diff --git a/Test/baseResults/hlsl.hull.3.tesc.out b/Test/baseResults/hlsl.hull.3.tesc.out new file mode 100755 index 000000000..c8b7a73a0 --- /dev/null +++ b/Test/baseResults/hlsl.hull.3.tesc.out @@ -0,0 +1,382 @@ +hlsl.hull.3.tesc +Shader version: 500 +vertices = 4 +vertex spacing = equal_spacing +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? Sequence +0:28 move second child to first child ( temp 3-component vector of float) +0:28 cpoint: direct index for structure ( temp 3-component vector of float) +0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure ( temp 3-component vector of float) +0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) +0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) +0:26 Function Definition: main( ( temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) +0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'InvocationId' ( in uint InvocationID) +0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) +0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? Barrier ( temp void) +0:? Test condition and select ( temp void) +0:? Condition +0:? Compare Equal ( temp bool) +0:? 'InvocationId' ( in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) +0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) +0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) +0:? 'pid' ( in uint PrimitiveID) +0:? 'pos' ( in 4-component vector of float Position) +0:? Sequence +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index ( temp float) +0:? edges: direct index for structure ( temp 2-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index ( temp float) +0:? edges: direct index for structure ( temp 2-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) +0:33 Function Parameters: +0:33 'pid' ( in uint) +0:33 'pos' ( in 4-component vector of float) +0:? Sequence +0:36 move second child to first child ( temp float) +0:36 direct index ( temp float) +0:36 edges: direct index for structure ( temp 2-element array of float) +0:36 'output' ( temp structure{ temp 2-element array of float edges}) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 2.000000 +0:37 move second child to first child ( temp float) +0:37 direct index ( temp float) +0:37 edges: direct index for structure ( temp 2-element array of float) +0:37 'output' ( temp structure{ temp 2-element array of float edges}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 8.000000 +0:38 Branch: Return with expression +0:38 'output' ( temp structure{ temp 2-element array of float edges}) +0:? Linker Objects +0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'InvocationId' ( in uint InvocationID) +0:? 'pid' ( in uint PrimitiveID) +0:? 'pos' ( in 4-component vector of float Position) +0:? '@patchConstantOutput' (layout( location=1) patch out structure{}) +0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter) + + +Linked tessellation control stage: + + +Shader version: 500 +vertices = 4 +vertex spacing = equal_spacing +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? Sequence +0:28 move second child to first child ( temp 3-component vector of float) +0:28 cpoint: direct index for structure ( temp 3-component vector of float) +0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure ( temp 3-component vector of float) +0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) +0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) +0:26 Function Definition: main( ( temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) +0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'InvocationId' ( in uint InvocationID) +0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) +0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? Barrier ( temp void) +0:? Test condition and select ( temp void) +0:? Condition +0:? Compare Equal ( temp bool) +0:? 'InvocationId' ( in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) +0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) +0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) +0:? 'pid' ( in uint PrimitiveID) +0:? 