hlsl.samplebias.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 texture (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 texture (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 texture (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 texture (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 texture (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 texture (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 texture (global 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 texture (global 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 texture (global 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:43 'txval40' (temp 4-component vector of float) 0:43 texture (global 4-component vector of float) 0:43 Construct combined texture-sampler (temp samplerCube) 0:43 'g_tTexcdf4' (uniform textureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:43 Constant: 0:43 0.500000 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of int) 0:44 'txval41' (temp 4-component vector of int) 0:44 texture (global 4-component vector of int) 0:44 Construct combined texture-sampler (temp isamplerCube) 0:44 'g_tTexcdi4' (uniform itextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:44 Constant: 0:44 0.500000 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of uint) 0:45 'txval42' (temp 4-component vector of uint) 0:45 texture (global 4-component vector of uint) 0:45 Construct combined texture-sampler (temp usamplerCube) 0:45 'g_tTexcdu4' (uniform utextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:45 Constant: 0:45 0.500000 0:47 move second child to first child (temp 4-component vector of float) 0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float) 0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:48 move second child to first child (temp float) 0:48 Depth: direct index for structure (temp float FragDepth) 0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 0:50 Sequence 0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:50 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 texture (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 texture (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 texture (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 texture (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 texture (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 texture (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 texture (global 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 texture (global 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 texture (global 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:43 'txval40' (temp 4-component vector of float) 0:43 texture (global 4-component vector of float) 0:43 Construct combined texture-sampler (temp samplerCube) 0:43 'g_tTexcdf4' (uniform textureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:43 Constant: 0:43 0.500000 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of int) 0:44 'txval41' (temp 4-component vector of int) 0:44 texture (global 4-component vector of int) 0:44 Construct combined texture-sampler (temp isamplerCube) 0:44 'g_tTexcdi4' (uniform itextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:44 Constant: 0:44 0.500000 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of uint) 0:45 'txval42' (temp 4-component vector of uint) 0:45 texture (global 4-component vector of uint) 0:45 Construct combined texture-sampler (temp usamplerCube) 0:45 'g_tTexcdu4' (uniform utextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:45 Constant: 0:45 0.500000 0:47 move second child to first child (temp 4-component vector of float) 0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float) 0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:48 move second child to first child (temp float) 0:48 Depth: direct index for structure (temp float FragDepth) 0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 0:50 Sequence 0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:50 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 158 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 154 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 26 "txval11" Name 29 "g_tTex1di4" Name 39 "txval12" Name 42 "g_tTex1du4" Name 49 "txval20" Name 52 "g_tTex2df4" Name 60 "txval21" Name 63 "g_tTex2di4" Name 71 "txval22" Name 74 "g_tTex2du4" Name 82 "txval30" Name 85 "g_tTex3df4" Name 93 "txval31" Name 96 "g_tTex3di4" Name 103 "txval32" Name 106 "g_tTex3du4" Name 116 "txval40" Name 119 "g_tTexcdf4" Name 125 "txval41" Name 128 "g_tTexcdi4" Name 134 "txval42" Name 137 "g_tTexcdu4" Name 143 "PS_OUTPUT" MemberName 143(PS_OUTPUT) 0 "Color" MemberName 143(PS_OUTPUT) 1 "Depth" Name 145 "psout" Name 154 "@entryPointOutput" Name 157 "g_tTex1df4a" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 42(g_tTex1du4) DescriptorSet 0 Decorate 52(g_tTex2df4) DescriptorSet 0 Decorate 63(g_tTex2di4) DescriptorSet 0 Decorate 74(g_tTex2du4) DescriptorSet 0 Decorate 85(g_tTex3df4) DescriptorSet 0 Decorate 96(g_tTex3di4) DescriptorSet 0 Decorate 106(g_tTex3du4) DescriptorSet 0 Decorate 119(g_tTexcdf4) DescriptorSet 0 Decorate 128(g_tTexcdi4) DescriptorSet 0 Decorate 137(g_tTexcdu4) DescriptorSet 0 MemberDecorate 143(PS_OUTPUT) 0 Location 0 MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 157(g_tTex1df4a) DescriptorSet 0 Decorate 