mirror of
https://github.com/KhronosGroup/glslang
synced 2024-09-19 20:29:54 +00:00
HLSL: Do structure conversion for return type struct-punning on non-entry-point functions.
This commit is contained in:
parent
7a7217c81b
commit
ed33e05762
@ -172,6 +172,7 @@ protected:
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spv::Id getExtBuiltins(const char* name);
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spv::Id getExtBuiltins(const char* name);
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spv::Function* shaderEntry;
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spv::Function* shaderEntry;
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spv::Function* currentFunction;
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spv::Instruction* entryPoint;
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spv::Instruction* entryPoint;
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int sequenceDepth;
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int sequenceDepth;
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@ -733,7 +734,8 @@ bool HasNonLayoutQualifiers(const glslang::TType& type, const glslang::TQualifie
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//
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//
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TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* glslangIntermediate, spv::SpvBuildLogger* buildLogger)
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TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* glslangIntermediate, spv::SpvBuildLogger* buildLogger)
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: TIntermTraverser(true, false, true), shaderEntry(0), sequenceDepth(0), logger(buildLogger),
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: TIntermTraverser(true, false, true), shaderEntry(nullptr), currentFunction(nullptr),
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sequenceDepth(0), logger(buildLogger),
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builder((glslang::GetKhronosToolId() << 16) | GeneratorVersion, logger),
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builder((glslang::GetKhronosToolId() << 16) | GeneratorVersion, logger),
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inMain(false), mainTerminated(false), linkageOnly(false),
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inMain(false), mainTerminated(false), linkageOnly(false),
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glslangIntermediate(glslangIntermediate)
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glslangIntermediate(glslangIntermediate)
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@ -1351,6 +1353,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
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if (isShaderEntryPoint(node)) {
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if (isShaderEntryPoint(node)) {
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inMain = true;
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inMain = true;
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builder.setBuildPoint(shaderEntry->getLastBlock());
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builder.setBuildPoint(shaderEntry->getLastBlock());
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currentFunction = shaderEntry;
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} else {
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} else {
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handleFunctionEntry(node);
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handleFunctionEntry(node);
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}
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}
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@ -1858,9 +1861,18 @@ bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::T
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builder.createLoopContinue();
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builder.createLoopContinue();
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break;
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break;
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case glslang::EOpReturn:
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case glslang::EOpReturn:
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if (node->getExpression())
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if (node->getExpression()) {
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builder.makeReturn(false, accessChainLoad(node->getExpression()->getType()));
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const glslang::TType& glslangReturnType = node->getExpression()->getType();
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else
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spv::Id returnId = accessChainLoad(glslangReturnType);
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if (builder.getTypeId(returnId) != currentFunction->getReturnType()) {
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builder.clearAccessChain();
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spv::Id copyId = builder.createVariable(spv::StorageClassFunction, currentFunction->getReturnType());
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builder.setAccessChainLValue(copyId);
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multiTypeStore(glslangReturnType, returnId);
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returnId = builder.createLoad(copyId);
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}
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builder.makeReturn(false, returnId);
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} else
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builder.makeReturn(false);
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builder.makeReturn(false);
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builder.clearAccessChain();
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builder.clearAccessChain();
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@ -2332,7 +2344,7 @@ void TGlslangToSpvTraverser::accessChainStore(const glslang::TType& type, spv::I
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// SPIR-V level.
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// SPIR-V level.
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//
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//
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// This especially happens when a single glslang type expands to multiple
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// This especially happens when a single glslang type expands to multiple
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// SPIR-V types, like a struct that is used in an member-undecorated way as well
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// SPIR-V types, like a struct that is used in a member-undecorated way as well
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// as in a member-decorated way.
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// as in a member-decorated way.
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//
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//
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// NOTE: This function can handle any store request; if it's not special it
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// NOTE: This function can handle any store request; if it's not special it
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@ -2599,8 +2611,8 @@ void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate
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{
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{
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// SPIR-V functions should already be in the functionMap from the prepass
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// SPIR-V functions should already be in the functionMap from the prepass
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// that called makeFunctions().
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// that called makeFunctions().
