mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
HLSL: implement [unroll] and [loop] attributes
This adds infrastructure suitable for any front end to create SPIR-V loop control flags. The only current front end doing so is HLSL. [unroll] turns into spv::LoopControlUnrollMask [loop] turns into spv::LoopControlDontUnrollMask no specification means spv::LoopControlMaskNone
This commit is contained in:
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de1cc06c1d
commit
f1709e7146
@ -122,6 +122,7 @@ protected:
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spv::Decoration TranslateAuxiliaryStorageDecoration(const glslang::TQualifier& qualifier);
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spv::BuiltIn TranslateBuiltInDecoration(glslang::TBuiltInVariable, bool memberDeclaration);
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spv::ImageFormat TranslateImageFormat(const glslang::TType& type);
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spv::LoopControlMask TranslateLoopControl(glslang::TLoopControl) const;
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spv::Id createSpvVariable(const glslang::TIntermSymbol*);
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spv::Id getSampledType(const glslang::TSampler&);
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spv::Id getInvertedSwizzleType(const glslang::TIntermTyped&);
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@ -767,6 +768,18 @@ spv::ImageFormat TGlslangToSpvTraverser::TranslateImageFormat(const glslang::TTy
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}
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}
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spv::LoopControlMask TGlslangToSpvTraverser::TranslateLoopControl(glslang::TLoopControl loopControl) const
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{
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switch (loopControl) {
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case glslang::ELoopControlNone: return spv::LoopControlMaskNone;
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case glslang::ELoopControlUnroll: return spv::LoopControlUnrollMask;
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case glslang::ELoopControlDontUnroll: return spv::LoopControlDontUnrollMask;
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// TODO: DependencyInfinite
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// TODO: DependencyLength
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default: return spv::LoopControlMaskNone;
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}
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}
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// Return whether or not the given type is something that should be tied to a
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// descriptor set.
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bool IsDescriptorResource(const glslang::TType& type)
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@ -1960,6 +1973,12 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
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{
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auto blocks = builder.makeNewLoop();
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builder.createBranch(&blocks.head);
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// Loop control:
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const spv::LoopControlMask control = TranslateLoopControl(node->getLoopControl());
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// TODO: dependency length
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// Spec requires back edges to target header blocks, and every header block
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// must dominate its merge block. Make a header block first to ensure these
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// conditions are met. By definition, it will contain OpLoopMerge, followed
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@ -1967,7 +1986,7 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
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// instructions in it, since the body/test may have arbitrary instructions,
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// including merges of its own.
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builder.setBuildPoint(&blocks.head);
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builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone);
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builder.createLoopMerge(&blocks.merge, &blocks.continue_target, control);
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if (node->testFirst() && node->getTest()) {
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spv::Block& test = builder.makeNewBlock();
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builder.createBranch(&test);
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@ -132,7 +132,7 @@ local_size = (4, 6, 8)
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Store 13(x) 14
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Branch 15
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15: Label
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LoopMerge 17 18 None
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LoopMerge 17 18 Unroll
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Branch 19
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19: Label
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20: 11(int) Load 13(x)
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@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
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12: Label
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Branch 13
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13: Label
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LoopMerge 15 16 None
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LoopMerge 15 16 Unroll
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Branch 14
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14: Label
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Branch 16
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@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
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15: Label
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Branch 19
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19: Label
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LoopMerge 21 22 None
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LoopMerge 21 22 Unroll
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Branch 20
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20: Label
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Branch 22
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@ -338,7 +338,7 @@ gl_FragCoord origin is upper left
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23: Label
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Branch 25
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25: Label
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LoopMerge 27 28 None
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LoopMerge 27 28 Unroll
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Branch 29
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29: Label
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30: 7(fvec4) Load 10(input)
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233
Test/baseResults/hlsl.loopattr.frag.out
Normal file
233
Test/baseResults/hlsl.loopattr.frag.out
Normal file
@ -0,0 +1,233 @@
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hlsl.loopattr.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp int)
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0:5 'x' ( temp int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Compare Less Than ( temp bool)
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0:5 'x' ( temp int)
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0:5 Constant:
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0:5 5 (const int)
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0:5 No loop body
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0:5 Loop Terminal Expression
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0:5 Pre-Increment ( temp int)
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0:5 'x' ( temp int)
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0:8 Sequence
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0:8 move second child to first child ( temp int)
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0:8 'y' ( temp int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Loop with condition tested first
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0:8 Loop Condition
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0:8 Compare Less Than ( temp bool)
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0:8 'y' ( temp int)
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0:8 Constant:
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0:8 5 (const int)
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0:8 No loop body
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0:8 Loop Terminal Expression
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0:8 Pre-Increment ( temp int)
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0:8 'y' ( temp int)
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0:11 Sequence
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0:11 move second child to first child ( temp int)
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0:11 'z' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'z' ( temp int)
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0:11 Constant:
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0:11 5 (const int)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'z' ( temp int)
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0:13 Branch: Return with expression
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp int)
