glsl.autosampledtextures.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 23 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 17 21 ExecutionMode 4 OriginUpperLeft Source GLSL 460 Name 4 "main" Name 9 "color" Name 13 "u_Tex" Name 17 "in_UV" Name 21 "out_Color" Decorate 13(u_Tex) Binding 0 Decorate 13(u_Tex) DescriptorSet 0 Decorate 17(in_UV) Location 0 Decorate 21(out_Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(u_Tex): 12(ptr) Variable UniformConstant 15: TypeVector 6(float) 2 16: TypePointer Input 15(fvec2) 17(in_UV): 16(ptr) Variable Input 20: TypePointer Output 7(fvec4) 21(out_Color): 20(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 14: 11 Load 13(u_Tex) 18: 15(fvec2) Load 17(in_UV) 19: 7(fvec4) ImageSampleImplicitLod 14 18 Store 9(color) 19 22: 7(fvec4) Load 9(color) Store 21(out_Color) 22 Return FunctionEnd