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HLSL: Convert run-time sampler assignments to compile-time aliases.
For "s.m = t", a sampler member assigned a sampler, make t an alias for s.m, and when s.m is flattened, it will flatten to the alias t. Normally, assignments to samplers are disallowed.
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Test/baseResults/hlsl.aliasOpaque.frag.out
Executable file
174
Test/baseResults/hlsl.aliasOpaque.frag.out
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@ -0,0 +1,174 @@
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hlsl.aliasOpaque.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? 'ss' ( in sampler)
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0:? 'a' ( in float)
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0:? 'tex' ( in texture2D)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:? 'a' ( in float)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:? 'tex' ( in texture2D)
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0:? 'ss' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 'gss2' ( uniform sampler)
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0:20 'gss' ( uniform sampler)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'gss' ( uniform sampler)
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0:? 'a' ( temp float)
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0:? 'gtex' ( uniform texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? 'ss' ( in sampler)
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0:? 'a' ( in float)
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0:? 'tex' ( in texture2D)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:? 'a' ( in float)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:? 'tex' ( in texture2D)
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0:? 'ss' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 'gss2' ( uniform sampler)
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0:20 'gss' ( uniform sampler)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'gss' ( uniform sampler)
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0:? 'a' ( temp float)
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0:? 'gtex' ( uniform texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 48
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 46
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 17 "osCall(struct-OS-p1-f1-t211;"
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Name 14 "ss"
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Name 15 "a"
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Name 16 "tex"
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Name 20 "@main("
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Name 35 "gss2"
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Name 36 "gss"
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Name 37 "gtex"
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Name 38 "a"
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Name 40 "param"
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Name 46 "@entryPointOutput"
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Decorate 35(gss2) DescriptorSet 0
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Decorate 36(gss) DescriptorSet 0
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Decorate 37(gtex) DescriptorSet 0
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Decorate 46(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypePointer UniformConstant 6
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8: TypeFloat 32
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9: TypePointer Function 8(float)
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10: TypeImage 8(float) 2D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12: TypeVector 8(float) 4
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13: TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr)
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19: TypeFunction 12(fvec4)
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25: TypeSampledImage 10
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27: TypeVector 8(float) 2
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28: 8(float) Constant 1045220557
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29: 8(float) Constant 1050253722
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30: 27(fvec2) ConstantComposite 28 29
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35(gss2): 7(ptr) Variable UniformConstant
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36(gss): 7(ptr) Variable UniformConstant
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37(gtex): 11(ptr) Variable UniformConstant
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39: 8(float) Constant 1077936128
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45: TypePointer Output 12(fvec4)
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46(@entryPointOutput): 45(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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47: 12(fvec4) FunctionCall 20(@main()
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Store 46(@entryPointOutput) 47
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Return
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FunctionEnd
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17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13
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14(ss): 7(ptr) FunctionParameter
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15(a): 9(ptr) FunctionParameter
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16(tex): 11(ptr) FunctionParameter
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18: Label
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22: 8(float) Load 15(a)
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23: 10 Load 16(tex)
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24: 6 Load 14(ss)
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26: 25 SampledImage 23 24
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31: 12(fvec4) ImageSampleImplicitLod 26 30
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32: 12(fvec4) VectorTimesScalar 31 22
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ReturnValue 32
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FunctionEnd
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20(@main(): 12(fvec4) Function None 19
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21: Label
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38(a): 9(ptr) Variable Function
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40(param): 9(ptr) Variable Function
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Store 38(a) 39
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41: 8(float) Load 38(a)
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Store 40(param) 41
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42: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 36(gss) 40(param) 37(gtex)
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ReturnValue 42
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FunctionEnd
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29
Test/hlsl.aliasOpaque.frag
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29
Test/hlsl.aliasOpaque.frag
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struct OS {
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SamplerState ss;
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float a;
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Texture2D tex;
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};
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SamplerState gss;
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SamplerState gss2;
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Texture2D gtex;
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float4 osCall(OS s)
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{
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return s.a * s.tex.Sample(s.ss, float2(0.2, 0.3));
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}
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float4 main() : SV_TARGET0
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{
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OS os;
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os.ss = gss2;
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os.ss = gss;
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os.tex = gtex;
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os.a = 3.0;
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// this should give an error
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//SamplerState localss;
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//localss = gss2;
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return osCall(os);
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}
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@ -81,6 +81,7 @@ INSTANTIATE_TEST_CASE_P(
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ToSpirv, HlslCompileTest,
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::testing::ValuesIn(std::vector<FileNameEntryPointPair>{
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{"hlsl.amend.frag", "f1"},
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{"hlsl.aliasOpaque.frag", "main"},
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{"hlsl.array.frag", "PixelShaderFunction"},
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{"hlsl.array.implicit-size.frag", "PixelShaderFunction"},
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{"hlsl.array.multidim.frag", "main"},
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@ -147,7 +147,7 @@ bool HlslParseContext::parseShaderStrings(TPpContext& ppContext, TInputScanner&
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//
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bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const
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{
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if (node == nullptr)
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if (node == nullptr || node->getAsTyped() == nullptr)
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return false;
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const TIntermAggregate* lhsAsAggregate = node->getAsAggregate();
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@ -157,10 +157,14 @@ bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const
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if (lhsAsBinary != nullptr &&
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(lhsAsBinary->getOp() == EOpVectorSwizzle || lhsAsBinary->getOp() == EOpIndexDirect))
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lhsAsAggregate = lhsAsBinary->getLeft()->getAsAggregate();
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if (lhsAsAggregate != nullptr && lhsAsAggregate->getOp() == EOpImageLoad)
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return true;
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// If it's a syntactic write to a sampler, we will use that to establish
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// a compile-time alias.
