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https://github.com/KhronosGroup/glslang
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Merge pull request #621 from steve-lunarg/recursive-flattening
HLSL: Recursive composite flattening
This commit is contained in:
commit
e795cc915c
197
Test/baseResults/hlsl.structarray.flatten.frag.out
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197
Test/baseResults/hlsl.structarray.flatten.frag.out
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hlsl.structarray.flatten.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:23 Function Parameters:
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0:23 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:26 add (temp 4-component vector of float)
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0:25 add (temp 4-component vector of float)
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0:25 texture (temp 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler1D)
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0:? 'tex' (uniform texture1D)
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0:? 'samp' (uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture (temp 4-component vector of float)
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0:26 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array[1].tex' (uniform texture1D)
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0:? 'g_texdata_array[1].samp' (uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:27 Constant:
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0:27 0.300000
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_samp' (uniform sampler)
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0:? 'g_tex' (uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:23 Function Parameters:
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0:23 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:26 add (temp 4-component vector of float)
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0:25 add (temp 4-component vector of float)
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0:25 texture (temp 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler1D)
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0:? 'tex' (uniform texture1D)
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0:? 'samp' (uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture (temp 4-component vector of float)
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0:26 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array[1].tex' (uniform texture1D)
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0:? 'g_texdata_array[1].samp' (uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:27 Constant:
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0:27 0.300000
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_samp' (uniform sampler)
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0:? 'g_tex' (uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 50
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "color"
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Name 12 "tex"
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Name 16 "samp"
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Name 22 "g_texdata_array[1].tex"
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Name 24 "g_texdata_array[1].samp"
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Name 30 "g_texdata_array2[1].tex[0]"
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Name 32 "g_texdata_array2[1].samp[0]"
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Name 38 "g_samp"
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Name 39 "g_tex"
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Name 40 "g_texdata_array2[0].samp[0]"
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Name 41 "g_texdata_array2[0].samp[1]"
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Name 42 "g_texdata_array2[0].tex[0]"
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Name 43 "g_texdata_array2[0].tex[1]"
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Name 44 "g_texdata_array2[1].samp[1]"
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Name 45 "g_texdata_array2[1].tex[1]"
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Name 46 "g_texdata_array2[2].samp[0]"
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Name 47 "g_texdata_array2[2].samp[1]"
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Name 48 "g_texdata_array2[2].tex[0]"
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Name 49 "g_texdata_array2[2].tex[1]"
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Decorate 9(color) Location 0
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Decorate 12(tex) DescriptorSet 0
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Decorate 16(samp) DescriptorSet 0
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Decorate 22(g_texdata_array[1].tex) DescriptorSet 0
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Decorate 24(g_texdata_array[1].samp) DescriptorSet 0
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Decorate 30(g_texdata_array2[1].tex[0]) DescriptorSet 0
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Decorate 32(g_texdata_array2[1].samp[0]) DescriptorSet 0
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Decorate 38(g_samp) DescriptorSet 0
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Decorate 39(g_tex) DescriptorSet 0
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Decorate 40(g_texdata_array2[0].samp[0]) DescriptorSet 0
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Decorate 41(g_texdata_array2[0].samp[1]) DescriptorSet 0
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||||
Decorate 42(g_texdata_array2[0].tex[0]) DescriptorSet 0
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||||
Decorate 43(g_texdata_array2[0].tex[1]) DescriptorSet 0
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||||
Decorate 44(g_texdata_array2[1].samp[1]) DescriptorSet 0
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||||
Decorate 45(g_texdata_array2[1].tex[1]) DescriptorSet 0
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Decorate 46(g_texdata_array2[2].samp[0]) DescriptorSet 0
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||||
Decorate 47(g_texdata_array2[2].samp[1]) DescriptorSet 0
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Decorate 48(g_texdata_array2[2].tex[0]) DescriptorSet 0
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Decorate 49(g_texdata_array2[2].tex[1]) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypeImage 6(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(tex): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(samp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: 6(float) Constant 1056964608
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22(g_texdata_array[1].tex): 11(ptr) Variable UniformConstant
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24(g_texdata_array[1].samp): 15(ptr) Variable UniformConstant
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27: 6(float) Constant 1053609165
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30(g_texdata_array2[1].tex[0]): 11(ptr) Variable UniformConstant
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32(g_texdata_array2[1].samp[0]): 15(ptr) Variable UniformConstant
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35: 6(float) Constant 1050253722
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38(g_samp): 15(ptr) Variable UniformConstant
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||||
39(g_tex): 11(ptr) Variable UniformConstant
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||||
40(g_texdata_array2[0].samp[0]): 15(ptr) Variable UniformConstant
|
||||
41(g_texdata_array2[0].samp[1]): 15(ptr) Variable UniformConstant
|
||||
42(g_texdata_array2[0].tex[0]): 11(ptr) Variable UniformConstant
|
||||
43(g_texdata_array2[0].tex[1]): 11(ptr) Variable UniformConstant
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||||
44(g_texdata_array2[1].samp[1]): 15(ptr) Variable UniformConstant
|
||||
45(g_texdata_array2[1].tex[1]): 11(ptr) Variable UniformConstant
|
||||
46(g_texdata_array2[2].samp[0]): 15(ptr) Variable UniformConstant
|
||||
47(g_texdata_array2[2].samp[1]): 15(ptr) Variable UniformConstant
|
||||
48(g_texdata_array2[2].tex[0]): 11(ptr) Variable UniformConstant
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||||
49(g_texdata_array2[2].tex[1]): 11(ptr) Variable UniformConstant
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||||
4(main): 2 Function None 3
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5: Label
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13: 10 Load 12(tex)
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17: 14 Load 16(samp)
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19: 18 SampledImage 13 17
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21: 7(fvec4) ImageSampleImplicitLod 19 20
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23: 10 Load 22(g_texdata_array[1].tex)
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25: 14 Load 24(g_texdata_array[1].samp)
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26: 18 SampledImage 23 25
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28: 7(fvec4) ImageSampleImplicitLod 26 27
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29: 7(fvec4) FAdd 21 28
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31: 10 Load 30(g_texdata_array2[1].tex[0])
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33: 14 Load 32(g_texdata_array2[1].samp[0])
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34: 18 SampledImage 31 33
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36: 7(fvec4) ImageSampleImplicitLod 34 35
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37: 7(fvec4) FAdd 29 36
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Store 9(color) 37
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Return
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FunctionEnd
|
100
Test/baseResults/hlsl.structarray.flatten.geom.out
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100
Test/baseResults/hlsl.structarray.flatten.geom.out
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@ -0,0 +1,100 @@
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hlsl.structarray.flatten.geom
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ERROR: 0:10: 'vin' : recursive type not yet supported in GS input
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ERROR: 1 compilation errors. No code generated.
