Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele 2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

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@ -66,8 +66,8 @@ const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footpri
//SPV_NV_mesh_shader
const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
//SPV_NVX_raytracing
const char* const E_SPV_NVX_raytracing = "SPV_NVX_raytracing";
//SPV_NV_raytracing
const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
//SPV_NV_shading_rate
const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";

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@ -276,12 +276,12 @@ spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
case EShLangFragment: return spv::ExecutionModelFragment;
case EShLangCompute: return spv::ExecutionModelGLCompute;
#ifdef NV_EXTENSIONS
case EShLangRayGenNV: return spv::ExecutionModelRayGenerationNVX;
case EShLangIntersectNV: return spv::ExecutionModelIntersectionNVX;
case EShLangAnyHitNV: return spv::ExecutionModelAnyHitNVX;
case EShLangClosestHitNV: return spv::ExecutionModelClosestHitNVX;
case EShLangMissNV: return spv::ExecutionModelMissNVX;
case EShLangCallableNV: return spv::ExecutionModelCallableNVX;
case EShLangRayGenNV: return spv::ExecutionModelRayGenerationNV;
case EShLangIntersectNV: return spv::ExecutionModelIntersectionNV;
case EShLangAnyHitNV: return spv::ExecutionModelAnyHitNV;
case EShLangClosestHitNV: return spv::ExecutionModelClosestHitNV;
case EShLangMissNV: return spv::ExecutionModelMissNV;
case EShLangCallableNV: return spv::ExecutionModelCallableNV;
case EShLangTaskNV: return spv::ExecutionModelTaskNV;
case EShLangMeshNV: return spv::ExecutionModelMeshNV;
#endif
@ -338,6 +338,8 @@ spv::Decoration TranslateBlockDecoration(const glslang::TType& type, bool useSto
case glslang::EvqPayloadNV: return spv::DecorationBlock;
case glslang::EvqPayloadInNV: return spv::DecorationBlock;
case glslang::EvqHitAttrNV: return spv::DecorationBlock;
case glslang::EvqCallableDataNV: return spv::DecorationBlock;
case glslang::EvqCallableDataInNV: return spv::DecorationBlock;
#endif
default:
assert(0);
@ -411,6 +413,8 @@ spv::Decoration TranslateLayoutDecoration(const glslang::TType& type, glslang::T
case glslang::EvqPayloadNV:
case glslang::EvqPayloadInNV:
case glslang::EvqHitAttrNV:
case glslang::EvqCallableDataNV:
case glslang::EvqCallableDataInNV:
return spv::DecorationMax;
#endif
default:
@ -875,31 +879,33 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
// raytracing
case glslang::EbvLaunchIdNV:
return spv::BuiltInLaunchIdNVX;
return spv::BuiltInLaunchIdNV;
case glslang::EbvLaunchSizeNV:
return spv::BuiltInLaunchSizeNVX;
return spv::BuiltInLaunchSizeNV;
case glslang::EbvWorldRayOriginNV:
return spv::BuiltInWorldRayOriginNVX;
return spv::BuiltInWorldRayOriginNV;
case glslang::EbvWorldRayDirectionNV:
return spv::BuiltInWorldRayDirectionNVX;
return spv::BuiltInWorldRayDirectionNV;
case glslang::EbvObjectRayOriginNV:
return spv::BuiltInObjectRayOriginNVX;
return spv::BuiltInObjectRayOriginNV;
case glslang::EbvObjectRayDirectionNV:
return spv::BuiltInObjectRayDirectionNVX;
return spv::BuiltInObjectRayDirectionNV;
case glslang::EbvRayTminNV:
return spv::BuiltInRayTminNVX;
return spv::BuiltInRayTminNV;
case glslang::EbvRayTmaxNV:
return spv::BuiltInRayTmaxNVX;
return spv::BuiltInRayTmaxNV;
case glslang::EbvInstanceCustomIndexNV:
return spv::BuiltInInstanceCustomIndexNVX;
return spv::BuiltInInstanceCustomIndexNV;
case glslang::EbvHitTNV:
return spv::BuiltInHitTNVX;
return spv::BuiltInHitTNV;
case glslang::EbvHitKindNV:
return spv::BuiltInHitKindNVX;
return spv::BuiltInHitKindNV;
case glslang::EbvObjectToWorldNV:
return spv::BuiltInObjectToWorldNVX;
return spv::BuiltInObjectToWorldNV;
case glslang::EbvWorldToObjectNV:
return spv::BuiltInWorldToObjectNVX;
return spv::BuiltInWorldToObjectNV;
case glslang::EbvIncomingRayFlagsNV:
return spv::BuiltInIncomingRayFlagsNV;
case glslang::EbvBaryCoordNV:
builder.addExtension(spv::E_SPV_NV_fragment_shader_barycentric);
builder.addCapability(spv::CapabilityFragmentBarycentricNV);
@ -1082,7 +1088,7 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
return spv::StorageClassPushConstant;
#ifdef NV_EXTENSIONS
if (type.getQualifier().layoutShaderRecordNV)
return spv::StorageClassShaderRecordBufferNVX;
return spv::StorageClassShaderRecordBufferNV;
#endif
if (type.getBasicType() == glslang::EbtBlock)
return spv::StorageClassUniform;
@ -1095,9 +1101,11 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
case glslang::EvqConstReadOnly: return spv::StorageClassFunction;
case glslang::EvqTemporary: return spv::StorageClassFunction;
#ifdef NV_EXTENSIONS
case glslang::EvqPayloadNV: return spv::StorageClassRayPayloadNVX;
case glslang::EvqPayloadInNV: return spv::StorageClassIncomingRayPayloadNVX;
case glslang::EvqHitAttrNV: return spv::StorageClassHitAttributeNVX;
case glslang::EvqPayloadNV: return spv::StorageClassRayPayloadNV;
case glslang::EvqPayloadInNV: return spv::StorageClassIncomingRayPayloadNV;
case glslang::EvqHitAttrNV: return spv::StorageClassHitAttributeNV;
case glslang::EvqCallableDataNV: return spv::StorageClassCallableDataNV;
case glslang::EvqCallableDataInNV: return spv::StorageClassIncomingCallableDataNV;
#endif
default:
assert(0);
@ -1430,8 +1438,8 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion, const gl
case EShLangClosestHitNV:
case EShLangMissNV:
case EShLangCallableNV:
builder.addCapability(spv::CapabilityRaytracingNVX);
builder.addExtension("SPV_NVX_raytracing");
builder.addCapability(spv::CapabilityRayTracingNV);
builder.addExtension("SPV_NV_ray_tracing");
break;
case EShLangTaskNV:
case EShLangMeshNV:
@ -2267,6 +2275,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpIgnoreIntersectionNV:
case glslang::EOpTerminateRayNV:
case glslang::EOpTraceNV:
case glslang::EOpExecuteCallableNV:
case glslang::EOpWritePackedPrimitiveIndices4x8NV:
noReturnValue = true;
break;
@ -6871,12 +6880,18 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
case glslang::EOpReportIntersectionNV:
{
typeId = builder.makeBoolType();
opCode = spv::OpReportIntersectionNVX;
opCode = spv::OpReportIntersectionNV;
}
break;
case glslang::EOpTraceNV:
{
builder.createNoResultOp(spv::OpTraceNVX, operands);
builder.createNoResultOp(spv::OpTraceNV, operands);
return 0;
}
break;
case glslang::EOpExecuteCallableNV:
{
builder.createNoResultOp(spv::OpExecuteCallableNV, operands);
return 0;
}
break;
@ -7060,10 +7075,10 @@ spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op, spv:
#endif
#ifdef NV_EXTENSIONS
case glslang::EOpIgnoreIntersectionNV:
builder.createNoResultOp(spv::OpIgnoreIntersectionNVX);
builder.createNoResultOp(spv::OpIgnoreIntersectionNV);
return 0;
case glslang::EOpTerminateRayNV:
builder.createNoResultOp(spv::OpTerminateRayNVX);
builder.createNoResultOp(spv::OpTerminateRayNV);
return 0;
#endif
default:

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@ -507,12 +507,12 @@ Id Builder::makeSampledImageType(Id imageType)
Id Builder::makeAccelerationStructureNVType()
{
Instruction *type;
if (groupedTypes[OpTypeAccelerationStructureNVX].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeAccelerationStructureNVX);
if (groupedTypes[OpTypeAccelerationStructureNV].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeAccelerationStructureNV);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else {
type = groupedTypes[OpTypeAccelerationStructureNVX].back();
type = groupedTypes[OpTypeAccelerationStructureNV].back();
}
return type->getResultId();

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@ -106,12 +106,12 @@ const char* ExecutionModelString(int model)
default: return "Bad";
#ifdef NV_EXTENSIONS
case ExecutionModelRayGenerationNVX: return "RayGenerationNVX";
case ExecutionModelIntersectionNVX: return "IntersectionNVX";
case ExecutionModelAnyHitNVX: return "AnyHitNVX";
case ExecutionModelClosestHitNVX: return "ClosestHitNVX";
case ExecutionModelMissNVX: return "MissNVX";
case ExecutionModelCallableNVX: return "CallableNVX";
case ExecutionModelRayGenerationNV: return "RayGenerationNV";
case ExecutionModelIntersectionNV: return "IntersectionNV";
case ExecutionModelAnyHitNV: return "AnyHitNV";
case ExecutionModelClosestHitNV: return "ClosestHitNV";
case ExecutionModelMissNV: return "MissNV";
case ExecutionModelCallableNV: return "CallableNV";
#endif
}
@ -212,10 +212,12 @@ const char* StorageClassString(int StorageClass)
case 12: return "StorageBuffer";
#ifdef NV_EXTENSIONS
case StorageClassRayPayloadNVX: return "RayPayloadNVX";
case StorageClassHitAttributeNVX: return "HitAttributeNVX";
case StorageClassIncomingRayPayloadNVX: return "IncomingRayPayloadNVX";
case StorageClassShaderRecordBufferNVX: return "ShaderRecordBufferNVX";
case StorageClassRayPayloadNV: return "RayPayloadNV";
case StorageClassHitAttributeNV: return "HitAttributeNV";
case StorageClassIncomingRayPayloadNV: return "IncomingRayPayloadNV";
case StorageClassShaderRecordBufferNV: return "ShaderRecordBufferNV";
case StorageClassCallableDataNV: return "CallableDataNV";
case StorageClassIncomingCallableDataNV: return "IncomingCallableDataNV";
#endif
default: return "Bad";
@ -367,19 +369,20 @@ const char* BuiltInString(int builtIn)
#endif
#ifdef NV_EXTENSIONS
case BuiltInLaunchIdNVX: return "LaunchIdNVX";
case BuiltInLaunchSizeNVX: return "LaunchSizeNVX";
case BuiltInWorldRayOriginNVX: return "WorldRayOriginNVX";
case BuiltInWorldRayDirectionNVX: return "WorldRayDirectionNVX";
case BuiltInObjectRayOriginNVX: return "ObjectRayOriginNVX";
case BuiltInObjectRayDirectionNVX: return "ObjectRayDirectionNVX";
case BuiltInRayTminNVX: return "RayTminNVX";
case BuiltInRayTmaxNVX: return "RayTmaxNVX";
case BuiltInInstanceCustomIndexNVX: return "InstanceCustomIndexNVX";
case BuiltInObjectToWorldNVX: return "ObjectToWorldNVX";
case BuiltInWorldToObjectNVX: return "WorldToObjectNVX";
case BuiltInHitTNVX: return "HitTNVX";
case BuiltInHitKindNVX: return "HitKindNVX";
case BuiltInLaunchIdNV: return "LaunchIdNV";
case BuiltInLaunchSizeNV: return "LaunchSizeNV";
case BuiltInWorldRayOriginNV: return "WorldRayOriginNV";
case BuiltInWorldRayDirectionNV: return "WorldRayDirectionNV";
case BuiltInObjectRayOriginNV: return "ObjectRayOriginNV";
case BuiltInObjectRayDirectionNV: return "ObjectRayDirectionNV";
case BuiltInRayTminNV: return "RayTminNV";
case BuiltInRayTmaxNV: return "RayTmaxNV";
case BuiltInInstanceCustomIndexNV: return "InstanceCustomIndexNV";
case BuiltInObjectToWorldNV: return "ObjectToWorldNV";
case BuiltInWorldToObjectNV: return "WorldToObjectNV";
case BuiltInHitTNV: return "HitTNV";
case BuiltInHitKindNV: return "HitKindNV";
case BuiltInIncomingRayFlagsNV: return "IncomingRayFlagsNV";
case BuiltInViewportMaskNV: return "ViewportMaskNV";
case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
@ -889,7 +892,7 @@ const char* CapabilityString(int info)
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV";
case CapabilityRaytracingNVX: return "RaytracingNVX";
case CapabilityRayTracingNV: return "RayTracingNV";
case CapabilityComputeDerivativeGroupQuadsNV: return "ComputeDerivativeGroupQuadsNV";
case CapabilityComputeDerivativeGroupLinearNV: return "ComputeDerivativeGroupLinearNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
@ -1308,11 +1311,12 @@ const char* OpcodeString(int op)
#ifdef NV_EXTENSIONS
case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV";
case OpReportIntersectionNVX: return "OpReportIntersectionNVX";
case OpIgnoreIntersectionNVX: return "OpIgnoreIntersectionNVX";
case OpTerminateRayNVX: return "OpTerminateRayNVX";
case OpTraceNVX: return "OpTraceNVX";
case OpTypeAccelerationStructureNVX: return "OpTypeAccelerationStructureNVX";
case OpReportIntersectionNV: return "OpReportIntersectionNV";
case OpIgnoreIntersectionNV: return "OpIgnoreIntersectionNV";
case OpTerminateRayNV: return "OpTerminateRayNV";
case OpTraceNV: return "OpTraceNV";
case OpTypeAccelerationStructureNV: return "OpTypeAccelerationStructureNV";
case OpExecuteCallableNV: return "OpExecuteCallableNV";
case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV";
case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV";
#endif
@ -2662,28 +2666,32 @@ void Parameterize()
#ifdef NV_EXTENSIONS
InstructionDesc[OpGroupNonUniformPartitionNV].operands.push(OperandId, "X");
InstructionDesc[OpTypeAccelerationStructureNVX].setResultAndType(true, false);
InstructionDesc[OpTypeAccelerationStructureNV].setResultAndType(true, false);
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'NV Acceleration Structure'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'Ray Flags'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'Cull Mask'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'SBT Record Offset'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'SBT Record Stride'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'Miss Index'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'Ray Origin'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'TMin'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'Ray Direction'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'TMax'");
InstructionDesc[OpTraceNVX].operands.push(OperandId, "'Payload'");
InstructionDesc[OpTraceNVX].setResultAndType(false, false);
InstructionDesc[OpTraceNV].operands.push(OperandId, "'NV Acceleration Structure'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'Ray Flags'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'Cull Mask'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'SBT Record Offset'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'SBT Record Stride'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'Miss Index'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'Ray Origin'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'TMin'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'Ray Direction'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'TMax'");
InstructionDesc[OpTraceNV].operands.push(OperandId, "'Payload'");
InstructionDesc[OpTraceNV].setResultAndType(false, false);
InstructionDesc[OpReportIntersectionNVX].operands.push(OperandId, "'Hit Parameter'");
InstructionDesc[OpReportIntersectionNVX].operands.push(OperandId, "'Hit Kind'");
InstructionDesc[OpReportIntersectionNV].operands.push(OperandId, "'Hit Parameter'");
InstructionDesc[OpReportIntersectionNV].operands.push(OperandId, "'Hit Kind'");
InstructionDesc[OpIgnoreIntersectionNVX].setResultAndType(false, false);
InstructionDesc[OpIgnoreIntersectionNV].setResultAndType(false, false);
InstructionDesc[OpTerminateRayNVX].setResultAndType(false, false);
InstructionDesc[OpTerminateRayNV].setResultAndType(false, false);
InstructionDesc[OpExecuteCallableNV].operands.push(OperandId, "SBT Record Index");
InstructionDesc[OpExecuteCallableNV].operands.push(OperandId, "CallableData ID");
InstructionDesc[OpExecuteCallableNV].setResultAndType(false, false);
InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Sampled Image'");
InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Coordinate'");
InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Granularity'");