157(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: 6(float) Constant 1036831949 21: 6(float) Constant 1056964608 23: TypeInt 32 1 24: TypeVector 23(int) 4 25: TypePointer Function 24(ivec4) 27: TypeImage 23(int) 1D sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex1di4): 28(ptr) Variable UniformConstant 32: TypeSampledImage 27 34: 6(float) Constant 1045220557 36: TypeInt 32 0 37: TypeVector 36(int) 4 38: TypePointer Function 37(ivec4) 40: TypeImage 36(int) 1D sampled format:Unknown 41: TypePointer UniformConstant 40 42(g_tTex1du4): 41(ptr) Variable UniformConstant 45: TypeSampledImage 40 47: 6(float) Constant 1050253722 50: TypeImage 6(float) 2D sampled format:Unknown 51: TypePointer UniformConstant 50 52(g_tTex2df4): 51(ptr) Variable UniformConstant 55: TypeSampledImage 50 57: TypeVector 6(float) 2 58: 57(fvec2) ConstantComposite 20 34 61: TypeImage 23(int) 2D sampled format:Unknown 62: TypePointer UniformConstant 61 63(g_tTex2di4): 62(ptr) Variable UniformConstant 66: TypeSampledImage 61 68: 6(float) Constant 1053609165 69: 57(fvec2) ConstantComposite 47 68 72: TypeImage 36(int) 2D sampled format:Unknown 73: TypePointer UniformConstant 72 74(g_tTex2du4): 73(ptr) Variable UniformConstant 77: TypeSampledImage 72 79: 6(float) Constant 1058642330 80: 57(fvec2) ConstantComposite 21 79 83: TypeImage 6(float) 3D sampled format:Unknown 84: TypePointer UniformConstant 83 85(g_tTex3df4): 84(ptr) Variable UniformConstant 88: TypeSampledImage 83 90: TypeVector 6(float) 3 91: 90(fvec3) ConstantComposite 20 34 47 94: TypeImage 23(int) 3D sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex3di4): 95(ptr) Variable UniformConstant 99: TypeSampledImage 94 101: 90(fvec3) ConstantComposite 68 21 79 104: TypeImage 36(int) 3D sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTex3du4): 105(ptr) Variable UniformConstant 109: TypeSampledImage 104 111: 6(float) Constant 1060320051 112: 6(float) Constant 1061997773 113: 6(float) Constant 1063675494 114: 90(fvec3) ConstantComposite 111 112 113 117: TypeImage 6(float) Cube sampled format:Unknown 118: TypePointer UniformConstant 117 119(g_tTexcdf4): 118(ptr) Variable UniformConstant 122: TypeSampledImage 117 126: TypeImage 23(int) Cube sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTexcdi4): 127(ptr) Variable UniformConstant 131: TypeSampledImage 126 135: TypeImage 36(int) Cube sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTexcdu4): 136(ptr) Variable UniformConstant 140: TypeSampledImage 135 143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 144: TypePointer Function 143(PS_OUTPUT) 146: 23(int) Constant 0 147: 6(float) Constant 1065353216 148: 7(fvec4) ConstantComposite 147 147 147 147 150: 23(int) Constant 1 151: TypePointer Function 6(float) 153: TypePointer Output 143(PS_OUTPUT) 154(@entryPointOutput): 153(ptr) Variable Output 157(g_tTex1df4a): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 26(txval11): 25(ptr) Variable Function 39(txval12): 38(ptr) Variable Function 49(txval20): 8(ptr) Variable Function 60(txval21): 25(ptr) Variable Function 71(txval22): 38(ptr) Variable Function 82(txval30): 8(ptr) Variable Function 93(txval31): 25(ptr) Variable Function 103(txval32): 38(ptr) Variable Function 116(txval40): 8(ptr) Variable Function 125(txval41): 25(ptr) Variable Function 134(txval42): 38(ptr) Variable Function 145(psout): 144(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21 Store 9(txval10) 22 30: 27 Load 29(g_tTex1di4) 31: 14 Load 16(g_sSamp) 33: 32 SampledImage 30 31 35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21 Store 26(txval11) 35 43: 40 Load 42(g_tTex1du4) 44: 14 Load 16(g_sSamp) 46: 45 SampledImage 43 44 48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21 Store 39(txval12) 48 53: 50 Load 52(g_tTex2df4) 54: 14 Load 16(g_sSamp) 56: 55 SampledImage 53 54 59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21 Store 49(txval20) 59 64: 61 Load 63(g_tTex2di4) 65: 14 Load 16(g_sSamp) 67: 66 SampledImage 64 65 70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21 Store 60(txval21) 70 75: 72 Load 74(g_tTex2du4) 76: 14 Load 16(g_sSamp) 78: 77 SampledImage 75 76 81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21 Store 71(txval22) 81 86: 83 Load 85(g_tTex3df4) 87: 14 Load 16(g_sSamp) 89: 88 SampledImage 86 87 92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21 Store 82(txval30) 92 97: 94 Load 96(g_tTex3di4) 98: 14 Load 16(g_sSamp) 100: 99 SampledImage 97 98 102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21 Store 93(txval31) 102 107: 104 Load 106(g_tTex3du4) 108: 14 Load 16(g_sSamp) 110: 109 SampledImage 107 108 115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21 Store 103(txval32) 115 120: 117 Load 119(g_tTexcdf4) 121: 14 Load 16(g_sSamp) 123: 122 SampledImage 120 121 124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21 Store 116(txval40) 124 129: 126 Load 128(g_tTexcdi4) 130: 14 Load 16(g_sSamp) 132: 131 SampledImage 129 130 133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21 Store 125(txval41) 133 138: 135 Load 137(g_tTexcdu4) 139: 14 Load 16(g_sSamp) 141: 140 SampledImage 138 139 142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21 Store 134(txval42) 142 149: 8(ptr) AccessChain 145(psout) 146 Store 149 148 152: 151(ptr) AccessChain 145(psout) 150 Store 152 147 155:143(PS_OUTPUT) Load 145(psout) Store 154(@entryPointOutput) 155 Return FunctionEnd