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Shader version: 450
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invocations = -1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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ERROR: node is still EOpNull!
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0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
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0:10 Function Parameters:
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0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 color: direct index for structure (temp 4-component vector of float)
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0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:13 Constant:
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0:13 1 (const int)
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0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
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0:14 move second child to first child (temp 2-component vector of float)
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0:14 uv: direct index for structure (temp 2-component vector of float)
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0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:14 Constant:
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0:14 2 (const int)
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0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 position: direct index for structure (temp 4-component vector of float)
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0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:15 Constant:
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0:15 0 (const int)
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0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 EmitVertex (temp void)
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0:? Linker Objects
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0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
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0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
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0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
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0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
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0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
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||||
0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
|
||||
0:? 'position' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'color' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'uv' (layout(location=2 ) out 2-component vector of float)
|
||||
|
||||
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Linked geometry stage:
|
||||
|
||||
|
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Shader version: 450
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invocations = 1
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||||
max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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||||
ERROR: node is still EOpNull!
|
||||
0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
|
||||
0:10 Function Parameters:
|
||||
0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:? Sequence
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:13 color: direct index for structure (temp 4-component vector of float)
|
||||
0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
|
||||
0:14 move second child to first child (temp 2-component vector of float)
|
||||
0:14 uv: direct index for structure (temp 2-component vector of float)
|
||||
0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:14 Constant:
|
||||
0:14 2 (const int)
|
||||
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 position: direct index for structure (temp 4-component vector of float)
|
||||
0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
|
||||
0:16 EmitVertex (temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
|
||||
0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
|
||||
0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
|
||||
0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
|
||||
0:? 'position' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'color' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'uv' (layout(location=2 ) out 2-component vector of float)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
@ -16,14 +16,8 @@ Shader version: 450
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 1 (const int)
|
||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:11 Construct vec4 (temp 4-component vector of float)
|
||||
0:11 Convert uint to float (temp float)
|
||||
0:11 direct index (temp uint)
|
||||
@ -34,12 +28,24 @@ Shader version: 450
|
||||
0:11 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:13 Sequence
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 move second child to first child (temp 2-component vector of uint)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:13 coord: direct index for structure (temp 2-component vector of uint)
|
||||
@ -54,14 +60,20 @@ Shader version: 450
|
||||
0:13 2 (const int)
|
||||
0:13 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
|
||||
0:? 'd' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
|
||||
0:? 'b' (layout(location=4 ) in 4-component vector of float)
|
||||
0:? 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@ -84,14 +96,8 @@ Shader version: 450
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 1 (const int)
|
||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:11 Construct vec4 (temp 4-component vector of float)
|
||||
0:11 Convert uint to float (temp float)
|
||||
0:11 direct index (temp uint)
|
||||
@ -102,12 +108,24 @@ Shader version: 450
|
||||
0:11 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:13 Sequence
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 move second child to first child (temp 2-component vector of uint)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:13 coord: direct index for structure (temp 2-component vector of uint)
|
||||
@ -122,45 +140,55 @@ Shader version: 450
|
||||
0:13 2 (const int)
|
||||
0:13 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
|
||||
0:? 'd' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
|
||||
0:? 'b' (layout(location=4 ) in 4-component vector of float)
|
||||
0:? 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 60
|
||||
// Id's are bound by 59
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 18 28 36 39 45 50 55 59
|
||||
EntryPoint Vertex 4 "main" 18 20 24 32 35 41 45 50 54 58
|
||||
Name 4 "main"
|
||||
Name 12 "VI"
|
||||
MemberName 12(VI) 0 "m"
|
||||
MemberName 12(VI) 1 "coord"
|
||||
MemberName 12(VI) 2 "b"
|
||||
Name 14 "local"
|
||||
Name 18 "m"
|
||||
Name 28 "coord"
|
||||
Name 36 "d"
|
||||
Name 39 "e"
|
||||
