mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
Add a --depfile option.
The output is similar to gcc -MMD and can be used by build systems like meson to automatically recompile shaders if an included header was changed.
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60ce877de0
commit
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@ -40,6 +40,7 @@
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#include <string>
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#include <fstream>
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#include <algorithm>
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#include <set>
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#include "./../glslang/Public/ShaderLang.h"
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@ -84,12 +85,18 @@ public:
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}
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}
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virtual std::set<std::string> getIncludedFiles()
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{
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return includedFiles;
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}
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virtual ~DirStackFileIncluder() override { }
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protected:
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typedef char tUserDataElement;
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std::vector<std::string> directoryStack;
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int externalLocalDirectoryCount;
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std::set<std::string> includedFiles;
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// Search for a valid "local" path based on combining the stack of include
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// directories and the nominal name of the header.
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@ -108,6 +115,7 @@ protected:
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std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
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if (file) {
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directoryStack.push_back(getDirectory(path));
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includedFiles.insert(path);
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return newIncludeResult(path, file, (int)file.tellg());
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}
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}
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@ -58,6 +58,7 @@
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#include <map>
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#include <memory>
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#include <thread>
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#include <set>
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#include "../glslang/OSDependent/osinclude.h"
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@ -165,6 +166,7 @@ int ReflectOptions = EShReflectionDefault;
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int Options = 0;
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const char* ExecutableName = nullptr;
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const char* binaryFileName = nullptr;
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const char* depencyFileName = nullptr;
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const char* entryPointName = nullptr;
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const char* sourceEntryPointName = nullptr;
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const char* shaderStageName = nullptr;
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@ -798,6 +800,11 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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break;
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} else if (lowerword == "quiet") {
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beQuiet = true;
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} else if (lowerword == "depfile") {
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if (argc <= 1)
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Error("no <depfile-name> provided", lowerword.c_str());
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depencyFileName = argv[1];
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bumpArg();
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} else if (lowerword == "version") {
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Options |= EOptionDumpVersions;
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} else if (lowerword == "help") {
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@ -1135,6 +1142,23 @@ struct ShaderCompUnit {
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}
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};
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// Writes a depfile similar to gcc -MMD foo.c
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bool writeDepFile(std::string depfile, std::vector<std::string>& binaryFiles, const std::vector<std::string>& sources)
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{
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std::ofstream file(depfile);
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if (file.fail())
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return false;
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for (auto it = binaryFiles.begin(); it != binaryFiles.end(); it++) {
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file << *it << ":";
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for (auto it = sources.begin(); it != sources.end(); it++) {
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file << " " << *it;
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}
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file << std::endl;
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}
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return true;
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}
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//
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// For linking mode: Will independently parse each compilation unit, but then put them
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// in the same program and link them together, making at most one linked module per
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@ -1151,6 +1175,12 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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EShMessages messages = EShMsgDefault;
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SetMessageOptions(messages);
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DirStackFileIncluder includer;
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std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
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includer.pushExternalLocalDirectory(dir); });
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std::vector<std::string> sources;
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//
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// Per-shader processing...
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//
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@ -1158,6 +1188,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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glslang::TProgram& program = *new glslang::TProgram;
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for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
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const auto &compUnit = *it;
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for (int i = 0; i < compUnit.count; i++) {
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sources.push_back(compUnit.fileNameList[i]);
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}
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glslang::TShader* shader = new glslang::TShader(compUnit.stage);
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shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, compUnit.count);
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if (entryPointName)
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@ -1252,9 +1285,6 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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const int defaultVersion = Options & EOptionDefaultDesktop ? 110 : 100;
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DirStackFileIncluder includer;
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std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
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includer.pushExternalLocalDirectory(dir); });
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#ifndef GLSLANG_WEB
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if (Options & EOptionOutputPreprocessed) {
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std::string str;
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@ -1314,6 +1344,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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}
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#endif
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std::vector<std::string> outputFiles;
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// Dump SPIR-V
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if (Options & EOptionSpv) {
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if (CompileFailed || LinkFailed)
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@ -1343,6 +1375,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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} else {
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glslang::OutputSpvBin(spirv, GetBinaryName((EShLanguage)stage));
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}
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outputFiles.push_back(GetBinaryName((EShLanguage)stage));
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#ifndef GLSLANG_WEB
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if (!SpvToolsDisassembler && (Options & EOptionHumanReadableSpv))
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spv::Disassemble(std::cout, spirv);
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@ -1353,6 +1387,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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}
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}
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if (depencyFileName && !(CompileFailed || LinkFailed)) {
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std::set<std::string> includedFiles = includer.getIncludedFiles();
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sources.insert(sources.end(), includedFiles.begin(), includedFiles.end());
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writeDepFile(depencyFileName, outputFiles, sources);
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}
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// Free everything up, program has to go before the shaders
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// because it might have merged stuff from the shaders, and
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// the stuff from the shaders has to have its destructors called
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@ -1773,6 +1814,7 @@ void usage()
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" --auto-map-locations | --aml automatically locate input/output lacking\n"
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" 'location' (fragile, not cross stage)\n"
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" --client {vulkan<ver>|opengl<ver>} see -V and -G\n"
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" --depfile <file> writes depfile for build systems\n"
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" --dump-builtin-symbols prints builtin symbol table prior each compile\n"
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" -dumpfullversion | -dumpversion print bare major.minor.patchlevel\n"
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" --flatten-uniform-arrays | --fua flatten uniform texture/sampler arrays to\n"
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