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@ -75,12 +75,12 @@ enum ExecutionModel {
ExecutionModelKernel = 6,
ExecutionModelTaskNV = 5267,
ExecutionModelMeshNV = 5268,
ExecutionModelRayGenerationNVX = 5313,
ExecutionModelIntersectionNVX = 5314,
ExecutionModelAnyHitNVX = 5315,
ExecutionModelClosestHitNVX = 5316,
ExecutionModelMissNVX = 5317,
ExecutionModelCallableNVX = 5318,
ExecutionModelRayGenerationNV = 5313,
ExecutionModelIntersectionNV = 5314,
ExecutionModelAnyHitNV = 5315,
ExecutionModelClosestHitNV = 5316,
ExecutionModelMissNV = 5317,
ExecutionModelCallableNV = 5318,
ExecutionModelMax = 0x7fffffff,
};
@ -162,10 +162,12 @@ enum StorageClass {
StorageClassAtomicCounter = 10,
StorageClassImage = 11,
StorageClassStorageBuffer = 12,
StorageClassRayPayloadNVX = 5338,
StorageClassHitAttributeNVX = 5339,
StorageClassIncomingRayPayloadNVX = 5342,
StorageClassShaderRecordBufferNVX = 5343,
StorageClassCallableDataNV = 5328,
StorageClassIncomingCallableDataNV = 5329,
StorageClassRayPayloadNV = 5338,
StorageClassHitAttributeNV = 5339,
StorageClassIncomingRayPayloadNV = 5342,
StorageClassShaderRecordBufferNV = 5343,
StorageClassMax = 0x7fffffff,
};
@ -512,19 +514,20 @@ enum BuiltIn {
BuiltInBaryCoordNoPerspNV = 5287,
BuiltInFragmentSizeNV = 5292,
BuiltInInvocationsPerPixelNV = 5293,
BuiltInLaunchIdNVX = 5319,
BuiltInLaunchSizeNVX = 5320,
BuiltInWorldRayOriginNVX = 5321,
BuiltInWorldRayDirectionNVX = 5322,
BuiltInObjectRayOriginNVX = 5323,
BuiltInObjectRayDirectionNVX = 5324,
BuiltInRayTminNVX = 5325,
BuiltInRayTmaxNVX = 5326,
BuiltInInstanceCustomIndexNVX = 5327,
BuiltInObjectToWorldNVX = 5330,
BuiltInWorldToObjectNVX = 5331,
BuiltInHitTNVX = 5332,
BuiltInHitKindNVX = 5333,
BuiltInLaunchIdNV = 5319,
BuiltInLaunchSizeNV = 5320,
BuiltInWorldRayOriginNV = 5321,
BuiltInWorldRayDirectionNV = 5322,
BuiltInObjectRayOriginNV = 5323,
BuiltInObjectRayDirectionNV = 5324,
BuiltInRayTminNV = 5325,
BuiltInRayTmaxNV = 5326,
BuiltInInstanceCustomIndexNV = 5327,
BuiltInObjectToWorldNV = 5330,
BuiltInWorldToObjectNV = 5331,
BuiltInHitTNV = 5332,
BuiltInHitKindNV = 5333,
BuiltInIncomingRayFlagsNV = 5351,
BuiltInMax = 0x7fffffff,
};
@ -781,7 +784,7 @@ enum Capability {
CapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310,
CapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311,
CapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312,
CapabilityRaytracingNVX = 5340,
CapabilityRayTracingNV = 5340,
CapabilityVulkanMemoryModelKHR = 5345,
CapabilityVulkanMemoryModelDeviceScopeKHR = 5346,
CapabilityComputeDerivativeGroupLinearNV = 5350,
@ -1151,11 +1154,12 @@ enum Op {
OpImageSampleFootprintNV = 5283,
OpGroupNonUniformPartitionNV = 5296,
OpWritePackedPrimitiveIndices4x8NV = 5299,
OpReportIntersectionNVX = 5334,
OpIgnoreIntersectionNVX = 5335,
OpTerminateRayNVX = 5336,
OpTraceNVX = 5337,
OpTypeAccelerationStructureNVX = 5341,
OpReportIntersectionNV = 5334,
OpIgnoreIntersectionNV = 5335,
OpTerminateRayNV = 5336,
OpTraceNV = 5337,
OpTypeAccelerationStructureNV = 5341,
OpExecuteCallableNV = 5344,
OpSubgroupShuffleINTEL = 5571,
OpSubgroupShuffleDownINTEL = 5572,
OpSubgroupShuffleUpINTEL = 5573,

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@ -3,99 +3,99 @@ spv.AnyHitShader.rahit
// Generated by (magic number): 80007
// Id's are bound by 81
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint AnyHitNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
EntryPoint AnyHitNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 18 "v2"
Name 20 "gl_PrimitiveID"
Name 22 "v3"
Name 23 "gl_InstanceID"
Name 25 "v4"
Name 26 "gl_InstanceCustomIndexNVX"
Name 26 "gl_InstanceCustomIndexNV"
Name 31 "v5"
Name 33 "gl_WorldRayOriginNVX"
Name 33 "gl_WorldRayOriginNV"
Name 35 "v6"
Name 36 "gl_WorldRayDirectionNVX"
Name 36 "gl_WorldRayDirectionNV"
Name 38 "v7"
Name 39 "gl_ObjectRayOriginNVX"
Name 39 "gl_ObjectRayOriginNV"
Name 41 "v8"
Name 42 "gl_ObjectRayDirectionNVX"
Name 42 "gl_ObjectRayDirectionNV"
Name 45 "v9"
Name 47 "gl_RayTminNVX"
Name 47 "gl_RayTminNV"
Name 49 "v10"
Name 50 "gl_RayTmaxNVX"
Name 50 "gl_RayTmaxNV"
Name 52 "v11"
Name 53 "gl_HitTNVX"
Name 53 "gl_HitTNV"
Name 56 "v12"
Name 58 "gl_HitKindNVX"
Name 58 "gl_HitKindNV"
Name 62 "v13"
Name 64 "gl_ObjectToWorldNVX"
Name 64 "gl_ObjectToWorldNV"
Name 66 "v14"
Name 67 "gl_WorldToObjectNVX"
Name 67 "gl_WorldToObjectNV"
Name 71 "incomingPayload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX
Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 53(gl_HitTNVX) BuiltIn HitTNVX
Decorate 58(gl_HitKindNVX) BuiltIn HitKindNVX
Decorate 64(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX
Decorate 67(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 53(gl_HitTNV) BuiltIn HitTNV
Decorate 58(gl_HitKindNV) BuiltIn HitKindNV
Decorate 64(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 67(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
Decorate 71(incomingPayload) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeInt 32 1
17: TypePointer Function 16(int)
19: TypePointer Input 16(int)
20(gl_PrimitiveID): 19(ptr) Variable Input
23(gl_InstanceID): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 3
30: TypePointer Function 29(fvec3)
32: TypePointer Input 29(fvec3)
33(gl_WorldRayOriginNVX): 32(ptr) Variable Input
36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input
39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input
33(gl_WorldRayOriginNV): 32(ptr) Variable Input
36(gl_WorldRayDirectionNV): 32(ptr) Variable Input
39(gl_ObjectRayOriginNV): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input
44: TypePointer Function 28(float)
46: TypePointer Input 28(float)
47(gl_RayTminNVX): 46(ptr) Variable Input
50(gl_RayTmaxNVX): 46(ptr) Variable Input
53(gl_HitTNVX): 46(ptr) Variable Input
47(gl_RayTminNV): 46(ptr) Variable Input
50(gl_RayTmaxNV): 46(ptr) Variable Input
53(gl_HitTNV): 46(ptr) Variable Input
55: TypePointer Function 6(int)
57: TypePointer Input 6(int)
58(gl_HitKindNVX): 57(ptr) Variable Input
58(gl_HitKindNV): 57(ptr) Variable Input
60: TypeMatrix 29(fvec3) 4
61: TypePointer Function 60
63: TypePointer Input 60
64(gl_ObjectToWorldNVX): 63(ptr) Variable Input
67(gl_WorldToObjectNVX): 63(ptr) Variable Input
64(gl_ObjectToWorldNV): 63(ptr) Variable Input
67(gl_WorldToObjectNV): 63(ptr) Variable Input
69: TypeVector 28(float) 4
70: TypePointer IncomingRayPayloadNVX 69(fvec4)
71(incomingPayload): 70(ptr) Variable IncomingRayPayloadNVX
70: TypePointer IncomingRayPayloadNV 69(fvec4)
71(incomingPayload): 70(ptr) Variable IncomingRayPayloadNV
72: 28(float) Constant 1056964608
73: 69(fvec4) ConstantComposite 72 72 72 72
75: 16(int) Constant 1
@ -117,35 +117,35 @@ spv.AnyHitShader.rahit
56(v12): 55(ptr) Variable Function
62(v13): 61(ptr) Variable Function
66(v14): 61(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
21: 16(int) Load 20(gl_PrimitiveID)
Store 18(v2) 21
24: 16(int) Load 23(gl_InstanceID)
Store 22(v3) 24
27: 16(int) Load 26(gl_InstanceCustomIndexNVX)
27: 16(int) Load 26(gl_InstanceCustomIndexNV)
Store 25(v4) 27
34: 29(fvec3) Load 33(gl_WorldRayOriginNVX)
34: 29(fvec3) Load 33(gl_WorldRayOriginNV)
Store 31(v5) 34
37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX)
37: 29(fvec3) Load 36(gl_WorldRayDirectionNV)
Store 35(v6) 37
40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX)
40: 29(fvec3) Load 39(gl_ObjectRayOriginNV)
Store 38(v7) 40
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX)
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV)
Store 41(v8) 43
48: 28(float) Load 47(gl_RayTminNVX)
48: 28(float) Load 47(gl_RayTminNV)
Store 45(v9) 48
51: 28(float) Load 50(gl_RayTmaxNVX)
51: 28(float) Load 50(gl_RayTmaxNV)
Store 49(v10) 51
54: 28(float) Load 53(gl_HitTNVX)
54: 28(float) Load 53(gl_HitTNV)
Store 52(v11) 54
59: 6(int) Load 58(gl_HitKindNVX)
59: 6(int) Load 58(gl_HitKindNV)
Store 56(v12) 59
65: 60 Load 64(gl_ObjectToWorldNVX)
65: 60 Load 64(gl_ObjectToWorldNV)
Store 62(v13) 65
68: 60 Load 67(gl_WorldToObjectNVX)
68: 60 Load 67(gl_WorldToObjectNV)
Store 66(v14) 68
Store 71(incomingPayload) 73
74: 16(int) Load 18(v2)
@ -153,10 +153,10 @@ spv.AnyHitShader.rahit
SelectionMerge 79 None
BranchConditional 77 78 80
78: Label
IgnoreIntersectionNVX
IgnoreIntersectionNV
Branch 79
80: Label
TerminateRayNVX
TerminateRayNV
Branch 79
79: Label
Return

View File

@ -1,7 +1,7 @@
spv.AnyHitShader_Errors.rahit
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNVX in this stage)
ERROR: 0:9: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:10: 'traceNVX' : no matching overloaded function found
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNV in this stage)
ERROR: 0:9: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:10: 'traceNV' : no matching overloaded function found
ERROR: 3 compilation errors. No code generated.

View File

@ -3,62 +3,62 @@ spv.ClosestHitShader.rchit
// Generated by (magic number): 80007
// Id's are bound by 88
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint ClosestHitNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
EntryPoint ClosestHitNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 18 "v2"
Name 20 "gl_PrimitiveID"
Name 22 "v3"
Name 23 "gl_InstanceID"
Name 25 "v4"
Name 26 "gl_InstanceCustomIndexNVX"
Name 26 "gl_InstanceCustomIndexNV"
Name 31 "v5"
Name 33 "gl_WorldRayOriginNVX"
Name 33 "gl_WorldRayOriginNV"
Name 35 "v6"
Name 36 "gl_WorldRayDirectionNVX"
Name 36 "gl_WorldRayDirectionNV"
Name 38 "v7"
Name 39 "gl_ObjectRayOriginNVX"
Name 39 "gl_ObjectRayOriginNV"
Name 41 "v8"
Name 42 "gl_ObjectRayDirectionNVX"
Name 42 "gl_ObjectRayDirectionNV"
Name 45 "v9"
Name 47 "gl_RayTminNVX"
Name 47 "gl_RayTminNV"
Name 49 "v10"
Name 50 "gl_RayTmaxNVX"
Name 50 "gl_RayTmaxNV"
Name 52 "v11"
Name 53 "gl_HitTNVX"
Name 53 "gl_HitTNV"
Name 56 "v12"
Name 58 "gl_HitKindNVX"
Name 58 "gl_HitKindNV"
Name 62 "v13"
Name 64 "gl_ObjectToWorldNVX"
Name 64 "gl_ObjectToWorldNV"
Name 66 "v14"
Name 67 "gl_WorldToObjectNVX"
Name 67 "gl_WorldToObjectNV"
Name 71 "accNV"
Name 85 "localPayload"
Name 87 "incomingPayload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX
Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 53(gl_HitTNVX) BuiltIn HitTNVX
Decorate 58(gl_HitKindNVX) BuiltIn HitKindNVX
Decorate 64(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX
Decorate 67(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 53(gl_HitTNV) BuiltIn HitTNV
Decorate 58(gl_HitKindNV) BuiltIn HitKindNV
Decorate 64(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 67(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
Decorate 71(accNV) DescriptorSet 0
Decorate 71(accNV) Binding 0
Decorate 85(localPayload) Location 0
@ -66,39 +66,39 @@ spv.ClosestHitShader.rchit
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeInt 32 1
17: TypePointer Function 16(int)
19: TypePointer Input 16(int)
20(gl_PrimitiveID): 19(ptr) Variable Input
23(gl_InstanceID): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 3
30: TypePointer Function 29(fvec3)
32: TypePointer Input 29(fvec3)
33(gl_WorldRayOriginNVX): 32(ptr) Variable Input
36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input
39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input
33(gl_WorldRayOriginNV): 32(ptr) Variable Input
36(gl_WorldRayDirectionNV): 32(ptr) Variable Input
39(gl_ObjectRayOriginNV): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input
44: TypePointer Function 28(float)
46: TypePointer Input 28(float)
47(gl_RayTminNVX): 46(ptr) Variable Input
50(gl_RayTmaxNVX): 46(ptr) Variable Input
53(gl_HitTNVX): 46(ptr) Variable Input
47(gl_RayTminNV): 46(ptr) Variable Input
50(gl_RayTmaxNV): 46(ptr) Variable Input
53(gl_HitTNV): 46(ptr) Variable Input
55: TypePointer Function 6(int)
57: TypePointer Input 6(int)
58(gl_HitKindNVX): 57(ptr) Variable Input
58(gl_HitKindNV): 57(ptr) Variable Input
60: TypeMatrix 29(fvec3) 4
61: TypePointer Function 60
63: TypePointer Input 60
64(gl_ObjectToWorldNVX): 63(ptr) Variable Input
67(gl_WorldToObjectNVX): 63(ptr) Variable Input
69: TypeAccelerationStructureNVX
64(gl_ObjectToWorldNV): 63(ptr) Variable Input
67(gl_WorldToObjectNV): 63(ptr) Variable Input
69: TypeAccelerationStructureNV
70: TypePointer UniformConstant 69
71(accNV): 70(ptr) Variable UniformConstant
73: 6(int) Constant 0
@ -112,10 +112,10 @@ spv.ClosestHitShader.rchit
81: 28(float) Constant 1061158912
82: 16(int) Constant 1
83: TypeVector 28(float) 4
84: TypePointer RayPayloadNVX 83(fvec4)
85(localPayload): 84(ptr) Variable RayPayloadNVX
86: TypePointer IncomingRayPayloadNVX 83(fvec4)
87(incomingPayload): 86(ptr) Variable IncomingRayPayloadNVX
84: TypePointer RayPayloadNV 83(fvec4)
85(localPayload): 84(ptr) Variable RayPayloadNV
86: TypePointer IncomingRayPayloadNV 83(fvec4)
87(incomingPayload): 86(ptr) Variable IncomingRayPayloadNV
4(main): 2 Function None 3
5: Label
9(v0): 8(ptr) Variable Function
@ -133,37 +133,37 @@ spv.ClosestHitShader.rchit
56(v12): 55(ptr) Variable Function
62(v13): 61(ptr) Variable Function
66(v14): 61(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
21: 16(int) Load 20(gl_PrimitiveID)
Store 18(v2) 21
24: 16(int) Load 23(gl_InstanceID)
Store 22(v3) 24
27: 16(int) Load 26(gl_InstanceCustomIndexNVX)
27: 16(int) Load 26(gl_InstanceCustomIndexNV)
Store 25(v4) 27
34: 29(fvec3) Load 33(gl_WorldRayOriginNVX)
34: 29(fvec3) Load 33(gl_WorldRayOriginNV)
Store 31(v5) 34
37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX)
37: 29(fvec3) Load 36(gl_WorldRayDirectionNV)
Store 35(v6) 37
40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX)
40: 29(fvec3) Load 39(gl_ObjectRayOriginNV)
Store 38(v7) 40
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX)
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV)
Store 41(v8) 43
48: 28(float) Load 47(gl_RayTminNVX)
48: 28(float) Load 47(gl_RayTminNV)
Store 45(v9) 48
51: 28(float) Load 50(gl_RayTmaxNVX)
51: 28(float) Load 50(gl_RayTmaxNV)
Store 49(v10) 51
54: 28(float) Load 53(gl_HitTNVX)
54: 28(float) Load 53(gl_HitTNV)
Store 52(v11) 54
59: 6(int) Load 58(gl_HitKindNVX)
59: 6(int) Load 58(gl_HitKindNV)
Store 56(v12) 59
65: 60 Load 64(gl_ObjectToWorldNVX)
65: 60 Load 64(gl_ObjectToWorldNV)
Store 62(v13) 65
68: 60 Load 67(gl_WorldToObjectNVX)
68: 60 Load 67(gl_WorldToObjectNV)
Store 66(v14) 68
72: 69 Load 71(accNV)
TraceNVX 72 73 74 75 76 73 78 77 80 81 82
TraceNV 72 73 74 75 76 73 78 77 80 81 82
Return
FunctionEnd

