#version 450 layout(input_attachment_index = 2) uniform subpassInput subD1; // ERROR, not this stage layout(input_attachment_index = 2) uniform isubpassInput subD2; // ERROR, not this stage layout(input_attachment_index = 2) uniform usubpassInput subD3; // ERROR, not this stage layout(input_attachment_index = 2) uniform subpassInputMS subD4; // ERROR, not this stage layout(input_attachment_index = 2) uniform isubpassInputMS subD5; // ERROR, not this stage layout(input_attachment_index = 2) uniform usubpassInputMS subD6; // ERROR, not this stage out vec4 color; layout(constant_id = 17) const ivec2 arraySizes = ivec2(12,13); // ERROR, not a scalar layout(constant_id = 17) uniform sampler2D s2D; // ERROR, not the right type or qualifier layout(constant_id = 4000) const int c1 = 12; // ERROR, too big layout(constant_id = 4) const float c2[2] = float[2](1.0, 2.0); // ERROR, not a scalar layout(constant_id = 4) in; void main() { color = subpassLoad(subD1); // ERROR, no such function in this stage } layout(binding = 0) uniform atomic_uint aui; // ERROR, no atomics in Vulkan layout(shared) uniform ub1n { int a; } ub1i; // ERROR, no shared layout(packed) uniform ub2n { int a; } ub2i; // ERROR, no packed layout(constant_id=222) const int arraySize = 4; void foo() { int a1[arraySize]; int a2[arraySize] = a1; // ERROR, can't use in initializer a1 = a2; // ERROR, can't assign, even though the same type if (a1 == a2) // ERROR, can't compare either ++color; } layout(set = 1, push_constant) uniform badpc { int a; } badpcI; // ERROR, no descriptor set with push_constant #ifndef VULKAN #error VULKAN should be defined #endif #if VULKAN != 100 #error VULKAN should be 100 #endif float AofA0[2][arraySize]; float AofA1[arraySize][arraySize]; float AofA2[arraySize][2 + arraySize]; float AofA3[arraySize][2]; out ban1 { // ERROR, only outer dimension float f; } bai1[2][arraySize]; out ban2 { float f; } bai2[arraySize][2]; layout(binding = 3000) uniform sampler2D s3000; layout(binding = 3001) uniform b3001 { int a; }; layout(location = 10) in vec4 in1; layout(location = 10) in vec4 in2; // ERROR, no location aliasing