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README: Update the component list.
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README.md
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README.md
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An OpenGL and OpenGL ES shader front end and validator.
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There are two components:
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There are several components:
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1. A front-end library for programmatic parsing of GLSL/ESSL into an AST.
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. A GLSL/ESSL front-end for reference validation and translation of GLSL/ESSL into an AST.
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2. A standalone wrapper, `glslangValidator`, that can be used as a shader
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validation tool.
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. An HLSL front-end for translation of a broad generic HLL into the AST.
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. A SPIR-V back end for translating the AST to SPIR-V.
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. A standalone wrapper, `glslangValidator`, that can be used as a command-line tool for the above.
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How to add a feature protected by a version/extension/stage/profile: See the
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comment in `glslang/MachineIndependent/Versions.cpp`.
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "SPIRV99.1337"
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#define GLSLANG_REVISION "SPIRV99.1338"
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#define GLSLANG_DATE "25-Jul-2016"
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