Name 45 "m"
|
||||
Name 18 "m[1]"
|
||||
Name 20 "m[0]"
|
||||
Name 24 "coord"
|
||||
Name 32 "d"
|
||||
Name 35 "e"
|
||||
Name 41 "m[0]"
|
||||
Name 45 "m[1]"
|
||||
Name 50 "coord"
|
||||
Name 55 "b"
|
||||
Name 59 "b"
|
||||
Decorate 18(m) Location 1
|
||||
Decorate 28(coord) Location 3
|
||||
Decorate 36(d) Location 0
|
||||
Decorate 39(e) Location 5
|
||||
Decorate 45(m) Location 0
|
||||
Name 54 "b"
|
||||
Name 58 "b"
|
||||
Decorate 18(m[1]) Location 2
|
||||
Decorate 20(m[0]) Location 1
|
||||
Decorate 24(coord) Location 3
|
||||
Decorate 32(d) Location 0
|
||||
Decorate 35(e) Location 5
|
||||
Decorate 41(m[0]) Location 0
|
||||
Decorate 45(m[1]) Location 1
|
||||
Decorate 50(coord) Location 2
|
||||
Decorate 55(b) Location 3
|
||||
Decorate 59(b) Location 4
|
||||
Decorate 54(b) Location 3
|
||||
Decorate 58(b) Location 4
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -173,54 +201,54 @@ Shader version: 450
|
||||
13: TypePointer Function 12(VI)
|
||||
15: TypeInt 32 1
|
||||
16: 15(int) Constant 2
|
||||
17: TypePointer Input 10
|
||||
18(m): 17(ptr) Variable Input
|
||||
19: 15(int) Constant 1
|
||||
20: TypePointer Input 7(fvec4)
|
||||
23: 15(int) Constant 0
|
||||
27: TypePointer Input 11(ivec2)
|
||||
28(coord): 27(ptr) Variable Input
|
||||
29: 8(int) Constant 0
|
||||
30: TypePointer Input 8(int)
|
||||
36(d): 20(ptr) Variable Input
|
||||
39(e): 20(ptr) Variable Input
|
||||
42: TypePointer Function 7(fvec4)
|
||||
44: TypePointer Output 10
|
||||
45(m): 44(ptr) Variable Output
|
||||
46: TypePointer Function 10
|
||||
17: TypePointer Input 7(fvec4)
|
||||
18(m[1]): 17(ptr) Variable Input
|
||||
20(m[0]): 17(ptr) Variable Input
|
||||
23: TypePointer Input 11(ivec2)
|
||||
24(coord): 23(ptr) Variable Input
|
||||
25: 8(int) Constant 0
|
||||
26: TypePointer Input 8(int)
|
||||
32(d): 17(ptr) Variable Input
|
||||
35(e): 17(ptr) Variable Input
|
||||
38: TypePointer Function 7(fvec4)
|
||||
40: TypePointer Output 7(fvec4)
|
||||
41(m[0]): 40(ptr) Variable Output
|
||||
42: 15(int) Constant 0
|
||||
45(m[1]): 40(ptr) Variable Output
|
||||
46: 15(int) Constant 1
|
||||
49: TypePointer Output 11(ivec2)
|
||||
50(coord): 49(ptr) Variable Output
|
||||
51: TypePointer Function 11(ivec2)
|
||||
54: TypePointer Output 7(fvec4)
|
||||
55(b): 54(ptr) Variable Output
|
||||
59(b): 20(ptr) Variable Input
|
||||
54(b): 40(ptr) Variable Output
|
||||
58(b): 17(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
14(local): 13(ptr) Variable Function
|
||||
21: 20(ptr) AccessChain 18(m) 19
|
||||
22: 7(fvec4) Load 21
|
||||
24: 20(ptr) AccessChain 18(m) 23
|
||||
25: 7(fvec4) Load 24
|
||||
26: 7(fvec4) FAdd 22 25
|
||||
31: 30(ptr) AccessChain 28(coord) 29
|
||||
32: 8(int) Load 31
|
||||
33: 6(float) ConvertUToF 32
|
||||
34: 7(fvec4) CompositeConstruct 33 33 33 33
|
||||
35: 7(fvec4) FAdd 26 34
|
||||
37: 7(fvec4) Load 36(d)
|
||||
38: 7(fvec4) FAdd 35 37
|
||||
40: 7(fvec4) Load 39(e)
|
||||
41: 7(fvec4) FAdd 38 40
|
||||
43: 42(ptr) AccessChain 14(local) 16
|
||||
Store 43 41
|
||||
47: 46(ptr) AccessChain 14(local) 23
|
||||
48: 10 Load 47
|
||||
Store 45(m) 48
|
||||
52: 51(ptr) AccessChain 14(local) 19
|
||||
19: 7(fvec4) Load 18(m[1])
|
||||
21: 7(fvec4) Load 20(m[0])
|
||||
22: 7(fvec4) FAdd 19 21
|
||||
27: 26(ptr) AccessChain 24(coord) 25
|
||||
28: 8(int) Load 27
|
||||
29: 6(float) ConvertUToF 28
|
||||
30: 7(fvec4) CompositeConstruct 29 29 29 29
|
||||
31: 7(fvec4) FAdd 22 30
|
||||
33: 7(fvec4) Load 32(d)
|
||||
34: 7(fvec4) FAdd 31 33
|
||||
36: 7(fvec4) Load 35(e)
|
||||
37: 7(fvec4) FAdd 34 36
|
||||
39: 38(ptr) AccessChain 14(local) 16
|
||||
Store 39 37
|
||||
43: 38(ptr) AccessChain 14(local) 42 42
|
||||
44: 7(fvec4) Load 43
|
||||
Store 41(m[0]) 44
|
||||
47: 38(ptr) AccessChain 14(local) 42 46
|
||||
48: 7(fvec4) Load 47
|
||||
Store 45(m[1]) 48
|
||||
52: 51(ptr) AccessChain 14(local) 46
|
||||
53: 11(ivec2) Load 52
|
||||
Store 50(coord) 53
|
||||
56: 42(ptr) AccessChain 14(local) 16
|
||||
57: 7(fvec4) Load 56
|
||||
Store 55(b) 57
|
||||
55: 38(ptr) AccessChain 14(local) 16
|
||||
56: 7(fvec4) Load 55
|
||||
Store 54(b) 56
|
||||
Return
|
||||
FunctionEnd
|
||||
|
28
Test/hlsl.structarray.flatten.frag
Normal file
28
Test/hlsl.structarray.flatten.frag
Normal file
@ -0,0 +1,28 @@
|
||||
SamplerState g_samp;
|
||||
Texture1D g_tex;
|
||||
|
||||
struct tex_t {
|
||||
SamplerState samp;
|
||||
Texture1D tex;
|
||||
int nonopaque_thing;
|
||||
};
|
||||
|
||||
struct tex_with_arrays_t {
|
||||
SamplerState samp[2];
|
||||
Texture1D tex[2];
|
||||
int nonopaque_thing;
|
||||
};
|
||||
|
||||
uniform tex_t g_texdata;
|
||||
uniform tex_t g_texdata_array[3];
|
||||
uniform tex_with_arrays_t g_texdata_array2[3];
|
||||
|
||||
struct PS_OUTPUT { float4 color : SV_Target0; };
|
||||
|
||||
void main(out PS_OUTPUT ps_output)
|
||||
{
|
||||
ps_output.color =
|
||||
g_texdata.tex.Sample(g_texdata.samp, 0.5) +
|
||||
g_texdata_array[1].tex.Sample(g_texdata_array[1].samp, 0.4) +
|
||||
g_texdata_array2[1].tex[0].Sample(g_texdata_array2[1].samp[0], 0.3);
|
||||
}
|
17
Test/hlsl.structarray.flatten.geom
Normal file
17
Test/hlsl.structarray.flatten.geom
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
struct VertexData {
|
||||
float4 position : POSITION;
|
||||
float4 color : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
[maxvertexcount(4)]
|
||||
void main(line VertexData vin[2], inout TriangleStream<VertexData> outStream)
|
||||
{
|
||||
VertexData vout;
|
||||
|
||||
vout.color = vin[0].color;
|
||||
vout.uv = vin[0].uv;
|
||||
vout.position = vin[0].position;
|
||||
outStream.Append(vout);
|
||||
}
|
@ -11,4 +11,4 @@ VI main(float4 d, VI vi, float4 e) : SV_POSITION
|
||||
local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e;
|
||||
|
||||
return local;
|
||||
}
|
||||
}
|
||||
|
@ -204,6 +204,8 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.shapeConvRet.frag", "main"},
|
||||
{"hlsl.stringtoken.frag", "main"},
|
||||
{"hlsl.string.frag", "main"},
|
||||
{"hlsl.structarray.flatten.frag", "main"},
|
||||
{"hlsl.structarray.flatten.geom", "main"},
|
||||
{"hlsl.structin.vert", "main"},
|
||||
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
|
||||
{"hlsl.matType.frag", "PixelShaderFunction"},
|
||||
|
@ -389,7 +389,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
|
||||
else if (variableType.getBasicType() == EbtBlock)
|
||||
parseContext.declareBlock(idToken.loc, variableType, idToken.string);
|
||||
else {
|
||||
if (variableType.getQualifier().storage == EvqUniform && ! variableType.isOpaque()) {
|
||||
if (variableType.getQualifier().storage == EvqUniform && ! variableType.containsOpaque()) {
|
||||
// this isn't really an individual variable, but a member of the $Global buffer
|
||||
parseContext.growGlobalUniformBlock(idToken.loc, variableType, *idToken.string);
|
||||
} else {
|
||||
@ -2215,6 +2215,20 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is to guarantee we do this no matter how we get out of the stack frame.