View File

@ -1,8 +1,8 @@
spv.ClosestHitShader_Errors.rchit
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNVX in this stage)
ERROR: 0:9: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:10: 'terminateRayNVX' : no matching overloaded function found
ERROR: 0:11: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNV in this stage)
ERROR: 0:9: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:10: 'terminateRayNV' : no matching overloaded function found
ERROR: 0:11: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 4 compilation errors. No code generated.

View File

@ -3,88 +3,88 @@ spv.IntersectShader.rint
// Generated by (magic number): 80007
// Id's are bound by 71
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint IntersectionNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
EntryPoint IntersectionNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 18 "v2"
Name 20 "gl_PrimitiveID"
Name 22 "v3"
Name 23 "gl_InstanceID"
Name 25 "v4"
Name 26 "gl_InstanceCustomIndexNVX"
Name 26 "gl_InstanceCustomIndexNV"
Name 31 "v5"
Name 33 "gl_WorldRayOriginNVX"
Name 33 "gl_WorldRayOriginNV"
Name 35 "v6"
Name 36 "gl_WorldRayDirectionNVX"
Name 36 "gl_WorldRayDirectionNV"
Name 38 "v7"
Name 39 "gl_ObjectRayOriginNVX"
Name 39 "gl_ObjectRayOriginNV"
Name 41 "v8"
Name 42 "gl_ObjectRayDirectionNVX"
Name 42 "gl_ObjectRayDirectionNV"
Name 45 "v9"
Name 47 "gl_RayTminNVX"
Name 47 "gl_RayTminNV"
Name 49 "v10"
Name 50 "gl_RayTmaxNVX"
Name 50 "gl_RayTmaxNV"
Name 54 "v11"
Name 56 "gl_ObjectToWorldNVX"
Name 56 "gl_ObjectToWorldNV"
Name 58 "v12"
Name 59 "gl_WorldToObjectNVX"
Name 59 "gl_WorldToObjectNV"
Name 63 "iAttr"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX
Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 56(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX
Decorate 59(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeInt 32 1
17: TypePointer Function 16(int)
19: TypePointer Input 16(int)
20(gl_PrimitiveID): 19(ptr) Variable Input
23(gl_InstanceID): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 3
30: TypePointer Function 29(fvec3)
32: TypePointer Input 29(fvec3)
33(gl_WorldRayOriginNVX): 32(ptr) Variable Input
36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input
39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input
33(gl_WorldRayOriginNV): 32(ptr) Variable Input
36(gl_WorldRayDirectionNV): 32(ptr) Variable Input
39(gl_ObjectRayOriginNV): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input
44: TypePointer Function 28(float)
46: TypePointer Input 28(float)
47(gl_RayTminNVX): 46(ptr) Variable Input
50(gl_RayTmaxNVX): 46(ptr) Variable Input
47(gl_RayTminNV): 46(ptr) Variable Input
50(gl_RayTmaxNV): 46(ptr) Variable Input
52: TypeMatrix 29(fvec3) 4
53: TypePointer Function 52
55: TypePointer Input 52
56(gl_ObjectToWorldNVX): 55(ptr) Variable Input
59(gl_WorldToObjectNVX): 55(ptr) Variable Input
56(gl_ObjectToWorldNV): 55(ptr) Variable Input
59(gl_WorldToObjectNV): 55(ptr) Variable Input
61: TypeVector 28(float) 4
62: TypePointer HitAttributeNVX 61(fvec4)
63(iAttr): 62(ptr) Variable HitAttributeNVX
62: TypePointer HitAttributeNV 61(fvec4)
63(iAttr): 62(ptr) Variable HitAttributeNV
64: 28(float) Constant 1056964608
65: 28(float) Constant 0
66: 28(float) Constant 1065353216
@ -106,33 +106,33 @@ spv.IntersectShader.rint
49(v10): 44(ptr) Variable Function
54(v11): 53(ptr) Variable Function
58(v12): 53(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
21: 16(int) Load 20(gl_PrimitiveID)
Store 18(v2) 21
24: 16(int) Load 23(gl_InstanceID)
Store 22(v3) 24
27: 16(int) Load 26(gl_InstanceCustomIndexNVX)
27: 16(int) Load 26(gl_InstanceCustomIndexNV)
Store 25(v4) 27
34: 29(fvec3) Load 33(gl_WorldRayOriginNVX)
34: 29(fvec3) Load 33(gl_WorldRayOriginNV)
Store 31(v5) 34
37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX)
37: 29(fvec3) Load 36(gl_WorldRayDirectionNV)
Store 35(v6) 37
40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX)
40: 29(fvec3) Load 39(gl_ObjectRayOriginNV)
Store 38(v7) 40
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX)
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV)
Store 41(v8) 43
48: 28(float) Load 47(gl_RayTminNVX)
48: 28(float) Load 47(gl_RayTminNV)
Store 45(v9) 48
51: 28(float) Load 50(gl_RayTmaxNVX)
51: 28(float) Load 50(gl_RayTmaxNV)
Store 49(v10) 51
57: 52 Load 56(gl_ObjectToWorldNVX)
57: 52 Load 56(gl_ObjectToWorldNV)
Store 54(v11) 57
60: 52 Load 59(gl_WorldToObjectNVX)
60: 52 Load 59(gl_WorldToObjectNV)
Store 58(v12) 60
Store 63(iAttr) 67
70: 69(bool) ReportIntersectionNVX 64 68
70: 69(bool) ReportIntersectionNV 64 68
Return
FunctionEnd

View File

@ -1,9 +1,9 @@
spv.IntersectShader_Errors.rint
ERROR: 0:3: 'rayPayloadInNVX' : not supported in this stage: intersection
ERROR: 0:4: 'rayPayloadNVX' : not supported in this stage: intersection
ERROR: 0:8: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:9: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:10: 'traceNVX' : no matching overloaded function found
ERROR: 0:3: 'rayPayloadInNV' : not supported in this stage: intersection
ERROR: 0:4: 'rayPayloadNV' : not supported in this stage: intersection
ERROR: 0:8: 'gl_HitTNV' : undeclared identifier
ERROR: 0:9: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:10: 'traceNV' : no matching overloaded function found
ERROR: 5 compilation errors. No code generated.

View File

@ -3,41 +3,41 @@ spv.MissShader.rmiss
// Generated by (magic number): 80007
// Id's are bound by 60
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint MissNVX 4 "main" 11 14 21 24 27 30 35 38
EntryPoint MissNV 4 "main" 11 14 21 24 27 30 35 38
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 19 "v2"
Name 21 "gl_WorldRayOriginNVX"
Name 21 "gl_WorldRayOriginNV"
Name 23 "v3"
Name 24 "gl_WorldRayDirectionNVX"
Name 24 "gl_WorldRayDirectionNV"
Name 26 "v4"
Name 27 "gl_ObjectRayOriginNVX"
Name 27 "gl_ObjectRayOriginNV"
Name 29 "v5"
Name 30 "gl_ObjectRayDirectionNVX"
Name 30 "gl_ObjectRayDirectionNV"
Name 33 "v6"
Name 35 "gl_RayTminNVX"
Name 35 "gl_RayTminNV"
Name 37 "v7"
Name 38 "gl_RayTmaxNVX"
Name 38 "gl_RayTmaxNV"
Name 42 "accNV"
Name 57 "localPayload"
Name 59 "incomingPayload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 21(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 24(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 27(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 30(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 35(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 38(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 21(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 24(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 27(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 30(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 35(gl_RayTminNV) BuiltIn RayTminNV
Decorate 38(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 42(accNV) DescriptorSet 0
Decorate 42(accNV) Binding 0
Decorate 57(localPayload) Location 0
@ -45,24 +45,24 @@ spv.MissShader.rmiss
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeFloat 32
17: TypeVector 16(float) 3
18: TypePointer Function 17(fvec3)
20: TypePointer Input 17(fvec3)
21(gl_WorldRayOriginNVX): 20(ptr) Variable Input
24(gl_WorldRayDirectionNVX): 20(ptr) Variable Input
27(gl_ObjectRayOriginNVX): 20(ptr) Variable Input
30(gl_ObjectRayDirectionNVX): 20(ptr) Variable Input
21(gl_WorldRayOriginNV): 20(ptr) Variable Input
24(gl_WorldRayDirectionNV): 20(ptr) Variable Input
27(gl_ObjectRayOriginNV): 20(ptr) Variable Input
30(gl_ObjectRayDirectionNV): 20(ptr) Variable Input
32: TypePointer Function 16(float)
34: TypePointer Input 16(float)
35(gl_RayTminNVX): 34(ptr) Variable Input
38(gl_RayTmaxNVX): 34(ptr) Variable Input
40: TypeAccelerationStructureNVX
35(gl_RayTminNV): 34(ptr) Variable Input
38(gl_RayTmaxNV): 34(ptr) Variable Input
40: TypeAccelerationStructureNV
41: TypePointer UniformConstant 40
42(accNV): 41(ptr) Variable UniformConstant
44: 6(int) Constant 0
@ -77,10 +77,10 @@ spv.MissShader.rmiss
53: TypeInt 32 1
54: 53(int) Constant 1
55: TypeVector 16(float) 4
56: TypePointer RayPayloadNVX 55(fvec4)
57(localPayload): 56(ptr) Variable RayPayloadNVX
58: TypePointer IncomingRayPayloadNVX 55(fvec4)
59(incomingPayload): 58(ptr) Variable IncomingRayPayloadNVX
56: TypePointer RayPayloadNV 55(fvec4)
57(localPayload): 56(ptr) Variable RayPayloadNV
58: TypePointer IncomingRayPayloadNV 55(fvec4)
59(incomingPayload): 58(ptr) Variable IncomingRayPayloadNV
4(main): 2 Function None 3
5: Label
9(v0): 8(ptr) Variable Function
@ -91,23 +91,23 @@ spv.MissShader.rmiss
29(v5): 18(ptr) Variable Function
33(v6): 32(ptr) Variable Function
37(v7): 32(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
22: 17(fvec3) Load 21(gl_WorldRayOriginNVX)
22: 17(fvec3) Load 21(gl_WorldRayOriginNV)
Store 19(v2) 22
25: 17(fvec3) Load 24(gl_WorldRayDirectionNVX)
25: 17(fvec3) Load 24(gl_WorldRayDirectionNV)
Store 23(v3) 25
28: 17(fvec3) Load 27(gl_ObjectRayOriginNVX)
28: 17(fvec3) Load 27(gl_ObjectRayOriginNV)
Store 26(v4) 28
31: 17(fvec3) Load 30(gl_ObjectRayDirectionNVX)
31: 17(fvec3) Load 30(gl_ObjectRayDirectionNV)
Store 29(v5) 31
36: 16(float) Load 35(gl_RayTminNVX)
36: 16(float) Load 35(gl_RayTminNV)
Store 33(v6) 36
39: 16(float) Load 38(gl_RayTmaxNVX)
39: 16(float) Load 38(gl_RayTmaxNV)
Store 37(v7) 39
43: 40 Load 42(accNV)
TraceNVX 43 44 45 46 47 44 49 48 51 52 54
TraceNV 43 44 45 46 47 44 49 48 51 52 54
Return
FunctionEnd

View File

@ -1,20 +1,20 @@
spv.MissShader_Errors.rmiss
ERROR: 0:3: 'hitAttributeNVX' : not supported in this stage: miss
ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: miss
ERROR: 0:6: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:6: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:7: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:7: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:8: 'gl_InstanceCustomIndexNVX' : undeclared identifier
ERROR: 0:8: 'gl_InstanceCustomIndexNV' : undeclared identifier
ERROR: 0:8: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:9: 'gl_ObjectToWorldNVX' : undeclared identifier
ERROR: 0:9: 'gl_ObjectToWorldNV' : undeclared identifier
ERROR: 0:9: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:10: 'gl_WorldToObjectNVX' : undeclared identifier
ERROR: 0:10: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:10: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:11: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:12: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:13: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:14: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:15: 'terminateRayNVX' : no matching overloaded function found
ERROR: 0:11: 'gl_HitTNV' : undeclared identifier
ERROR: 0:12: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:13: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:14: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:15: 'terminateRayNV' : no matching overloaded function found
ERROR: 16 compilation errors. No code generated.

