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https://github.com/KhronosGroup/glslang
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Add tests for GL_NV_shader_noperspective_interpolation
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Test/baseResults/nvShaderNoperspectiveInterpolation.frag.out
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38
Test/baseResults/nvShaderNoperspectiveInterpolation.frag.out
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@ -0,0 +1,38 @@
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nvShaderNoperspectiveInterpolation.frag
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ERROR: 0:5: 'noperspective' : Reserved word.
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ERROR: 0:5: 'noperspective' : not supported for this version or the enabled extensions
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ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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Requested GL_NV_shader_noperspective_interpolation
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child ( temp mediump 4-component vector of float)
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0:14 'fragColor' ( out mediump 4-component vector of float)
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0:14 'color' ( noperspective in mediump 4-component vector of float)
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0:? Linker Objects
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0:? 'bad' ( noperspective in mediump 4-component vector of float)
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0:? 'color' ( noperspective in mediump 4-component vector of float)
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0:? 'fragColor' ( out mediump 4-component vector of float)
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Linked fragment stage:
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Shader version: 300
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Requested GL_NV_shader_noperspective_interpolation
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child ( temp mediump 4-component vector of float)
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0:14 'fragColor' ( out mediump 4-component vector of float)
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0:14 'color' ( noperspective in mediump 4-component vector of float)
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0:? Linker Objects
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0:? 'bad' ( noperspective in mediump 4-component vector of float)
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0:? 'color' ( noperspective in mediump 4-component vector of float)
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0:? 'fragColor' ( out mediump 4-component vector of float)
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15
Test/nvShaderNoperspectiveInterpolation.frag
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15
Test/nvShaderNoperspectiveInterpolation.frag
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#version 300 es
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precision mediump float;
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noperspective in vec4 bad; // ERROR
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#extension GL_NV_shader_noperspective_interpolation : enable
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noperspective in vec4 color;
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out vec4 fragColor;
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void main() {
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fragColor = color;
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}
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@ -41,6 +41,10 @@ namespace {
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using CompileToAstTest = GlslangTest<::testing::TestWithParam<std::string>>;
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#ifdef NV_EXTENSIONS
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using CompileToAstTestNV = GlslangTest<::testing::TestWithParam<std::string>>;
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#endif
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TEST_P(CompileToAstTest, FromFile)
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{
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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@ -48,6 +52,16 @@ TEST_P(CompileToAstTest, FromFile)
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Target::AST);
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}
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#ifdef NV_EXTENSIONS
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// Compiling GLSL to SPIR-V under OpenGL semantics (NV extensions enabled).
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TEST_P(CompileToAstTestNV, FromFile)
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{
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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Source::GLSL, Semantics::OpenGL, glslang::EShTargetVulkan_1_0,
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Target::AST);
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}
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#endif
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// clang-format off
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileToAstTest,
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@ -214,6 +228,16 @@ INSTANTIATE_TEST_CASE_P(
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})),
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FileNameAsCustomTestSuffix
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);
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#ifdef NV_EXTENSIONS
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileToAstTestNV,
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::testing::ValuesIn(std::vector<std::string>({
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"nvShaderNoperspectiveInterpolation.frag",
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})),
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FileNameAsCustomTestSuffix
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);
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#endif
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// clang-format on
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} // anonymous namespace
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@ -171,7 +171,7 @@ TEST_P(CompileVulkanToSpirvTestAMD, FromFile)
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#endif
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#ifdef NV_EXTENSIONS
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// Compiling GLSL to SPIR-V under Vulkan semantics (AMD extensions enabled).
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// Compiling GLSL to SPIR-V under Vulkan semantics (NV extensions enabled).
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// Expected to successfully generate SPIR-V.
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TEST_P(CompileVulkanToSpirvTestNV, FromFile)
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{
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