|
||||
// This way there's no bug if an early return forgets to do it.
|
||||
struct tFinalize {
|
||||
tFinalize(HlslParseContext& p) : parseContext(p) { }
|
||||
~tFinalize() { parseContext.finalizeFlattening(); }
|
||||
HlslParseContext& parseContext;
|
||||
} finalize(parseContext);
|
||||
|
||||
// Initialize the flattening accumulation data, so we can track data across multiple bracket or
|
||||
// dot operators. This can also be nested, e.g, for [], so we have to track each nesting
|
||||
// level: hence the init and finalize. Even though in practice these must be
|
||||
// constants, they are parsed no matter what.
|
||||
parseContext.initFlattening();
|
||||
|
||||
// Something was found, chain as many postfix operations as exist.
|
||||
do {
|
||||
TSourceLoc loc = token.loc;
|
||||
@ -2248,7 +2262,7 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
|
||||
node = parseContext.handleDotDereference(field.loc, node, *field.string);
|
||||
|
||||
// In the event of a method node, we look for an open paren and accept the function call.
|
||||
if (node->getAsMethodNode() != nullptr && peekTokenClass(EHTokLeftParen)) {
|
||||
if (node != nullptr && node->getAsMethodNode() != nullptr && peekTokenClass(EHTokLeftParen)) {
|
||||
if (! acceptFunctionCall(field, node, base)) {
|
||||
expected("function parameters");
|
||||
return false;
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include "../glslang/OSDependent/osinclude.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <cctype>
|
||||
|
||||
namespace glslang {
|
||||
@ -651,11 +652,11 @@ TIntermTyped* HlslParseContext::handleBracketDereference(const TSourceLoc& loc,
|
||||
else {
|
||||
// at least one of base and index is variable...
|
||||
|
||||
if (base->getAsSymbolNode() && shouldFlatten(base->getType())) {
|
||||
if (base->getAsSymbolNode() && (wasFlattened(base) || shouldFlatten(base->getType()))) {
|
||||
if (index->getQualifier().storage != EvqConst)
|
||||
error(loc, "Invalid variable index to flattened uniform array", base->getAsSymbolNode()->getName().c_str(), "");
|
||||
|
||||
result = flattenAccess(base, indexValue);
|
||||
result = flattenAccess(loc, base, indexValue);
|
||||
flattened = (result != base);
|
||||
} else {
|
||||
if (index->getQualifier().storage == EvqConst) {
|
||||
@ -831,8 +832,8 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
|
||||
}
|
||||
}
|
||||
if (fieldFound) {
|
||||
if (base->getAsSymbolNode() && shouldFlatten(base->getType()))
|
||||
result = flattenAccess(base, member);
|
||||
if (base->getAsSymbolNode() && (wasFlattened(base) || shouldFlatten(base->getType())))
|
||||
result = flattenAccess(loc, base, member);
|
||||
else {
|
||||
if (base->getType().getQualifier().storage == EvqConst)
|
||||
result = intermediate.foldDereference(base, member, loc);
|
||||
@ -850,6 +851,12 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
|
||||
return result;
|
||||
}
|
||||
|
||||
// Determine whether we should flatten an arbitrary type.
|
||||
bool HlslParseContext::shouldFlatten(const TType& type) const
|
||||
{
|
||||
return shouldFlattenIO(type) || shouldFlattenUniform(type);
|
||||
}
|
||||
|
||||
// Is this an IO variable that can't be passed down the stack?
|
||||
// E.g., pipeline inputs to the vertex stage and outputs from the fragment stage.
|
||||
bool HlslParseContext::shouldFlattenIO(const TType& type) const
|
||||
@ -869,27 +876,98 @@ bool HlslParseContext::shouldFlattenUniform(const TType& type) const
|
||||
{
|
||||
const TStorageQualifier qualifier = type.getQualifier().storage;
|
||||
|
||||
return type.isArray() &&
|
||||
intermediate.getFlattenUniformArrays() &&
|
||||
return ((type.isArray() && intermediate.getFlattenUniformArrays()) || type.isStruct()) &&
|
||||
qualifier == EvqUniform &&
|
||||
type.isOpaque();
|
||||
type.containsOpaque();
|
||||
}
|
||||
|
||||
// Top level variable flattening: construct data
|
||||
void HlslParseContext::flatten(const TSourceLoc& loc, const TVariable& variable)
|
||||
{
|
||||
const TType& type = variable.getType();
|
||||
|
||||
// Presently, flattening of structure arrays is unimplemented.
|
||||
// We handle one, or the other.
|
||||
if (type.isArray() && type.isStruct()) {
|
||||
error(loc, "cannot flatten structure array", variable.getName().c_str(), "");
|
||||
// emplace gives back a pair whose .first is an iterator to the item...
|
||||
auto entry = flattenMap.emplace(variable.getUniqueId(),
|
||||
TFlattenData(type.getQualifier().layoutBinding));
|
||||
|
||||
// ... and the item is a map pair, so first->second is the TFlattenData itself.
|
||||
flatten(loc, variable, type, entry.first->second, "");
|
||||
}
|
||||
|
||||
// Recursively flatten the given variable at the provided type, building the flattenData as we go.