View File

@ -0,0 +1,73 @@
spv.RayCallable.rcall
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 38
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint CallableNV 4 "main" 11 14 19
Source GLSL 460
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "id"
Name 11 "gl_LaunchIDNV"
Name 13 "size"
Name 14 "gl_LaunchSizeNV"
Name 17 "curFlags"
Name 19 "gl_IncomingRayFlagsNV"
Name 24 "dataBlock"
MemberName 24(dataBlock) 0 "data1"
Name 26 ""
Name 37 "data0"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 19(gl_IncomingRayFlagsNV) BuiltIn IncomingRayFlagsNV
Decorate 24(dataBlock) Block
Decorate 26 Location 1
Decorate 37(data0) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypePointer Function 6(int)
18: TypePointer Input 6(int)
19(gl_IncomingRayFlagsNV): 18(ptr) Variable Input
22: 6(int) Constant 1
24(dataBlock): TypeStruct 6(int)
25: TypePointer IncomingCallableDataNV 24(dataBlock)
26: 25(ptr) Variable IncomingCallableDataNV
27: TypeInt 32 1
28: 27(int) Constant 0
29: 6(int) Constant 256
30: TypePointer IncomingCallableDataNV 6(int)
32: 6(int) Constant 2
33: 27(int) Constant 1
34: TypeFloat 32
35: TypeVector 34(float) 4
36: TypePointer CallableDataNV 35(fvec4)
37(data0): 36(ptr) Variable CallableDataNV
4(main): 2 Function None 3
5: Label
9(id): 8(ptr) Variable Function
13(size): 8(ptr) Variable Function
17(curFlags): 16(ptr) Variable Function
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(id) 12
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(size) 15
20: 6(int) Load 19(gl_IncomingRayFlagsNV)
Store 17(curFlags) 20
21: 6(int) Load 17(curFlags)
23: 6(int) BitwiseAnd 21 22
Store 17(curFlags) 23
31: 30(ptr) AccessChain 26 28
Store 31 29
ExecuteCallableNV 32 33
Return
FunctionEnd

View File

@ -0,0 +1,33 @@
spv.RayCallable_Errors.rcall
ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: callable
ERROR: 0:4: 'rayPayloadNV' : not supported in this stage: callable
ERROR: 0:5: 'rayPayloadInNV' : not supported in this stage: callable
ERROR: 0:9: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:9: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:10: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:10: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:11: 'gl_InstanceCustomIndexNV' : undeclared identifier
ERROR: 0:11: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:12: 'gl_WorldRayOriginNV' : undeclared identifier
ERROR: 0:12: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:13: 'gl_WorldRayDirectionNV' : undeclared identifier
ERROR: 0:13: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:14: 'gl_ObjectRayOriginNV' : undeclared identifier
ERROR: 0:14: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:15: 'gl_ObjectRayDirectionNV' : undeclared identifier
ERROR: 0:15: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:16: 'gl_RayTminNV' : undeclared identifier
ERROR: 0:17: 'gl_RayTmaxNV' : undeclared identifier
ERROR: 0:18: 'gl_ObjectToWorldNV' : undeclared identifier
ERROR: 0:18: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:19: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:19: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:20: 'gl_HitTNV' : undeclared identifier
ERROR: 0:21: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:22: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:23: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:24: 'terminateRayNV' : no matching overloaded function found
ERROR: 28 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link

View File

@ -3,13 +3,13 @@ spv.RayConstants.rgen
// Generated by (magic number): 80007
// Id's are bound by 27
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationNVX 4 "main"
EntryPoint RayGenerationNV 4 "main"
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 8 "accNV"
Name 26 "payload"
@ -18,7 +18,7 @@ spv.RayConstants.rgen
Decorate 26(payload) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeAccelerationStructureNVX
6: TypeAccelerationStructureNV
7: TypePointer UniformConstant 6
8(accNV): 7(ptr) Variable UniformConstant
10: TypeInt 32 0
@ -36,11 +36,11 @@ spv.RayConstants.rgen
22: TypeInt 32 1
23: 22(int) Constant 1
24: TypeVector 14(float) 4
25: TypePointer RayPayloadNVX 24(fvec4)
26(payload): 25(ptr) Variable RayPayloadNVX
25: TypePointer RayPayloadNV 24(fvec4)
26(payload): 25(ptr) Variable RayPayloadNV
4(main): 2 Function None 3
5: Label
9: 6 Load 8(accNV)
TraceNVX 9 11 12 13 13 12 17 18 20 21 23
TraceNV 9 11 12 13 13 12 17 18 20 21 23
Return
FunctionEnd

View File

@ -3,19 +3,19 @@ spv.RayGenShader.rgen
// Generated by (magic number): 80007
// Id's are bound by 60
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationNVX 4 "main" 11 21
EntryPoint RayGenerationNV 4 "main" 11 21
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 8 "lx"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 16 "ly"
Name 20 "sx"
Name 21 "gl_LaunchSizeNVX"
Name 21 "gl_LaunchSizeNV"
Name 24 "sy"
Name 29 "accNV"
Name 48 "block"
@ -23,8 +23,8 @@ spv.RayGenShader.rgen
MemberName 48(block) 1 "pad"
Name 50 ""
Name 56 "payload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 21(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 29(accNV) DescriptorSet 0
Decorate 29(accNV) Binding 0
Decorate 46 ArrayStride 4
@ -36,14 +36,14 @@ spv.RayGenShader.rgen
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeVector 6(int) 2
10: TypePointer Input 9(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
9: TypeVector 6(int) 3
10: TypePointer Input 9(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
12: 6(int) Constant 0
13: TypePointer Input 6(int)
17: 6(int) Constant 1
21(gl_LaunchSizeNVX): 10(ptr) Variable Input
27: TypeAccelerationStructureNVX
21(gl_LaunchSizeNV): 10(ptr) Variable Input
27: TypeAccelerationStructureNV
28: TypePointer UniformConstant 27
29(accNV): 28(ptr) Variable UniformConstant
35: TypeFloat 32
@ -60,30 +60,30 @@ spv.RayGenShader.rgen
46: TypeArray 35(float) 45
47: TypeVector 35(float) 4
48(block): TypeStruct 46 47(fvec4)
49: TypePointer ShaderRecordBufferNVX 48(block)
50: 49(ptr) Variable ShaderRecordBufferNVX
49: TypePointer ShaderRecordBufferNV 48(block)
50: 49(ptr) Variable ShaderRecordBufferNV
51: 43(int) Constant 0
52: 43(int) Constant 3
53: TypePointer ShaderRecordBufferNVX 35(float)
55: TypePointer RayPayloadNVX 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNVX
58: TypePointer ShaderRecordBufferNVX 47(fvec4)
53: TypePointer ShaderRecordBufferNV 35(float)
55: TypePointer RayPayloadNV 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNV
58: TypePointer ShaderRecordBufferNV 47(fvec4)
4(main): 2 Function None 3
5: Label
8(lx): 7(ptr) Variable Function
16(ly): 7(ptr) Variable Function
20(sx): 7(ptr) Variable Function
24(sy): 7(ptr) Variable Function
14: 13(ptr) AccessChain 11(gl_LaunchIDNVX) 12
14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
15: 6(int) Load 14
Store 8(lx) 15
18: 13(ptr) AccessChain 11(gl_LaunchIDNVX) 17
18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
19: 6(int) Load 18
Store 16(ly) 19
22: 13(ptr) AccessChain 21(gl_LaunchSizeNVX) 12
22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
23: 6(int) Load 22
Store 20(sx) 23
25: 13(ptr) AccessChain 21(gl_LaunchSizeNVX) 17
25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
26: 6(int) Load 25
Store 24(sy) 26
30: 27 Load 29(accNV)
@ -91,7 +91,7 @@ spv.RayGenShader.rgen
32: 6(int) Load 16(ly)
33: 6(int) Load 20(sx)
34: 6(int) Load 24(sy)
TraceNVX 30 31 32 33 34 12 38 39 41 42 44
TraceNV 30 31 32 33 34 12 38 39 41 42 44
54: 53(ptr) AccessChain 50 51 52
Store 54 40
57: 47(fvec4) Load 56(payload)

View File

@ -1,39 +1,39 @@
spv.RayGenShader_Errors.rgen
ERROR: 0:3: 'hitAttributeNVX' : not supported in this stage: ray-generation
ERROR: 0:4: 'rayPayloadInNVX' : not supported in this stage: ray-generation
ERROR: 0:5: 'shaderRecordNVX' : can only be used with a buffer
ERROR: 0:9: 'binding' : cannot be used with shaderRecordNVX
ERROR: 0:12: 'set' : cannot be used with shaderRecordNVX
ERROR: 0:23: 'accelerationStructureNVX' : accelerationStructureNVX can only be used in uniform variables or function parameters: a
ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNVX'
ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: ray-generation
ERROR: 0:4: 'rayPayloadInNV' : not supported in this stage: ray-generation
ERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer
ERROR: 0:9: 'binding' : cannot be used with shaderRecordNV
ERROR: 0:12: 'set' : cannot be used with shaderRecordNV
ERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNV'
ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:26: 'gl_InstanceCustomIndexNVX' : undeclared identifier
ERROR: 0:26: 'gl_InstanceCustomIndexNV' : undeclared identifier
ERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:27: 'gl_WorldRayOriginNVX' : undeclared identifier
ERROR: 0:27: 'gl_WorldRayOriginNV' : undeclared identifier
ERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:28: 'gl_WorldRayDirectionNVX' : undeclared identifier
ERROR: 0:28: 'gl_WorldRayDirectionNV' : undeclared identifier
ERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:29: 'gl_ObjectRayOriginNVX' : undeclared identifier
ERROR: 0:29: 'gl_ObjectRayOriginNV' : undeclared identifier
ERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:30: 'gl_ObjectRayDirectionNVX' : undeclared identifier
ERROR: 0:30: 'gl_ObjectRayDirectionNV' : undeclared identifier
ERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:31: 'gl_RayTminNVX' : undeclared identifier
ERROR: 0:32: 'gl_RayTmaxNVX' : undeclared identifier
ERROR: 0:33: 'gl_ObjectToWorldNVX' : undeclared identifier
ERROR: 0:31: 'gl_RayTminNV' : undeclared identifier
ERROR: 0:32: 'gl_RayTmaxNV' : undeclared identifier
ERROR: 0:33: 'gl_ObjectToWorldNV' : undeclared identifier
ERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:34: 'gl_WorldToObjectNVX' : undeclared identifier
ERROR: 0:34: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:35: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:36: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:37: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:38: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:39: 'terminateRayNVX' : no matching overloaded function found
ERROR: 0:35: 'gl_HitTNV' : undeclared identifier
ERROR: 0:36: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:37: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:38: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:39: 'terminateRayNV' : no matching overloaded function found
ERROR: 32 compilation errors. No code generated.
ERROR: Linking ray-generation stage: Only one shaderRecordNVX buffer block is allowed per stage
ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
SPIR-V is not generated for failed compile or link

View File

@ -1,26 +1,26 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
#extension GL_NV_ray_tracing : enable
layout(location = 1) rayPayloadInNV vec4 incomingPayload;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
uvec3 v0 = gl_LaunchIDNV;
uvec3 v1 = gl_LaunchSizeNV;
int v2 = gl_PrimitiveID;
int v3 = gl_InstanceID;
int v4 = gl_InstanceCustomIndexNVX;
vec3 v5 = gl_WorldRayOriginNVX;
vec3 v6 = gl_WorldRayDirectionNVX;
vec3 v7 = gl_ObjectRayOriginNVX;
vec3 v8 = gl_ObjectRayDirectionNVX;
float v9 = gl_RayTminNVX;
float v10 = gl_RayTmaxNVX;
float v11 = gl_HitTNVX;
uint v12 = gl_HitKindNVX;
mat4x3 v13 = gl_ObjectToWorldNVX;
mat4x3 v14 = gl_WorldToObjectNVX;
int v4 = gl_InstanceCustomIndexNV;
vec3 v5 = gl_WorldRayOriginNV;
vec3 v6 = gl_WorldRayDirectionNV;
vec3 v7 = gl_ObjectRayOriginNV;
vec3 v8 = gl_ObjectRayDirectionNV;
float v9 = gl_RayTminNV;
float v10 = gl_RayTmaxNV;
float v11 = gl_HitTNV;
uint v12 = gl_HitKindNV;
mat4x3 v13 = gl_ObjectToWorldNV;
mat4x3 v14 = gl_WorldToObjectNV;
incomingPayload = vec4(0.5f);
if (v2 == 1)
ignoreIntersectionNVX();
ignoreIntersectionNV();
else
terminateRayNVX();
terminateRayNV();
}

View File

@ -1,11 +1,11 @@
#version 460
#extension GL_NVX_raytracing : enable
hitAttributeNVX vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeNVX in stage
reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
traceNVX(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported builtin in stage
payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported builtin in stage
}

View File

@ -1,24 +1,24 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 localPayload;
layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 localPayload;
layout(location = 1) rayPayloadInNV vec4 incomingPayload;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
uvec3 v0 = gl_LaunchIDNV;
uvec3 v1 = gl_LaunchSizeNV;
int v2 = gl_PrimitiveID;
int v3 = gl_InstanceID;
int v4 = gl_InstanceCustomIndexNVX;
vec3 v5 = gl_WorldRayOriginNVX;
vec3 v6 = gl_WorldRayDirectionNVX;
vec3 v7 = gl_ObjectRayOriginNVX;
vec3 v8 = gl_ObjectRayDirectionNVX;
float v9 = gl_RayTminNVX;
float v10 = gl_RayTmaxNVX;
float v11 = gl_HitTNVX;
uint v12 = gl_HitKindNVX;
mat4x3 v13 = gl_ObjectToWorldNVX;
mat4x3 v14 = gl_WorldToObjectNVX;
traceNVX(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
int v4 = gl_InstanceCustomIndexNV;
vec3 v5 = gl_WorldRayOriginNV;
vec3 v6 = gl_WorldRayDirectionNV;
vec3 v7 = gl_ObjectRayOriginNV;
vec3 v8 = gl_ObjectRayDirectionNV;
float v9 = gl_RayTminNV;
float v10 = gl_RayTmaxNV;
float v11 = gl_HitTNV;
uint v12 = gl_HitKindNV;
mat4x3 v13 = gl_ObjectToWorldNV;
mat4x3 v14 = gl_WorldToObjectNV;
traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}

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@ -1,12 +1,12 @@
#version 460
#extension GL_NVX_raytracing : enable
hitAttributeNVX vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeNVX in stage
reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
terminateRayNVX();
ignoreIntersectionNVX();
payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
terminateRayNV();
ignoreIntersectionNV();
}

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@ -1,21 +1,21 @@
#version 460
#extension GL_NVX_raytracing : enable
hitAttributeNVX vec4 iAttr;
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 iAttr;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
uvec3 v0 = gl_LaunchIDNV;
uvec3 v1 = gl_LaunchSizeNV;
int v2 = gl_PrimitiveID;
int v3 = gl_InstanceID;
int v4 = gl_InstanceCustomIndexNVX;
vec3 v5 = gl_WorldRayOriginNVX;
vec3 v6 = gl_WorldRayDirectionNVX;
vec3 v7 = gl_ObjectRayOriginNVX;
vec3 v8 = gl_ObjectRayDirectionNVX;
float v9 = gl_RayTminNVX;
float v10 = gl_RayTmaxNVX;
mat4x3 v11 = gl_ObjectToWorldNVX;
mat4x3 v12 = gl_WorldToObjectNVX;
int v4 = gl_InstanceCustomIndexNV;
vec3 v5 = gl_WorldRayOriginNV;
vec3 v6 = gl_WorldRayDirectionNV;
vec3 v7 = gl_ObjectRayOriginNV;
vec3 v8 = gl_ObjectRayDirectionNV;
float v9 = gl_RayTminNV;
float v10 = gl_RayTmaxNV;
mat4x3 v11 = gl_ObjectToWorldNV;
mat4x3 v12 = gl_WorldToObjectNV;
iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
reportIntersectionNVX(0.5, 1U);
reportIntersectionNV(0.5, 1U);
}

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@ -1,11 +1,11 @@
#version 460
#extension GL_NVX_raytracing : enable
rayPayloadInNVX vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
rayPayloadNVX vec4 payload; // ERROR, rayPayload unsuppoted in this stage
uniform accelerationStructureNVX accNV;
#extension GL_NV_ray_tracing : enable
rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
rayPayloadNV vec4 payload; // ERROR, rayPayload unsuppoted in this stage
uniform accelerationStructureNV accNV;
void main()
{
float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage
traceNVX(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported
}

View File

@ -1,17 +1,17 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 localPayload;
layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 localPayload;
layout(location = 1) rayPayloadInNV vec4 incomingPayload;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
vec3 v2 = gl_WorldRayOriginNVX;
vec3 v3 = gl_WorldRayDirectionNVX;
vec3 v4 = gl_ObjectRayOriginNVX;
vec3 v5 = gl_ObjectRayDirectionNVX;
float v6 = gl_RayTminNVX;
float v7 = gl_RayTmaxNVX;
traceNVX(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
uvec3 v0 = gl_LaunchIDNV;
uvec3 v1 = gl_LaunchSizeNV;
vec3 v2 = gl_WorldRayOriginNV;
vec3 v3 = gl_WorldRayDirectionNV;
vec3 v4 = gl_ObjectRayOriginNV;
vec3 v5 = gl_ObjectRayDirectionNV;
float v6 = gl_RayTminNV;
float v7 = gl_RayTmaxNV;
traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}