'pos' ( in 4-component vector of float Position) +0:? Sequence +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index ( temp float) +0:? edges: direct index for structure ( temp 2-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index ( temp float) +0:? edges: direct index for structure ( temp 2-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) +0:33 Function Parameters: +0:33 'pid' ( in uint) +0:33 'pos' ( in 4-component vector of float) +0:? Sequence +0:36 move second child to first child ( temp float) +0:36 direct index ( temp float) +0:36 edges: direct index for structure ( temp 2-element array of float) +0:36 'output' ( temp structure{ temp 2-element array of float edges}) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 2.000000 +0:37 move second child to first child ( temp float) +0:37 direct index ( temp float) +0:37 edges: direct index for structure ( temp 2-element array of float) +0:37 'output' ( temp structure{ temp 2-element array of float edges}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 8.000000 +0:38 Branch: Return with expression +0:38 'output' ( temp structure{ temp 2-element array of float edges}) +0:? Linker Objects +0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) +0:? 'InvocationId' ( in uint InvocationID) +0:? 'pid' ( in uint PrimitiveID) +0:? 'pos' ( in 4-component vector of float Position) +0:? '@patchConstantOutput' (layout( location=1) patch out structure{}) +0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 95 + + Capability Tessellation + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint TessellationControl 4 "main" 42 46 48 64 66 74 94 + ExecutionMode 4 OutputVertices 4 + ExecutionMode 4 Triangles + ExecutionMode 4 SpacingEqual + ExecutionMode 4 PointMode + Source HLSL 500 + Name 4 "main" + Name 8 "VS_OUT" + MemberName 8(VS_OUT) 0 "cpoint" + Name 13 "HS_OUT" + MemberName 13(HS_OUT) 0 "cpoint" + Name 16 "@main(struct-VS_OUT-vf31[4];" + Name 15 "ip" + Name 23 "HS_CONSTANT_OUT" + MemberName 23(HS_CONSTANT_OUT) 0 "edges" + Name 27 "PCF(u1;vf4;" + Name 25 "pid" + Name 26 "pos" + Name 30 "output" + Name 40 "ip" + Name 42 "ip" + Name 46 "@entryPointOutput" + Name 48 "InvocationId" + Name 50 "param" + Name 63 "@patchConstantResult" + Name 64 "pid" + Name 66 "pos" + Name 67 "param" + Name 69 "param" + Name 74 "@patchConstantOutput_edges" + Name 84 "output" + Name 92 "HS_CONSTANT_OUT" + Name 94 "@patchConstantOutput" + Decorate 42(ip) Location 0 + Decorate 46(@entryPointOutput) Location 0 + Decorate 48(InvocationId) BuiltIn InvocationId + Decorate 64(pid) BuiltIn PrimitiveId + Decorate 66(pos) BuiltIn Position + Decorate 74(@patchConstantOutput_edges) Patch + Decorate 74(@patchConstantOutput_edges) BuiltIn TessLevelOuter + Decorate 94(@patchConstantOutput) Patch + Decorate 94(@patchConstantOutput) Location 1 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 3 + 8(VS_OUT): TypeStruct 7(fvec3) + 9: TypeInt 32 0 + 10: 9(int) Constant 4 + 11: TypeArray 8(VS_OUT) 10 + 12: TypePointer Function 11 + 13(HS_OUT): TypeStruct 7(fvec3) + 14: TypeFunction 13(HS_OUT) 12(ptr) + 18: TypePointer Function 9(int) + 19: TypeVector 6(float) 4 + 20: TypePointer Function 19(fvec4) + 21: 9(int) Constant 2 + 22: TypeArray 6(float) 21 +23(HS_CONSTANT_OUT): TypeStruct 22 + 24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr) + 29: TypePointer Function 13(HS_OUT) + 31: TypeInt 32 1 + 32: 31(int) Constant 0 + 33: TypePointer Function 7(fvec3) + 41: TypePointer Input 11 + 42(ip): 41(ptr) Variable Input + 44: TypeArray 13(HS_OUT) 10 + 45: TypePointer Output 44 +46(@entryPointOutput): 45(ptr) Variable Output + 47: TypePointer Input 9(int) +48(InvocationId): 47(ptr) Variable Input + 53: TypePointer Output 13(HS_OUT) + 55: 9(int) Constant 1 + 56: 9(int) Constant 0 + 58: TypeBool + 62: TypePointer Function 23(HS_CONSTANT_OUT) + 64(pid): 47(ptr) Variable Input + 65: TypePointer Input 19(fvec4) + 66(pos): 65(ptr) Variable Input + 72: TypeArray 6(float) 10 + 73: TypePointer Output 72 +74(@patchConstantOutput_edges): 73(ptr) Variable Output + 75: TypePointer Function 6(float) + 78: TypePointer Output 6(float) + 80: 31(int) Constant 1 + 85: 6(float) Constant 1073741824 + 87: 6(float) Constant 1090519040 +92(HS_CONSTANT_OUT): TypeStruct + 93: TypePointer Output 92(HS_CONSTANT_OUT) +94(@patchConstantOutput): 93(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 40(ip): 12(ptr) Variable Function + 50(param): 12(ptr) Variable Function +63(@patchConstantResult): 62(ptr) Variable Function + 67(param): 18(ptr) Variable Function + 69(param): 20(ptr) Variable Function + 43: 11 Load 42(ip) + Store 40(ip) 43 + 49: 9(int) Load 48(InvocationId) + 51: 11 Load 40(ip) + Store 50(param) 51 + 52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param) + 54: 53(ptr) AccessChain 46(@entryPointOutput) 49 + Store 54 52 + ControlBarrier 21 55 56 + 57: 9(int) Load 48(InvocationId) + 