|
||||
//
|
||||
// This is mutually recursive with flattenStruct and flattenArray.
|
||||
// We are going to flatten an arbitrarily nested composite structure into a linear sequence of
|
||||
// members, and later on, we want to turn a path through the tree structure into a final
|
||||
// location in this linear sequence.
|
||||
//
|
||||
// If the tree was N-ary, that can be directly calculated. However, we are dealing with
|
||||
// arbitrary numbers - peraps a struct of 7 members containing an array of 3. Thus, we must
|
||||
// build a data structure to allow the sequence of bracket and dot operators on arrays and
|
||||
// structs to arrive at the proper member.
|
||||
//
|
||||
// To avoid storing a tree with pointers, we are going to flatten the tree into a vector of integers.
|
||||
// The leaves are the indexes into the flattened member array.
|
||||
// Each level will have the next location for the Nth item stored sequentially, so for instance:
|
||||
//
|
||||
// struct { float2 a[2]; int b; float4 c[3] };
|
||||
//
|
||||
// This will produce the following flattened tree:
|
||||
// Pos: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
|
||||
// (3, 7, 8, 5, 6, 0, 1, 2, 11, 12, 13, 3, 4, 5}
|
||||
//
|
||||
// Given a reference to mystruct.c[1], the access chain is (2,1), so we traverse:
|
||||
// (0+2) = 8 --> (8+1) = 12 --> 12 = 4
|
||||
//
|
||||
// so the 4th flattened member in traversal order is ours.
|
||||
//
|
||||
int HlslParseContext::flatten(const TSourceLoc& loc, const TVariable& variable, const TType& type,
|
||||
TFlattenData& flattenData, TString name)
|
||||
{
|
||||
// TODO: when struct splitting is in place we can remove this restriction.
|
||||
if (language == EShLangGeometry) {
|
||||
const TType derefType(type, 0);
|
||||
if (!isFinalFlattening(derefType) && type.getQualifier().storage == EvqVaryingIn)
|
||||
error(loc, "recursive type not yet supported in GS input", variable.getName().c_str(), "");
|
||||
}
|
||||
|
||||
if (type.isStruct())
|
||||
flattenStruct(variable);
|
||||
|
||||
// If something is an arrayed struct, the array flattener will recursively call flatten()
|
||||
// to then flatten the struct, so this is an "if else": we don't do both.
|
||||
if (type.isArray())
|
||||
flattenArray(loc, variable);
|
||||
return flattenArray(loc, variable, type, flattenData, name);
|
||||
else if (type.isStruct())
|
||||
return flattenStruct(loc, variable, type, flattenData, name);
|
||||
else {
|
||||
assert(0); // should never happen
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a single flattened member to the flattened data being tracked for the composite
|
||||
// Returns true for the final flattening level.
|
||||
int HlslParseContext::addFlattenedMember(const TSourceLoc& loc,
|
||||
const TVariable& variable, const TType& type, TFlattenData& flattenData,
|
||||
const TString& memberName, bool track)
|
||||
{
|
||||
if (isFinalFlattening(type)) {
|
||||
// This is as far as we flatten. Insert the variable.
|
||||
TVariable* memberVariable = makeInternalVariable(memberName.c_str(), type);
|
||||
mergeQualifiers(memberVariable->getWritableType().getQualifier(), variable.getType().getQualifier());
|
||||
|
||||
if (flattenData.nextBinding != TQualifier::layoutBindingEnd)
|
||||
memberVariable->getWritableType().getQualifier().layoutBinding = flattenData.nextBinding++;
|
||||
|
||||
flattenData.offsets.push_back(flattenData.members.size());
|
||||
flattenData.members.push_back(memberVariable);
|
||||
|
||||
if (track)
|
||||
trackLinkageDeferred(*memberVariable);
|
||||
|
||||
return flattenData.offsets.size()-1; // location of the member reference
|
||||
} else {
|
||||
// Further recursion required
|
||||
return flatten(loc, variable, type, flattenData, memberName);
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out the mapping between an aggregate's top members and an
|
||||
@ -899,84 +977,103 @@ void HlslParseContext::flatten(const TSourceLoc& loc, const TVariable& variable)
|
||||
// effecting a transfer of this information to the flattened variable form.
|
||||
//
|
||||
// Assumes shouldFlatten() or equivalent was called first.
|
||||
//
|
||||
// TODO: generalize this to arbitrary nesting?
|
||||
void HlslParseContext::flattenStruct(const TVariable& variable)
|
||||
int HlslParseContext::flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType& type,
|
||||
TFlattenData& flattenData, TString name)
|
||||
{
|
||||
TVector<TVariable*> memberVariables;
|
||||
assert(type.isStruct());
|
||||
|
||||
auto members = *type.getStruct();
|
||||
|
||||
// Reserve space for this tree level.
|
||||
int start = flattenData.offsets.size();
|
||||
int pos = start;
|
||||
flattenData.offsets.resize(int(pos + members.size()), -1);
|
||||
|
||||
auto members = *variable.getType().getStruct();
|
||||
for (int member = 0; member < (int)members.size(); ++member) {
|
||||
TVariable* memberVariable = makeInternalVariable(members[member].type->getFieldName().c_str(),
|
||||
*members[member].type);
|
||||
mergeQualifiers(memberVariable->getWritableType().getQualifier(), variable.getType().getQualifier());
|
||||
memberVariables.push_back(memberVariable);
|
||||
TType& dereferencedType = *members[member].type;
|
||||
const TString memberName = name + (name.empty() ? "" : ".") + dereferencedType.getFieldName();
|
||||
|
||||
const int mpos = addFlattenedMember(loc, variable, dereferencedType, flattenData, memberName, false);
|
||||
flattenData.offsets[pos++] = mpos;
|
||||
|
||||
// N.B. Erase I/O-related annotations from the source-type member.
|
||||
members[member].type->getQualifier().makeTemporary();
|
||||
dereferencedType.getQualifier().makeTemporary();
|
||||
}
|
||||
|
||||
flattenMap[variable.getUniqueId()] = memberVariables;
|
||||
return start;
|
||||
}
|
||||
|
||||
// Figure out mapping between an array's members and an
|
||||
// equivalent set of individual variables.
|
||||
//
|
||||
// Assumes shouldFlatten() or equivalent was called first.