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@ -1,16 +1,16 @@
#version 460
#extension GL_NVX_raytracing : enable
hitAttributeNVX vec4 payload; // ERROR, hitattributeNVX unsupported in this stage
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage
void main()
{
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
int e3 = gl_InstanceCustomIndexNVX; // ERROR, unsupported builtin in stage
mat4x3 e10 = gl_ObjectToWorldNVX; // ERROR, unsupported builtin in stage
mat4x3 e11 = gl_WorldToObjectNVX; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage
reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNVX(); // ERROR, unsupported builtin in stage
terminateRayNVX(); // ERROR, unsupported builtin in stage
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
terminateRayNV(); // ERROR, unsupported builtin in stage
}

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@ -0,0 +1,15 @@
#version 460
#extension GL_NV_ray_tracing : enable
layout(location = 0) callableDataNV vec4 data0;
layout(location = 1) callableDataInNV dataBlock {
uint data1;
};
void main()
{
uvec3 id = gl_LaunchIDNV;
uvec3 size = gl_LaunchSizeNV;
uint curFlags = gl_IncomingRayFlagsNV;
curFlags = curFlags & gl_RayFlagsOpaqueNV;
data1 = 256U;
executeCallableNV(2,1);
}

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@ -0,0 +1,25 @@
#version 460
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 hitattr; // ERROR, hitattributeNV unsupported in this stage
rayPayloadNV vec4 payload; // ERROR, rayPayloadNV unsupported in this stage
rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadInNV unsupported in this stage
void main()
{
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage
vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage
vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage
vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage
float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage
float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage
mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
terminateRayNV(); // ERROR, unsupported builtin in stage
}

View File

@ -1,15 +1,15 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 payload;
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
void main()
{
const uint rayFlags = gl_RayFlagsNoneNVX | gl_RayFlagsOpaqueNVX |
gl_RayFlagsNoOpaqueNVX | gl_RayFlagsTerminateOnFirstHitNVX |
gl_RayFlagsSkipClosestHitShaderNVX | gl_RayFlagsCullBackFacingTrianglesNVX |
gl_RayFlagsCullFrontFacingTrianglesNVX | gl_RayFlagsCullOpaqueNVX |
gl_RayFlagsCullNoOpaqueNVX;
const uint rayFlags = gl_RayFlagsNoneNV | gl_RayFlagsOpaqueNV |
gl_RayFlagsNoOpaqueNV | gl_RayFlagsTerminateOnFirstHitNV |
gl_RayFlagsSkipClosestHitShaderNV | gl_RayFlagsCullBackFacingTrianglesNV |
gl_RayFlagsCullFrontFacingTrianglesNV | gl_RayFlagsCullOpaqueNV |
gl_RayFlagsCullNoOpaqueNV;
const int payloadId = 1;
traceNVX(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
traceNV(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
}

View File

@ -1,19 +1,19 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 payload;
layout(shaderRecordNVX) buffer block
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
};
void main()
{
uint lx = gl_LaunchIDNVX.x;
uint ly = gl_LaunchIDNVX.y;
uint sx = gl_LaunchSizeNVX.x;
uint sy = gl_LaunchSizeNVX.y;
traceNVX(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
uint lx = gl_LaunchIDNV.x;
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}

View File

@ -1,40 +1,40 @@
#version 460
#extension GL_NVX_raytracing : enable
hitAttributeNVX vec4 payload; // ERROR, hitattributeNVX unsupported in this stage
rayPayloadInNVX vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
layout(shaderRecordNVX) uniform ublock // ERROR, shaderRecordNVX unsupported on uniform blocks
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage
rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks
{
float a;
};
layout(binding = 0, shaderRecordNVX) buffer bblock { // ERROR, binding unsupported on shaderRecordNVX blocks
layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks
float b;
};
layout(set = 0, shaderRecordNVX) buffer bblock2 { // ERROR, set unsupported on shaderRecordNVX blocks
layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks
float c;
};
layout(shaderRecordNVX) buffer bblock3 {
layout(shaderRecordNV) buffer bblock3 {
float d;
};
layout(shaderRecordNVX) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block
layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block
float e;
};
void main()
{
accelerationStructureNVX a = 0;
accelerationStructureNV a = 0;
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
int e3 = gl_InstanceCustomIndexNVX; // ERROR, unsupported builtin in stage
vec3 e4 = gl_WorldRayOriginNVX; // ERROR, unsupported builtin in stage
vec3 e5 = gl_WorldRayDirectionNVX; // ERROR, unsupported builtin in stage
vec3 e6 = gl_ObjectRayOriginNVX; // ERROR, unsupported builtin in stage
vec3 e7 = gl_ObjectRayDirectionNVX; // ERROR, unsupported builtin in stage
float e8 = gl_RayTminNVX; // ERROR, unsupported builtin in stage
float e9 = gl_RayTmaxNVX; // ERROR, unsupported builtin in stage
mat4x3 e10 = gl_ObjectToWorldNVX; // ERROR, unsupported builtin in stage
mat4x3 e11 = gl_WorldToObjectNVX; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage
reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNVX(); // ERROR, unsupported builtin in stage
terminateRayNVX(); // ERROR, unsupported builtin in stage
int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage
vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage
vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage
vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage
float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage
float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage
mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
terminateRayNV(); // ERROR, unsupported builtin in stage
}

View File

@ -96,6 +96,8 @@ enum TStorageQualifier {
EvqPayloadNV,
EvqPayloadInNV,
EvqHitAttrNV,
EvqCallableDataNV,
EvqCallableDataInNV,
#endif
// parameters
@ -253,6 +255,7 @@ enum TBuiltInVariable {
EbvHitKindNV,
EbvObjectToWorldNV,
EbvWorldToObjectNV,
EbvIncomingRayFlagsNV,
EbvBaryCoordNV,
EbvBaryCoordNoPerspNV,
EbvTaskCountNV,
@ -310,9 +313,11 @@ __inline const char* GetStorageQualifierString(TStorageQualifier q)
case EvqFragColor: return "fragColor"; break;
case EvqFragDepth: return "gl_FragDepth"; break;
#ifdef NV_EXTENSIONS
case EvqPayloadNV: return "rayPayloadNVX"; break;
case EvqPayloadInNV: return "rayPayloadInNVX"; break;
case EvqHitAttrNV: return "hitAttributeNVX"; break;
case EvqPayloadNV: return "rayPayloadNV"; break;
case EvqPayloadInNV: return "rayPayloadInNV"; break;
case EvqHitAttrNV: return "hitAttributeNV"; break;
case EvqCallableDataNV: return "callableDataNV"; break;
case EvqCallableDataInNV: return "callableDataInNV"; break;
#endif
default: return "unknown qualifier";
}
@ -408,19 +413,21 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
case EbvFragFullyCoveredNV: return "FragFullyCoveredNV";
case EbvFragmentSizeNV: return "FragmentSizeNV";
case EbvInvocationsPerPixelNV: return "InvocationsPerPixelNV";
case EbvLaunchIdNV: return "LaunchIdNVX";
case EbvLaunchSizeNV: return "LaunchSizeNVX";
case EbvInstanceCustomIndexNV: return "InstanceCustomIndexNVX";
case EbvWorldRayOriginNV: return "WorldRayOriginNVX";
case EbvWorldRayDirectionNV: return "WorldRayDirectionNVX";
case EbvObjectRayOriginNV: return "ObjectRayOriginNVX";
case EbvObjectRayDirectionNV: return "ObjectRayDirectionNVX";
case EbvRayTminNV: return "ObjectRayTminNVX";
case EbvRayTmaxNV: return "ObjectRayTmaxNVX";
case EbvHitTNV: return "HitTNVX";
case EbvHitKindNV: return "HitKindNVX";
case EbvObjectToWorldNV: return "ObjectToWorldNVX";
case EbvWorldToObjectNV: return "WorldToObjectNVX";
case EbvLaunchIdNV: return "LaunchIdNV";
case EbvLaunchSizeNV: return "LaunchSizeNV";
case EbvInstanceCustomIndexNV: return "InstanceCustomIndexNV";
case EbvWorldRayOriginNV: return "WorldRayOriginNV";
case EbvWorldRayDirectionNV: return "WorldRayDirectionNV";
case EbvObjectRayOriginNV: return "ObjectRayOriginNV";
case EbvObjectRayDirectionNV: return "ObjectRayDirectionNV";
case EbvRayTminNV: return "ObjectRayTminNV";
case EbvRayTmaxNV: return "ObjectRayTmaxNV";
case EbvHitTNV: return "HitTNV";
case EbvHitKindNV: return "HitKindNV";
case EbvIncomingRayFlagsNV: return "IncomingRayFlagsNV";
case EbvObjectToWorldNV: return "ObjectToWorldNV";
case EbvWorldToObjectNV: return "WorldToObjectNV";
case EbvBaryCoordNV: return "BaryCoordNV";
case EbvBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
case EbvTaskCountNV: return "TaskCountNV";

View File

@ -1684,7 +1684,7 @@ public:
case EbtStruct: return "structure";
case EbtBlock: return "block";
#ifdef NV_EXTENSIONS
case EbtAccStructNV: return "accelerationStructureNVX";
case EbtAccStructNV: return "accelerationStructureNV";
#endif
default: return "unknown type";
}
@ -1782,7 +1782,7 @@ public:
appendInt(qualifier.layoutSecondaryViewportRelativeOffset);
}
if (qualifier.layoutShaderRecordNV)
appendStr(" shaderRecordNVX");
appendStr(" shaderRecordNV");
#endif
appendStr(")");

View File

@ -898,6 +898,7 @@ enum TOperator {
EOpReportIntersectionNV,
EOpIgnoreIntersectionNV,
EOpTerminateRayNV,
EOpExecuteCallableNV,
EOpWritePackedPrimitiveIndices4x8NV,
#endif
//

