hlsl.swizzle.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:4 Function Parameters: 0:4 'input' (in 4-component vector of float) 0:? Sequence 0:5 Branch: Return with expression 0:5 component-wise multiply (temp 4-component vector of float) 0:5 vector swizzle (temp 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Sequence 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 Construct vec4 (temp 4-component vector of float) 0:5 direct index (temp float) 0:5 'AmbientColor' (global 4-component vector of float) 0:5 Constant: 0:5 2 (const int) 0:? Linker Objects 0:? 'AmbientColor' (global 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:4 Function Parameters: 0:4 'input' (in 4-component vector of float) 0:? Sequence 0:5 Branch: Return with expression 0:5 component-wise multiply (temp 4-component vector of float) 0:5 vector swizzle (temp 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Sequence 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 Construct vec4 (temp 4-component vector of float) 0:5 direct index (temp float) 0:5 'AmbientColor' (global 4-component vector of float) 0:5 Constant: 0:5 2 (const int) 0:? Linker Objects 0:? 'AmbientColor' (global 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 30 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf4;" Name 10 "input" Name 14 "AmbientColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 13: TypePointer Private 7(fvec4) 14(AmbientColor): 13(ptr) Variable Private 15: 6(float) Constant 1065353216 16: 6(float) Constant 1056964608 17: 6(float) Constant 0 18: 7(fvec4) ConstantComposite 15 16 17 15 21: TypeInt 32 0 22: 21(int) Constant 2 23: TypePointer Private 6(float) 4(PixelShaderFunction): 2 Function None 3 5: Label Store 14(AmbientColor) 18 FunctionEnd 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 19: 7(fvec4) Load 10(input) 20: 7(fvec4) VectorShuffle 19 19 3 3 1 0 24: 23(ptr) AccessChain 14(AmbientColor) 22 25: 6(float) Load 24 26: 7(fvec4) CompositeConstruct 25 25 25 25 27: 7(fvec4) FMul 20 26 ReturnValue 27 FunctionEnd