hlsl.precedence.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'a1' (in 4-component vector of float) 0:7 'a2' (in 4-component vector of float) 0:7 'a3' (in 4-component vector of float) 0:7 'a4' (in 4-component vector of float) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (out 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'a1' (in 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 'a3' (in 4-component vector of float) 0:8 'a4' (in 4-component vector of float) 0:? Construct vec4 (temp 4-component vector of float) 0:8 component-wise multiply (temp 3-component vector of float) 0:8 vector swizzle (temp 3-component vector of float) 0:8 'a1' (in 4-component vector of float) 0:8 Sequence 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 vector swizzle (temp 3-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 Sequence 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index (temp float) 0:8 'a3' (in 4-component vector of float) 0:8 Constant: 0:8 3 (const int) 0:8 Branch: Return 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'a1' (in 4-component vector of float) 0:7 'a2' (in 4-component vector of float) 0:7 'a3' (in 4-component vector of float) 0:7 'a4' (in 4-component vector of float) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (out 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'a1' (in 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 'a3' (in 4-component vector of float) 0:8 'a4' (in 4-component vector of float) 0:? Construct vec4 (temp 4-component vector of float) 0:8 component-wise multiply (temp 3-component vector of float) 0:8 vector swizzle (temp 3-component vector of float) 0:8 'a1' (in 4-component vector of float) 0:8 Sequence 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 vector swizzle (temp 3-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 Sequence 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index (temp float) 0:8 'a3' (in 4-component vector of float) 0:8 Constant: 0:8 3 (const int) 0:8 Branch: Return 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 15 19 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 9 "@entryPointOutput" Name 11 "a1" Name 13 "a2" Name 15 "a3" Name 19 "a4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(@entryPointOutput): 8(ptr) Variable Output 10: TypePointer Input 7(fvec4) 11(a1): 10(ptr) Variable Input 13(a2): 10(ptr) Variable Input 15(a3): 10(ptr) Variable Input 19(a4): 10(ptr) Variable Input 22: TypeVector 6(float) 3 28: TypeInt 32 0 29: 28(int) Constant 3 30: TypePointer Input 6(float) 4(PixelShaderFunction): 2 Function None 3 5: Label 12: 7(fvec4) Load 11(a1) 14: 7(fvec4) Load 13(a2) 16: 7(fvec4) Load 15(a3) 17: 7(fvec4) FMul 14 16 18: 7(fvec4) FAdd 12 17 20: 7(fvec4) Load 19(a4) 21: 7(fvec4) FAdd 18 20 23: 7(fvec4) Load 11(a1) 24: 22(fvec3) VectorShuffle 23 23 0 1 2 25: 7(fvec4) Load 13(a2) 26: 22(fvec3) VectorShuffle 25 25 0 1 2 27: 22(fvec3) FMul 24 26 31: 30(ptr) AccessChain 15(a3) 29 32: 6(float) Load 31 33: 6(float) CompositeExtract 27 0 34: 6(float) CompositeExtract 27 1 35: 6(float) CompositeExtract 27 2 36: 7(fvec4) CompositeConstruct 33 34 35 32 37: 7(fvec4) FAdd 21 36 Store 9(@entryPointOutput) 37 Return FunctionEnd