View File

@ -5059,23 +5059,29 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
#ifdef NV_EXTENSIONS
// Builtins for GL_NV_raytracing
// Builtins for GL_NV_ray_tracing
if (profile != EEsProfile && version >= 460) {
stageBuiltins[EShLangRayGenNV].append(
"void traceNVX(accelerationStructureNVX,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void traceNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void executeCallableNV(uint, int);"
"\n");
stageBuiltins[EShLangIntersectNV].append(
"bool reportIntersectionNVX(float, uint);"
"bool reportIntersectionNV(float, uint);"
"\n");
stageBuiltins[EShLangAnyHitNV].append(
"void ignoreIntersectionNVX();"
"void terminateRayNVX();"
"void ignoreIntersectionNV();"
"void terminateRayNV();"
"\n");
stageBuiltins[EShLangClosestHitNV].append(
"void traceNVX(accelerationStructureNVX,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void traceNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void executeCallableNV(uint, int);"
"\n");
stageBuiltins[EShLangMissNV].append(
"void traceNVX(accelerationStructureNVX,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void traceNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void executeCallableNV(uint, int);"
"\n");
stageBuiltins[EShLangCallableNV].append(
"void executeCallableNV(uint, int);"
"\n");
}
@ -6107,79 +6113,94 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
}
#ifdef NV_EXTENSIONS
// GL_NV_raytracing
// GL_NV_ray_tracing
if (profile != EEsProfile && version >= 460) {
const char *constRayFlags =
"const uint gl_RayFlagsNoneNVX = 0U;"
"const uint gl_RayFlagsOpaqueNVX = 1U;"
"const uint gl_RayFlagsNoOpaqueNVX = 2U;"
"const uint gl_RayFlagsTerminateOnFirstHitNVX = 4U;"
"const uint gl_RayFlagsSkipClosestHitShaderNVX = 8U;"
"const uint gl_RayFlagsCullBackFacingTrianglesNVX = 16U;"
"const uint gl_RayFlagsCullFrontFacingTrianglesNVX = 32U;"
"const uint gl_RayFlagsCullOpaqueNVX = 64U;"
"const uint gl_RayFlagsCullNoOpaqueNVX = 128U;"
"const uint gl_RayFlagsNoneNV = 0U;"
"const uint gl_RayFlagsOpaqueNV = 1U;"
"const uint gl_RayFlagsNoOpaqueNV = 2U;"
"const uint gl_RayFlagsTerminateOnFirstHitNV = 4U;"
"const uint gl_RayFlagsSkipClosestHitShaderNV = 8U;"
"const uint gl_RayFlagsCullBackFacingTrianglesNV = 16U;"
"const uint gl_RayFlagsCullFrontFacingTrianglesNV = 32U;"
"const uint gl_RayFlagsCullOpaqueNV = 64U;"
"const uint gl_RayFlagsCullNoOpaqueNV = 128U;"
"\n";
const char *rayGenDecls =
"in uvec2 gl_LaunchIDNVX;"
"in uvec2 gl_LaunchSizeNVX;"
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchSizeNV;"
"\n";
const char *intersectDecls =
"in uvec2 gl_LaunchIDNVX;"
"in uvec2 gl_LaunchSizeNVX;"
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchSizeNV;"
"in int gl_PrimitiveID;"
"in int gl_InstanceID;"
"in int gl_InstanceCustomIndexNVX;"
"in vec3 gl_WorldRayOriginNVX;"
"in vec3 gl_WorldRayDirectionNVX;"
"in vec3 gl_ObjectRayOriginNVX;"
"in vec3 gl_ObjectRayDirectionNVX;"
"in float gl_RayTminNVX;"
"in float gl_RayTmaxNVX;"
"in mat4x3 gl_ObjectToWorldNVX;"
"in mat4x3 gl_WorldToObjectNVX;"
"in int gl_InstanceCustomIndexNV;"
"in vec3 gl_WorldRayOriginNV;"
"in vec3 gl_WorldRayDirectionNV;"
"in vec3 gl_ObjectRayOriginNV;"
"in vec3 gl_ObjectRayDirectionNV;"
"in float gl_RayTminNV;"
"in float gl_RayTmaxNV;"
"in mat4x3 gl_ObjectToWorldNV;"
"in mat4x3 gl_WorldToObjectNV;"
"in uint gl_IncomingRayFlagsNV;"
"\n";
const char *hitDecls =
"in uvec2 gl_LaunchIDNVX;"
"in uvec2 gl_LaunchSizeNVX;"
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchSizeNV;"
"in int gl_PrimitiveID;"
"in int gl_InstanceID;"
"in int gl_InstanceCustomIndexNVX;"
"in vec3 gl_WorldRayOriginNVX;"
"in vec3 gl_WorldRayDirectionNVX;"
"in vec3 gl_ObjectRayOriginNVX;"
"in vec3 gl_ObjectRayDirectionNVX;"
"in float gl_RayTminNVX;"
"in float gl_RayTmaxNVX;"
"in float gl_HitTNVX;"
"in uint gl_HitKindNVX;"
"in mat4x3 gl_ObjectToWorldNVX;"
"in mat4x3 gl_WorldToObjectNVX;"
"in int gl_InstanceCustomIndexNV;"
"in vec3 gl_WorldRayOriginNV;"
"in vec3 gl_WorldRayDirectionNV;"
"in vec3 gl_ObjectRayOriginNV;"
"in vec3 gl_ObjectRayDirectionNV;"
"in float gl_RayTminNV;"
"in float gl_RayTmaxNV;"
"in float gl_HitTNV;"
"in uint gl_HitKindNV;"
"in mat4x3 gl_ObjectToWorldNV;"
"in mat4x3 gl_WorldToObjectNV;"
"in uint gl_IncomingRayFlagsNV;"
"\n";
const char *missDecls =
"in uvec2 gl_LaunchIDNVX;"
"in uvec2 gl_LaunchSizeNVX;"
"in vec3 gl_WorldRayOriginNVX;"
"in vec3 gl_WorldRayDirectionNVX;"
"in vec3 gl_ObjectRayOriginNVX;"
"in vec3 gl_ObjectRayDirectionNVX;"
"in float gl_RayTminNVX;"
"in float gl_RayTmaxNVX;"
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchSizeNV;"
"in vec3 gl_WorldRayOriginNV;"
"in vec3 gl_WorldRayDirectionNV;"
"in vec3 gl_ObjectRayOriginNV;"
"in vec3 gl_ObjectRayDirectionNV;"
"in float gl_RayTminNV;"
"in float gl_RayTmaxNV;"
"in uint gl_IncomingRayFlagsNV;"
"\n";
const char *callableDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchSizeNV;"
"in uint gl_IncomingRayFlagsNV;"
"\n";
stageBuiltins[EShLangRayGenNV].append(rayGenDecls);
stageBuiltins[EShLangRayGenNV].append(constRayFlags);
stageBuiltins[EShLangIntersectNV].append(intersectDecls);
stageBuiltins[EShLangIntersectNV].append(constRayFlags);
stageBuiltins[EShLangAnyHitNV].append(hitDecls);
stageBuiltins[EShLangAnyHitNV].append(constRayFlags);
stageBuiltins[EShLangClosestHitNV].append(hitDecls);
stageBuiltins[EShLangClosestHitNV].append(constRayFlags);
stageBuiltins[EShLangMissNV].append(missDecls);
stageBuiltins[EShLangMissNV].append(constRayFlags);
stageBuiltins[EShLangCallableNV].append(callableDecls);
stageBuiltins[EShLangCallableNV].append(constRayFlags);
}
if ((profile != EEsProfile && version >= 140)) {
const char *deviceIndex =
@ -8600,39 +8621,43 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
case EShLangAnyHitNV:
case EShLangClosestHitNV:
case EShLangMissNV:
case EShLangCallableNV:
if (profile != EEsProfile && version >= 460) {
symbolTable.setVariableExtensions("gl_LaunchIDNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_LaunchSizeNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_PrimitiveID", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_InstanceID", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_InstanceCustomIndexNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_WorldRayOriginNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_WorldRayDirectionNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_ObjectRayOriginNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_ObjectRayDirectionNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_RayTminNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_RayTmaxNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_HitTNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_HitKindNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_ObjectToWorldNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_WorldToObjectNVX", 1, &E_GL_NVX_raytracing);
symbolTable.setVariableExtensions("gl_LaunchIDNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_LaunchSizeNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_PrimitiveID", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_InstanceID", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_InstanceCustomIndexNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldRayOriginNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldRayDirectionNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectRayOriginNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectRayDirectionNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_RayTminNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_RayTmaxNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_HitTNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_HitKindNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectToWorldNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldToObjectNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_IncomingRayFlagsNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_LaunchIDNVX", EbvLaunchIdNV, symbolTable);
BuiltInVariable("gl_LaunchSizeNVX", EbvLaunchSizeNV, symbolTable);
BuiltInVariable("gl_LaunchIDNV", EbvLaunchIdNV, symbolTable);
BuiltInVariable("gl_LaunchSizeNV", EbvLaunchSizeNV, symbolTable);
BuiltInVariable("gl_PrimitiveID", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_InstanceID", EbvInstanceId, symbolTable);
BuiltInVariable("gl_InstanceCustomIndexNVX",EbvInstanceCustomIndexNV,symbolTable);
BuiltInVariable("gl_WorldRayOriginNVX", EbvWorldRayOriginNV, symbolTable);
BuiltInVariable("gl_WorldRayDirectionNVX", EbvWorldRayDirectionNV, symbolTable);
BuiltInVariable("gl_ObjectRayOriginNVX", EbvObjectRayOriginNV, symbolTable);
BuiltInVariable("gl_ObjectRayDirectionNVX", EbvObjectRayDirectionNV, symbolTable);
BuiltInVariable("gl_RayTminNVX", EbvRayTminNV, symbolTable);
BuiltInVariable("gl_RayTmaxNVX", EbvRayTmaxNV, symbolTable);
BuiltInVariable("gl_HitTNVX", EbvHitTNV, symbolTable);
BuiltInVariable("gl_HitKindNVX", EbvHitKindNV, symbolTable);
BuiltInVariable("gl_ObjectToWorldNVX", EbvObjectToWorldNV, symbolTable);
BuiltInVariable("gl_WorldToObjectNVX", EbvWorldToObjectNV, symbolTable);
BuiltInVariable("gl_InstanceCustomIndexNV", EbvInstanceCustomIndexNV,symbolTable);
BuiltInVariable("gl_WorldRayOriginNV", EbvWorldRayOriginNV, symbolTable);
BuiltInVariable("gl_WorldRayDirectionNV", EbvWorldRayDirectionNV, symbolTable);
BuiltInVariable("gl_ObjectRayOriginNV", EbvObjectRayOriginNV, symbolTable);
BuiltInVariable("gl_ObjectRayDirectionNV", EbvObjectRayDirectionNV, symbolTable);
BuiltInVariable("gl_RayTminNV", EbvRayTminNV, symbolTable);
BuiltInVariable("gl_RayTmaxNV", EbvRayTmaxNV, symbolTable);
BuiltInVariable("gl_HitTNV", EbvHitTNV, symbolTable);
BuiltInVariable("gl_HitKindNV", EbvHitKindNV, symbolTable);
BuiltInVariable("gl_ObjectToWorldNV", EbvObjectToWorldNV, symbolTable);
BuiltInVariable("gl_WorldToObjectNV", EbvWorldToObjectNV, symbolTable);
BuiltInVariable("gl_IncomingRayFlagsNV", EbvIncomingRayFlagsNV, symbolTable);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
}
break;
@ -9373,17 +9398,24 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
case EShLangRayGenNV:
case EShLangClosestHitNV:
case EShLangMissNV:
if (profile != EEsProfile && version >= 460)
symbolTable.relateToOperator("traceNVX", EOpTraceNV);
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("traceNV", EOpTraceNV);
symbolTable.relateToOperator("executeCallableNV", EOpExecuteCallableNV);
}
break;
case EShLangIntersectNV:
if (profile != EEsProfile && version >= 460)
symbolTable.relateToOperator("reportIntersectionNVX", EOpReportIntersectionNV);
symbolTable.relateToOperator("reportIntersectionNV", EOpReportIntersectionNV);
break;
case EShLangAnyHitNV:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("ignoreIntersectionNVX", EOpIgnoreIntersectionNV);
symbolTable.relateToOperator("terminateRayNVX", EOpTerminateRayNV);
symbolTable.relateToOperator("ignoreIntersectionNV", EOpIgnoreIntersectionNV);
symbolTable.relateToOperator("terminateRayNV", EOpTerminateRayNV);
}
break;
case EShLangCallableNV:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("executeCallableNV", EOpExecuteCallableNV);
}
break;
case EShLangMeshNV:

View File

@ -156,7 +156,7 @@ bool TParseContextBase::lValueErrorCheck(const TSourceLoc& loc, const char* op,
#ifdef NV_EXTENSIONS
case EvqHitAttrNV:
if (language != EShLangIntersectNV)
message = "cannot modify hitAttributeNVX in this stage";
message = "cannot modify hitAttributeNV in this stage";
break;
#endif
@ -176,7 +176,7 @@ bool TParseContextBase::lValueErrorCheck(const TSourceLoc& loc, const char* op,
break;
#ifdef NV_EXTENSIONS
case EbtAccStructNV:
message = "can't modify accelerationStructureNVX";
message = "can't modify accelerationStructureNV";
break;
#endif
default:

View File

@ -1872,6 +1872,17 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
break;
}
#ifdef NV_EXTENSIONS
case EOpTraceNV:
if (!(*argp)[10]->getAsConstantUnion())
error(loc, "argument must be compile-time constant", "payload number", "");
break;
case EOpExecuteCallableNV:
if (!(*argp)[1]->getAsConstantUnion())
error(loc, "argument must be compile-time constant", "callable data number", "");
break;
#endif
case EOpTextureQuerySamples:
case EOpImageQuerySamples:
// GL_ARB_shader_texture_image_samples
@ -2990,9 +3001,9 @@ void TParseContext::accStructNVCheck(const TSourceLoc& loc, const TType& type, c
return;
if (type.getBasicType() == EbtStruct && containsFieldWithBasicType(type, EbtAccStructNV))
error(loc, "non-uniform struct contains an accelerationStructureNVX:", type.getBasicTypeString().c_str(), identifier.c_str());
error(loc, "non-uniform struct contains an accelerationStructureNV:", type.getBasicTypeString().c_str(), identifier.c_str());
else if (type.getBasicType() == EbtAccStructNV && type.getQualifier().storage != EvqUniform)
error(loc, "accelerationStructureNVX can only be used in uniform variables or function parameters:",
error(loc, "accelerationStructureNV can only be used in uniform variables or function parameters:",
type.getBasicTypeString().c_str(), identifier.c_str());
}
@ -4778,7 +4789,7 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
if (language == EShLangRayGenNV || language == EShLangIntersectNV ||
language == EShLangAnyHitNV || language == EShLangClosestHitNV ||
language == EShLangMissNV || language == EShLangCallableNV) {
if (id == "shaderrecordnvx") {
if (id == "shaderrecordnv") {
publicType.qualifier.layoutShaderRecordNV = true;
return;
}
@ -5236,7 +5247,7 @@ void TParseContext::layoutObjectCheck(const TSourceLoc& loc, const TSymbol& symb
error(loc, "can only specify on a uniform block", "push_constant", "");
#ifdef NV_EXTENSIONS
if (qualifier.layoutShaderRecordNV)
error(loc, "can only specify on a buffer block", "shaderRecordNVX", "");
error(loc, "can only specify on a buffer block", "shaderRecordNV", "");
#endif
}
break;
@ -5315,6 +5326,8 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
case EvqPayloadNV:
case EvqPayloadInNV:
case EvqHitAttrNV:
case EvqCallableDataNV:
case EvqCallableDataInNV:
break;
#endif
default:
@ -5457,7 +5470,7 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
#ifdef NV_EXTENSIONS
if (qualifier.layoutShaderRecordNV && type.getBasicType() != EbtBlock)
error(loc, "can only be used with a block", "shaderRecordNVX", "");
error(loc, "can only be used with a block", "shaderRecordNV", "");
#endif
// input attachment
@ -5598,11 +5611,15 @@ void TParseContext::layoutQualifierCheck(const TSourceLoc& loc, const TQualifier
#ifdef NV_EXTENSIONS
if (qualifier.layoutShaderRecordNV) {
if (qualifier.storage != EvqBuffer)
error(loc, "can only be used with a buffer", "shaderRecordNVX", "");
error(loc, "can only be used with a buffer", "shaderRecordNV", "");
if (qualifier.hasBinding())
error(loc, "cannot be used with shaderRecordNVX", "binding", "");
error(loc, "cannot be used with shaderRecordNV", "binding", "");
if (qualifier.hasSet())
error(loc, "cannot be used with shaderRecordNVX", "set", "");
error(loc, "cannot be used with shaderRecordNV", "set", "");
}
if (qualifier.storage == EvqHitAttrNV && qualifier.hasLayout()) {
error(loc, "cannot apply layout qualifiers to hitAttributeNV variable", "hitAttributeNV", "");
}
#endif
}
@ -6963,18 +6980,27 @@ void TParseContext::blockStageIoCheck(const TSourceLoc& loc, const TQualifier& q
break;
#ifdef NV_EXTENSIONS
case EvqPayloadNV:
profileRequires(loc, ~EEsProfile, 450, E_GL_NVX_raytracing, "rayPayloadNVX block");
profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "rayPayloadNV block");
requireStage(loc, (EShLanguageMask)(EShLangRayGenNVMask | EShLangAnyHitNVMask | EShLangClosestHitNVMask | EShLangMissNVMask),
"rayPayloadNVX block");
"rayPayloadNV block");
break;
case EvqPayloadInNV:
profileRequires(loc, ~EEsProfile, 450, E_GL_NVX_raytracing, "rayPayloadInNVX block");
profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "rayPayloadInNV block");
requireStage(loc, (EShLanguageMask)(EShLangAnyHitNVMask | EShLangClosestHitNVMask | EShLangMissNVMask),
"rayPayloadInNVX block");
"rayPayloadInNV block");
break;
case EvqHitAttrNV:
profileRequires(loc, ~EEsProfile, 450, E_GL_NVX_raytracing, "hitAttributeNVX block");
requireStage(loc, (EShLanguageMask)(EShLangIntersectNVMask | EShLangAnyHitNVMask | EShLangClosestHitNVMask), "hitAttributeNVX block");
profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "hitAttributeNV block");
requireStage(loc, (EShLanguageMask)(EShLangIntersectNVMask | EShLangAnyHitNVMask | EShLangClosestHitNVMask), "hitAttributeNV block");
break;
case EvqCallableDataNV:
profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "callableDataNV block");
requireStage(loc, (EShLanguageMask)(EShLangRayGenNVMask | EShLangClosestHitNVMask | EShLangMissNVMask | EShLangCallableNVMask),
"callableDataNV block");
break;
case EvqCallableDataInNV:
profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "callableDataInNV block");
requireStage(loc, (EShLanguageMask)(EShLangCallableNVMask), "callableDataInNV block");
break;
#endif
default:
@ -7503,7 +7529,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
error(loc, "cannot declare a default, can only be used on a scalar", "constant_id", "");
#ifdef NV_EXTENSIONS
if (qualifier.layoutShaderRecordNV)
error(loc, "cannot declare a default, can only be used on a block", "shaderRecordNVX", "");
error(loc, "cannot declare a default, can only be used on a block", "shaderRecordNV", "");
#endif
}

View File

@ -701,10 +701,12 @@ void TScanContext::fillInKeywordMap()
(*KeywordMap)["superp"] = SUPERP;
#ifdef NV_EXTENSIONS
(*KeywordMap)["rayPayloadNVX"] = PAYLOADNV;
(*KeywordMap)["rayPayloadInNVX"] = PAYLOADINNV;
(*KeywordMap)["hitAttributeNVX"] = HITATTRNV;
(*KeywordMap)["accelerationStructureNVX"] = ACCSTRUCTNV;
(*KeywordMap)["rayPayloadNV"] = PAYLOADNV;
(*KeywordMap)["rayPayloadInNV"] = PAYLOADINNV;
(*KeywordMap)["hitAttributeNV"] = HITATTRNV;
(*KeywordMap)["callableDataNV"] = CALLDATANV;
(*KeywordMap)["callableDataInNV"] = CALLDATAINNV;
(*KeywordMap)["accelerationStructureNV"] = ACCSTRUCTNV;
(*KeywordMap)["perprimitiveNV"] = PERPRIMITIVENV;
(*KeywordMap)["perviewNV"] = PERVIEWNV;
(*KeywordMap)["taskNV"] = PERTASKNV;
@ -952,10 +954,12 @@ int TScanContext::tokenizeIdentifier()
case PAYLOADNV:
case PAYLOADINNV:
case HITATTRNV:
case CALLDATANV:
case CALLDATAINNV:
case ACCSTRUCTNV:
if (parseContext.symbolTable.atBuiltInLevel() ||
(parseContext.profile != EEsProfile && parseContext.version >= 460
&& parseContext.extensionTurnedOn(E_GL_NVX_raytracing)))
&& parseContext.extensionTurnedOn(E_GL_NV_ray_tracing)))
return keyword;
return identifierOrType();
#endif

View File

@ -360,6 +360,8 @@ bool InitializeSymbolTables(TInfoSink& infoSink, TSymbolTable** commonTable, TS
infoSink, commonTable, symbolTables);
InitializeStageSymbolTable(*builtInParseables, version, profile, spvVersion, EShLangMissNV, source,
infoSink, commonTable, symbolTables);
InitializeStageSymbolTable(*builtInParseables, version, profile, spvVersion, EShLangCallableNV, source,
infoSink, commonTable, symbolTables);
}
// check for mesh
@ -607,7 +609,7 @@ bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNo
case EShLangCallableNV:
if (profile == EEsProfile || version < 460) {
correct = false;
infoSink.info.message(EPrefixError, "#version: raytracing shaders require non-es profile with version 460 or above");
infoSink.info.message(EPrefixError, "#version: ray tracing shaders require non-es profile with version 460 or above");
version = 460;
}
break;

