There's a lot to do for RWTexture and RWBuffer, so it will be broken up into
several PRs. This is #1.
This adds RWTexture and RWBuffer support, with the following limitations:
* Only 4 component formats supported
* No operator[] yet
Those will be added in other PRs.
This PR supports declarations and the Load & GetDimensions methods. New tests are
added.
The gtest executable accepts a --test-root option to specify
a root directory for test files. It defaults to the Test directory
in the source tree from which the executable is built.
For example, this lets us run test exectuables built with MinGW on Linux
on a Windows machine with its own copy of the source tree.
If a member-wise assignment from a non-flattened struct to a flattened struct sees a complex R-value
(not a symbol), it now creates a temporary to hold that value, to avoid repeating the R-value.
This avoids, e.g, duplicating a whole function call. Also, it avoids re-using the AST node, making a
new one for each member inside the member loop.
The latter (re-use of AST node) was also an issue in the GetDimensions intrinsic decomposition,
so this PR fixes that one too.
- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
which return a const TType*, or nullptr on a bad index. These are valid for
any source language.
- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
whereas before it was always an empty string, which caused some troubles with reflection
mapping them all to the same index slot. This also makes it appear in the SPIR-V binary
instead of an empty string.
- Print the binding as part of the reflection textual dump.
- TType::clone becomes const. Needed to call it from a const method, and anyway it doesn't
change the object it's called on.
- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
there, that now has a dedicated static method to obtain the bad value. It uses a private
constructor, so external users can't create one with a nullptr type.
Previously, the binding auto-mapping facility was free to use any unused
binding. This change makes auto-bindings use the same offset value as
explicit bindings.
Previously the uniform array flattening feature would trigger on loose
uniform arrays of any basic type (e.g, floats). This PR restricts it
to sampler and texture arrays. Other arrays would end up in their own
uniform block (anonymous or otherwise). (Atomic counter arrays might be an
exception, but those are not currently flattened).
In HLSL array sizes need not be provided explicitly in all circumstances.
For example, this is valid (note no number between the [ ]):
// no explicit array size
uniform float g_array[] = { 1, 2, 3, 4, 5 };
This PR does not attempt to validate most invalid cases.
A new test is added to verify the resulting linker objects.
This PR adds a GLSL equivalent to the HLSL binding mapping tests for offsets and auto-numbering.
The shaders are as equivalent as possible. The bindings of the base results match exactly
between the two.