|
||||
void HlslParseContext::flattenArray(const TSourceLoc& loc, const TVariable& variable)
|
||||
int HlslParseContext::flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType& type,
|
||||
TFlattenData& flattenData, TString name)
|
||||
{
|
||||
const TType& type = variable.getType();
|
||||
assert(type.isArray());
|
||||
|
||||
if (type.isImplicitlySizedArray())
|
||||
error(loc, "cannot flatten implicitly sized array", variable.getName().c_str(), "");
|
||||
|
||||
if (type.getArraySizes()->getNumDims() != 1)
|
||||
error(loc, "cannot flatten multi-dimensional array", variable.getName().c_str(), "");
|
||||
|
||||
const int size = type.getCumulativeArraySize();
|
||||
|
||||
TVector<TVariable*> memberVariables;
|
||||
|
||||
const int size = type.getOuterArraySize();
|
||||
const TType dereferencedType(type, 0);
|
||||
int binding = type.getQualifier().layoutBinding;
|
||||
|
||||
if (dereferencedType.isStruct() || dereferencedType.isArray()) {
|
||||
error(loc, "cannot flatten array of aggregate types", variable.getName().c_str(), "");
|
||||
}
|
||||
if (name.empty())
|
||||
name = variable.getName();
|
||||
|
||||
for (int element=0; element < size; ++element) {
|
||||
// Reserve space for this tree level.
|
||||
int start = flattenData.offsets.size();
|
||||
int pos = start;
|
||||
flattenData.offsets.resize(int(pos + size), -1);
|
||||
|
||||
for (int element=0; element < size; ++element) {
|
||||
char elementNumBuf[20]; // sufficient for MAXINT
|
||||
snprintf(elementNumBuf, sizeof(elementNumBuf)-1, "[%d]", element);
|
||||
const TString memberName = variable.getName() + elementNumBuf;
|
||||
const int mpos = addFlattenedMember(loc, variable, dereferencedType, flattenData,
|
||||
name + elementNumBuf, true);
|
||||
|
||||
TVariable* memberVariable = makeInternalVariable(memberName.c_str(), dereferencedType);
|
||||
memberVariable->getWritableType().getQualifier() = variable.getType().getQualifier();
|
||||
|
||||
memberVariable->getWritableType().getQualifier().layoutBinding = binding;
|
||||
|
||||
if (binding != TQualifier::layoutBindingEnd)
|
||||
++binding;
|
||||
|
||||
memberVariables.push_back(memberVariable);
|
||||
trackLinkageDeferred(*memberVariable);
|
||||
flattenData.offsets[pos++] = mpos;
|
||||
}
|
||||
|
||||
flattenMap[variable.getUniqueId()] = memberVariables;
|
||||
return start;
|
||||
}
|
||||
|
||||
// Return true if we have flattened this node.
|
||||
bool HlslParseContext::wasFlattened(const TIntermTyped* node) const
|
||||
{
|
||||
return node != nullptr &&
|
||||
node->getAsSymbolNode() != nullptr &&
|
||||
wasFlattened(node->getAsSymbolNode()->getId());
|
||||
}
|
||||
|
||||
|
||||
// Turn an access into an aggregate that was flattened to instead be
|
||||
// an access to the individual variable the member was flattened to.
|
||||
// Assumes shouldFlatten() or equivalent was called first.
|
||||
TIntermTyped* HlslParseContext::flattenAccess(TIntermTyped* base, int member)
|
||||
TIntermTyped* HlslParseContext::flattenAccess(const TSourceLoc&, TIntermTyped* base, int member)
|
||||
{
|
||||
const TType dereferencedType(base->getType(), member); // dereferenced type
|
||||
|
||||
const TIntermSymbol& symbolNode = *base->getAsSymbolNode();
|
||||
|
||||
if (flattenMap.find(symbolNode.getId()) == flattenMap.end())
|
||||
const auto flattenData = flattenMap.find(symbolNode.getId());
|
||||
|
||||
if (flattenData == flattenMap.end())
|
||||
return base;
|
||||
|
||||
const TVariable* memberVariable = flattenMap[symbolNode.getId()][member];
|
||||
return intermediate.addSymbol(*memberVariable);
|
||||
// Calculate new cumulative offset from the packed tree
|
||||
flattenOffset.back() = flattenData->second.offsets[flattenOffset.back() + member];
|
||||
|
||||
if (isFinalFlattening(dereferencedType)) {
|
||||
// Finished flattening: create symbol for variable
|
||||
member = flattenData->second.offsets[flattenOffset.back()];
|
||||
const TVariable* memberVariable = flattenData->second.members[member];
|
||||
return intermediate.addSymbol(*memberVariable);
|
||||
} else {
|
||||
// If this is not the final flattening, accumulate the position and return
|
||||
// an object of the partially dereferenced type.
|
||||
return new TIntermSymbol(symbolNode.getId(), "flattenShadow", dereferencedType);
|
||||
}
|
||||
}
|
||||
|
||||
// Variables that correspond to the user-interface in and out of a stage
|
||||
@ -1002,8 +1099,8 @@ void HlslParseContext::assignLocations(TVariable& variable)
|
||||
}
|
||||
};
|
||||
|
||||
if (shouldFlatten(variable.getType())) {
|
||||
auto& memberList = flattenMap[variable.getUniqueId()];
|
||||
if (wasFlattened(variable.getUniqueId())) {
|
||||
auto& memberList = flattenMap[variable.getUniqueId()].members;
|
||||
for (auto member = memberList.begin(); member != memberList.end(); ++member)
|
||||
assignLocation(**member);
|
||||
} else
|
||||
@ -1294,7 +1391,7 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
return nullptr;
|
||||
|
||||
const auto mustFlatten = [&](const TIntermTyped& node) {
|
||||
return shouldFlatten(node.getType()) && node.getAsSymbolNode() &&
|
||||
return wasFlattened(&node) && node.getAsSymbolNode() &&
|
||||
flattenMap.find(node.getAsSymbolNode()->getId()) != flattenMap.end();
|
||||
};
|
||||
|
||||
@ -1327,10 +1424,10 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
memberCount = left->getType().getCumulativeArraySize();
|
||||
|
||||
if (flattenLeft)
|
||||
leftVariables = &flattenMap.find(left->getAsSymbolNode()->getId())->second;
|
||||
leftVariables = &flattenMap.find(left->getAsSymbolNode()->getId())->second.members;
|
||||
|
||||
if (flattenRight) {
|
||||
rightVariables = &flattenMap.find(right->getAsSymbolNode()->getId())->second;
|
||||
rightVariables = &flattenMap.find(right->getAsSymbolNode()->getId())->second.members;
|
||||
} else {
|
||||
// The RHS is not flattened. There are several cases:
|
||||
// 1. 1 item to copy: Use the RHS directly.