View File

@ -236,7 +236,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_NV_shader_noperspective_interpolation] = EBhDisable;
extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable;
extensionBehavior[E_GL_NV_shading_rate_image] = EBhDisable;
extensionBehavior[E_GL_NVX_raytracing] = EBhDisable;
extensionBehavior[E_GL_NV_ray_tracing] = EBhDisable;
extensionBehavior[E_GL_NV_fragment_shader_barycentric] = EBhDisable;
extensionBehavior[E_GL_NV_compute_shader_derivatives] = EBhDisable;
extensionBehavior[E_GL_NV_shader_texture_footprint] = EBhDisable;
@ -412,7 +412,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_NV_conservative_raster_underestimation 1\n"
"#define GL_NV_shader_subgroup_partitioned 1\n"
"#define GL_NV_shading_rate_image 1\n"
"#define GL_NVX_raytracing 1\n"
"#define GL_NV_ray_tracing 1\n"
"#define GL_NV_fragment_shader_barycentric 1\n"
"#define GL_NV_compute_shader_derivatives 1\n"
"#define GL_NV_shader_texture_footprint 1\n"

View File

@ -208,7 +208,7 @@ const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conserv
const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image";
const char* const E_GL_NVX_raytracing = "GL_NVX_raytracing";
const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing";
const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";

View File

@ -140,7 +140,7 @@ extern int yylex(YYSTYPE*, TParseContext&);
%token <lex> U8VEC2 U8VEC3 U8VEC4
%token <lex> VEC2 VEC3 VEC4
%token <lex> MAT2 MAT3 MAT4 CENTROID IN OUT INOUT
%token <lex> UNIFORM PATCH SAMPLE BUFFER SHARED NONUNIFORM PAYLOADNV PAYLOADINNV HITATTRNV
%token <lex> UNIFORM PATCH SAMPLE BUFFER SHARED NONUNIFORM PAYLOADNV PAYLOADINNV HITATTRNV CALLDATANV CALLDATAINNV
%token <lex> COHERENT VOLATILE RESTRICT READONLY WRITEONLY DEVICECOHERENT QUEUEFAMILYCOHERENT WORKGROUPCOHERENT SUBGROUPCOHERENT NONPRIVATE
%token <lex> DVEC2 DVEC3 DVEC4 DMAT2 DMAT3 DMAT4
%token <lex> F16VEC2 F16VEC3 F16VEC4 F16MAT2 F16MAT3 F16MAT4
@ -1348,32 +1348,51 @@ storage_qualifier
}
| HITATTRNV {
#ifdef NV_EXTENSIONS
parseContext.globalCheck($1.loc, "hitAttributeNVX");
parseContext.globalCheck($1.loc, "hitAttributeNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangIntersectNVMask | EShLangClosestHitNVMask
| EShLangAnyHitNVMask), "hitAttributeNVX");
parseContext.profileRequires($1.loc, ECoreProfile, 450, E_GL_NVX_raytracing, "hitAttributeNVX");
| EShLangAnyHitNVMask), "hitAttributeNV");
parseContext.profileRequires($1.loc, ECoreProfile, 460, E_GL_NV_ray_tracing, "hitAttributeNV");
$$.init($1.loc);
$$.qualifier.storage = EvqHitAttrNV;
#endif
}
| PAYLOADNV {
#ifdef NV_EXTENSIONS
parseContext.globalCheck($1.loc, "rayPayloadNVX");
parseContext.globalCheck($1.loc, "rayPayloadNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangRayGenNVMask | EShLangClosestHitNVMask |
EShLangAnyHitNVMask | EShLangMissNVMask), "rayPayloadNVX");
parseContext.profileRequires($1.loc, ECoreProfile, 450, E_GL_NVX_raytracing, "rayPayloadNVX");
EShLangAnyHitNVMask | EShLangMissNVMask), "rayPayloadNV");
parseContext.profileRequires($1.loc, ECoreProfile, 460, E_GL_NV_ray_tracing, "rayPayloadNV");
$$.init($1.loc);
$$.qualifier.storage = EvqPayloadNV;
#endif
}
| PAYLOADINNV {
#ifdef NV_EXTENSIONS
parseContext.globalCheck($1.loc, "rayPayloadInNVX");
parseContext.globalCheck($1.loc, "rayPayloadInNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangClosestHitNVMask |
EShLangAnyHitNVMask | EShLangMissNVMask), "rayPayloadInNVX");
parseContext.profileRequires($1.loc, ECoreProfile, 450, E_GL_NVX_raytracing, "rayPayloadInNVX");
EShLangAnyHitNVMask | EShLangMissNVMask), "rayPayloadInNV");
parseContext.profileRequires($1.loc, ECoreProfile, 460, E_GL_NV_ray_tracing, "rayPayloadInNV");
$$.init($1.loc);
$$.qualifier.storage = EvqPayloadInNV;
#endif
}
| CALLDATANV {
#ifdef NV_EXTENSIONS
parseContext.globalCheck($1.loc, "callableDataNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangRayGenNVMask |
EShLangClosestHitNVMask | EShLangMissNVMask | EShLangCallableNVMask), "callableDataNV");
parseContext.profileRequires($1.loc, ECoreProfile, 460, E_GL_NV_ray_tracing, "callableDataNV");
$$.init($1.loc);
$$.qualifier.storage = EvqCallableDataNV;
#endif
}
| CALLDATAINNV {
#ifdef NV_EXTENSIONS
parseContext.globalCheck($1.loc, "callableDataInNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangCallableNVMask), "callableDataInNV");
parseContext.profileRequires($1.loc, ECoreProfile, 460, E_GL_NV_ray_tracing, "callableDataInNV");
$$.init($1.loc);
$$.qualifier.storage = EvqCallableDataInNV;
#endif
}
| SHARED {

