|
0:8 component-wise multiply (temp int)
|
||||||
|
0:8 'a1' (temp int)
|
||||||
|
0:8 'a2' (temp int)
|
||||||
|
0:8 'a3' (temp int)
|
||||||
|
0:8 'a4' (temp int)
|
||||||
|
0:8 left-shift (temp int)
|
||||||
|
0:8 'a1' (temp int)
|
||||||
|
0:8 add (temp int)
|
||||||
|
0:8 'a2' (temp int)
|
||||||
|
0:8 component-wise multiply (temp int)
|
||||||
|
0:8 'a3' (temp int)
|
||||||
|
0:8 'a4' (temp int)
|
||||||
|
0:? Linker Objects
|
||||||
|
|
||||||
|
|
||||||
|
Linked fragment stage:
|
||||||
|
|
||||||
|
|
||||||
|
Shader version: 100
|
||||||
|
gl_FragCoord origin is upper left
|
||||||
|
0:? Sequence
|
||||||
|
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
|
||||||
|
0:7 Function Parameters:
|
||||||
|
0:7 'a1' (temp int)
|
||||||
|
0:7 'a2' (temp int)
|
||||||
|
0:7 'a3' (temp int)
|
||||||
|
0:7 'a4' (temp int)
|
||||||
|
0:? Sequence
|
||||||
|
0:8 Branch: Return with expression
|
||||||
|
0:8 add (temp int)
|
||||||
|
0:8 left-shift (temp int)
|
||||||
|
0:8 add (temp int)
|
||||||
|
0:8 component-wise multiply (temp int)
|
||||||
|
0:8 'a1' (temp int)
|
||||||
|
0:8 'a2' (temp int)
|
||||||
|
0:8 'a3' (temp int)
|
||||||
|
0:8 'a4' (temp int)
|
||||||
|
0:8 left-shift (temp int)
|
||||||
|
0:8 'a1' (temp int)
|
||||||
|
0:8 add (temp int)
|
||||||
|
0:8 'a2' (temp int)
|
||||||
|
0:8 component-wise multiply (temp int)
|
||||||
|
0:8 'a3' (temp int)
|
||||||
|
0:8 'a4' (temp int)
|
||||||
|
0:? Linker Objects
|
||||||
|
|
||||||
|
// Module Version 10000
|
||||||
|
// Generated by (magic number): 80001
|
||||||
|
// Id's are bound by 28
|
||||||
|
|
||||||
|
Capability Shader
|
||||||
|
1: ExtInstImport "GLSL.std.450"
|
||||||
|
MemoryModel Logical GLSL450
|
||||||
|
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||||
|
ExecutionMode 4 OriginUpperLeft
|
||||||
|
Source HLSL 100
|
||||||
|
Name 4 "PixelShaderFunction"
|
||||||
|
Name 8 "a1"
|
||||||
|
Name 10 "a2"
|
||||||
|
Name 13 "a3"
|
||||||
|
Name 16 "a4"
|
||||||
|
2: TypeVoid
|
||||||
|
3: TypeFunction 2
|
||||||
|
6: TypeInt 32 1
|
||||||
|
7: TypePointer Function 6(int)
|
||||||
|
4(PixelShaderFunction): 2 Function None 3
|
||||||
|
5: Label
|
||||||
|
8(a1): 7(ptr) Variable Function
|
||||||
|
10(a2): 7(ptr) Variable Function
|
||||||
|
13(a3): 7(ptr) Variable Function
|
||||||
|
16(a4): 7(ptr) Variable Function
|
||||||
|
9: 6(int) Load 8(a1)
|
||||||
|
11: 6(int) Load 10(a2)
|
||||||
|
12: 6(int) IMul 9 11
|
||||||
|
14: 6(int) Load 13(a3)
|
||||||
|
15: 6(int) IAdd 12 14
|
||||||
|
17: 6(int) Load 16(a4)
|
||||||
|
18: 6(int) ShiftLeftLogical 15 17
|
||||||
|
19: 6(int) Load 8(a1)
|
||||||
|
20: 6(int) Load 10(a2)
|
||||||
|
21: 6(int) Load 13(a3)
|
||||||
|
22: 6(int) Load 16(a4)
|
||||||
|
23: 6(int) IMul 21 22
|
||||||
|
24: 6(int) IAdd 20 23
|
||||||
|
25: 6(int) ShiftLeftLogical 19 24
|
||||||
|
26: 6(int) IAdd 18 25
|
||||||
|
ReturnValue 26
|
||||||
|
FunctionEnd
|
53
Test/baseResults/hlsl.sin.frag.out
Executable file
53
Test/baseResults/hlsl.sin.frag.out
Executable file
@ -0,0 +1,53 @@
|
|||||||
|
hlsl.sin.frag
|
||||||
|
Shader version: 100
|
||||||
|
gl_FragCoord origin is upper left
|
||||||
|
0:? Sequence
|
||||||
|
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||||
|
0:2 Function Parameters:
|
||||||
|
0:2 'input' (temp 4-component vector of float)
|
||||||
|
0:? Sequence
|
||||||
|
0:3 Branch: Return with expression
|
||||||
|
0:3 sine (global 4-component vector of float)
|
||||||
|
0:3 'input' (temp 4-component vector of float)
|
||||||
|
0:? Linker Objects
|
||||||
|
|
||||||
|
|
||||||
|
Linked fragment stage:
|
||||||
|
|
||||||
|
|
||||||
|
Shader version: 100
|
||||||
|
gl_FragCoord origin is upper left
|
||||||
|
0:? Sequence
|
||||||
|
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||||