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if (node->getAsTyped()->getBasicType() == EbtSampler)
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return true;
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return false;
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}
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@ -233,7 +237,7 @@ bool HlslParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, T
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//
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// Most things are passed through unmodified, except for error checking.
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//
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TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char* op, TIntermTyped* node)
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TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char* op, TIntermTyped*& node)
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{
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if (node == nullptr)
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return nullptr;
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@ -256,6 +260,10 @@ TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char*
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// *** If we get here, we're going to apply some conversion to an l-value.
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// Spin off sampler aliasing
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if (node->getAsTyped()->getBasicType() == EbtSampler)
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return handleSamplerLvalue(loc, op, node);
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// Helper to create a load.
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const auto makeLoad = [&](TIntermSymbol* rhsTmp, TIntermTyped* object, TIntermTyped* coord, const TType& derefType) {
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TIntermAggregate* loadOp = new TIntermAggregate(EOpImageLoad);
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@ -500,6 +508,42 @@ TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char*
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return node;
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}
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// Deal with sampler aliasing: turning assignments into aliases
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TIntermTyped* HlslParseContext::handleSamplerLvalue(const TSourceLoc& loc, const char* op, TIntermTyped*& node)
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{
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// Can only alias an assignment: "s1 = s2"
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TIntermBinary* binary = node->getAsBinaryNode();
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if (binary == nullptr || node->getAsOperator()->getOp() != EOpAssign ||
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binary->getLeft() ->getAsSymbolNode() == nullptr ||
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binary->getRight()->getAsSymbolNode() == nullptr) {
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error(loc, "can't modify sampler", op, "");
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return node;
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}
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// Best is if we are aliasing a flattened struct member "S.s1 = s2",
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// in which case we want to update the flattening information with the alias,
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// making everything else work seamlessly.
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TIntermSymbol* left = binary->getLeft()->getAsSymbolNode();
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TIntermSymbol* right = binary->getRight()->getAsSymbolNode();
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for (auto fit = flattenMap.begin(); fit != flattenMap.end(); ++fit) {
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for (auto mit = fit->second.members.begin(); mit != fit->second.members.end(); ++mit) {
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if ((*mit)->getUniqueId() == left->getId()) {
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// found it: update with alias to the existing variable, and don't emit any code
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(*mit) = new TVariable(&right->getName(), right->getType());
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(*mit)->setUniqueId(right->getId());
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// replace node (rest of compiler expects either an error or code to generate)
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// with pointless access
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node = binary->getRight();
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return node;
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}
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}
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}
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warn(loc, "could not create alias for sampler", op, "");
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return node;
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}
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void HlslParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString>& tokens)
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{
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if (pragmaCallback)
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@ -1284,7 +1328,7 @@ bool HlslParseContext::wasSplit(const TIntermTyped* node) const
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// Turn an access into an aggregate that was flattened to instead be
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// an access to the individual variable the member was flattened to.
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// Assumes shouldFlatten() or equivalent was called first.
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// Also assumes that initFlattening() and finalizeFlattening() bracket usage.
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// Also assumes that initFlattening() and finalizeFlattening() bracket the usage.
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TIntermTyped* HlslParseContext::flattenAccess(TIntermTyped* base, int member)
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{
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const TType dereferencedType(base->getType(), member); // dereferenced type
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@ -187,7 +187,8 @@ public:
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virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr) override;
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// Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore.
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TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped* node);
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TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node);
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TIntermTyped* handleSamplerLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node);
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bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
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TLayoutFormat getLayoutFromTxType(const TSourceLoc&, const TType&);
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