File diff suppressed because it is too large Load Diff

View File

@ -128,324 +128,326 @@ extern int yydebug;
PAYLOADNV = 338,
PAYLOADINNV = 339,
HITATTRNV = 340,
COHERENT = 341,
VOLATILE = 342,
RESTRICT = 343,
READONLY = 344,
WRITEONLY = 345,
DEVICECOHERENT = 346,
QUEUEFAMILYCOHERENT = 347,
WORKGROUPCOHERENT = 348,
SUBGROUPCOHERENT = 349,
NONPRIVATE = 350,
DVEC2 = 351,
DVEC3 = 352,
DVEC4 = 353,
DMAT2 = 354,
DMAT3 = 355,
DMAT4 = 356,
F16VEC2 = 357,
F16VEC3 = 358,
F16VEC4 = 359,
F16MAT2 = 360,
F16MAT3 = 361,
F16MAT4 = 362,
F32VEC2 = 363,
F32VEC3 = 364,
F32VEC4 = 365,
F32MAT2 = 366,
F32MAT3 = 367,
F32MAT4 = 368,
F64VEC2 = 369,
F64VEC3 = 370,
F64VEC4 = 371,
F64MAT2 = 372,
F64MAT3 = 373,
F64MAT4 = 374,
NOPERSPECTIVE = 375,
FLAT = 376,
SMOOTH = 377,
LAYOUT = 378,
EXPLICITINTERPAMD = 379,
PERVERTEXNV = 380,
PERPRIMITIVENV = 381,
PERVIEWNV = 382,
PERTASKNV = 383,
MAT2X2 = 384,
MAT2X3 = 385,
MAT2X4 = 386,
MAT3X2 = 387,
MAT3X3 = 388,
MAT3X4 = 389,
MAT4X2 = 390,
MAT4X3 = 391,
MAT4X4 = 392,
DMAT2X2 = 393,
DMAT2X3 = 394,
DMAT2X4 = 395,
DMAT3X2 = 396,
DMAT3X3 = 397,
DMAT3X4 = 398,
DMAT4X2 = 399,
DMAT4X3 = 400,
DMAT4X4 = 401,
F16MAT2X2 = 402,
F16MAT2X3 = 403,
F16MAT2X4 = 404,
F16MAT3X2 = 405,
F16MAT3X3 = 406,
F16MAT3X4 = 407,
F16MAT4X2 = 408,
F16MAT4X3 = 409,
F16MAT4X4 = 410,
F32MAT2X2 = 411,
F32MAT2X3 = 412,
F32MAT2X4 = 413,
F32MAT3X2 = 414,
F32MAT3X3 = 415,
F32MAT3X4 = 416,
F32MAT4X2 = 417,
F32MAT4X3 = 418,
F32MAT4X4 = 419,
F64MAT2X2 = 420,
F64MAT2X3 = 421,
F64MAT2X4 = 422,
F64MAT3X2 = 423,
F64MAT3X3 = 424,
F64MAT3X4 = 425,
F64MAT4X2 = 426,
F64MAT4X3 = 427,
F64MAT4X4 = 428,
ATOMIC_UINT = 429,
ACCSTRUCTNV = 430,
SAMPLER1D = 431,
SAMPLER2D = 432,
SAMPLER3D = 433,
SAMPLERCUBE = 434,
SAMPLER1DSHADOW = 435,
SAMPLER2DSHADOW = 436,
SAMPLERCUBESHADOW = 437,
SAMPLER1DARRAY = 438,
SAMPLER2DARRAY = 439,
SAMPLER1DARRAYSHADOW = 440,
SAMPLER2DARRAYSHADOW = 441,
ISAMPLER1D = 442,
ISAMPLER2D = 443,
ISAMPLER3D = 444,
ISAMPLERCUBE = 445,
ISAMPLER1DARRAY = 446,
ISAMPLER2DARRAY = 447,
USAMPLER1D = 448,
USAMPLER2D = 449,
USAMPLER3D = 450,
USAMPLERCUBE = 451,
USAMPLER1DARRAY = 452,
USAMPLER2DARRAY = 453,
SAMPLER2DRECT = 454,
SAMPLER2DRECTSHADOW = 455,
ISAMPLER2DRECT = 456,
USAMPLER2DRECT = 457,
SAMPLERBUFFER = 458,
ISAMPLERBUFFER = 459,
USAMPLERBUFFER = 460,
SAMPLERCUBEARRAY = 461,
SAMPLERCUBEARRAYSHADOW = 462,
ISAMPLERCUBEARRAY = 463,
USAMPLERCUBEARRAY = 464,
SAMPLER2DMS = 465,
ISAMPLER2DMS = 466,
USAMPLER2DMS = 467,
SAMPLER2DMSARRAY = 468,
ISAMPLER2DMSARRAY = 469,
USAMPLER2DMSARRAY = 470,
SAMPLEREXTERNALOES = 471,
F16SAMPLER1D = 472,
F16SAMPLER2D = 473,
F16SAMPLER3D = 474,
F16SAMPLER2DRECT = 475,
F16SAMPLERCUBE = 476,
F16SAMPLER1DARRAY = 477,
F16SAMPLER2DARRAY = 478,
F16SAMPLERCUBEARRAY = 479,
F16SAMPLERBUFFER = 480,
F16SAMPLER2DMS = 481,
F16SAMPLER2DMSARRAY = 482,
F16SAMPLER1DSHADOW = 483,
F16SAMPLER2DSHADOW = 484,
F16SAMPLER1DARRAYSHADOW = 485,
F16SAMPLER2DARRAYSHADOW = 486,
F16SAMPLER2DRECTSHADOW = 487,
F16SAMPLERCUBESHADOW = 488,
F16SAMPLERCUBEARRAYSHADOW = 489,
SAMPLER = 490,
SAMPLERSHADOW = 491,
TEXTURE1D = 492,
TEXTURE2D = 493,
TEXTURE3D = 494,
TEXTURECUBE = 495,
TEXTURE1DARRAY = 496,
TEXTURE2DARRAY = 497,
ITEXTURE1D = 498,
ITEXTURE2D = 499,
ITEXTURE3D = 500,
ITEXTURECUBE = 501,
ITEXTURE1DARRAY = 502,
ITEXTURE2DARRAY = 503,
UTEXTURE1D = 504,
UTEXTURE2D = 505,
UTEXTURE3D = 506,
UTEXTURECUBE = 507,
UTEXTURE1DARRAY = 508,
UTEXTURE2DARRAY = 509,
TEXTURE2DRECT = 510,
ITEXTURE2DRECT = 511,
UTEXTURE2DRECT = 512,
TEXTUREBUFFER = 513,
ITEXTUREBUFFER = 514,
UTEXTUREBUFFER = 515,
TEXTURECUBEARRAY = 516,
ITEXTURECUBEARRAY = 517,
UTEXTURECUBEARRAY = 518,
TEXTURE2DMS = 519,
ITEXTURE2DMS = 520,
UTEXTURE2DMS = 521,
TEXTURE2DMSARRAY = 522,
ITEXTURE2DMSARRAY = 523,
UTEXTURE2DMSARRAY = 524,
F16TEXTURE1D = 525,
F16TEXTURE2D = 526,
F16TEXTURE3D = 527,
F16TEXTURE2DRECT = 528,
F16TEXTURECUBE = 529,
F16TEXTURE1DARRAY = 530,
F16TEXTURE2DARRAY = 531,
F16TEXTURECUBEARRAY = 532,
F16TEXTUREBUFFER = 533,
F16TEXTURE2DMS = 534,
F16TEXTURE2DMSARRAY = 535,
SUBPASSINPUT = 536,
SUBPASSINPUTMS = 537,
ISUBPASSINPUT = 538,
ISUBPASSINPUTMS = 539,
USUBPASSINPUT = 540,
USUBPASSINPUTMS = 541,
F16SUBPASSINPUT = 542,
F16SUBPASSINPUTMS = 543,
IMAGE1D = 544,
IIMAGE1D = 545,
UIMAGE1D = 546,
IMAGE2D = 547,
IIMAGE2D = 548,
UIMAGE2D = 549,
IMAGE3D = 550,
IIMAGE3D = 551,
UIMAGE3D = 552,
IMAGE2DRECT = 553,
IIMAGE2DRECT = 554,
UIMAGE2DRECT = 555,
IMAGECUBE = 556,
IIMAGECUBE = 557,
UIMAGECUBE = 558,
IMAGEBUFFER = 559,
IIMAGEBUFFER = 560,
UIMAGEBUFFER = 561,
IMAGE1DARRAY = 562,
IIMAGE1DARRAY = 563,
UIMAGE1DARRAY = 564,
IMAGE2DARRAY = 565,
IIMAGE2DARRAY = 566,
UIMAGE2DARRAY = 567,
IMAGECUBEARRAY = 568,
IIMAGECUBEARRAY = 569,
UIMAGECUBEARRAY = 570,
IMAGE2DMS = 571,
IIMAGE2DMS = 572,
UIMAGE2DMS = 573,
IMAGE2DMSARRAY = 574,
IIMAGE2DMSARRAY = 575,
UIMAGE2DMSARRAY = 576,
F16IMAGE1D = 577,
F16IMAGE2D = 578,
F16IMAGE3D = 579,
F16IMAGE2DRECT = 580,
F16IMAGECUBE = 581,
F16IMAGE1DARRAY = 582,
F16IMAGE2DARRAY = 583,
F16IMAGECUBEARRAY = 584,
F16IMAGEBUFFER = 585,
F16IMAGE2DMS = 586,
F16IMAGE2DMSARRAY = 587,
STRUCT = 588,
VOID = 589,
WHILE = 590,
IDENTIFIER = 591,
TYPE_NAME = 592,
FLOATCONSTANT = 593,
DOUBLECONSTANT = 594,
INT16CONSTANT = 595,
UINT16CONSTANT = 596,
INT32CONSTANT = 597,
UINT32CONSTANT = 598,
INTCONSTANT = 599,
UINTCONSTANT = 600,
INT64CONSTANT = 601,
UINT64CONSTANT = 602,
BOOLCONSTANT = 603,
FLOAT16CONSTANT = 604,
LEFT_OP = 605,
RIGHT_OP = 606,
INC_OP = 607,
DEC_OP = 608,
LE_OP = 609,
GE_OP = 610,
EQ_OP = 611,
NE_OP = 612,
AND_OP = 613,
OR_OP = 614,
XOR_OP = 615,
MUL_ASSIGN = 616,
DIV_ASSIGN = 617,
ADD_ASSIGN = 618,
MOD_ASSIGN = 619,
LEFT_ASSIGN = 620,
RIGHT_ASSIGN = 621,
AND_ASSIGN = 622,
XOR_ASSIGN = 623,
OR_ASSIGN = 624,
SUB_ASSIGN = 625,
LEFT_PAREN = 626,
RIGHT_PAREN = 627,
LEFT_BRACKET = 628,
RIGHT_BRACKET = 629,
LEFT_BRACE = 630,
RIGHT_BRACE = 631,
DOT = 632,
COMMA = 633,
COLON = 634,
EQUAL = 635,
SEMICOLON = 636,
BANG = 637,
DASH = 638,
TILDE = 639,
PLUS = 640,
STAR = 641,
SLASH = 642,
PERCENT = 643,
LEFT_ANGLE = 644,
RIGHT_ANGLE = 645,
VERTICAL_BAR = 646,
CARET = 647,
AMPERSAND = 648,
QUESTION = 649,
INVARIANT = 650,
PRECISE = 651,
HIGH_PRECISION = 652,
MEDIUM_PRECISION = 653,
LOW_PRECISION = 654,
PRECISION = 655,
PACKED = 656,
RESOURCE = 657,
SUPERP = 658
CALLDATANV = 341,
CALLDATAINNV = 342,
COHERENT = 343,
VOLATILE = 344,
RESTRICT = 345,
READONLY = 346,
WRITEONLY = 347,
DEVICECOHERENT = 348,
QUEUEFAMILYCOHERENT = 349,
WORKGROUPCOHERENT = 350,
SUBGROUPCOHERENT = 351,
NONPRIVATE = 352,
DVEC2 = 353,
DVEC3 = 354,
DVEC4 = 355,
DMAT2 = 356,
DMAT3 = 357,
DMAT4 = 358,
F16VEC2 = 359,
F16VEC3 = 360,
F16VEC4 = 361,
F16MAT2 = 362,
F16MAT3 = 363,
F16MAT4 = 364,
F32VEC2 = 365,
F32VEC3 = 366,
F32VEC4 = 367,
F32MAT2 = 368,
F32MAT3 = 369,
F32MAT4 = 370,
F64VEC2 = 371,
F64VEC3 = 372,
F64VEC4 = 373,
F64MAT2 = 374,
F64MAT3 = 375,
F64MAT4 = 376,
NOPERSPECTIVE = 377,
FLAT = 378,
SMOOTH = 379,
LAYOUT = 380,
EXPLICITINTERPAMD = 381,
PERVERTEXNV = 382,
PERPRIMITIVENV = 383,
PERVIEWNV = 384,
PERTASKNV = 385,
MAT2X2 = 386,
MAT2X3 = 387,
MAT2X4 = 388,
MAT3X2 = 389,
MAT3X3 = 390,
MAT3X4 = 391,
MAT4X2 = 392,
MAT4X3 = 393,
MAT4X4 = 394,
DMAT2X2 = 395,
DMAT2X3 = 396,
DMAT2X4 = 397,
DMAT3X2 = 398,
DMAT3X3 = 399,
DMAT3X4 = 400,
DMAT4X2 = 401,
DMAT4X3 = 402,
DMAT4X4 = 403,
F16MAT2X2 = 404,
F16MAT2X3 = 405,
F16MAT2X4 = 406,
F16MAT3X2 = 407,
F16MAT3X3 = 408,
F16MAT3X4 = 409,
F16MAT4X2 = 410,
F16MAT4X3 = 411,
F16MAT4X4 = 412,
F32MAT2X2 = 413,
F32MAT2X3 = 414,
F32MAT2X4 = 415,
F32MAT3X2 = 416,
F32MAT3X3 = 417,
F32MAT3X4 = 418,
F32MAT4X2 = 419,
F32MAT4X3 = 420,
F32MAT4X4 = 421,
F64MAT2X2 = 422,
F64MAT2X3 = 423,
F64MAT2X4 = 424,
F64MAT3X2 = 425,
F64MAT3X3 = 426,
F64MAT3X4 = 427,
F64MAT4X2 = 428,
F64MAT4X3 = 429,
F64MAT4X4 = 430,
ATOMIC_UINT = 431,
ACCSTRUCTNV = 432,
SAMPLER1D = 433,
SAMPLER2D = 434,
SAMPLER3D = 435,
SAMPLERCUBE = 436,
SAMPLER1DSHADOW = 437,
SAMPLER2DSHADOW = 438,
SAMPLERCUBESHADOW = 439,
SAMPLER1DARRAY = 440,
SAMPLER2DARRAY = 441,
SAMPLER1DARRAYSHADOW = 442,
SAMPLER2DARRAYSHADOW = 443,
ISAMPLER1D = 444,
ISAMPLER2D = 445,
ISAMPLER3D = 446,
ISAMPLERCUBE = 447,
ISAMPLER1DARRAY = 448,
ISAMPLER2DARRAY = 449,
USAMPLER1D = 450,
USAMPLER2D = 451,
USAMPLER3D = 452,
USAMPLERCUBE = 453,
USAMPLER1DARRAY = 454,
USAMPLER2DARRAY = 455,
SAMPLER2DRECT = 456,
SAMPLER2DRECTSHADOW = 457,
ISAMPLER2DRECT = 458,
USAMPLER2DRECT = 459,
SAMPLERBUFFER = 460,
ISAMPLERBUFFER = 461,
USAMPLERBUFFER = 462,
SAMPLERCUBEARRAY = 463,
SAMPLERCUBEARRAYSHADOW = 464,
ISAMPLERCUBEARRAY = 465,
USAMPLERCUBEARRAY = 466,
SAMPLER2DMS = 467,
ISAMPLER2DMS = 468,
USAMPLER2DMS = 469,
SAMPLER2DMSARRAY = 470,
ISAMPLER2DMSARRAY = 471,
USAMPLER2DMSARRAY = 472,
SAMPLEREXTERNALOES = 473,
F16SAMPLER1D = 474,
F16SAMPLER2D = 475,
F16SAMPLER3D = 476,
F16SAMPLER2DRECT = 477,
F16SAMPLERCUBE = 478,
F16SAMPLER1DARRAY = 479,
F16SAMPLER2DARRAY = 480,
F16SAMPLERCUBEARRAY = 481,
F16SAMPLERBUFFER = 482,
F16SAMPLER2DMS = 483,
F16SAMPLER2DMSARRAY = 484,
F16SAMPLER1DSHADOW = 485,
F16SAMPLER2DSHADOW = 486,
F16SAMPLER1DARRAYSHADOW = 487,
F16SAMPLER2DARRAYSHADOW = 488,
F16SAMPLER2DRECTSHADOW = 489,
F16SAMPLERCUBESHADOW = 490,
F16SAMPLERCUBEARRAYSHADOW = 491,
SAMPLER = 492,
SAMPLERSHADOW = 493,
TEXTURE1D = 494,
TEXTURE2D = 495,
TEXTURE3D = 496,
TEXTURECUBE = 497,
TEXTURE1DARRAY = 498,
TEXTURE2DARRAY = 499,
ITEXTURE1D = 500,
ITEXTURE2D = 501,
ITEXTURE3D = 502,
ITEXTURECUBE = 503,
ITEXTURE1DARRAY = 504,
ITEXTURE2DARRAY = 505,
UTEXTURE1D = 506,
UTEXTURE2D = 507,
UTEXTURE3D = 508,
UTEXTURECUBE = 509,
UTEXTURE1DARRAY = 510,
UTEXTURE2DARRAY = 511,
TEXTURE2DRECT = 512,
ITEXTURE2DRECT = 513,
UTEXTURE2DRECT = 514,
TEXTUREBUFFER = 515,
ITEXTUREBUFFER = 516,
UTEXTUREBUFFER = 517,
TEXTURECUBEARRAY = 518,
ITEXTURECUBEARRAY = 519,
UTEXTURECUBEARRAY = 520,
TEXTURE2DMS = 521,
ITEXTURE2DMS = 522,
UTEXTURE2DMS = 523,
TEXTURE2DMSARRAY = 524,
ITEXTURE2DMSARRAY = 525,
UTEXTURE2DMSARRAY = 526,
F16TEXTURE1D = 527,
F16TEXTURE2D = 528,
F16TEXTURE3D = 529,
F16TEXTURE2DRECT = 530,
F16TEXTURECUBE = 531,
F16TEXTURE1DARRAY = 532,
F16TEXTURE2DARRAY = 533,
F16TEXTURECUBEARRAY = 534,
F16TEXTUREBUFFER = 535,
F16TEXTURE2DMS = 536,
F16TEXTURE2DMSARRAY = 537,
SUBPASSINPUT = 538,
SUBPASSINPUTMS = 539,
ISUBPASSINPUT = 540,
ISUBPASSINPUTMS = 541,
USUBPASSINPUT = 542,
USUBPASSINPUTMS = 543,
F16SUBPASSINPUT = 544,
F16SUBPASSINPUTMS = 545,
IMAGE1D = 546,
IIMAGE1D = 547,
UIMAGE1D = 548,
IMAGE2D = 549,
IIMAGE2D = 550,
UIMAGE2D = 551,
IMAGE3D = 552,
IIMAGE3D = 553,
UIMAGE3D = 554,
IMAGE2DRECT = 555,
IIMAGE2DRECT = 556,
UIMAGE2DRECT = 557,
IMAGECUBE = 558,
IIMAGECUBE = 559,
UIMAGECUBE = 560,
IMAGEBUFFER = 561,
IIMAGEBUFFER = 562,
UIMAGEBUFFER = 563,
IMAGE1DARRAY = 564,
IIMAGE1DARRAY = 565,
UIMAGE1DARRAY = 566,
IMAGE2DARRAY = 567,
IIMAGE2DARRAY = 568,
UIMAGE2DARRAY = 569,
IMAGECUBEARRAY = 570,
IIMAGECUBEARRAY = 571,
UIMAGECUBEARRAY = 572,
IMAGE2DMS = 573,
IIMAGE2DMS = 574,
UIMAGE2DMS = 575,
IMAGE2DMSARRAY = 576,
IIMAGE2DMSARRAY = 577,
UIMAGE2DMSARRAY = 578,
F16IMAGE1D = 579,
F16IMAGE2D = 580,
F16IMAGE3D = 581,
F16IMAGE2DRECT = 582,
F16IMAGECUBE = 583,
F16IMAGE1DARRAY = 584,
F16IMAGE2DARRAY = 585,
F16IMAGECUBEARRAY = 586,
F16IMAGEBUFFER = 587,
F16IMAGE2DMS = 588,
F16IMAGE2DMSARRAY = 589,
STRUCT = 590,
VOID = 591,
WHILE = 592,
IDENTIFIER = 593,
TYPE_NAME = 594,
FLOATCONSTANT = 595,
DOUBLECONSTANT = 596,
INT16CONSTANT = 597,
UINT16CONSTANT = 598,
INT32CONSTANT = 599,
UINT32CONSTANT = 600,
INTCONSTANT = 601,
UINTCONSTANT = 602,
INT64CONSTANT = 603,
UINT64CONSTANT = 604,
BOOLCONSTANT = 605,
FLOAT16CONSTANT = 606,
LEFT_OP = 607,
RIGHT_OP = 608,
INC_OP = 609,
DEC_OP = 610,
LE_OP = 611,
GE_OP = 612,
EQ_OP = 613,
NE_OP = 614,
AND_OP = 615,
OR_OP = 616,
XOR_OP = 617,
MUL_ASSIGN = 618,
DIV_ASSIGN = 619,
ADD_ASSIGN = 620,
MOD_ASSIGN = 621,
LEFT_ASSIGN = 622,
RIGHT_ASSIGN = 623,
AND_ASSIGN = 624,
XOR_ASSIGN = 625,
OR_ASSIGN = 626,
SUB_ASSIGN = 627,
LEFT_PAREN = 628,
RIGHT_PAREN = 629,
LEFT_BRACKET = 630,
RIGHT_BRACKET = 631,
LEFT_BRACE = 632,
RIGHT_BRACE = 633,
DOT = 634,
COMMA = 635,
COLON = 636,
EQUAL = 637,
SEMICOLON = 638,
BANG = 639,
DASH = 640,
TILDE = 641,
PLUS = 642,
STAR = 643,
SLASH = 644,
PERCENT = 645,
LEFT_ANGLE = 646,
RIGHT_ANGLE = 647,
VERTICAL_BAR = 648,
CARET = 649,
AMPERSAND = 650,
QUESTION = 651,
INVARIANT = 652,
PRECISE = 653,
HIGH_PRECISION = 654,
MEDIUM_PRECISION = 655,
LOW_PRECISION = 656,
PRECISION = 657,
PACKED = 658,
RESOURCE = 659,
SUPERP = 660
};
#endif
@ -489,7 +491,7 @@ union YYSTYPE
};
} interm;
#line 493 "MachineIndependent/glslang_tab.cpp.h" /* yacc.c:1909 */
#line 495 "MachineIndependent/glslang_tab.cpp.h" /* yacc.c:1909 */
};
typedef union YYSTYPE YYSTYPE;

View File

@ -1049,10 +1049,11 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
case EOpSubpassLoadMS: out.debug << "subpassLoadMS"; break;
#ifdef NV_EXTENSIONS
case EOpTraceNV: out.debug << "traceNVX"; break;
case EOpReportIntersectionNV: out.debug << "reportIntersectionNVX"; break;
case EOpIgnoreIntersectionNV: out.debug << "ignoreIntersectionNVX"; break;
case EOpTerminateRayNV: out.debug << "terminateRayNVX"; break;
case EOpTraceNV: out.debug << "traceNV"; break;
case EOpReportIntersectionNV: out.debug << "reportIntersectionNV"; break;
case EOpIgnoreIntersectionNV: out.debug << "ignoreIntersectionNV"; break;
case EOpTerminateRayNV: out.debug << "terminateRayNV"; break;
case EOpExecuteCallableNV: out.debug << "executeCallableNV"; break;
case EOpWritePackedPrimitiveIndices4x8NV: out.debug << "writePackedPrimitiveIndices4x8NV"; break;
#endif

View File

@ -712,7 +712,7 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
case EShLangMissNV:
case EShLangCallableNV:
if (numShaderRecordNVBlocks > 1)
error(infoSink, "Only one shaderRecordNVX buffer block is allowed per stage");
error(infoSink, "Only one shaderRecordNV buffer block is allowed per stage");
break;
case EShLangMeshNV:
// NV_mesh_shader doesn't allow use of both single-view and per-view builtins.

View File

@ -517,6 +517,8 @@ INSTANTIATE_TEST_CASE_P(
"spv.ClosestHitShader_Errors.rchit",
"spv.MissShader.rmiss",
"spv.MissShader_Errors.rmiss",
"spv.RayCallable.rcall",
"spv.RayCallable_Errors.rcall",
"spv.fragmentShaderBarycentric.frag",
"spv.fragmentShaderBarycentric2.frag",
"spv.computeShaderDerivatives.comp",

View File

@ -5,14 +5,14 @@
"site" : "github",
"subrepo" : "KhronosGroup/SPIRV-Tools",
"subdir" : "External/spirv-tools",
"commit" : "9bfe0eb25e3dfdf4f3fd86ab6c0cda009c9bd661"
"commit" : "fb996dce752507132c40c255898154cce6c072c5"
},
{
"name" : "spirv-tools/external/spirv-headers",
"site" : "github",
"subrepo" : "KhronosGroup/SPIRV-Headers",
"subdir" : "External/spirv-tools/external/spirv-headers",
"commit" : "d5b2e1255f706ce1f88812217e9a554f299848af"
"commit" : "a2c529b5dda18838ab4b52f816acfebd774eaab3"
}
]
}