diff --git a/Test/baseResults/implicitArraySize.vert.out b/Test/baseResults/implicitArraySize.vert.out new file mode 100644 index 000000000..9a71b87b4 --- /dev/null +++ b/Test/baseResults/implicitArraySize.vert.out @@ -0,0 +1,115 @@ +implicitArraySize.vert +Shader version: 460 +0:? Sequence +0:5 Function Definition: main( ( global void) +0:5 Function Parameters: +0:6 Sequence +0:6 move second child to first child ( temp float) +0:6 direct index ( smooth temp float) +0:6 'a' ( smooth out unsized 1-element array of float) +0:6 Constant: +0:6 0 (const int) +0:6 Constant: +0:6 0.100000 +0:7 move second child to first child ( temp float) +0:7 direct index ( smooth temp float) +0:7 'c' ( smooth out unsized 6-element array of float) +0:7 Constant: +0:7 5 (const int) +0:7 Constant: +0:7 0.100000 +0:? Linker Objects +0:? 'a' ( smooth out unsized 1-element array of float) +0:? 'c' ( smooth out unsized 6-element array of float) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) + +implicitArraySize.frag +Shader version: 460 +0:? Sequence +0:6 Function Definition: main( ( global void) +0:6 Function Parameters: +0:7 Sequence +0:7 move second child to first child ( temp float) +0:7 direct index ( temp float) +0:7 'b' ( out 5-element array of float) +0:7 Constant: +0:7 0 (const int) +0:7 direct index ( smooth temp float) +0:7 'a' ( smooth in unsized 2-element array of float) +0:7 Constant: +0:7 1 (const int) +0:8 move second child to first child ( temp float) +0:8 direct index ( temp float) +0:8 'b' ( out 5-element array of float) +0:8 Constant: +0:8 1 (const int) +0:8 direct index ( smooth temp float) +0:8 'c' ( smooth in 3-element array of float) +0:8 Constant: +0:8 1 (const int) +0:? Linker Objects +0:? 'a' ( smooth in unsized 2-element array of float) +0:? 'c' ( smooth in 3-element array of float) +0:? 'b' ( out 5-element array of float) + + +Linked vertex stage: + + +Linked fragment stage: + +ERROR: Linking vertex stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. + +Shader version: 460 +0:? Sequence +0:5 Function Definition: main( ( global void) +0:5 Function Parameters: +0:6 Sequence +0:6 move second child to first child ( temp float) +0:6 direct index ( smooth temp float) +0:6 'a' ( smooth out 1-element array of float) +0:6 Constant: +0:6 0 (const int) +0:6 Constant: +0:6 0.100000 +0:7 move second child to first child ( temp float) +0:7 direct index ( smooth temp float) +0:7 'c' ( smooth out 6-element array of float) +0:7 Constant: +0:7 5 (const int) +0:7 Constant: +0:7 0.100000 +0:? Linker Objects +0:? 'a' ( smooth out 1-element array of float) +0:? 'c' ( smooth out 6-element array of float) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) +Shader version: 460 +0:? Sequence +0:6 Function Definition: main( ( global void) +0:6 Function Parameters: +0:7 Sequence +0:7 move second child to first child ( temp float) +0:7 direct index ( temp float) +0:7 'b' ( out 5-element array of float) +0:7 Constant: +0:7 0 (const int) +0:7 direct index ( smooth temp float) +0:7 'a' ( smooth in 2-element array of float) +0:7 Constant: +0:7 1 (const int) +0:8 move second child to first child ( temp float) +0:8 direct index ( temp float) +0:8 'b' ( out 5-element array of float) +0:8 Constant: +0:8 1 (const int) +0:8 direct index ( smooth temp float) +0:8 'c' ( smooth in 3-element array of float) +0:8 Constant: +0:8 1 (const int) +0:? Linker Objects +0:? 'a' ( smooth in 2-element array of float) +0:? 'c' ( smooth in 3-element array of float) +0:? 'b' ( out 5-element array of float) + diff --git a/Test/baseResults/implicitArraySize1.geom.out b/Test/baseResults/implicitArraySize1.geom.out new file mode 100644 index 000000000..d9c2f8ba1 --- /dev/null +++ b/Test/baseResults/implicitArraySize1.geom.out @@ -0,0 +1,99 @@ +implicitArraySize1.geom +Shader version: 460 +invocations = -1 +max_vertices = 204 +input primitive = triangles +output primitive = line_strip +0:? Sequence +0:11 Function Definition: main( ( global void) +0:11 Function Parameters: +0:12 Sequence +0:12 Function Call: f( ( global void) +0:13 move second child to first child ( temp float) +0:13 direct index (layout( stream=0) temp float) +0:13 'o' (layout( stream=0) out 3-element array of float) +0:13 Constant: +0:13 1 (const int) +0:13 direct index ( temp float) +0:13 direct index ( temp 3-element array of float) +0:13 'g' ( in 3-element array of 3-element array of float) +0:13 Constant: +0:13 2 (const int) +0:13 Constant: +0:13 1 (const int) +0:? Linker Objects +0:? 