#version 310 es shared vec4 s; // ERROR layout(local_size_x = 2) out; // ERROR buffer vec4 v; // ERROR layout(location = 2) uniform mat4 x; layout(location = 3) uniform mat4 y; layout(location = 2) out mat4 xi; layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi void main() { uvec2 u2; u2 = uaddCarry(u2, u2, u2); uint u1; u1 = usubBorrow(u1, u1, u1); uvec4 u4; umulExtended(u4, u4, u4, u4); ivec4 i4; imulExtended(i4, i4, i4, i4); int i1; i1 = bitfieldExtract(i1, 4, 5); uvec3 u3; u3 = bitfieldExtract(u3, 4, 5); ivec3 i3; i3 = bitfieldInsert(i3, i3, 4, 5); u1 = bitfieldInsert(u1, u1, 4, 5); ivec2 i2; i2 = bitfieldReverse(i2); u4 = bitfieldReverse(u4); i1 = bitCount(i1); i3 = bitCount(u3); i2 = findLSB(i2); i4 = findLSB(u4); i1 = findMSB(i1); i2 = findMSB(u2); vec3 v3; v3 = frexp(v3, i3); vec2 v2; v2 = ldexp(v2, i2); mediump vec4 v4; u1 = packUnorm4x8(v4); u1 = packSnorm4x8(v4); v4 = unpackUnorm4x8(u1); v4 = unpackSnorm4x8(u1); } precision highp sampler2DMS; precision highp isampler2DMS; precision highp usampler2DMS; uniform sampler2DMS s2dms; uniform isampler2DMS is2dms; uniform usampler2DMS us2dms; uniform usampler2DMSArray us2dmsa; // ERROR void foo() { ivec2 v2; v2 = textureSize(s2dms); v2 = textureSize(us2dms); vec4 v4 = texelFetch(s2dms, v2, 2); ivec4 iv4 = texelFetch(is2dms, v2, 2); textureSamples(s2dms); // ERROR } out bool outb; // ERROR out sampler2D outo; // ERROR out float outa[4]; out float outaa[4][2]; // ERROR struct S { float f; }; out S outs; out S[4] outasa; // ERROR out S outsa[4]; // ERROR struct SA { float f[4]; }; out SA outSA; // ERROR struct SS { float f; S s; }; out SS outSS; // ERROR layout(std430) uniform U430 { int a; } U430i; // ERROR layout(std430) buffer B430 { int a; } B430i; #ifndef GL_OES_shader_io_blocks #error GL_OES_shader_io_blocks not defined #endif #extension GL_OES_shader_io_blocks : enable out outbname { int a; out vec4 v; highp sampler2D s; // ERROR, opaque type } outbinst; out outbname2 { layout(location = 12) int aAnon; layout(location = 13) vec4 vAnon; }; layout(location = 12) out highp int aliased; // ERROR, aliasing location in inbname { int a; } inbinst; // ERROR, no in block in vertex shader out gl_PerVertex { // ERROR, has extra member highp vec4 gl_Position; highp vec4 t; }; void foo_IO() { int sum = gl_VertexID + gl_InstanceID; gl_Position = vec4(1.0); gl_PointSize = 2.0; // ERROR, removed by redeclaration } out gl_PerVertex { // ERROR, already used and already redeclared highp vec4 gl_Position; highp vec4 t; }; smooth out smo { // ERROR, no smooth on a block int i; } smon; flat out fmo { // ERROR, no flat on a block int i; } fmon; centroid out cmo { // ERROR, no centroid on a block int i; } cmon; invariant out imo { // ERROR, no invariant on a block int i; } imon; in vec2 inf, ing; uniform ivec2 offsets[4]; uniform sampler2D sArray[4]; uniform int sIndex; layout(binding = 0) uniform atomic_uint auArray[2]; uniform ubName { int i; } ubInst[4]; buffer bbName { int i; } bbInst[4]; uniform writeonly image2D iArray[5]; const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); void pfooBad() { precise vec2 h; // ERROR reserved h = fma(inf, ing, h); // ERROR, not available sArray[sIndex + 1]; // ERRRO, not supported auArray[sIndex + 1]; ubInst[1]; bbInst[2]; ubInst[sIndex + 1]; // ERRRO, not supported bbInst[sIndex]; // ERRRO, not supported iArray[2]; iArray[sIndex * 2]; // ERRRO, not supported textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available } #extension GL_OES_gpu_shader5 : enable void pfoo() { precise vec2 h; h = fma(inf, ing, h); sArray[sIndex + 1]; ubInst[sIndex + 1]; bbInst[sIndex - 2]; // ERROR, still not supported iArray[2]; iArray[sIndex - 2]; textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant }