hlsl.intrinsics.promote.outputs.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp ( temp float) 0:37 fpos: direct index for structure ( uniform float) 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: 0:37 0.000000 0:37 Constant: 0:37 1.000000 0:40 Sequence 0:40 move second child to first child ( temp uint) 0:40 'sizeQueryTemp' ( temp uint) 0:40 textureSize ( temp uint) 0:40 'g_tTex1df4' ( uniform texture1D) 0:40 Constant: 0:40 0 (const int) 0:40 move second child to first child ( temp int) 0:40 'WidthI' ( temp int) 0:40 Convert uint to int ( temp int) 0:40 'sizeQueryTemp' ( temp uint) 0:41 Sequence 0:41 move second child to first child ( temp uint) 0:41 'sizeQueryTemp' ( temp uint) 0:41 textureSize ( temp uint) 0:41 'g_tTex1df4' ( uniform texture1D) 0:41 Constant: 0:41 6 (const uint) 0:41 move second child to first child ( temp int) 0:41 'WidthI' ( temp int) 0:41 Convert uint to int ( temp int) 0:41 'sizeQueryTemp' ( temp uint) 0:41 move second child to first child ( temp uint) 0:41 'NumberOfLevelsU' ( temp uint) 0:41 textureQueryLevels ( temp uint) 0:41 'g_tTex1df4' ( uniform texture1D) 0:42 Sequence 0:42 move second child to first child ( temp uint) 0:42 'sizeQueryTemp' ( temp uint) 0:42 textureSize ( temp uint) 0:42 'g_tTex1df4' ( uniform texture1D) 0:42 Constant: 0:42 6 (const uint) 0:42 move second child to first child ( temp uint) 0:42 'WidthU' ( temp uint) 0:42 'sizeQueryTemp' ( temp uint) 0:42 move second child to first child ( temp int) 0:42 'NumberOfLevelsI' ( temp int) 0:42 Convert uint to int ( temp int) 0:42 textureQueryLevels ( temp uint) 0:42 'g_tTex1df4' ( uniform texture1D) 0:43 Sequence 0:43 move second child to first child ( temp uint) 0:43 'sizeQueryTemp' ( temp uint) 0:43 textureSize ( temp uint) 0:43 'g_tTex1df4' ( uniform texture1D) 0:43 Constant: 0:43 6 (const uint) 0:43 move second child to first child ( temp int) 0:43 'WidthI' ( temp int) 0:43 Convert uint to int ( temp int) 0:43 'sizeQueryTemp' ( temp uint) 0:43 move second child to first child ( temp int) 0:43 'NumberOfLevelsI' ( temp int) 0:43 Convert uint to int ( temp int) 0:43 textureQueryLevels ( temp uint) 0:43 'g_tTex1df4' ( uniform texture1D) 0:47 move second child to first child ( temp 4-component vector of float) 0:47 color: direct index for structure ( temp 4-component vector of float) 0:47 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Branch: Return with expression 0:48 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:20 Function Definition: main( ( temp void) 0:20 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:20 color: direct index for structure ( temp 4-component vector of float) 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Constant: 0:20 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer) 0:? 'g_tTex1df4' ( uniform texture1D) 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp ( temp float) 0:37 fpos: direct index for structure ( uniform float) 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: 0:37 0.000000 0:37 Constant: 0:37 1.000000 0:40 Sequence 0:40 move second child to first child ( temp uint) 0:40 'sizeQueryTemp' ( temp uint) 0:40 textureSize ( temp uint) 0:40 'g_tTex1df4' ( uniform texture1D) 0:40 Constant: 0:40 0 (const int) 0:40 move second child to first child ( temp int) 0:40 'WidthI' ( temp int) 0:40 Convert uint to int ( temp int) 0:40 'sizeQueryTemp' ( temp uint) 0:41 Sequence 0:41 move second child to first child ( temp uint) 0:41 'sizeQueryTemp' ( temp uint) 0:41 textureSize ( temp uint) 0:41 'g_tTex1df4' ( uniform texture1D) 0:41 Constant: 0:41 6 (const uint) 0:41 move second child to first child ( temp int) 0:41 'WidthI' ( temp int) 0:41 Convert uint to int ( temp int) 0:41 'sizeQueryTemp' ( temp uint) 0:41 move second child to first child ( temp uint) 0:41 'NumberOfLevelsU' ( temp uint) 0:41 textureQueryLevels ( temp uint) 0:41 'g_tTex1df4' ( uniform texture1D) 0:42 Sequence 0:42 move second child to first child ( temp uint) 0:42 'sizeQueryTemp' ( temp uint) 0:42 textureSize ( temp uint) 0:42 'g_tTex1df4' ( uniform texture1D) 0:42 Constant: 0:42 6 (const uint) 0:42 move second child to first child ( temp uint) 0:42 'WidthU' ( temp uint) 0:42 'sizeQueryTemp' ( temp uint) 0:42 move second child to first child ( temp int) 0:42 'NumberOfLevelsI' ( temp int) 0:42 Convert uint to int ( temp int) 0:42 textureQueryLevels ( temp uint) 0:42 'g_tTex1df4' ( uniform texture1D) 0:43 Sequence 0:43 move second child to first child ( temp uint) 0:43 'sizeQueryTemp' ( temp uint) 0:43 textureSize ( temp uint) 0:43 'g_tTex1df4' ( uniform texture1D) 0:43 Constant: 0:43 6 (const uint) 0:43 move second child to first child ( temp int) 0:43 'WidthI' ( temp int) 0:43 Convert uint to int ( temp int) 0:43 'sizeQueryTemp' ( temp uint) 0:43 move second child to first child ( temp int) 0:43 'NumberOfLevelsI' ( temp int) 0:43 Convert uint to int ( temp int) 0:43 textureQueryLevels ( temp uint) 0:43 'g_tTex1df4' ( uniform texture1D) 0:47 move second child to first child ( temp 4-component vector of float) 0:47 color: direct index for structure ( temp 4-component vector of float) 0:47 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Branch: Return with expression 0:48 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:20 Function Definition: main( ( temp void) 0:20 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:20 color: direct index for structure ( temp 4-component vector of float) 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Constant: 0:20 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer) 0:? 'g_tTex1df4' ( uniform texture1D) 0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 80 Capability Shader Capability Sampled1D Capability SampledBuffer Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 10 "@main(" Name 17 "$Global" MemberName 17($Global) 0 "i" MemberName 17($Global) 1 "u" MemberName 17($Global) 2 "f" MemberName 17($Global) 3 "b" MemberName 17($Global) 4 "i2" MemberName 17($Global) 5 "u2" MemberName 17($Global) 6 "f2" MemberName 17($Global) 7 "b2" MemberName 17($Global) 8 "upos" MemberName 17($Global) 9 "fpos" Name 19 "" Name 28 "sizeQueryTemp" Name 31 "g_tTex1df4" Name 36 "WidthI" Name 39 "sizeQueryTemp" Name 45 "NumberOfLevelsU" Name 48 "sizeQueryTemp" Name 51 "WidthU" Name 53 "NumberOfLevelsI" Name 57 "sizeQueryTemp" Name 66 "ps_output" Name 74 "color" Name 79 "g_tTexbfs" MemberDecorate 17($Global) 0 Offset 0 MemberDecorate 17($Global) 1 Offset 4 MemberDecorate 17($Global) 2 Offset 8 MemberDecorate 17($Global) 3 Offset 12 MemberDecorate 17($Global) 4 Offset 16 MemberDecorate 17($Global) 5 Offset 24 MemberDecorate 17($Global) 6 Offset 32 MemberDecorate 17($Global) 7 Offset 40 MemberDecorate 17($Global) 8 Offset 48 MemberDecorate 17($Global) 9 Offset 52 Decorate 17($Global) Block Decorate 19 DescriptorSet 0 Decorate 31(g_tTex1df4) DescriptorSet 0 Decorate 74(color) Location 0 Decorate 79(g_tTexbfs) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypeInt 32 1 13: TypeInt 32 0 14: TypeVector 12(int) 2 15: TypeVector 13(int) 2 16: TypeVector 6(float) 2 17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float) 18: TypePointer Uniform 17($Global) 19: 18(ptr) Variable Uniform 20: 12(int) Constant 9 21: TypePointer Uniform 6(float) 24: 6(float) Constant 0 25: 6(float) Constant 1065353216 27: TypePointer Function 13(int) 29: TypeImage 6(float) 1D sampled format:Unknown 30: TypePointer UniformConstant 29 31(g_tTex1df4): 30(ptr) Variable UniformConstant 33: 12(int) Constant 0 35: TypePointer Function 12(int) 41: 13(int) Constant 6 65: TypePointer Function 8(PS_OUTPUT) 67: 7(fvec4) ConstantComposite 24 24 24 24 68: TypePointer Function 7(fvec4) 73: TypePointer Output 7(fvec4) 74(color): 73(ptr) Variable Output 77: TypeImage 6(float) Buffer sampled format:R32f 78: TypePointer UniformConstant 77 79(g_tTexbfs): 78(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 75:8(PS_OUTPUT) FunctionCall 10(@main() 76: 7(fvec4) CompositeExtract 75 0 Store 74(color) 76 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 28(sizeQueryTemp): 27(ptr) Variable Function 36(WidthI): 35(ptr) Variable Function 39(sizeQueryTemp): 27(ptr) Variable Function 45(NumberOfLevelsU): 27(ptr) Variable Function 48(sizeQueryTemp): 27(ptr) Variable Function 51(WidthU): 27(ptr) Variable Function 53(NumberOfLevelsI): 35(ptr) Variable Function 57(sizeQueryTemp): 27(ptr) Variable Function 66(ps_output): 65(ptr) Variable Function 22: 21(ptr) AccessChain 19 20 23: 6(float) Load 22 26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25 32: 29 Load 31(g_tTex1df4) 34: 13(int) ImageQuerySizeLod 32 33 Store 28(sizeQueryTemp) 34 37: 13(int) Load 28(sizeQueryTemp) 38: 12(int) Bitcast 37 Store 36(WidthI) 38 40: 29 Load 31(g_tTex1df4) 42: 13(int) ImageQuerySizeLod 40 41 Store 39(sizeQueryTemp) 42 43: 13(int) Load 39(sizeQueryTemp) 44: 12(int) Bitcast 43 Store 36(WidthI) 44 46: 29 Load 31(g_tTex1df4) 47: 13(int) ImageQueryLevels 46 Store 45(NumberOfLevelsU) 47 49: 29 Load 31(g_tTex1df4) 50: 13(int) ImageQuerySizeLod 49 41 Store 48(sizeQueryTemp) 50 52: 13(int) Load 48(sizeQueryTemp) Store 51(WidthU) 52 54: 29 Load 31(g_tTex1df4) 55: 13(int) ImageQueryLevels 54 56: 12(int) Bitcast 55 Store 53(NumberOfLevelsI) 56 58: 29 Load 31(g_tTex1df4) 59: 13(int) ImageQuerySizeLod 58 41 Store 57(sizeQueryTemp) 59 60: 13(int) Load 57(sizeQueryTemp) 61: 12(int) Bitcast 60 Store 36(WidthI) 61 62: 29 Load 31(g_tTex1df4) 63: 13(int) ImageQueryLevels 62 64: 12(int) Bitcast 63 Store 53(NumberOfLevelsI) 64 69: 68(ptr) AccessChain 66(ps_output) 33 Store 69 67 70:8(PS_OUTPUT) Load 66(ps_output) ReturnValue 70 FunctionEnd