// //Copyright (C) 2014 LunarG, Inc. // //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions //are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE //POSSIBILITY OF SUCH DAMAGE. // // Author: John Kessenich, LunarG // // Visit the nodes in the glslang intermediate tree representation to // translate them to SPIR-V. // #include "spirv.hpp" #include "GlslangToSpv.h" #include "SpvBuilder.h" namespace spv { #include "GLSL.std.450.h" } // Glslang includes #include "../glslang/MachineIndependent/localintermediate.h" #include "../glslang/MachineIndependent/SymbolTable.h" #include "../glslang/Include/Common.h" #include #include #include #include #include #include namespace { // For low-order part of the generator's magic number. Bump up // when there is a change in the style (e.g., if SSA form changes, // or a different instruction sequence to do something gets used). const int GeneratorVersion = 1; // // The main holder of information for translating glslang to SPIR-V. // // Derives from the AST walking base class. // class TGlslangToSpvTraverser : public glslang::TIntermTraverser { public: TGlslangToSpvTraverser(const glslang::TIntermediate*); virtual ~TGlslangToSpvTraverser(); bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*); bool visitBinary(glslang::TVisit, glslang::TIntermBinary*); void visitConstantUnion(glslang::TIntermConstantUnion*); bool visitSelection(glslang::TVisit, glslang::TIntermSelection*); bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*); void visitSymbol(glslang::TIntermSymbol* symbol); bool visitUnary(glslang::TVisit, glslang::TIntermUnary*); bool visitLoop(glslang::TVisit, glslang::TIntermLoop*); bool visitBranch(glslang::TVisit visit, glslang::TIntermBranch*); void dumpSpv(std::vector& out); protected: spv::Decoration TranslateInterpolationDecoration(const glslang::TQualifier& qualifier); spv::BuiltIn TranslateBuiltInDecoration(glslang::TBuiltInVariable); spv::Id createSpvVariable(const glslang::TIntermSymbol*); spv::Id getSampledType(const glslang::TSampler&); spv::Id convertGlslangToSpvType(const glslang::TType& type); spv::Id convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking, const glslang::TQualifier&); spv::Id accessChainLoad(const glslang::TType& type); glslang::TLayoutPacking getExplicitLayout(const glslang::TType& type) const; int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking, glslang::TLayoutMatrix); int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking, glslang::TLayoutMatrix); void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking, glslang::TLayoutMatrix); bool isShaderEntrypoint(const glslang::TIntermAggregate* node); void makeFunctions(const glslang::TIntermSequence&); void makeGlobalInitializers(const glslang::TIntermSequence&); void visitFunctions(const glslang::TIntermSequence&); void handleFunctionEntry(const glslang::TIntermAggregate* node); void translateArguments(const glslang::TIntermAggregate& node, std::vector& arguments); void translateArguments(glslang::TIntermUnary& node, std::vector& arguments); spv::Id createImageTextureFunctionCall(glslang::TIntermOperator* node); spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*); spv::Id createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison = true); spv::Id createBinaryMatrixOperation(spv::Op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right); spv::Id createUnaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id operand,glslang::TBasicType typeProxy); spv::Id createUnaryMatrixOperation(spv::Op, spv::Decoration precision, spv::Id typeId, spv::Id operand,glslang::TBasicType typeProxy); spv::Id createConversion(glslang::TOperator op, spv::Decoration precision, spv::Id destTypeId, spv::Id operand); spv::Id makeSmearedConstant(spv::Id constant, int vectorSize); spv::Id createAtomicOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector& operands, glslang::TBasicType typeProxy); spv::Id createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector& operands, glslang::TBasicType typeProxy); spv::Id createNoArgOperation(glslang::TOperator op); spv::Id getSymbolId(const glslang::TIntermSymbol* node); void addDecoration(spv::Id id, spv::Decoration dec); void addDecoration(spv::Id id, spv::Decoration dec, unsigned value); void addMemberDecoration(spv::Id id, int member, spv::Decoration dec); void addMemberDecoration(spv::Id id, int member, spv::Decoration dec, unsigned value); spv::Id createSpvSpecConstant(const glslang::TIntermTyped&); spv::Id createSpvConstant(const glslang::TType& type, const glslang::TConstUnionArray&, int& nextConst, bool specConstant); bool isTrivialLeaf(const glslang::TIntermTyped* node); bool isTrivial(const glslang::TIntermTyped* node); spv::Id createShortCircuit(glslang::TOperator, glslang::TIntermTyped& left, glslang::TIntermTyped& right); spv::Function* shaderEntry; spv::Instruction* entryPoint; int sequenceDepth; // There is a 1:1 mapping between a spv builder and a module; this is thread safe spv::Builder builder; bool inMain; bool mainTerminated; bool linkageOnly; // true when visiting the set of objects in the AST present only for establishing interface, whether or not they were statically used std::set iOSet; // all input/output variables from either static use or declaration of interface const glslang::TIntermediate* glslangIntermediate; spv::Id stdBuiltins; std::unordered_map symbolValues; std::unordered_set constReadOnlyParameters; // set of formal function parameters that have glslang qualifier constReadOnly, so we know they are not local function "const" that are write-once std::unordered_map functionMap; std::unordered_map structMap[glslang::ElpCount][glslang::ElmCount]; std::unordered_map > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members) std::stack breakForLoop; // false means break for switch }; // // Helper functions for translating glslang representations to SPIR-V enumerants. // // Translate glslang profile to SPIR-V source language. spv::SourceLanguage TranslateSourceLanguage(EProfile profile) { switch (profile) { case ENoProfile: case ECoreProfile: case ECompatibilityProfile: return spv::SourceLanguageGLSL; case EEsProfile: return spv::SourceLanguageESSL; default: return spv::SourceLanguageUnknown; } } // Translate glslang language (stage) to SPIR-V execution model. spv::ExecutionModel TranslateExecutionModel(EShLanguage stage) { switch (stage) { case EShLangVertex: return spv::ExecutionModelVertex; case EShLangTessControl: return spv::ExecutionModelTessellationControl; case EShLangTessEvaluation: return spv::ExecutionModelTessellationEvaluation; case EShLangGeometry: return spv::ExecutionModelGeometry; case EShLangFragment: return spv::ExecutionModelFragment; case EShLangCompute: return spv::ExecutionModelGLCompute; default: assert(0); return spv::ExecutionModelFragment; } } // Translate glslang type to SPIR-V storage class. spv::StorageClass TranslateStorageClass(const glslang::TType& type) { if (type.getQualifier().isPipeInput()) return spv::StorageClassInput; else if (type.getQualifier().isPipeOutput()) return spv::StorageClassOutput; else if (type.getQualifier().isUniformOrBuffer()) { if (type.getBasicType() == glslang::EbtBlock) return spv::StorageClassUniform; else if (type.getBasicType() == glslang::EbtAtomicUint) return spv::StorageClassAtomicCounter; else return spv::StorageClassUniformConstant; // TODO: how are we distuingishing between default and non-default non-writable uniforms? Do default uniforms even exist? } else { switch (type.getQualifier().storage) { case glslang::EvqShared: return spv::StorageClassWorkgroup; break; case glslang::EvqGlobal: return spv::StorageClassPrivate; case glslang::EvqConstReadOnly: return spv::StorageClassFunction; case glslang::EvqTemporary: return spv::StorageClassFunction; default: assert(0); return spv::StorageClassFunction; } } } // Translate glslang sampler type to SPIR-V dimensionality. spv::Dim TranslateDimensionality(const glslang::TSampler& sampler) { switch (sampler.dim) { case glslang::Esd1D: return spv::Dim1D; case glslang::Esd2D: return spv::Dim2D; case glslang::Esd3D: return spv::Dim3D; case glslang::EsdCube: return spv::DimCube; case glslang::EsdRect: return spv::DimRect; case glslang::EsdBuffer: return spv::DimBuffer; default: assert(0); return spv::Dim2D; } } // Translate glslang type to SPIR-V precision decorations. spv::Decoration TranslatePrecisionDecoration(const glslang::TType& type) { switch (type.getQualifier().precision) { case glslang::EpqLow: return spv::DecorationRelaxedPrecision; case glslang::EpqMedium: return spv::DecorationRelaxedPrecision; default: return spv::NoPrecision; } } // Translate glslang type to SPIR-V block decorations. spv::Decoration TranslateBlockDecoration(const glslang::TType& type) { if (type.getBasicType() == glslang::EbtBlock) { switch (type.getQualifier().storage) { case glslang::EvqUniform: return spv::DecorationBlock; case glslang::EvqBuffer: return spv::DecorationBufferBlock; case glslang::EvqVaryingIn: return spv::DecorationBlock; case glslang::EvqVaryingOut: return spv::DecorationBlock; default: assert(0); break; } } return (spv::Decoration)spv::BadValue; } // Translate glslang type to SPIR-V layout decorations. spv::Decoration TranslateLayoutDecoration(const glslang::TType& type, glslang::TLayoutMatrix matrixLayout) { if (type.isMatrix()) { switch (matrixLayout) { case glslang::ElmRowMajor: return spv::DecorationRowMajor; case glslang::ElmColumnMajor: return spv::DecorationColMajor; default: // opaque layouts don't need a majorness return (spv::Decoration)spv::BadValue; } } else { switch (type.getBasicType()) { default: return (spv::Decoration)spv::BadValue; break; case glslang::EbtBlock: switch (type.getQualifier().storage) { case glslang::EvqUniform: case glslang::EvqBuffer: switch (type.getQualifier().layoutPacking) { case glslang::ElpShared: return spv::DecorationGLSLShared; case glslang::ElpPacked: return spv::DecorationGLSLPacked; default: return (spv::Decoration)spv::BadValue; } case glslang::EvqVaryingIn: case glslang::EvqVaryingOut: assert(type.getQualifier().layoutPacking == glslang::ElpNone); return (spv::Decoration)spv::BadValue; default: assert(0); return (spv::Decoration)spv::BadValue; } } } } // Translate glslang type to SPIR-V interpolation decorations. // Returns spv::Decoration(spv::BadValue) when no decoration // should be applied. spv::Decoration TGlslangToSpvTraverser::TranslateInterpolationDecoration(const glslang::TQualifier& qualifier) { if (qualifier.smooth) { // Smooth decoration doesn't exist in SPIR-V 1.0 return (spv::Decoration)spv::BadValue; } if (qualifier.nopersp) return spv::DecorationNoPerspective; else if (qualifier.patch) return spv::DecorationPatch; else if (qualifier.flat) return spv::DecorationFlat; else if (qualifier.centroid) return spv::DecorationCentroid; else if (qualifier.sample) { builder.addCapability(spv::CapabilitySampleRateShading); return spv::DecorationSample; } else return (spv::Decoration)spv::BadValue; } // If glslang type is invariant, return SPIR-V invariant decoration. spv::Decoration TranslateInvariantDecoration(const glslang::TQualifier& qualifier) { if (qualifier.invariant) return spv::DecorationInvariant; else return (spv::Decoration)spv::BadValue; } // Translate glslang built-in variable to SPIR-V built in decoration. spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltInVariable builtIn) { switch (builtIn) { case glslang::EbvPointSize: switch (glslangIntermediate->getStage()) { case EShLangGeometry: builder.addCapability(spv::CapabilityGeometryPointSize); break; case EShLangTessControl: case EShLangTessEvaluation: builder.addCapability(spv::CapabilityTessellationPointSize); break; } return spv::BuiltInPointSize; case glslang::EbvClipDistance: builder.addCapability(spv::CapabilityClipDistance); return spv::BuiltInClipDistance; case glslang::EbvCullDistance: builder.addCapability(spv::CapabilityCullDistance); return spv::BuiltInCullDistance; case glslang::EbvViewportIndex: // TODO: builder.addCapability(spv::CapabilityMultiViewport); return spv::BuiltInViewportIndex; case glslang::EbvSampleId: builder.addCapability(spv::CapabilitySampleRateShading); return spv::BuiltInSampleId; case glslang::EbvSamplePosition: builder.addCapability(spv::CapabilitySampleRateShading); return spv::BuiltInSamplePosition; case glslang::EbvSampleMask: builder.addCapability(spv::CapabilitySampleRateShading); return spv::BuiltInSampleMask; case glslang::EbvPosition: return spv::BuiltInPosition; case glslang::EbvVertexId: return spv::BuiltInVertexId; case glslang::EbvInstanceId: return spv::BuiltInInstanceId; case glslang::EbvBaseVertex: case glslang::EbvBaseInstance: case glslang::EbvDrawId: // TODO: Add SPIR-V builtin ID. spv::MissingFunctionality("Draw parameters"); return (spv::BuiltIn)spv::BadValue; case glslang::EbvPrimitiveId: return spv::BuiltInPrimitiveId; case glslang::EbvInvocationId: return spv::BuiltInInvocationId; case glslang::EbvLayer: return spv::BuiltInLayer; case glslang::EbvTessLevelInner: return spv::BuiltInTessLevelInner; case glslang::EbvTessLevelOuter: return spv::BuiltInTessLevelOuter; case glslang::EbvTessCoord: return spv::BuiltInTessCoord; case