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0:5 'x' ( temp int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Compare Less Than ( temp bool)
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0:5 'x' ( temp int)
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0:5 Constant:
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0:5 5 (const int)
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0:5 No loop body
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0:5 Loop Terminal Expression
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0:5 Pre-Increment ( temp int)
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0:5 'x' ( temp int)
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0:8 Sequence
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0:8 move second child to first child ( temp int)
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0:8 'y' ( temp int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Loop with condition tested first
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0:8 Loop Condition
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0:8 Compare Less Than ( temp bool)
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0:8 'y' ( temp int)
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0:8 Constant:
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0:8 5 (const int)
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0:8 No loop body
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0:8 Loop Terminal Expression
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0:8 Pre-Increment ( temp int)
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0:8 'y' ( temp int)
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0:11 Sequence
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0:11 move second child to first child ( temp int)
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0:11 'z' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'z' ( temp int)
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0:11 Constant:
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0:11 5 (const int)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'z' ( temp int)
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0:13 Branch: Return with expression
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 54
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 52
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "x"
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Name 27 "y"
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Name 37 "z"
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Name 52 "@entryPointOutput"
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Decorate 52(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeInt 32 1
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12: TypePointer Function 11(int)
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14: 11(int) Constant 0
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21: 11(int) Constant 5
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22: TypeBool
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25: 11(int) Constant 1
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47: 6(float) Constant 0
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48: 7(fvec4) ConstantComposite 47 47 47 47
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51: TypePointer Output 7(fvec4)
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52(@entryPointOutput): 51(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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53: 7(fvec4) FunctionCall 9(@main()
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Store 52(@entryPointOutput) 53
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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13(x): 12(ptr) Variable Function
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27(y): 12(ptr) Variable Function
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37(z): 12(ptr) Variable Function
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Store 13(x) 14
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Branch 15
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15: Label
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LoopMerge 17 18 Unroll
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Branch 19
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19: Label
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20: 11(int) Load 13(x)
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23: 22(bool) SLessThan 20 21
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BranchConditional 23 16 17
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16: Label
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Branch 18
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18: Label
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24: 11(int) Load 13(x)
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26: 11(int) IAdd 24 25
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Store 13(x) 26
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Branch 15
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17: Label
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Store 27(y) 14
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Branch 28
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28: Label
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LoopMerge 30 31 DontUnroll
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Branch 32
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32: Label
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33: 11(int) Load 27(y)
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34: 22(bool) SLessThan 33 21
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BranchConditional 34 29 30
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29: Label
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Branch 31
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31: Label
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35: 11(int) Load 27(y)
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36: 11(int) IAdd 35 25
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Store 27(y) 36
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Branch 28
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30: Label
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Store 37(z) 14
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Branch 38
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38: Label
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LoopMerge 40 41 None
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Branch 42
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42: Label
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43: 11(int) Load 37(z)
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44: 22(bool) SLessThan 43 21
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BranchConditional 44 39 40
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39: Label
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Branch 41
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41: Label
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45: 11(int) Load 37(z)
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46: 11(int) IAdd 45 25
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Store 37(z) 46
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Branch 38
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40: Label
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ReturnValue 48
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FunctionEnd
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@ -171,7 +171,7 @@ gl_FragCoord origin is upper left
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28: Label
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Branch 32
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32: Label
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LoopMerge 34 35 None
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LoopMerge 34 35 Unroll
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Branch 36
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36: Label
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BranchConditional 31 33 34
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14
Test/hlsl.loopattr.frag
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14
Test/hlsl.loopattr.frag
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@ -0,0 +1,14 @@
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float4 main() : SV_Target0
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{
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// Unroll hint
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[unroll(5) ] for (int x=0; x<5; ++x);
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// Don't unroll hint
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[loop] for (int y=0; y<5; ++y);
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// No hint
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for (int z=0; z<5; ++z);
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return 0;
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}
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@ -758,6 +758,15 @@ protected:
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TType type;
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};
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//
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// Loop control hints
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//
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enum TLoopControl {
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ELoopControlNone,
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ELoopControlUnroll,
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ELoopControlDontUnroll,
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};
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//
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// Handle for, do-while, and while loops.
