hlsl.samplecmp.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) error: SPIRV-Tools Validation Errors error: Expected Image 'Sampled Type' to be the same as Result Type %42 = OpImageSampleDrefImplicitLod %float %39 %40 %41 ConstOffset %int_2 // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 167 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 115 119 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r01" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 32 "r03" Name 35 "g_tTex1di4" Name 43 "r05" Name 47 "g_tTex1du4" Name 55 "r21" Name 58 "g_tTex2df4" Name 74 "r23" Name 77 "g_tTex2di4" Name 87 "r25" Name 90 "g_tTex2du4" Name 101 "psout" Name 112 "flattenTemp" Name 115 "@entryPointOutput.Color" Name 119 "@entryPointOutput.Depth" Name 124 "g_tTex3df4" Name 127 "g_tTex3di4" Name 130 "g_tTex3du4" Name 133 "g_tTexcdf4" Name 136 "g_tTexcdi4" Name 139 "g_tTexcdu4" Name 142 "g_tTex1df4a" Name 145 "g_tTex1di4a" Name 148 "g_tTex1du4a" Name 151 "g_tTex2df4a" Name 154 "g_tTex2di4a" Name 157 "g_tTex2du4a" Name 160 "g_tTexcdf4a" Name 163 "g_tTexcdi4a" Name 166 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 35(g_tTex1di4) DescriptorSet 0 Decorate 47(g_tTex1du4) DescriptorSet 0 Decorate 58(g_tTex2df4) DescriptorSet 0 Decorate 77(g_tTex2di4) DescriptorSet 0 Decorate 90(g_tTex2du4) DescriptorSet 0 Decorate 115(@entryPointOutput.Color) Location 0 Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 124(g_tTex3df4) DescriptorSet 0 Decorate 127(g_tTex3di4) DescriptorSet 0 Decorate 130(g_tTex3du4) DescriptorSet 0 Decorate 133(g_tTexcdf4) DescriptorSet 0 Decorate 136(g_tTexcdi4) DescriptorSet 0 Decorate 139(g_tTexcdu4) DescriptorSet 0 Decorate 142(g_tTex1df4a) DescriptorSet 0 Decorate 145(g_tTex1di4a) DescriptorSet 0 Decorate 148(g_tTex1du4a) DescriptorSet 0 Decorate 151(g_tTex2df4a) DescriptorSet 0 Decorate 154(g_tTex2di4a) DescriptorSet 0 Decorate 157(g_tTex2du4a) DescriptorSet 0 Decorate 160(g_tTexcdf4a) DescriptorSet 0 Decorate 163(g_tTexcdi4a) DescriptorSet 0 Decorate 166(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1061158912 26: TypeVector 6(float) 2 28: TypeInt 32 1 29: 28(int) Constant 2 33: TypeImage 28(int) 1D depth sampled format:Unknown 34: TypePointer UniformConstant 33 35(g_tTex1di4): 34(ptr) Variable UniformConstant 38: TypeSampledImage 33 44: TypeInt 32 0 45: TypeImage 44(int) 1D depth sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 56: TypeImage 6(float) 2D depth sampled format:Unknown 57: TypePointer UniformConstant 56 58(g_tTex2df4): 57(ptr) Variable UniformConstant 61: TypeSampledImage 56 63: 6(float) Constant 1045220557 64: 26(fvec2) ConstantComposite 24 63 65: TypeVector 6(float) 3 69: TypeVector 28(int) 2 70: 28(int) Constant 3 71: 69(ivec2) ConstantComposite 29 70 75: TypeImage 28(int) 2D depth sampled format:Unknown 76: TypePointer UniformConstant 75 77(g_tTex2di4): 76(ptr) Variable UniformConstant 80: TypeSampledImage 75 88: TypeImage 44(int) 2D depth sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTex2du4): 89(ptr) Variable UniformConstant 93: TypeSampledImage 88 100: TypePointer Function 8(PS_OUTPUT) 102: 28(int) Constant 0 103: 6(float) Constant 1065353216 104: 7(fvec4) ConstantComposite 103 103 103 103 105: TypePointer Function 7(fvec4) 107: 28(int) Constant 1 114: TypePointer Output 7(fvec4) 115(@entryPointOutput.Color): 114(ptr) Variable Output 118: TypePointer Output 6(float) 119(@entryPointOutput.Depth): 118(ptr) Variable Output 122: TypeImage 6(float) 3D sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTex3df4): 123(ptr) Variable UniformConstant 125: TypeImage 28(int) 3D sampled format:Unknown 126: TypePointer UniformConstant 125 127(g_tTex3di4): 126(ptr) Variable UniformConstant 128: TypeImage 44(int) 3D sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTex3du4): 129(ptr) Variable UniformConstant 131: TypeImage 6(float) Cube sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTexcdf4): 