59: 58(bool) IEqual 57 32 + SelectionMerge 61 None + BranchConditional 59 60 61 + 60: Label + 68: 9(int) Load 64(pid) + Store 67(param) 68 + 70: 19(fvec4) Load 66(pos) + Store 69(param) 70 + 71:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 67(param) 69(param) + Store 63(@patchConstantResult) 71 + 76: 75(ptr) AccessChain 63(@patchConstantResult) 32 32 + 77: 6(float) Load 76 + 79: 78(ptr) AccessChain 74(@patchConstantOutput_edges) 32 + Store 79 77 + 81: 75(ptr) AccessChain 63(@patchConstantResult) 32 80 + 82: 6(float) Load 81 + 83: 78(ptr) AccessChain 74(@patchConstantOutput_edges) 80 + Store 83 82 + Branch 61 + 61: Label + Return + FunctionEnd +16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14 + 15(ip): 12(ptr) FunctionParameter + 17: Label + 30(output): 29(ptr) Variable Function + 34: 33(ptr) AccessChain 15(ip) 32 32 + 35: 7(fvec3) Load 34 + 36: 33(ptr) AccessChain 30(output) 32 + Store 36 35 + 37: 13(HS_OUT) Load 30(output) + ReturnValue 37 + FunctionEnd + 27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24 + 25(pid): 18(ptr) FunctionParameter + 26(pos): 20(ptr) FunctionParameter + 28: Label + 84(output): 62(ptr) Variable Function + 86: 75(ptr) AccessChain 84(output) 32 32 + Store 86 85 + 88: 75(ptr) AccessChain 84(output) 32 80 + Store 88 87 + 89:23(HS_CONSTANT_OUT) Load 84(output) + ReturnValue 89 + FunctionEnd diff --git a/Test/hlsl.hull.3.tesc b/Test/hlsl.hull.3.tesc new file mode 100644 index 000000000..8509dca1e --- /dev/null +++ b/Test/hlsl.hull.3.tesc @@ -0,0 +1,39 @@ +// *** +// invocation ID coming from synthesized variable +// *** + +struct VS_OUT +{ + float3 cpoint : CPOINT; +}; + +struct HS_CONSTANT_OUT +{ + float edges[2] : SV_TessFactor; +}; + +struct HS_OUT +{ + float3 cpoint : CPOINT; +}; + +[domain("tri")] +[partitioning("integer")] +[outputtopology("point")] +[outputcontrolpoints(4)] +[patchconstantfunc("PCF")] +HS_OUT main(InputPatch ip) +{ + HS_OUT output; + output.cpoint = ip[0].cpoint; + return output; +} + +HS_CONSTANT_OUT PCF(uint pid : SV_PrimitiveId, float4 pos : SV_Position) +{ + HS_CONSTANT_OUT output; + + output.edges[0] = 2.0f; + output.edges[1] = 8.0f; + return output; +} diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 2c4de0997..6981592e1 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -143,6 +143,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.function.frag", "main"}, {"hlsl.hull.1.tesc", "main"}, {"hlsl.hull.2.tesc", "main"}, + {"hlsl.hull.3.tesc", "main"}, {"hlsl.hull.void.tesc", "main"}, {"hlsl.hull.ctrlpt-1.tesc", "main"}, {"hlsl.hull.ctrlpt-2.tesc", "main"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 732b837d4..9d2a3f249 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1833,35 +1833,41 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T } } - // Handle [outputtoplogy("...")] + // Handle [outputtopology("...")] const TIntermAggregate* topologyAttr = attributes[EatOutputTopology]; if (topologyAttr != nullptr) { const TConstUnion& topoType = topologyAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; if (topoType.getType() != EbtString) { - error(loc, "invalid outputtoplogy", "", ""); + error(loc, "invalid outputtopology", "", ""); } else { TString topologyStr = *topoType.getSConst(); std::transform(topologyStr.begin(), topologyStr.end(), topologyStr.begin(), ::tolower); - TVertexOrder topology = EvoNone; - + TVertexOrder vertexOrder = EvoNone; + TLayoutGeometry primitive = ElgNone; + if (topologyStr == "point") { - topology = EvoNone; + intermediate.setPointMode(); } else if (topologyStr == "line") { - topology = EvoNone; + primitive = ElgIsolines; } else if (topologyStr == "triangle_cw") { - topology = EvoCw; + vertexOrder = EvoCw; + primitive = ElgTriangles; } else if (topologyStr == "triangle_ccw") { - topology = EvoCcw; + vertexOrder = EvoCcw; + primitive = ElgTriangles; } else { - error(loc, "unsupported outputtoplogy type", topologyStr.c_str(), ""); + error(loc, "unsupported outputtopology type", topologyStr.c_str(), ""); } - if (topology != EvoNone) { - if (! intermediate.setVertexOrder(topology)) { - error(loc, "cannot change previously set outputtopology", TQualifier::getVertexOrderString(topology), ""); + if (vertexOrder != EvoNone) { + if (! intermediate.setVertexOrder(vertexOrder)) { + error(loc, "cannot change previously set outputtopology", + TQualifier::getVertexOrderString(vertexOrder), ""); } } + if (primitive != ElgNone) + intermediate.setOutputPrimitive(primitive); } }