'g' ( in 3-element array of 3-element array of float) +0:? 'o' (layout( stream=0) out 3-element array of float) + +implicitArraySize2.geom +Shader version: 460 +invocations = -1 +max_vertices = -1 +input primitive = none +output primitive = none +0:? Sequence +0:6 Function Definition: f( ( global void) +0:6 Function Parameters: +0:7 Sequence +0:7 move second child to first child ( temp float) +0:7 direct index (layout( stream=0) temp float) +0:7 'o' (layout( stream=0) out unsized 2-element array of float) +0:7 Constant: +0:7 1 (const int) +0:7 direct index ( temp float) +0:7 direct index ( temp 3-element array of float) +0:7 'g' ( in unsized 2-element array of 3-element array of float) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 1 (const int) +0:? Linker Objects +0:? 'g' ( in unsized 2-element array of 3-element array of float) +0:? 'o' (layout( stream=0) out unsized 2-element array of float) + + +Linked geometry stage: + +ERROR: Linking geometry stage: Not all array sizes match across all geometry shaders in the program + +Shader version: 460 +invocations = 1 +max_vertices = 204 +input primitive = triangles +output primitive = line_strip +0:? Sequence +0:11 Function Definition: main( ( global void) +0:11 Function Parameters: +0:12 Sequence +0:12 Function Call: f( ( global void) +0:13 move second child to first child ( temp float) +0:13 direct index (layout( stream=0) temp float) +0:13 'o' (layout( stream=0) out 3-element array of float) +0:13 Constant: +0:13 1 (const int) +0:13 direct index ( temp float) +0:13 direct index ( temp 3-element array of float) +0:13 'g' ( in 3-element array of 3-element array of float) +0:13 Constant: +0:13 2 (const int) +0:13 Constant: +0:13 1 (const int) +0:6 Function Definition: f( ( global void) +0:6 Function Parameters: +0:7 Sequence +0:7 move second child to first child ( temp float) +0:7 direct index (layout( stream=0) temp float) +0:7 'o' (layout( stream=0) out 2-element array of float) +0:7 Constant: +0:7 1 (const int) +0:7 direct index ( temp float) +0:7 direct index ( temp 3-element array of float) +0:7 'g' ( in 2-element array of 3-element array of float) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 1 (const int) +0:? Linker Objects +0:? 'g' ( in 3-element array of 3-element array of float) +0:? 'o' (layout( stream=0) out 3-element array of float) + diff --git a/Test/baseResults/implicitArraySizeBuiltin.vert.out b/Test/baseResults/implicitArraySizeBuiltin.vert.out new file mode 100644 index 000000000..77b41aa6d --- /dev/null +++ b/Test/baseResults/implicitArraySizeBuiltin.vert.out @@ -0,0 +1,176 @@ +implicitArraySizeBuiltin.vert +Shader version: 460 +0:? Sequence +0:3 Function Definition: f1(f1; ( global void) +0:3 Function Parameters: +0:3 'x' ( in float) +0:5 Sequence +0:5 move second child to first child ( temp float) +0:5 direct index ( temp float ClipDistance) +0:5 gl_ClipDistance: direct index for structure ( out unsized 7-element array of float ClipDistance) +0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance}) +0:5 Constant: +0:5 2 (const uint) +0:5 Constant: +0:5 6 (const int) +0:5 'x' ( in float) +0:6 move second child to first child ( temp float) +0:6 direct index ( temp float CullDistance) +0:6 gl_CullDistance: direct index for structure ( out unsized 2-element array of float CullDistance) +0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance}) +0:6 Constant: +0:6 3 (const uint) +0:6 Constant: +0:6 1 (const int) +0:6 'x' ( in float) +0:9 Function Definition: main( ( global void) +0:9 Function Parameters: +0:10 Sequence +0:10 Function Call: f1(f1; ( global void) +0:10 Constant: +0:10 0.100000 +0:? Linker Objects +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance}) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) + +implicitArraySizeBuiltin.geom +Shader version: 460 +invocations = -1 +max_vertices = 204 +input primitive = triangles +output primitive = line_strip +0:? Sequence +0:6 Function Definition: f2(f1; ( global void) +0:6 Function Parameters: +0:6 'x' ( in float) +0:8 Sequence +0:8 move second child to first child ( temp float) +0:8 direct index (layout( stream=0) temp float ClipDistance) +0:8 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 7-element array of float ClipDistance) +0:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance}) +0:8 Constant: +0:8 2 (const uint) +0:8 Constant: +0:8 6 (const int) +0:8 direct index ( temp float ClipDistance) +0:8 gl_ClipDistance: direct index for structure ( in unsized 7-element array of float ClipDistance) +0:8 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) +0:8 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 Constant: +0:8 6 (const int) +0:10 Function Definition: f3(f1; ( global void) +0:10 Function Parameters: +0:10 'x' ( in float) +0:12 Sequence +0:12 move second child to first child ( temp float) +0:12 direct index (layout( stream=0) temp float CullDistance) +0:12 gl_CullDistance: direct index for structure (layout( stream=0) out unsized 2-element array of float CullDistance) +0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance}) +0:12 Constant: +0:12 3 (const uint) +0:12 Constant: +0:12 1 (const int) +0:12 direct index ( temp float CullDistance) +0:12 gl_CullDistance: direct index for structure ( in unsized 2-element array of float CullDistance) +0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) +0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) +0:12 Constant: +0:12 0 (const int) +0:12 Constant: +0:12 3 (const int) +0:12 Constant: +0:12 1 (const int) +0:15 Function Definition: main( ( global void) +0:15 Function Parameters: +0:19 Sequence +0:19 Function Call: f3(f1; ( global void) +0:19 Constant: +0:19 0.100000 +0:? Linker Objects +0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance}) +0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) + + +Linked vertex stage: + + +Linked geometry stage: + + +Shader version: 460 +0:? Sequence +0:3 Function Definition: f1(f1; ( global void) +0:3 Function Parameters: +0:3 'x' ( in float) +0:5 Sequence +0:5 move second child to first child ( temp float) +0:5 direct index ( temp float ClipDistance) +0:5 gl_ClipDistance: direct index for structure ( out 7-element array of float ClipDistance) +0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance}) +0:5 Constant: +0:5 2 (const uint) +0:5 Constant: +0:5 6 (const int) +0:5 'x' ( in float) +0:6 move second child to first child ( temp float) +0:6 direct index ( temp float CullDistance) +0:6 gl_CullDistance: direct index for structure ( out 2-element array of float CullDistance) +0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance}) +0:6 Constant: +0:6 3 (const uint) +0:6 Constant: +0:6 1 (const int) +0:6 'x' ( in float) +0:9 Function Definition: main( ( global void) +0:9 Function Parameters: +0:10 Sequence +0:10 Function Call: f1(f1; ( global void) +0:10 Constant: +0:10 0.100000 +0:? Linker Objects +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance}) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) +Shader version: 460 +invocations = 1 +max_vertices = 204 +input primitive = triangles +output primitive = line_strip +0:? Sequence +0:10 Function Definition: f3(f1; ( global void) +0:10 Function Parameters: +0:10 'x' ( in float) +0:12 Sequence +0:12 move second child to first child ( temp float) +0:12 direct index (layout( stream=0) temp float CullDistance) +0:12 gl_CullDistance: direct index for structure (layout( stream=0) out 2-element array of float CullDistance) +0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance}) +0:12 Constant: +0:12 3 (const uint) +0:12 Constant: +0:12 1 (const int) +0:12 direct index ( temp float CullDistance) +0:12 gl_CullDistance: direct index for structure ( in 2-element array of float