glslang::EbvPatchVertices: return spv::BuiltInPatchVertices; case glslang::EbvFragCoord: return spv::BuiltInFragCoord; case glslang::EbvPointCoord: return spv::BuiltInPointCoord; case glslang::EbvFace: return spv::BuiltInFrontFacing; case glslang::EbvFragDepth: return spv::BuiltInFragDepth; case glslang::EbvHelperInvocation: return spv::BuiltInHelperInvocation; case glslang::EbvNumWorkGroups: return spv::BuiltInNumWorkgroups; case glslang::EbvWorkGroupSize: return spv::BuiltInWorkgroupSize; case glslang::EbvWorkGroupId: return spv::BuiltInWorkgroupId; case glslang::EbvLocalInvocationId: return spv::BuiltInLocalInvocationId; case glslang::EbvLocalInvocationIndex: return spv::BuiltInLocalInvocationIndex; case glslang::EbvGlobalInvocationId: return spv::BuiltInGlobalInvocationId; default: return (spv::BuiltIn)spv::BadValue; } } // Translate glslang image layout format to SPIR-V image format. spv::ImageFormat TranslateImageFormat(const glslang::TType& type) { assert(type.getBasicType() == glslang::EbtSampler); switch (type.getQualifier().layoutFormat) { case glslang::ElfNone: return spv::ImageFormatUnknown; case glslang::ElfRgba32f: return spv::ImageFormatRgba32f; case glslang::ElfRgba16f: return spv::ImageFormatRgba16f; case glslang::ElfR32f: return spv::ImageFormatR32f; case glslang::ElfRgba8: return spv::ImageFormatRgba8; case glslang::ElfRgba8Snorm: return spv::ImageFormatRgba8Snorm; case glslang::ElfRg32f: return spv::ImageFormatRg32f; case glslang::ElfRg16f: return spv::ImageFormatRg16f; case glslang::ElfR11fG11fB10f: return spv::ImageFormatR11fG11fB10f; case glslang::ElfR16f: return spv::ImageFormatR16f; case glslang::ElfRgba16: return spv::ImageFormatRgba16; case glslang::ElfRgb10A2: return spv::ImageFormatRgb10A2; case glslang::ElfRg16: return spv::ImageFormatRg16; case glslang::ElfRg8: return spv::ImageFormatRg8; case glslang::ElfR16: return spv::ImageFormatR16; case glslang::ElfR8: return spv::ImageFormatR8; case glslang::ElfRgba16Snorm: return spv::ImageFormatRgba16Snorm; case glslang::ElfRg16Snorm: return spv::ImageFormatRg16Snorm; case glslang::ElfRg8Snorm: return spv::ImageFormatRg8Snorm; case glslang::ElfR16Snorm: return spv::ImageFormatR16Snorm; case glslang::ElfR8Snorm: return spv::ImageFormatR8Snorm; case glslang::ElfRgba32i: return spv::ImageFormatRgba32i; case glslang::ElfRgba16i: return spv::ImageFormatRgba16i; case glslang::ElfRgba8i: return spv::ImageFormatRgba8i; case glslang::ElfR32i: return spv::ImageFormatR32i; case glslang::ElfRg32i: return spv::ImageFormatRg32i; case glslang::ElfRg16i: return spv::ImageFormatRg16i; case glslang::ElfRg8i: return spv::ImageFormatRg8i; case glslang::ElfR16i: return spv::ImageFormatR16i; case glslang::ElfR8i: return spv::ImageFormatR8i; case glslang::ElfRgba32ui: return spv::ImageFormatRgba32ui; case glslang::ElfRgba16ui: return spv::ImageFormatRgba16ui; case glslang::ElfRgba8ui: return spv::ImageFormatRgba8ui; case glslang::ElfR32ui: return spv::ImageFormatR32ui; case glslang::ElfRg32ui: return spv::ImageFormatRg32ui; case glslang::ElfRg16ui: return spv::ImageFormatRg16ui; case glslang::ElfRgb10a2ui: return spv::ImageFormatRgb10a2ui; case glslang::ElfRg8ui: return spv::ImageFormatRg8ui; case glslang::ElfR16ui: return spv::ImageFormatR16ui; case glslang::ElfR8ui: return spv::ImageFormatR8ui; default: return (spv::ImageFormat)spv::BadValue; } } void InheritQualifiers(glslang::TQualifier& child, const glslang::TQualifier& parent) { if (child.layoutMatrix == glslang::ElmNone) child.layoutMatrix = parent.layoutMatrix; if (parent.invariant) child.invariant = true; if (parent.nopersp) child.nopersp = true; if (parent.flat) child.flat = true; if (parent.centroid) child.centroid = true; if (parent.patch) child.patch = true; if (parent.sample) child.sample = true; child.layoutLocation = parent.layoutLocation; } bool HasNonLayoutQualifiers(const glslang::TQualifier& qualifier) { // This should list qualifiers that simultaneous satisfy: // - struct members can inherit from a struct declaration // - effect decorations on the struct members (note smooth does not, and expecting something like volatile to effect the whole object) // - are not part of the offset/st430/etc or row/column-major layout return qualifier.invariant || qualifier.nopersp || qualifier.flat || qualifier.centroid || qualifier.patch || qualifier.sample || qualifier.hasLocation(); } // // Implement