# Revision history for `glslang` All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](https://semver.org/). ## 12.0.0 2023-01-18 ### Breaking changes * An ABI was accidentally broken in #3014. Consequently, we have incremented the major revision number. ### Other changes * Add support for ARB_bindless_texture. * Add support for GL_NV_shader_invocation_reorder. * Fix const parameter debug types when using NonSemantic.Shader.DebugInfo.100. * Fix NonSemantic.Shader.DebugInfo.100 disassembly. * Fix MaxDualSourceDrawBuffersEXT usage. * Fix structure member reference crash. ## 11.13.0 2022-12-06 ### Other changes * Make HelperInvocation accesses volatile for SPIR-V 1.6. * Improve forward compatibility of ResourceLimits interface * Remove GLSLANG_ANGLE ## 11.12.0 2022-10-12 ### Other changes * Update generator version * Add support for GL_EXT_mesh_shader * Add support for NonSemantic.Shader.DebugInfo.100 * Make OpEmitMeshTasksEXT a terminal instruction * Make gl_SubGroupARB a flat in int in Vulkan * Add support for GL_EXT_opacity_micromap * Add preamble support to C interface ## 11.11.0 2022-08-11 ### Other changes * Add OpSource support to C interface * Deprecate samplerBuffer for spirv1.6 and later * Add support for SPV_AMD_shader_early_and_late_fragment_tests ## 11.10.0 2022-06-02 ### Other changes * Generate OpLine before OpFunction * Add support for VK_EXT_fragment_shader_barycentric * Add whitelist filtering for debug comments in SPIRV-Remap * Add support for GL_EXT_ray_cull_mask ## 11.9.0 2022-04-06 ### Other changes * Add GLSL version override functionality * Add eliminate-dead-input-components to -Os * Add enhanced-msgs option * Explicitly use Python 3 for builds ## 11.8.0 2022-01-27 ### Other changes * Add support for SPIR-V 1.6 * Add support for Vulkan 1.3 * Add --hlsl-dx-position-w option ## 11.7.0 2021-11-11 ### Other changes * Add support for targeting Vulkan 1.2 in the C API ## 11.6.0 2021-08-25 ### Other changes * Atomic memory function only for shader storage block member or shared variable * Add support for gl_MaxVaryingVectors for ogl * Fix loading bool arrays from interface blocks * Generate separate stores for partially swizzled memory stores * Allow layout(std430) uniform with GL_EXT_scalar_block_layout * Support for pragma STDGL invariant(all) * Support for GL_NV_ray_tracing_motion_blur ## 11.5.0 2021-06-23 ### Other changes * Implement GLSL_EXT_shader_atomic_float2 * Implement GL_EXT_spirv_intrinsics * Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs * only declare compatibility gl_ variables in compatibility mode * Add support for float spec const vector initialization * Implement GL_EXT_subgroup_uniform_control_flow. * Fix arrays dimensioned with spec constant sized gl_WorkGroupSize * Add support for 64bit integer scalar and vector types to bitCount() builtin ## 11.4.0 2021-04-22 ### Other changes * Fix to keep source compatible with CMake 3.10.2 ## 11.3.0 2021-04-21 ### Other changes * Added --depfile * Added --auto-sampled-textures * Now supports InterpolateAt-based functions * Supports cross-stage automatic IO mapping * Supports GL_EXT_vulkan_glsl_relaxed (-R option) ## 11.2.0 2021-02-18 ### Other changes * Removed Python requirement when not building with spirv-tools * Add support for GL_EXT_shared_memory_block * Implement GL_EXT_null_initializer * Add CMake support for Fuschia ## 11.1.0 2020-12-07 ### Other changes * Added ray-tracing extension support ## 11.0.0 2020-07-20 ### Breaking changes #### Visual Studio 2013 is no longer supported [As scheduled](https://github.com/KhronosGroup/glslang/blob/9eef54b2513ca6b40b47b07d24f453848b65c0df/README.md#planned-deprecationsremovals), Microsoft Visual Studio 2013 is no longer officially supported. Please upgrade to at least Visual Studio 2015. ## 10.15.3847 2020-07-20 ### Breaking changes * The following files have been removed: * `glslang/include/revision.h` * `glslang/include/revision.template` The `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` defines have been removed from the public headers. \ Instead each build script now uses the new `build_info.py` script along with the `build_info.h.tmpl` and this `CHANGES.md` file to generate the glslang build-time generated header `glslang/build_info.h`. The new public API to obtain the `glslang` version is `glslang::GetVersion()`. ### Other changes * `glslang` shared objects produced by CMake are now `SONAME` versioned using [Semantic Versioning 2.0.0](https://semver.org/).