Purpose :
According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z).
"If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results."
Why this fix:
If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values.
Test case:
......
layout(local_size_x=1) in;
layout(local_size_x=2) in;
......
So I add test cases for this fix:
1. set local_size_y = 1 => success
2. set local_size_y = 2 => error
3. set local_size_y = 1 => success
The order of error checking was not quite being correct (maybe there is no correct
ordering, when many checks must be done and they affect each other).
So, check for block-name reuse twice.
Also fixes, in practice, https://github.com/KhronosGroup/GLSL/issues/83.
When the specification language is correctly created, glslang can be
revisited for correctness. In the meantime, this seems like the best
"bug" to have relative to the specification.
Memory qualifiers are only relevant to parameters when they apply
to what the argument points to, as otherwise the argument is copied.
This leaves the fix from #1870 in place, and then more correctly
ignores memory qualifiers when something will be passed by copy.
If we don't do this then we get reflection output like so:
ArrayedBind[0].a.a: offset 0, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].a.b: offset 4, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b.a: offset 4, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b.b: offset 8, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b: offset 4, type 1406, size 1, index 4, binding -1, stages 1
When the outer reflection loop that calls blowUpActiveAggregate incorrectly iterates over the struct members.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
Save about 100K.
N.B.: This is done by eliminating a function call, at a high level,
not by #ifdef'ing a bunch of code.
Also, removed no longer needed *_EXTENSION #ifdef in the code not
needed by GLSLANG_WEB.
On reading built-in variables SubgroupEqMask, SubgroupGeMask, SubgroupGtMask,
SubgroupLeMask, and SubgroupLtMask, the AST expects 64-bit ints, while SPIR-V
is defined as vectors of 32-bit ints.
The declaration type has to be translated in the opposite direction.
Including spirv and AST tests
Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!