|
0:2 Function Parameters:
|
||||||
|
0:2 'input' (temp 4-component vector of float)
|
||||||
|
0:? Sequence
|
||||||
|
0:3 Branch: Return with expression
|
||||||
|
0:3 sine (global 4-component vector of float)
|
||||||
|
0:3 'input' (temp 4-component vector of float)
|
||||||
|
0:? Linker Objects
|
||||||
|
|
||||||
|
// Module Version 10000
|
||||||
|
// Generated by (magic number): 80001
|
||||||
|
// Id's are bound by 13
|
||||||
|
|
||||||
|
Capability Shader
|
||||||
|
1: ExtInstImport "GLSL.std.450"
|
||||||
|
MemoryModel Logical GLSL450
|
||||||
|
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||||
|
ExecutionMode 4 OriginUpperLeft
|
||||||
|
Source HLSL 100
|
||||||
|
Name 4 "PixelShaderFunction"
|
||||||
|
Name 9 "input"
|
||||||
|
2: TypeVoid
|
||||||
|
3: TypeFunction 2
|
||||||
|
6: TypeFloat 32
|
||||||
|
7: TypeVector 6(float) 4
|
||||||
|
8: TypePointer Function 7(fvec4)
|
||||||
|
4(PixelShaderFunction): 2 Function None 3
|
||||||
|
5: Label
|
||||||
|
9(input): 8(ptr) Variable Function
|
||||||
|
10: 7(fvec4) Load 9(input)
|
||||||
|
11: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 10
|
||||||
|
ReturnValue 11
|
||||||
|
FunctionEnd
|
11
Test/hlsl.assoc.frag
Normal file
11
Test/hlsl.assoc.frag
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
float4 PixelShaderFunction(
|
||||||
|
float4 a1,
|
||||||
|
float4 a2,
|
||||||
|
float4 a3,
|
||||||
|
float4 a4,
|
||||||
|
float4 a5
|
||||||
|
) : COLOR0
|
||||||
|
{
|
||||||
|
a1 = a2 = a3 = a4 = a5;
|
||||||
|
return a1 + a2 + a3 + a4 + a5;
|
||||||
|
}
|
6
Test/hlsl.float4.frag
Normal file
6
Test/hlsl.float4.frag
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
float4 AmbientColor = float4(1, 0.5, 0, 1);
|
||||||
|
|
||||||
|
float4 ShaderFunction(float4 input) : COLOR0
|
||||||
|
{
|
||||||
|
return input * AmbientColor;
|
||||||
|
}
|
4
Test/hlsl.max.frag
Normal file
4
Test/hlsl.max.frag
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
float4 PixelShaderFunction(float4 input1, float4 input2) : COLOR0
|
||||||
|
{
|
||||||
|
return max(input1, input2);
|
||||||
|
}
|
9
Test/hlsl.precedence.frag
Normal file
9
Test/hlsl.precedence.frag
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
float4 PixelShaderFunction(
|
||||||
|
float4 a1,
|
||||||
|
float4 a2,
|
||||||
|
float4 a3,
|
||||||
|
float4 a4
|
||||||
|
) : COLOR0
|
||||||
|
{
|
||||||
|
return a1 + a2 * a3 + a4;
|
||||||
|
}
|
9
Test/hlsl.precedence2.frag
Normal file
9
Test/hlsl.precedence2.frag
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
int PixelShaderFunction(
|
||||||
|
int a1,
|
||||||
|
int a2,
|
||||||
|
int a3,
|
||||||
|
int a4
|
||||||
|
) : COLOR0
|
||||||
|
{
|
||||||
|
return (a1 * a2 + a3 << a4) + (a1 << a2 + a3 * a4);
|
||||||
|
}
|
4
Test/hlsl.sin.frag
Normal file
4
Test/hlsl.sin.frag
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||||
|
{
|
||||||
|
return sin(input);
|
||||||
|
}
|
@ -71,7 +71,12 @@ TEST_P(HlslCompileTest, FromFile)
|
|||||||
INSTANTIATE_TEST_CASE_P(
|
INSTANTIATE_TEST_CASE_P(
|
||||||
ToSpirv, HlslCompileTest,
|
ToSpirv, HlslCompileTest,
|
||||||
::testing::ValuesIn(std::vector<FileNameEntryPointPair>{
|
::testing::ValuesIn(std::vector<FileNameEntryPointPair>{
|
||||||
{"hlsl.frag", "PixelShaderFunction"},
|
{"hlsl.assoc.frag", "PixelShaderFunction"},
|
||||||
|
{"hlsl.float4.frag", "PixelShaderFunction"},
|
||||||
|
{"hlsl.max.frag", "PixelShaderFunction"},
|
||||||
|
{"hlsl.precedence.frag", "PixelShaderFunction"},
|
||||||
|
{"hlsl.precedence2.frag", "PixelShaderFunction"},
|
||||||
|
{"hlsl.sin.frag", "PixelShaderFunction"},
|
||||||
}),
|
}),
|
||||||
FileNameAsCustomTestSuffix
|
FileNameAsCustomTestSuffix
|
||||||
);
|
);
|
||||||
|
Loading…
Reference in New Issue
Block a user