CullDistance) +0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) +0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) +0:12 Constant: +0:12 0 (const int) +0:12 Constant: +0:12 3 (const int) +0:12 Constant: +0:12 1 (const int) +0:15 Function Definition: main( ( global void) +0:15 Function Parameters: +0:19 Sequence +0:19 Function Call: f3(f1; ( global void) +0:19 Constant: +0:19 0.100000 +0:? Linker Objects +0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance}) +0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) + diff --git a/Test/implicitArraySize.frag b/Test/implicitArraySize.frag new file mode 100644 index 000000000..ca3eeb3ff --- /dev/null +++ b/Test/implicitArraySize.frag @@ -0,0 +1,9 @@ +#version 460 core +in float a[]; +in float c[3]; +out float b[5]; + +void main(){ + b[0] = a[1]; + b[1] = c[1]; +} \ No newline at end of file diff --git a/Test/implicitArraySize.vert b/Test/implicitArraySize.vert new file mode 100644 index 000000000..93e7495bf --- /dev/null +++ b/Test/implicitArraySize.vert @@ -0,0 +1,8 @@ +#version 460 core +out float a[]; +out float c[]; + +void main(){ + a[0] = 0.1; + c[5] = 0.1; +} \ No newline at end of file diff --git a/Test/implicitArraySize1.geom b/Test/implicitArraySize1.geom new file mode 100644 index 000000000..b3b52ead5 --- /dev/null +++ b/Test/implicitArraySize1.geom @@ -0,0 +1,14 @@ +#version 460 core + +layout(triangles) in; +layout(line_strip, max_vertices = 204) out; + +void f(); + +in float g[][3]; +out float o[3]; + +void main(){ + f(); + o[1] = g[2][1]; +} \ No newline at end of file diff --git a/Test/implicitArraySize2.geom b/Test/implicitArraySize2.geom new file mode 100644 index 000000000..0bb65cd47 --- /dev/null +++ b/Test/implicitArraySize2.geom @@ -0,0 +1,8 @@ +#version 460 core + +in float g[][3]; +out float o[]; + +void f(){ + o[1] = g[1][1]; +} \ No newline at end of file diff --git a/Test/implicitArraySizeBuiltin.geom b/Test/implicitArraySizeBuiltin.geom new file mode 100644 index 000000000..419b63314 --- /dev/null +++ b/Test/implicitArraySizeBuiltin.geom @@ -0,0 +1,20 @@ +#version 460 core + +layout(triangles) in; +layout(line_strip, max_vertices = 204) out; + +void f2(float x) +{ + gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6]; +} +void f3(float x) +{ + gl_CullDistance[1] = gl_in[0].gl_CullDistance[1]; +} + +void main(){ + #if defined(CLIP) + f2(0.1); + #endif + f3(0.1); +} \ No newline at end of file diff --git a/Test/implicitArraySizeBuiltin.vert b/Test/implicitArraySizeBuiltin.vert new file mode 100644 index 000000000..251e97562 --- /dev/null +++ b/Test/implicitArraySizeBuiltin.vert @@ -0,0 +1,11 @@ +#version 460 core + +void f1(float x) +{ + gl_ClipDistance[6] = x; + gl_CullDistance[1] = x; +} + +void main(){ + f1(0.1); +} \ No newline at end of file diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 569c64bbd..59a447c91 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -1894,9 +1894,11 @@ public: virtual bool isArray() const { return arraySizes != nullptr; } virtual bool isSizedArray() const { return isArray() && arraySizes->isSized(); } virtual bool isUnsizedArray() const { return isArray() && !arraySizes->isSized(); } + virtual bool isImplicitlySizedArray() const { return isArray() && arraySizes->isImplicitlySized(); } virtual bool isArrayVariablyIndexed() const { assert(isArray()); return arraySizes->isVariablyIndexed(); } virtual void setArrayVariablyIndexed() { assert(isArray()); arraySizes->setVariablyIndexed(); } virtual void updateImplicitArraySize(int size) { assert(isArray()); arraySizes->updateImplicitSize(size); } + virtual void setImplicitlySized(bool isImplicitSized) { arraySizes->setImplicitlySized(isImplicitSized); } virtual bool isStruct() const { return basicType == EbtStruct || basicType == EbtBlock; } virtual bool isFloatingDomain() const { return basicType == EbtFloat || basicType == EbtDouble || basicType == EbtFloat16; } virtual bool isIntegerDomain() const @@ -2125,8 +2127,12 @@ public: // an explicit array. void adoptImplicitArraySizes(bool skipNonvariablyIndexed) { - if (isUnsizedArray() && !