#version 110 #extension GL_EXT_texture_array : enable uniform sampler1DArray s1DA; uniform sampler2DArray s2DA; uniform sampler1DArrayShadow s1DAS; uniform sampler2DArrayShadow s2DAS; void foo() { float f; vec2 v2; vec3 v3; vec4 v4; v4 = texture1DArray(s1DA, v2); v4 = texture2DArray(s2DA, v3); v4 = shadow1DArray(s1DAS, v3); v4 = shadow2DArray(s2DAS, v4); v4 = texture1DArray(s1DA, v2, f); v4 = texture2DArray(s2DA, v3, f); v4 = shadow1DArray(s1DAS, v3, f); v4 = texture1DArrayLod(s1DA, v2, f); v4 = texture2DArrayLod(s2DA, v3, f); v4 = shadow1DArrayLod(s1DAS, v3, f); } void main() { foo(); }