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spv::Function* function = functionMap[node->getName().c_str()];
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currentFunction = functionMap[node->getName().c_str()];
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spv::Block* functionBlock = function->getEntryBlock();
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spv::Block* functionBlock = currentFunction->getEntryBlock();
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builder.setBuildPoint(functionBlock);
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builder.setBuildPoint(functionBlock);
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}
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}
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113
Test/baseResults/hlsl.multiReturn.frag.out
Executable file
113
Test/baseResults/hlsl.multiReturn.frag.out
Executable file
@ -0,0 +1,113 @@
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hlsl.multiReturn.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "S"
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MemberName 9(S) 0 "f"
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MemberName 9(S) 1 "v"
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MemberName 9(S) 2 "m"
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Name 11 "foo("
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Name 13 "S"
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MemberName 13(S) 0 "f"
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MemberName 13(S) 1 "v"
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MemberName 13(S) 2 "m"
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Name 14 "bufName"
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MemberName 14(bufName) 0 "s"
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Name 16 ""
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MemberDecorate 13(S) 0 Offset 0
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MemberDecorate 13(S) 1 Offset 16
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MemberDecorate 13(S) 2 RowMajor
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MemberDecorate 13(S) 2 Offset 32
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MemberDecorate 13(S) 2 MatrixStride 16
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MemberDecorate 14(bufName) 0 Offset 0
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Decorate 14(bufName) Block
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Decorate 16 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeMatrix 7(fvec3) 3
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9(S): TypeStruct 6(float) 7(fvec3) 8
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10: TypeFunction 9(S)
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13(S): TypeStruct 6(float) 7(fvec3) 8
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14(bufName): TypeStruct 13(S)
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15: TypePointer Uniform 14(bufName)
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16: 15(ptr) Variable Uniform
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17: TypeInt 32 1
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18: 17(int) Constant 0
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19: TypePointer Uniform 13(S)
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22: TypePointer Function 9(S)
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25: TypePointer Function 6(float)
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28: 17(int) Constant 1
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29: TypePointer Function 7(fvec3)
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32: 17(int) Constant 2
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33: TypePointer Function 8
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4(main): 2 Function None 3
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5: Label
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38: 9(S) FunctionCall 11(foo()
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Return
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FunctionEnd
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11(foo(): 9(S) Function None 10
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12: Label
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23: 22(ptr) Variable Function
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20: 19(ptr) AccessChain 16 18
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21: 13(S) Load 20
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24: 6(float) CompositeExtract 21 0
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26: 25(ptr) AccessChain 23 18
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Store 26 24
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27: 7(fvec3) CompositeExtract 21 1
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30: 29(ptr) AccessChain 23 28
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Store 30 27
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31: 8 CompositeExtract 21 2
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34: 33(ptr) AccessChain 23 32
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Store 34 31
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35: 9(S) Load 23
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ReturnValue 35
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FunctionEnd
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@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 16123
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// Id's are bound by 9012
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Capability Shader
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Capability Shader
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Capability Float64
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Capability Float64
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@ -20,11 +20,12 @@ Linked fragment stage:
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13: TypeFloat 32
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13: TypeFloat 32
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29: TypeVector 13(float) 4
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29: TypeVector 13(float) 4
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2572: 13(float) Constant 0
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2572: 13(float) Constant 0
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666: TypePointer Output 29(fvec4)
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650: TypePointer Output 13(float)
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4045: 666(ptr) Variable Output
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4045: 650(ptr) Variable Output
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667: TypePointer Input 29(fvec4)
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666: TypePointer Input 29(fvec4)
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4872: 667(ptr) Variable Input
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4872: 666(ptr) Variable Input
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5663: 8 Function None 1282
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5663: 8 Function None 1282
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16122: Label
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9011: Label
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ReturnValue 2572
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Store 4045 2572
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Return
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FunctionEnd
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FunctionEnd
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@ -159,7 +159,7 @@ Linked fragment stage:
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142: 69(fvec3) ConstantComposite 109 111 112
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142: 69(fvec3) ConstantComposite 109 111 112
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143: 69(fvec3) ConstantComposite 113 114 116
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143: 69(fvec3) ConstantComposite 113 114 116
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144: 139 ConstantComposite 72 126 142 143
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144: 139 ConstantComposite 72 126 142 143
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145: TypePointer Output 7(fvec4)
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145: TypePointer Output 6(float)
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146(@entryPointOutput): 145(ptr) Variable Output
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146(@entryPointOutput): 145(ptr) Variable Output
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147: TypePointer Input 7(fvec4)
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147: TypePointer Input 7(fvec4)
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148(input): 147(ptr) Variable Input
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148(input): 147(ptr) Variable Input
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@ -221,5 +221,6 @@ Linked fragment stage:
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Store 130(r62) 133
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Store 130(r62) 133
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Store 136(r65) 138
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Store 136(r65) 138
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Store 141(r66) 144
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Store 141(r66) 144
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ReturnValue 106
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Store 146(@entryPointOutput) 106
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Return
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FunctionEnd
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FunctionEnd
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19
Test/hlsl.multiReturn.frag
Executable file
19
Test/hlsl.multiReturn.frag
Executable file
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struct S {
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float f;
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float3 v;
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float3x3 m;
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};
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cbuffer bufName {
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S s;
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};
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S foo()
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{
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return s;
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}
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void main()
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{
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foo();
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}
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@ -1,5 +1,5 @@
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float4 main(float4 input) : COLOR0
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float main(float4 input) : COLOR0
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{
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{
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vector r00 = float4(1,2,3,4); // vector means float4
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vector r00 = float4(1,2,3,4); // vector means float4
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float4 r01 = vector(2,3,4,5); // vector means float4
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float4 r01 = vector(2,3,4,5); // vector means float4
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float4 main(float4 input) : COLOR0
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float main(float4 input) : COLOR0
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{
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{
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vector r00 = float4(1,2,3,4); // vector means float4
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vector r00 = float4(1,2,3,4); // vector means float4
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float4 r01 = vector(2,3,4,5); // vector means float4
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float4 r01 = vector(2,3,4,5); // vector means float4
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1553"
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#define GLSLANG_REVISION "Overload400-PrecQual.1556"
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#define GLSLANG_DATE "05-Oct-2016"
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#define GLSLANG_DATE "06-Oct-2016"
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@ -140,6 +140,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.multiEntry.vert", "RealEntrypoint"},
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{"hlsl.multiEntry.vert", "RealEntrypoint"},
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{"hlsl.multiReturn.frag", "main"},
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{"hlsl.matrixindex.frag", "main"},
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{"hlsl.matrixindex.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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