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//
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@ -767,17 +776,25 @@ public:
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body(aBody),
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test(aTest),
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terminal(aTerminal),
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first(testFirst) { }
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first(testFirst),
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control(ELoopControlNone)
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{ }
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virtual void traverse(TIntermTraverser*);
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TIntermNode* getBody() const { return body; }
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TIntermTyped* getTest() const { return test; }
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TIntermTyped* getTerminal() const { return terminal; }
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bool testFirst() const { return first; }
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void setLoopControl(TLoopControl c) { control = c; }
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TLoopControl getLoopControl() const { return control; }
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protected:
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TIntermNode* body; // code to loop over
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TIntermTyped* test; // exit condition associated with loop, could be 0 for 'for' loops
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TIntermTyped* terminal; // exists for for-loops
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bool first; // true for while and for, not for do-while
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TLoopControl control; // loop control hint
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};
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//
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@ -1630,10 +1630,11 @@ const TIntermTyped* TIntermediate::findLValueBase(const TIntermTyped* node, bool
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//
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// Create while and do-while loop nodes.
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//
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TIntermLoop* TIntermediate::addLoop(TIntermNode* body, TIntermTyped* test, TIntermTyped* terminal, bool testFirst, const TSourceLoc& loc)
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TIntermLoop* TIntermediate::addLoop(TIntermNode* body, TIntermTyped* test, TIntermTyped* terminal, bool testFirst, const TSourceLoc& loc, TLoopControl control)
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{
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TIntermLoop* node = new TIntermLoop(body, test, terminal, testFirst);
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node->setLoc(loc);
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node->setLoopControl(control);
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return node;
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}
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@ -1641,10 +1642,11 @@ TIntermLoop* TIntermediate::addLoop(TIntermNode* body, TIntermTyped* test, TInte
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//
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// Create a for-loop sequence.
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//
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TIntermAggregate* TIntermediate::addForLoop(TIntermNode* body, TIntermNode* initializer, TIntermTyped* test, TIntermTyped* terminal, bool testFirst, const TSourceLoc& loc)
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TIntermAggregate* TIntermediate::addForLoop(TIntermNode* body, TIntermNode* initializer, TIntermTyped* test, TIntermTyped* terminal, bool testFirst, const TSourceLoc& loc, TLoopControl control)
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{
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TIntermLoop* node = new TIntermLoop(body, test, terminal, testFirst);
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node->setLoc(loc);
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node->setLoopControl(control);
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// make a sequence of the initializer and statement
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TIntermAggregate* loopSequence = makeAggregate(initializer, loc);
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@ -283,8 +283,8 @@ public:
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TIntermConstantUnion* addConstantUnion(const TString*, const TSourceLoc&, bool literal = false) const;
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TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) const;
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bool parseConstTree(TIntermNode*, TConstUnionArray, TOperator, const TType&, bool singleConstantParam = false);
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TIntermLoop* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&);
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TIntermAggregate* addForLoop(TIntermNode*, TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&);
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TIntermLoop* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&, TLoopControl = ELoopControlNone);
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TIntermAggregate* addForLoop(TIntermNode*, TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&, TLoopControl = ELoopControlNone);
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TIntermBranch* addBranch(TOperator, const TSourceLoc&);
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TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
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template<typename selectorType> TIntermTyped* addSwizzle(TSwizzleSelectors<selectorType>&, const TSourceLoc&);
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@ -175,6 +175,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.logical.binary.vec.frag", "main"},
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{"hlsl.logicalConvert.frag", "main"},
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{"hlsl.logical.unary.frag", "main"},
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{"hlsl.loopattr.frag", "main"},
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{"hlsl.namespace.frag", "main"},
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{"hlsl.nonint-index.frag", "main"},
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{"hlsl.matNx1.frag", "main"},
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@ -80,6 +80,8 @@ namespace glslang {
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return EatPatchConstantFunc;
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else if (lowername == "unroll")
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return EatUnroll;
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else if (lowername == "loop")
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return EatLoop;
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else
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return EatNone;
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}
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@ -107,4 +109,10 @@ namespace glslang {
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return (entry == attributes.end()) ? nullptr : entry->second;
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}
|
||||
|
||||
// True if entry exists in map (even if value is nullptr)
|
||||
bool TAttributeMap::contains(TAttributeType attr) const
|
||||
{
|
||||
return attributes.find(attr) != attributes.end();
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
@ -62,6 +62,7 @@ namespace glslang {
|
||||
EatPatchConstantFunc,
|
||||
EatPatchSize,
|
||||
EatUnroll,
|
||||
EatLoop,
|
||||
};
|
||||
}
|
||||
|
||||
@ -86,6 +87,9 @@ namespace glslang {
|
||||
// Const lookup: search for (but do not modify) the attribute in the map.