|
||||
@ -1355,13 +1452,15 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
}
|
||||
}
|
||||
|
||||
int memberIdx = 0;
|
||||
|
||||
const auto getMember = [&](bool flatten, TIntermTyped* node,
|
||||
const TVector<TVariable*>& memberVariables, int member,
|
||||
TOperator op, const TType& memberType) -> TIntermTyped * {
|
||||
TIntermTyped* subTree;
|
||||
if (flatten)
|
||||
subTree = intermediate.addSymbol(*memberVariables[member]);
|
||||
else {
|
||||
if (flatten && isFinalFlattening(memberType)) {
|
||||
subTree = intermediate.addSymbol(*memberVariables[memberIdx++]);
|
||||
} else {
|
||||
subTree = intermediate.addIndex(op, node, intermediate.addConstantUnion(member, loc), loc);
|
||||
subTree->setType(memberType);
|
||||
}
|
||||
@ -1369,46 +1468,59 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op
|
||||
return subTree;
|
||||
};
|
||||
|
||||
// Return the proper RHS node: a new symbol from a TVariable, copy
|
||||
// of an TIntermSymbol node, or sometimes the right node directly.
|
||||
const auto getRHS = [&]() {
|
||||
return rhsTempVar ? intermediate.addSymbol(*rhsTempVar, loc) :
|
||||
cloneSymNode ? intermediate.addSymbol(*cloneSymNode) :
|
||||
right;
|
||||
// Cannot use auto here, because this is recursive, and auto can't work out the type without seeing the
|
||||
// whole thing. So, we'll resort to an explicit type via std::function.
|
||||
const std::function<void(TIntermTyped* left, TIntermTyped* right)>
|
||||
traverse = [&](TIntermTyped* left, TIntermTyped* right) -> void {
|
||||
// If we get here, we are assigning to or from a whole array or struct that must be
|
||||
// flattened, so have to do member-by-member assignment:
|
||||
|
||||
if (left->getType().isArray()) {
|
||||
// array case
|
||||
const TType dereferencedType(left->getType(), 0);
|
||||
|
||||
for (int element=0; element < left->getType().getOuterArraySize(); ++element) {
|
||||
// Add a new AST symbol node if we have a temp variable holding a complex RHS.
|
||||
TIntermTyped* subRight = getMember(flattenRight, right, *rightVariables, element,
|
||||
EOpIndexDirect, dereferencedType);
|
||||
TIntermTyped* subLeft = getMember(flattenLeft, left, *leftVariables, element,
|
||||
EOpIndexDirect, dereferencedType);
|
||||
|
||||
if (isFinalFlattening(dereferencedType))
|
||||
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc), loc);
|
||||
else
|
||||
traverse(subLeft, subRight);
|
||||
}
|
||||
} else if (left->getType().isStruct()) {
|
||||
// struct case
|
||||
const auto& members = *left->getType().getStruct();
|
||||
|
||||
for (int member = 0; member < (int)members.size(); ++member) {
|
||||
TIntermTyped* subRight = getMember(flattenRight, right, *rightVariables, member,
|
||||
EOpIndexDirectStruct, *members[member].type);
|
||||
TIntermTyped* subLeft = getMember(flattenLeft, left, *leftVariables, member,
|
||||
EOpIndexDirectStruct, *members[member].type);
|
||||
|
||||
if (isFinalFlattening(*members[member].type))
|
||||
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc), loc);
|
||||
else
|
||||
traverse(subLeft, subRight);
|
||||
}
|
||||
} else {
|
||||
assert(0); // we should never be called on a non-flattenable thing, because
|
||||
// that case bails out above to a simple copy.
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Handle struct assignment
|
||||
if (left->getType().isStruct()) {
|
||||
// If we get here, we are assigning to or from a whole struct that must be
|
||||
// flattened, so have to do member-by-member assignment:
|
||||
const auto& members = *left->getType().getStruct();
|
||||
// Use the proper RHS node: a new symbol from a TVariable, copy
|
||||
// of an TIntermSymbol node, or sometimes the right node directly.
|
||||
right = rhsTempVar ? intermediate.addSymbol(*rhsTempVar, loc) :
|
||||
cloneSymNode ? intermediate.addSymbol(*cloneSymNode) :
|
||||
right;
|
||||
|
||||
for (int member = 0; member < (int)members.size(); ++member) {
|
||||
TIntermTyped* subRight = getMember(flattenRight, getRHS(), *rightVariables, member,
|
||||
EOpIndexDirectStruct, *members[member].type);
|
||||
TIntermTyped* subLeft = getMember(flattenLeft, left, *leftVariables, member,
|
||||
EOpIndexDirectStruct, *members[member].type);
|
||||
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc), loc);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle array assignment
|
||||
if (left->getType().isArray()) {
|
||||
// If we get here, we are assigning to or from a whole array that must be
|
||||
// flattened, so have to do member-by-member assignment:
|
||||
|
||||
const TType dereferencedType(left->getType(), 0);
|
||||
|
||||
for (int element=0; element < memberCount; ++element) {
|
||||
// Add a new AST symbol node if we have a temp variable holding a complex RHS.
|
||||
TIntermTyped* subRight = getMember(flattenRight, getRHS(), *rightVariables, element,
|
||||
EOpIndexDirect, dereferencedType);
|
||||
TIntermTyped* subLeft = getMember(flattenLeft, left, *leftVariables, element,
|
||||
EOpIndexDirect, dereferencedType);
|
||||
|
||||
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc), loc);
|
||||
}
|
||||
}
|
||||
// This makes the whole assignment, recursing through subtypes as needed.
|
||||
traverse(left, right);
|
||||
|
||||
assert(assignList != nullptr);
|
||||
assignList->setOperator(EOpSequence);
|
||||
@ -2701,7 +2813,7 @@ void HlslParseContext::addInputArgumentConversions(const TFunction& function, TI
|
||||
arg = intermediate.addShapeConversion(EOpFunctionCall, *function[i].type, arg);
|
||||
setArg(i, arg);
|
||||
} else {
|
||||
if (shouldFlatten(arg->getType())) {
|
||||
if (wasFlattened(arg)) {
|
||||
// Will make a two-level subtree.