(skipNonvariablyIndexed || isArrayVariablyIndexed())) + if (isUnsizedArray() && + (qualifier.builtIn == EbvSampleMask || + !(skipNonvariablyIndexed || isArrayVariablyIndexed()))) { changeOuterArraySize(getImplicitArraySize()); + setImplicitlySized(true); + } // For multi-dim per-view arrays, set unsized inner dimension size to 1 if (qualifier.isPerView() && arraySizes && arraySizes->isInnerUnsized()) arraySizes->clearInnerUnsized(); @@ -2758,7 +2764,10 @@ public: bool sameArrayness(const TType& right) const { return ((arraySizes == nullptr && right.arraySizes == nullptr) || - (arraySizes != nullptr && right.arraySizes != nullptr && *arraySizes == *right.arraySizes)); + (arraySizes != nullptr && right.arraySizes != nullptr && + (*arraySizes == *right.arraySizes || + (arraySizes->isImplicitlySized() && right.arraySizes->isDefaultImplicitlySized()) || + (right.arraySizes->isImplicitlySized() && arraySizes->isDefaultImplicitlySized())))); } // See if two type's arrayness match in everything except their outer dimension diff --git a/glslang/Include/arrays.h b/glslang/Include/arrays.h index 7f047d9fb..1da14d09c 100644 --- a/glslang/Include/arrays.h +++ b/glslang/Include/arrays.h @@ -222,7 +222,7 @@ protected: struct TArraySizes { POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) - TArraySizes() : implicitArraySize(1), variablyIndexed(false) { } + TArraySizes() : implicitArraySize(0), implicitlySized(true), variablyIndexed(false){ } // For breaking into two non-shared copies, independently modifiable. TArraySizes& operator=(const TArraySizes& from) @@ -230,6 +230,7 @@ struct TArraySizes { implicitArraySize = from.implicitArraySize; variablyIndexed = from.variablyIndexed; sizes = from.sizes; + implicitlySized = from.implicitlySized; return *this; } @@ -256,11 +257,17 @@ struct TArraySizes { void addInnerSize(int s, TIntermTyped* n) { sizes.push_back((unsigned)s, n); } void addInnerSize(TArraySize pair) { sizes.push_back(pair.size, pair.node); + implicitlySized = false; } void addInnerSizes(const TArraySizes& s) { sizes.push_back(s.sizes); } - void changeOuterSize(int s) { sizes.changeFront((unsigned)s); } - int getImplicitSize() const { return implicitArraySize; } - void updateImplicitSize(int s) { implicitArraySize = std::max(implicitArraySize, s); } + void changeOuterSize(int s) { + sizes.changeFront((unsigned)s); + implicitlySized = false; + } + int getImplicitSize() const { return implicitArraySize > 0 ? implicitArraySize : 1; } + void updateImplicitSize(int s) { + implicitArraySize = (std::max)(implicitArraySize, s); + } bool isInnerUnsized() const { for (int d = 1; d < sizes.size(); ++d) { @@ -295,6 +302,9 @@ struct TArraySizes { bool hasUnsized() const { return getOuterSize() == UnsizedArraySize || isInnerUnsized(); } bool isSized() const { return getOuterSize() != UnsizedArraySize; } + bool isImplicitlySized() const { return implicitlySized; } + bool isDefaultImplicitlySized() const { return implicitlySized && implicitArraySize == 0; } + void setImplicitlySized(bool isImplicitSizing) { implicitlySized = isImplicitSizing; } void dereference() { sizes.pop_front(); } void copyDereferenced(const TArraySizes& rhs) { @@ -333,6 +343,7 @@ protected: // the implicit size of the array, if not variably indexed and // otherwise legal. int implicitArraySize; + bool implicitlySized; bool variablyIndexed; // true if array is indexed with a non compile-time constant }; diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp index 980153e5c..f86e78ba8 100644 --- a/glslang/MachineIndependent/ParseHelper.cpp +++ b/glslang/MachineIndependent/ParseHelper.cpp @@ -608,6 +608,15 @@ TIntermTyped* TParseContext::handleBracketDereference(const TSourceLoc& loc, TIn #ifndef GLSLANG_WEB if (base->getType().isUnsizedArray()) { base->getWritableType().updateImplicitArraySize(indexValue + 1); + base->getWritableType().setImplicitlySized(true); + if (base->getQualifier().builtIn == EbvClipDistance && + indexValue >= resources.maxClipDistances) { + error(loc, "gl_ClipDistance", "[", "array index out of range '%d'", indexValue); + } + else if (base->getQualifier().builtIn == EbvCullDistance && + indexValue >= resources.maxCullDistances) { + error(loc, "gl_CullDistance", "[", "array index out of range '%d'", indexValue); + } // For 2D per-view builtin arrays, update the inner dimension size in parent type if (base->getQualifier().isPerView() && base->getQualifier().builtIn != EbvNone) { TIntermBinary* binaryNode = base->getAsBinaryNode(); diff --git a/glslang/MachineIndependent/linkValidate.cpp b/glslang/MachineIndependent/linkValidate.cpp index cfcb19707..3a4cb567b 100644 --- a/glslang/MachineIndependent/linkValidate.cpp +++ b/glslang/MachineIndependent/linkValidate.cpp @@ -749,6 +749,21 @@ void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& lin symbol->getQualifier().layoutLocation = unitSymbol->getQualifier().layoutLocation; } + // Update implicit array sizes + if (symbol->getWritableType().isImplicitlySizedArray() && unitSymbol->getType().isImplicitlySizedArray()) { + if (unitSymbol->getType().getImplicitArraySize() > symbol->getType().getImplicitArraySize()){ + symbol->getWritableType().updateImplicitArraySize(unitSymbol->getType().getImplicitArraySize()); + } + } + else if (symbol->getWritableType().isImplicitlySizedArray() && unitSymbol->getType().isSizedArray()) { + if (symbol->getWritableType().getImplicitArraySize() > unitSymbol->getType().getOuterArraySize()) + error(infoSink, "Implicit size of unsized array doesn't match same symbol among multiple shaders."); + } + else if (unitSymbol->getType().isImplicitlySizedArray() && symbol->getWritableType().isSizedArray()) { + if (unitSymbol->getType().getImplicitArraySize() > symbol->getWritableType().getOuterArraySize()) + error(infoSink, "Implicit size of unsized array doesn't match same symbol among multiple shaders."); + } + // Update implicit array sizes mergeImplicitArraySizes(symbol->getWritableType(), unitSymbol->getType()); @@ -759,6 +774,19 @@ void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& lin else if (symbol->getQualifier().isPushConstant() && unitSymbol->getQualifier().isPushConstant() && getStage() == unitStage) error(infoSink, "Only one push_constant block is allowed per stage"); } + + // Check conflicts between preset primitives and sizes of I/O variables among multiple geometry shaders + if (language == EShLangGeometry && unitStage == EShLangGeometry) + { + TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode(); + if (unitSymbol->isArray() && unitSymbol->getQualifier().storage == EvqVaryingIn && unitSymbol->getQualifier().builtIn == EbvNone) + if ((unitSymbol->getArraySizes()->isImplicitlySized() && + unitSymbol->getArraySizes()->getImplicitSize() != TQualifier::mapGeometryToSize(getInputPrimitive())) || + (! unitSymbol->getArraySizes()->isImplicitlySized() && + unitSymbol->getArraySizes()->getDimSize(0) != TQualifier::mapGeometryToSize(getInputPrimitive()))) + error(infoSink, "Not all array sizes match across all geometry shaders in the program"); + } + if (merge) { linkerObjects.push_back(unitLinkerObjects[unitLinkObj]); @@ -863,7 +891,8 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy else { arraysMatch = symbol.getType().sameArrayness(unitSymbol.getType()) || (symbol.getType().isArray() && unitSymbol.getType().isArray() && - (symbol.getType().isUnsizedArray() || unitSymbol.getType().isUnsizedArray())); + (symbol.getType().isImplicitlySizedArray() || unitSymbol.getType().isImplicitlySizedArray() || + symbol.getType().isUnsizedArray() || unitSymbol.getType().isUnsizedArray())); } int lpidx = -1; diff --git a/gtests/Link.FromFile.cpp b/gtests/Link.FromFile.cpp index 9e029fc7b..3b769bbb6 100644 --- a/gtests/Link.FromFile.cpp +++ b/gtests/Link.FromFile.cpp @@ -90,6 +90,9 @@ INSTANTIATE_TEST_SUITE_P( Glsl, LinkTest, ::testing::ValuesIn(std::vector>({ {"mains1.frag", "mains2.frag", "noMain1.geom", "noMain2.geom"}, + {"implicitArraySize.vert", "implicitArraySize.frag"}, + {"implicitArraySizeBuiltin.vert", "implicitArraySizeBuiltin.geom"}, + {"implicitArraySize1.geom", "implicitArraySize2.geom"}, {"noMain.vert", "mains.frag"}, {"link1.frag", "link2.frag", "link3.frag"}, {"recurse1.vert", "recurse1.frag", "recurse2.frag"},