hlsl.structbuffer.coherent.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: @main(u1; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'pos' ( in uint) 0:? Sequence 0:13 move second child to first child ( temp float) 0:13 indirect index (layout( row_major std430) buffer float) 0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float) 0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) 0:13 Constant: 0:13 0 (const uint) 0:13 add ( temp uint) 0:13 'pos' ( in uint) 0:13 Constant: 0:13 1 (const uint) 0:13 Constant: 0:13 42.000000 0:17 Sequence 0:17 move second child to first child ( temp uint) 0:17 'size' ( temp uint) 0:17 array length ( temp uint) 0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test}) 0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:17 Constant: 0:17 0 (const uint) 0:17 move second child to first child ( temp uint) 0:17 'stride' ( temp uint) 0:17 Constant: 0:17 16 (const uint) 0:19 Test condition and select ( temp void) 0:19 Condition 0:19 test: direct index for structure ( temp bool) 0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) 0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test}) 0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:19 Constant: 0:19 0 (const uint) 0:19 'pos' ( in uint) 0:19 Constant: 0:19 1 (const int) 0:19 true case 0:20 Branch: Return with expression 0:20 Construct vec4 ( temp 4-component vector of float) 0:20 add ( temp 3-component vector of float) 0:20 color: direct index for structure ( temp 3-component vector of float) 0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) 0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test}) 0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' ( in uint) 0:20 Constant: 0:20 0 (const int) 0:20 indirect index (layout( row_major std430) buffer float) 0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float) 0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' ( in uint) 0:20 Constant: 0:20 0.000000 0:19 false case 0:22 Branch: Return with expression 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 Convert uint to float ( temp float) 0:22 add ( temp uint) 0:22 'size' ( temp uint) 0:22 'stride' ( temp uint) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp uint) 0:? 'pos' ( temp uint) 0:? 'pos' (layout( location=0) flat in uint) 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'pos' ( temp uint) 0:? Linker Objects 0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' (layout( location=0) flat in uint) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: @main(u1; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'pos' ( in uint) 0:? Sequence 0:13 move second child to first child ( temp float) 0:13 indirect index (layout( row_major std430) buffer float) 0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float) 0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) 0:13 Constant: 0:13 0 (const uint) 0:13 add ( temp uint) 0:13 'pos' ( in uint) 0:13 Constant: 0:13 1 (const uint) 0:13 Constant: 0:13 42.000000 0:17 Sequence 0:17 move second child to first child ( temp uint) 0:17 'size' ( temp uint) 0:17 array length ( temp uint) 0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test}) 0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:17 Constant: 0:17 0 (const uint) 0:17 move second child to first child ( temp uint) 0:17 'stride' ( temp uint) 0:17 Constant: 0:17 16 (const uint) 0:19 Test condition and select ( temp void) 0:19 Condition 0:19 test: direct index for structure ( temp bool) 0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) 0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test}) 0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:19 Constant: 0:19 0 (const uint) 0:19 'pos' ( in uint) 0:19 Constant: 0:19 1 (const int) 0:19 true case 0:20 Branch: Return with expression 0:20 Construct vec4 ( temp 4-component vector of float) 0:20 add ( temp 3-component vector of float) 0:20 color: direct index for structure ( temp 3-component vector of float) 0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) 