|
||||
const TIntermAggregate* operator[](TAttributeType) const;
|
||||
|
||||
// True if entry exists in map (even if value is nullptr)
|
||||
bool contains(TAttributeType) const;
|
||||
|
||||
protected:
|
||||
// Find an attribute enum given its name.
|
||||
static TAttributeType attributeFromName(const TString&);
|
||||
|
@ -3127,7 +3127,7 @@ bool HlslGrammar::acceptStatement(TIntermNode*& statement)
|
||||
case EHTokFor:
|
||||
case EHTokDo:
|
||||
case EHTokWhile:
|
||||
return acceptIterationStatement(statement);
|
||||
return acceptIterationStatement(statement, attributes);
|
||||
|
||||
case EHTokContinue:
|
||||
case EHTokBreak:
|
||||
@ -3336,7 +3336,7 @@ bool HlslGrammar::acceptSwitchStatement(TIntermNode*& statement)
|
||||
// | FOR LEFT_PAREN for_init_statement for_rest_statement RIGHT_PAREN statement
|
||||
//
|
||||
// Non-speculative, only call if it needs to be found; WHILE or DO or FOR already seen.
|
||||
bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement, const TAttributeMap& attributes)
|
||||
{
|
||||
TSourceLoc loc = token.loc;
|
||||
TIntermTyped* condition = nullptr;
|
||||
@ -3346,6 +3346,8 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
|
||||
// WHILE or DO or FOR
|
||||
advanceToken();
|
||||
|
||||
const TLoopControl control = parseContext.handleLoopControl(attributes);
|
||||
|
||||
switch (loop) {
|
||||
case EHTokWhile:
|
||||
@ -3370,7 +3372,7 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
parseContext.unnestLooping();
|
||||
parseContext.popScope();
|
||||
|
||||
statement = intermediate.addLoop(statement, condition, nullptr, true, loc);
|
||||
statement = intermediate.addLoop(statement, condition, nullptr, true, loc, control);
|
||||
|
||||
return true;
|
||||
|
||||
@ -3402,7 +3404,7 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
|
||||
parseContext.unnestLooping();
|
||||
|
||||
statement = intermediate.addLoop(statement, condition, 0, false, loc);
|
||||
statement = intermediate.addLoop(statement, condition, 0, false, loc, control);
|
||||
|
||||
return true;
|
||||
|
||||
@ -3451,7 +3453,7 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
return false;
|
||||
}
|
||||
|
||||
statement = intermediate.addForLoop(statement, initNode, condition, iterator, true, loc);
|
||||
statement = intermediate.addForLoop(statement, initNode, condition, iterator, true, loc, control);
|
||||
|
||||
parseContext.popScope();
|
||||
parseContext.unnestLooping();
|
||||
|
@ -116,7 +116,7 @@ namespace glslang {
|
||||
void acceptAttributes(TAttributeMap&);
|
||||
bool acceptSelectionStatement(TIntermNode*&);
|
||||
bool acceptSwitchStatement(TIntermNode*&);
|
||||
bool acceptIterationStatement(TIntermNode*&);
|
||||
bool acceptIterationStatement(TIntermNode*&, const TAttributeMap&);
|
||||
bool acceptJumpStatement(TIntermNode*&);
|
||||
bool acceptCaseLabel(TIntermNode*&);
|
||||
bool acceptDefaultLabel(TIntermNode*&);
|
||||
|
@ -7568,6 +7568,20 @@ bool HlslParseContext::handleOutputGeometry(const TSourceLoc& loc, const TLayout
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Loop hints
|
||||
//
|
||||
TLoopControl HlslParseContext::handleLoopControl(const TAttributeMap& attributes) const
|
||||
{
|
||||
if (attributes.contains(EatUnroll))
|
||||
return ELoopControlUnroll;
|
||||
else if (attributes.contains(EatLoop))
|
||||
return ELoopControlDontUnroll;
|
||||
else
|
||||
return ELoopControlNone;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Updating default qualifier for the case of a declaration with just a qualifier,
|
||||
// no type, block, or identifier.
|
||||
|
@ -192,6 +192,9 @@ public:
|
||||
bool handleOutputGeometry(const TSourceLoc&, const TLayoutGeometry& geometry);
|
||||
bool handleInputGeometry(const TSourceLoc&, const TLayoutGeometry& geometry);
|
||||
|
||||
// Determine loop control from attributes
|
||||
TLoopControl handleLoopControl(const TAttributeMap& attributes) const;
|
||||
|
||||
// Potentially rename shader entry point function
|
||||
void renameShaderFunction(const TString*& name) const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user