|
||||
// The deepest will copy member-by-member to build the structure to pass.
|
||||
// The level above that will be a two-operand EOpComma sequence that follows the copy by the
|
||||
@ -2749,7 +2861,7 @@ TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& fu
|
||||
return function[argNum].type->getQualifier().isParamOutput() &&
|
||||
(*function[argNum].type != arguments[argNum]->getAsTyped()->getType() ||
|
||||
shouldConvertLValue(arguments[argNum]) ||
|
||||
shouldFlatten(arguments[argNum]->getAsTyped()->getType()));
|
||||
wasFlattened(arguments[argNum]->getAsTyped()));
|
||||
};
|
||||
|
||||
// Will there be any output conversions?
|
||||
@ -4623,23 +4735,23 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i
|
||||
|
||||
inheritGlobalDefaults(type.getQualifier());
|
||||
|
||||
bool flattenVar = false;
|
||||
const bool flattenVar = shouldFlatten(type);
|
||||
|
||||
// Declare the variable
|
||||
if (type.isArray()) {
|
||||
// array case
|
||||
flattenVar = shouldFlatten(type);
|
||||
declareArray(loc, identifier, type, symbol, !flattenVar);
|
||||
if (flattenVar)
|
||||
flatten(loc, *symbol->getAsVariable());
|
||||
} else {
|
||||
// non-array case
|
||||
if (! symbol)
|
||||
symbol = declareNonArray(loc, identifier, type);
|
||||
symbol = declareNonArray(loc, identifier, type, !flattenVar);
|
||||
else if (type != symbol->getType())
|
||||
error(loc, "cannot change the type of", "redeclaration", symbol->getName().c_str());
|
||||
}
|
||||
|
||||
if (flattenVar)
|
||||
flatten(loc, *symbol->getAsVariable());
|
||||
|
||||
if (! symbol)
|
||||
return nullptr;
|
||||
|
||||
@ -4692,14 +4804,14 @@ TVariable* HlslParseContext::makeInternalVariable(const char* name, const TType&
|
||||
//
|
||||
// Return the successfully declared variable.
|
||||
//
|
||||
TVariable* HlslParseContext::declareNonArray(const TSourceLoc& loc, TString& identifier, TType& type)
|
||||
TVariable* HlslParseContext::declareNonArray(const TSourceLoc& loc, TString& identifier, TType& type, bool track)
|
||||
{
|
||||
// make a new variable
|
||||
TVariable* variable = new TVariable(&identifier, type);
|
||||
|
||||
// add variable to symbol table
|
||||
if (symbolTable.insert(*variable)) {
|
||||
if (symbolTable.atGlobalLevel())
|
||||
if (track && symbolTable.atGlobalLevel())
|
||||
trackLinkageDeferred(*variable);
|
||||
return variable;
|
||||
}
|
||||
|
@ -169,10 +169,23 @@ public:
|
||||
// Potentially rename shader entry point function
|
||||
void renameShaderFunction(TString*& name) const;
|
||||
|
||||
// Reset data for incrementally built referencing of flattened composite structures
|
||||
void initFlattening() { flattenLevel.push_back(0); flattenOffset.push_back(0); }
|
||||
void finalizeFlattening() { flattenLevel.pop_back(); flattenOffset.pop_back(); }
|
||||
|
||||
protected:
|
||||
struct TFlattenData {
|
||||
TFlattenData() : nextBinding(TQualifier::layoutBindingEnd) { }
|
||||
TFlattenData(int nb) : nextBinding(nb) { }
|
||||
|
||||
TVector<TVariable*> members; // individual flattened variables
|
||||
TVector<int> offsets; // offset to next tree level
|
||||
int nextBinding; // next binding to use.
|
||||
};
|
||||
|
||||
void inheritGlobalDefaults(TQualifier& dst) const;
|
||||
TVariable* makeInternalVariable(const char* name, const TType&) const;
|
||||
TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&);
|
||||
TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&, bool track);
|
||||
void declareArray(const TSourceLoc&, TString& identifier, const TType&, TSymbol*&, bool track);
|
||||
TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
|
||||
TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
|
||||
@ -183,13 +196,19 @@ protected:
|
||||
bool shouldConvertLValue(const TIntermNode*) const;
|
||||
|
||||
// Array and struct flattening
|
||||
bool shouldFlatten(const TType& type) const { return shouldFlattenIO(type) || shouldFlattenUniform(type); }
|
||||
TIntermTyped* flattenAccess(TIntermTyped* base, int member);
|
||||
bool shouldFlatten(const TType& type) const;
|
||||
TIntermTyped* flattenAccess(const TSourceLoc&, TIntermTyped* base, int member);
|
||||
bool shouldFlattenIO(const TType&) const;
|
||||
bool shouldFlattenUniform(const TType&) const;
|
||||
bool wasFlattened(const TIntermTyped* node) const;
|
||||
bool wasFlattened(int id) const { return flattenMap.find(id) != flattenMap.end(); }
|
||||
int addFlattenedMember(const TSourceLoc& loc, const TVariable&, const TType&, TFlattenData&, const TString& name, bool track);
|
||||
bool isFinalFlattening(const TType& type) const { return !(type.isStruct() || type.isArray()); }
|
||||
|
||||
void flatten(const TSourceLoc& loc, const TVariable& variable);
|
||||
void flattenStruct(const TVariable& variable);
|
||||
void flattenArray(const TSourceLoc& loc, const TVariable& variable);
|
||||
int flatten(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
|
||||
int flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
|
||||
int flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
|
||||
|
||||
// Current state of parsing
|
||||
struct TPragma contextPragma;
|
||||
@ -252,7 +271,10 @@ protected:
|
||||
//
|
||||
TVector<TSymbol*> ioArraySymbolResizeList;
|
||||
|
||||
TMap<int, TVector<TVariable*>> flattenMap;
|
||||
TMap<int, TFlattenData> flattenMap;
|
||||
TVector<int> flattenLevel; // nested postfix operator level for flattening
|
||||
TVector<int> flattenOffset; // cumulative offset for flattening
|
||||
|
||||
unsigned int nextInLocation;
|
||||
unsigned int nextOutLocation;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user