132(ptr) Variable UniformConstant 134: TypeImage 28(int) Cube sampled format:Unknown 135: TypePointer UniformConstant 134 136(g_tTexcdi4): 135(ptr) Variable UniformConstant 137: TypeImage 44(int) Cube sampled format:Unknown 138: TypePointer UniformConstant 137 139(g_tTexcdu4): 138(ptr) Variable UniformConstant 140: TypeImage 6(float) 1D array sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTex1df4a): 141(ptr) Variable UniformConstant 143: TypeImage 28(int) 1D array sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTex1di4a): 144(ptr) Variable UniformConstant 146: TypeImage 44(int) 1D array sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex1du4a): 147(ptr) Variable UniformConstant 149: TypeImage 6(float) 2D array sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex2df4a): 150(ptr) Variable UniformConstant 152: TypeImage 28(int) 2D array sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex2di4a): 153(ptr) Variable UniformConstant 155: TypeImage 44(int) 2D array sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTex2du4a): 156(ptr) Variable UniformConstant 158: TypeImage 6(float) Cube array sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTexcdf4a): 159(ptr) Variable UniformConstant 161: TypeImage 28(int) Cube array sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTexcdi4a): 162(ptr) Variable UniformConstant 164: TypeImage 44(int) Cube array sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTexcdu4a): 165(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 112(flattenTemp): 100(ptr) Variable Function 113:8(PS_OUTPUT) FunctionCall 10(@main() Store 112(flattenTemp) 113 116: 105(ptr) AccessChain 112(flattenTemp) 102 117: 7(fvec4) Load 116 Store 115(@entryPointOutput.Color) 117 120: 12(ptr) AccessChain 112(flattenTemp) 107 121: 6(float) Load 120 Store 119(@entryPointOutput.Depth) 121 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r01): 12(ptr) Variable Function 32(r03): 12(ptr) Variable Function 43(r05): 12(ptr) Variable Function 55(r21): 12(ptr) Variable Function 74(r23): 12(ptr) Variable Function 87(r25): 12(ptr) Variable Function 101(psout): 100(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 27: 26(fvec2) CompositeConstruct 24 25 30: 6(float) CompositeExtract 27 1 31: 6(float) ImageSampleDrefImplicitLod 23 27 30 ConstOffset 29 Store 13(r01) 31 36: 33 Load 35(g_tTex1di4) 37: 18 Load 20(g_sSamp) 39: 38 SampledImage 36 37 40: 26(fvec2) CompositeConstruct 24 25 41: 6(float) CompositeExtract 40 1 42: 6(float) ImageSampleDrefImplicitLod 39 40 41 ConstOffset 29 Store 32(r03) 42 48: 45 Load 47(g_tTex1du4) 49: 18 Load 20(g_sSamp) 51: 50 SampledImage 48 49 52: 26(fvec2) CompositeConstruct 24 25 53: 6(float) CompositeExtract 52 1 54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 29 Store 43(r05) 54 59: 56 Load 58(g_tTex2df4) 60: 18 Load 20(g_sSamp) 62: 61 SampledImage 59 60 66: 6(float) CompositeExtract 64 0 67: 6(float) CompositeExtract 64 1 68: 65(fvec3) CompositeConstruct 66 67 25 72: 6(float) CompositeExtract 68 2 73: 6(float) ImageSampleDrefImplicitLod 62 68 72 ConstOffset 71 Store 55(r21) 73 78: 75 Load 77(g_tTex2di4) 79: 18 Load 20(g_sSamp) 81: 80 SampledImage 78 79 82: 6(float) CompositeExtract 64 0 83: 6(float) CompositeExtract 64 1 84: 65(fvec3) CompositeConstruct 82 83 25 85: 6(float) CompositeExtract 84 2 86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 71 Store 74(r23) 86 91: 88 Load 90(g_tTex2du4) 92: 18 Load 20(g_sSamp) 94: 93 SampledImage 91 92 95: 6(float) CompositeExtract 64 0 96: 6(float) CompositeExtract 64 1 97: 65(fvec3) CompositeConstruct 95 96 25 98: 6(float) CompositeExtract 97 2 99: 6(float) ImageSampleDrefImplicitLod 94 97 98 ConstOffset 71 Store 87(r25) 99 106: 105(ptr) AccessChain 101(psout) 102 Store 106 104 108: 12(ptr) AccessChain 101(psout) 107 Store 108 103 109:8(PS_OUTPUT) Load 101(psout) ReturnValue 109 FunctionEnd