0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test}) 0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' ( in uint) 0:20 Constant: 0:20 0 (const int) 0:20 indirect index (layout( row_major std430) buffer float) 0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float) 0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' ( in uint) 0:20 Constant: 0:20 0.000000 0:19 false case 0:22 Branch: Return with expression 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 Convert uint to float ( temp float) 0:22 add ( temp uint) 0:22 'size' ( temp uint) 0:22 'stride' ( temp uint) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp uint) 0:? 'pos' ( temp uint) 0:? 'pos' (layout( location=0) flat in uint) 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'pos' ( temp uint) 0:? Linker Objects 0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data}) 0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 78 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 71 74 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 12 "@main(u1;" Name 11 "pos" Name 15 "sbuf2" MemberName 15(sbuf2) 0 "@data" Name 17 "sbuf2" Name 26 "size" Name 28 "sb_t" MemberName 28(sb_t) 0 "color" MemberName 28(sb_t) 1 "test" Name 30 "sbuf" MemberName 30(sbuf) 0 "@data" Name 32 "sbuf" Name 34 "stride" Name 69 "pos" Name 71 "pos" Name 74 "@entryPointOutput" Name 75 "param" Decorate 14 ArrayStride 4 Decorate 15(sbuf2) BufferBlock MemberDecorate 15(sbuf2) 0 Coherent MemberDecorate 15(sbuf2) 0 Offset 0 Decorate 17(sbuf2) Binding 1 Decorate 17(sbuf2) DescriptorSet 0 MemberDecorate 28(sb_t) 0 Offset 0 MemberDecorate 28(sb_t) 1 Offset 12 Decorate 29 ArrayStride 16 Decorate 30(sbuf) BufferBlock MemberDecorate 30(sbuf) 0 Coherent MemberDecorate 30(sbuf) 0 Offset 0 Decorate 32(sbuf) Binding 0 Decorate 32(sbuf) DescriptorSet 0 Decorate 71(pos) Flat Decorate 71(pos) Location 0 Decorate 74(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 14: TypeRuntimeArray 8(float) 15(sbuf2): TypeStruct 14 16: TypePointer Uniform 15(sbuf2) 17(sbuf2): 16(ptr) Variable Uniform 18: TypeInt 32 1 19: 18(int) Constant 0 21: 6(int) Constant 1 23: 8(float) Constant 1109917696 24: TypePointer Uniform 8(float) 27: TypeVector 8(float) 3 28(sb_t): TypeStruct 27(fvec3) 6(int) 29: TypeRuntimeArray 28(sb_t) 30(sbuf): TypeStruct 29 31: TypePointer Uniform 30(sbuf) 32(sbuf): 31(ptr) Variable Uniform 35: 6(int) Constant 16 37: 18(int) Constant 1 38: TypePointer Uniform 6(int) 41: TypeBool 42: 6(int) Constant 0 47: TypePointer Uniform 27(fvec3) 55: 8(float) Constant 0 70: TypePointer Input 6(int) 71(pos): 70(ptr) Variable Input 73: TypePointer Output 9(fvec4) 74(@entryPointOutput): 73(ptr) Variable Output 4(main): 2 Function None 3 5: Label 69(pos): 7(ptr) Variable Function 75(param): 7(ptr) Variable Function 72: 6(int) Load 71(pos) Store 69(pos) 72 76: 6(int) Load 69(pos) Store 75(param) 76 77: 9(fvec4) FunctionCall 12(@main(u1;) 75(param) Store 74(@entryPointOutput) 77 Return FunctionEnd 12(@main(u1;): 9(fvec4) Function None 10 11(pos): 7(ptr) FunctionParameter 13: Label 26(size): 7(ptr) Variable Function 34(stride): 7(ptr) Variable Function 20: 6(int) Load 11(pos) 22: 6(int) IAdd 20 21 25: 24(ptr) AccessChain 17(sbuf2) 19 22 Store 25 23 33: 6(int) ArrayLength 32(sbuf) 0 Store 26(size) 33 Store 34(stride) 35 36: 6(int) Load 11(pos) 39: 38(ptr) AccessChain 32(sbuf) 19 36 37 40: 6(int) Load 39 43: 41(bool) INotEqual 40 42 SelectionMerge 45 None BranchConditional 43 44 61 44: Label 46: 6(int) Load 11(pos) 48: 47(ptr) AccessChain 32(sbuf) 19 46 19 49: 27(fvec3) Load 48 50: 6(int) Load 11(pos) 51: 24(ptr) AccessChain 17(sbuf2) 19 50 52: 8(float) Load 51 53: 27(fvec3) CompositeConstruct 52 52 52 54: 27(fvec3) FAdd 49 53 56: 8(float) CompositeExtract 54 0 57: 8(float) CompositeExtract 54 1 58: 8(float) CompositeExtract 54 2 59: 9(fvec4) CompositeConstruct 56 57 58 55 ReturnValue 59 61: Label 62: 6(int) Load 26(size) 63: 6(int) Load 34(stride) 64: 6(int) IAdd 62 63 65: 8(float) ConvertUToF 64 66: 9(fvec4) CompositeConstruct 65 65 65 65 ReturnValue 66 45: Label Unreachable FunctionEnd