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Add visibility.h to build scripts
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BUILD.gn
1
BUILD.gn
@ -159,6 +159,7 @@ template("glslang_sources_common") {
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"glslang/Include/Types.h",
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"glslang/Include/arrays.h",
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"glslang/Include/intermediate.h",
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"glslang/Include/visibility.h",
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"glslang/MachineIndependent/Constant.cpp",
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"glslang/MachineIndependent/InfoSink.cpp",
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"glslang/MachineIndependent/Initialize.cpp",
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@ -163,7 +163,8 @@ set(GLSLANG_HEADERS
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Include/ResourceLimits.h
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Include/ShHandle.h
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Include/SpirvIntrinsics.h
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Include/Types.h)
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Include/Types.h
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Include/visibility.h)
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add_library(glslang ${LIB_TYPE} ${GLSLANG_SOURCES} ${GLSLANG_HEADERS} ${GENERICCODEGEN_SOURCES} ${GENERICCODEGEN_HEADERS} ${OSDEPENDENT_SOURCES} ${OSDEPENDENT_HEADERS} ${MACHINEINDEPENDENT_SOURCES} ${MACHINEINDEPENDENT_HEADERS} ${SPIRV_SOURCES} ${SPIRV_HEADERS})
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add_library(glslang::glslang ALIAS glslang)
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