the TGlslangToSpvTraverser class. // TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* glslangIntermediate) : TIntermTraverser(true, false, true), shaderEntry(0), sequenceDepth(0), builder((glslang::GetKhronosToolId() << 16) | GeneratorVersion), inMain(false), mainTerminated(false), linkageOnly(false), glslangIntermediate(glslangIntermediate) { spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage()); builder.clearAccessChain(); builder.setSource(TranslateSourceLanguage(glslangIntermediate->getProfile()), glslangIntermediate->getVersion()); stdBuiltins = builder.import("GLSL.std.450"); builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450); shaderEntry = builder.makeMain(); entryPoint = builder.addEntryPoint(executionModel, shaderEntry, "main"); // Add the source extensions const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions(); for (auto it = sourceExtensions.begin(); it != sourceExtensions.end(); ++it) builder.addSourceExtension(it->c_str()); // Add the top-level modes for this shader. if (glslangIntermediate->getXfbMode()) { builder.addCapability(spv::CapabilityTransformFeedback); builder.addExecutionMode(shaderEntry, spv::ExecutionModeXfb); } unsigned int mode; switch (glslangIntermediate->getStage()) { case EShLangVertex: builder.addCapability(spv::CapabilityShader); break; case EShLangTessControl: builder.addCapability(spv::CapabilityTessellation); builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices()); break; case EShLangTessEvaluation: builder.addCapability(spv::CapabilityTessellation); switch (glslangIntermediate->getInputPrimitive()) { case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break; case glslang::ElgQuads: mode = spv::ExecutionModeQuads; break; case glslang::ElgIsolines: mode = spv::ExecutionModeIsolines; break; default: mode = spv::BadValue; break; } if (mode != spv::BadValue) builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); switch (glslangIntermediate->getVertexSpacing()) { case glslang::EvsEqual: mode = spv::ExecutionModeSpacingEqual; break; case glslang::EvsFractionalEven: mode = spv::ExecutionModeSpacingFractionalEven; break; case glslang::EvsFractionalOdd: mode = spv::ExecutionModeSpacingFractionalOdd; break; default: mode = spv::BadValue; break; } if (mode != spv::BadValue) builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); switch (glslangIntermediate->getVertexOrder()) { case glslang::EvoCw: mode = spv::ExecutionModeVertexOrderCw; break; case glslang::EvoCcw: mode = spv::ExecutionModeVertexOrderCcw; break; default: mode = spv::BadValue; break; } if (mode != spv::BadValue) builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); if (glslangIntermediate->getPointMode()) builder.addExecutionMode(shaderEntry, spv::ExecutionModePointMode); break; case EShLangGeometry: builder.addCapability(spv::CapabilityGeometry); switch (glslangIntermediate->getInputPrimitive()) { case glslang::ElgPoints: mode = spv::ExecutionModeInputPoints; break; case glslang::ElgLines: mode = spv::ExecutionModeInputLines; break; case glslang::ElgLinesAdjacency: mode = spv::ExecutionModeInputLinesAdjacency; break; case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break; case glslang::ElgTrianglesAdjacency: mode = spv::ExecutionModeInputTrianglesAdjacency; break; default: mode = spv::BadValue; break; } if (mode != spv::BadValue) builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); builder.addExecutionMode(shaderEntry, spv::ExecutionModeInvocations, glslangIntermediate->getInvocations()); switch (glslangIntermediate->getOutputPrimitive()) { case glslang::ElgPoints: mode = spv::ExecutionModeOutputPoints; break; case glslang::ElgLineStrip: mode = spv::ExecutionModeOutputLineStrip; break; case glslang::ElgTriangleStrip: mode = spv::ExecutionModeOutputTriangleStrip; break; default: mode = spv::BadValue; break; } if (mode != spv::BadValue) builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices()); break; case EShLangFragment: builder.addCapability(spv::CapabilityShader); if (glslangIntermediate->getPixelCenterInteger()) builder.addExecutionMode(shaderEntry, spv::ExecutionModePixelCenterInteger); if (glslangIntermediate->getOriginUpperLeft()) builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginUpperLeft); else builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginLowerLeft); if (glslangIntermediate->getEarlyFragmentTests()) builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyFragmentTests); switch(glslangIntermediate->getDepth()) { case glslang::EldGreater: mode = spv::ExecutionModeDepthGreater; break; case glslang::EldLess: mode = spv::ExecutionModeDepthLess; break; default: mode = spv::BadValue; break; } if (mode != spv::BadValue) builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); if (glslangIntermediate->getDepth() != glslang::EldUnchanged && glslangIntermediate->isDepthReplacing()) builder.addExecutionMode(shaderEntry, spv::ExecutionModeDepthReplacing); break; case EShLangCompute: builder.addCapability(spv::CapabilityShader); builder.addExecutionMode(shaderEntry, spv::ExecutionModeLocalSize, glslangIntermediate->getLocalSize(0), glslangIntermediate->getLocalSize(1), glslangIntermediate->getLocalSize(2)); break; default: break; } } // Finish everything and dump void TGlslangToSpvTraverser::dumpSpv(std::vector& out) { // finish off the entry-point SPV instruction by adding the Input/Output for (auto it : iOSet) entryPoint->addIdOperand(it); builder.dump(out); } TGlslangToSpvTraverser::~TGlslangToSpvTraverser() { if (! mainTerminated) { spv::Block* lastMainBlock = shaderEntry->getLastBlock(); builder.setBuildPoint(lastMainBlock); builder.leaveFunction(); } } // // Implement the traversal functions. // // Return true from interior nodes to have the external traversal // continue on to children. Return false if children were // already processed. // // // Symbols can turn into // - uniform/input reads // - output writes // - complex lvalue base setups: foo.bar[3].... , where we see foo and start up an access chain // - something simple that degenerates into the last bullet // void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol) { // getSymbolId() will set up all the IO decorations on the first call. // Formal function parameters were mapped during makeFunctions(). spv::Id id = getSymbolId(symbol); // Include all "static use" and "linkage only" interface variables on the OpEntryPoint instruction if (builder.isPointer(id)) { spv::StorageClass sc = builder.getStorageClass(id); if (sc == spv::StorageClassInput || sc == spv::StorageClassOutput) iOSet.insert(id); } // Only process non-linkage-only nodes for generating actual static uses if (! linkageOnly) { // Prepare to generate code for the access // L-value chains will be computed left to right. We're on the symbol now, // which is the left-most part of the access chain, so now is "clear" time, // followed by setting the base. builder.clearAccessChain(); // For now, we consider all user variables as being in memory, so they are pointers, // except for "const in" arguments to a function, which are an intermediate object. // See comments in handleUserFunctionCall(). glslang::TStorageQualifier qualifier = symbol->getQualifier().storage; if (qualifier == glslang::EvqConstReadOnly && constReadOnlyParameters.find(symbol->getId()) != constReadOnlyParameters.end()) builder.setAccessChainRValue(id); else builder.setAccessChainLValue(id); } } bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::TIntermBinary* node) { // First, handle special cases switch (node->getOp()) { case glslang::EOpAssign: case glslang::EOpAddAssign: case glslang::EOpSubAssign: case glslang::EOpMulAssign: case glslang::EOpVectorTimesMatrixAssign: case glslang::EOpVectorTimesScalarAssign: case glslang::EOpMatrixTimesScalarAssign: case glslang::EOpMatrixTimesMatrixAssign: case glslang::EOpDivAssign: case glslang::EOpModAssign: case glslang::EOpAndAssign: case glslang::EOpInclusiveOrAssign: case glslang::EOpExclusiveOrAssign: case glslang::EOpLeftShiftAssign: case glslang::EOpRightShiftAssign: // A bin-op assign "a += b" means the same thing as "a = a + b" // where a is evaluated before b. For a simple assignment, GLSL // says to evaluate the left before the right. So, always, left // node then right node. { // get the left l-value, save it away builder.clearAccessChain(); node->getLeft()->traverse(this); spv::Builder::AccessChain lValue = builder.getAccessChain(); // evaluate the right builder.clearAccessChain(); node->getRight()->traverse(this); spv::Id rValue = accessChainLoad(node->getRight()->getType()); if (node->getOp() != glslang::EOpAssign) { // the left is also an r-value builder.setAccessChain(lValue); spv::Id leftRValue = accessChainLoad(node->getLeft()->getType()); // do the operation rValue = createBinaryOperation(node->getOp(), TranslatePrecisionDecoration(node->getType()), convertGlslangToSpvType(node->getType()), leftRValue, rValue, node->getType().getBasicType()); // these all need their counterparts in createBinaryOperation() assert(rValue != spv::NoResult); } // store the result builder.setAccessChain(lValue); builder.accessChainStore(rValue); // assignments are expressions having an rValue after they are evaluated... builder.clearAccessChain(); builder.setAccessChainRValue(rValue); } return false; case glslang::EOpIndexDirect: case glslang::EOpIndexDirectStruct: { // Get the left part of the access chain. node->getLeft()->traverse(this); // Add the next element in the chain int index = node->getRight()->getAsConstantUnion()->getConstArray()[0].getIConst(); if (node->getLeft()->getBasicType() == glslang::EbtBlock && node->getOp() == glslang::EOpIndexDirectStruct) { // This may be, e.g., an anonymous block-member selection, which generally need // index remapping due to hidden members in anonymous blocks. std::vector& remapper = memberRemapper[node->getLeft()->getType().getStruct()]; assert(remapper.size() > 0); index = remapper[index]; } if (! node->getLeft()->getType().isArray() && node->getLeft()->getType().isVector() && node->getOp() == glslang::EOpIndexDirect) { // This is essentially a hard-coded vector swizzle of size 1, // so short circuit the access-chain stuff with a swizzle. std::vector swizzle; swizzle.push_back(node->getRight()->getAsConstantUnion()->getConstArray()[0].getIConst()); builder.accessChainPushSwizzle(swizzle, convertGlslangToSpvType(node->getLeft()->getType())); } else { // normal case for indexing array or structure or block builder.accessChainPush(builder.makeIntConstant(index)); } } return false; case glslang::EOpIndexIndirect: { // Structure or array or vector indirection. // Will use native SPIR-V access-chain for struct and array indirection; // matrices are arrays of vectors, so will also work for a matrix. // Will use the access chain's 'component' for variable index into a vector. // This adapter is building access chains left to right. // Set up the access chain to the left. node->getLeft()->traverse(this); // save it so that computing the right side doesn't trash it spv::Builder::AccessChain partial = builder.getAccessChain(); // compute the next index in the chain builder.clearAccessChain(); node->getRight()->traverse(this); spv::Id index = accessChainLoad(node->getRight()->getType()); // restore the saved access chain builder.setAccessChain(partial); if (! node->getLeft()->getType().isArray() && node->getLeft()->getType().isVector()) builder.accessChainPushComponent(index, convertGlslangToSpvType(node->getLeft()->getType())); else builder.accessChainPush(index); } return false; case glslang::EOpVectorSwizzle: { node->getLeft()->traverse(this); glslang::TIntermSequence& swizzleSequence = node->getRight()->getAsAggregate()->getSequence(); std::vector swizzle; for (int i = 0; i < (int)swizzleSequence.size(); ++i) swizzle.push_back(swizzleSequence[i]->getAsConstantUnion()->getConstArray()[0].getIConst()); builder.accessChainPushSwizzle(swizzle, convertGlslangToSpvType(node->getLeft()->getType())); } return false; case glslang::EOpLogicalOr: case glslang::EOpLogicalAnd: { // These may require short circuiting, but can sometimes be done as straight // binary operations. The right operand must be short circuited if it has // side effects, and should probably be if it is complex. if (isTrivial(node->getRight()->getAsTyped())) break; // handle below as a normal binary operation // otherwise, we need to do dynamic short circuiting on the right operand spv::Id result = createShortCircuit(node->getOp(), *node->getLeft()->getAsTyped(), *node->getRight()->getAsTyped()); builder.clearAccessChain(); builder.setAccessChainRValue(result); } return false; default: break; } // Assume generic binary op... // get right operand builder.clearAccessChain(); node->getLeft()->traverse(this); spv::Id left = accessChainLoad(node->getLeft()->getType()); // get left operand builder.clearAccessChain(); node->getRight()->traverse(this); spv::Id right = accessChainLoad(node->getRight()->getType()); // get result spv::Id result = createBinaryOperation(node->getOp(), TranslatePrecisionDecoration(node->getType()), convertGlslangToSpvType(node->getType()), left, right, node->getLeft()->getType().getBasicType()); builder.clearAccessChain(); if (! result) { spv::MissingFunctionality("unknown glslang binary operation"); return true; // pick up a child as the place-holder result } else { builder.setAccessChainRValue(result); return false; } } bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) { spv::Id result = spv::NoResult; // try texturing first result = createImageTextureFunctionCall(node); if (result != spv::NoResult) { builder.clearAccessChain(); builder.setAccessChainRValue(result); return false; // done with this node } // Non-texturing. if (node->getOp() == glslang::EOpArrayLength) { // Quite special; won't want to evaluate the operand. // Normal .length() would have been constant folded by the front-end. // So, this has to be block.lastMember.length(). // SPV wants "block" and member number as the operands, go get them. assert(node->getOperand()->getType().isRuntimeSizedArray()); glslang::TIntermTyped* block = node->getOperand()->getAsBinaryNode()->getLeft(); block->traverse(this); unsigned int member = node->getOperand()->getAsBinaryNode()->getRight()->getAsConstantUnion()->getConstArray()[0].getUConst(); spv::Id length = builder.createArrayLength(builder.accessChainGetLValue(), member); builder.clearAccessChain(); builder.setAccessChainRValue(length); return false; } // Start by evaluating the operand builder.clearAccessChain(); node->getOperand()->traverse(this); spv::Id operand = spv::NoResult; if (node->getOp() == glslang::EOpAtomicCounterIncrement || node->getOp() == glslang::EOpAtomicCounterDecrement || node->getOp() == glslang::EOpAtomicCounter || node->getOp() == glslang::EOpInterpolateAtCentroid) operand = builder.accessChainGetLValue(); // Special case l-value operands else operand = accessChainLoad(node->getOperand()->getType()); spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); // it could be a conversion if (! result) result = createConversion(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand); // if not, then possibly an operation if (! result) result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand, node->getOperand()->getBasicType()); if (result) { builder.clearAccessChain(); builder.setAccessChainRValue(result); return false; // done with this node } // it must be a special case, check... switch (node->getOp()) { case glslang::EOpPostIncrement: case glslang::EOpPostDecrement: case glslang::EOpPreIncrement: case glslang::EOpPreDecrement: { // we need the integer value "1" or the floating point "1.0" to add/subtract spv::Id one = node->getBasicType() == glslang::EbtFloat ? builder.makeFloatConstant(1.0F) : builder.makeIntConstant(1); glslang::TOperator op; if (node->getOp() == glslang::EOpPreIncrement || node->getOp() == glslang::EOpPostIncrement) op = glslang::EOpAdd; else op = glslang::EOpSub; spv::Id result = createBinaryOperation(op, TranslatePrecisionDecoration(node->getType()), convertGlslangToSpvType(node->getType()), operand, one, node->getType().getBasicType()); assert(result != spv::NoResult); // The result of operation is always stored, but conditionally the // consumed result. The consumed result is always an r-value. builder.accessChainStore(result); builder.clearAccessChain(); if (node->getOp() == glslang::EOpPreIncrement || node->getOp() == glslang::EOpPreDecrement) builder.setAccessChainRValue(result); else builder.setAccessChainRValue(operand); } return false; case glslang::EOpEmitStreamVertex: builder.createNoResultOp(spv::OpEmitStreamVertex, operand); return false; case glslang::EOpEndStreamPrimitive: builder.createNoResultOp(spv::OpEndStreamPrimitive, operand); return false; default: spv::MissingFunctionality("unknown glslang unary"); return true; // pick up operand as placeholder result } } bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TIntermAggregate* node) { spv::Id result = spv::NoResult; // try texturing result = createImageTextureFunctionCall(node); if (result != spv::NoResult) { builder.clearAccessChain(); builder.setAccessChainRValue(result); return false; } else if (node->getOp() == glslang::EOpImageStore) { // "imageStore" is a special case, which has no result return false; } glslang::TOperator binOp = glslang::EOpNull; bool reduceComparison = true; bool isMatrix = false; bool noReturnValue = false; bool atomic = false; assert(node->getOp()); spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); switch (node->getOp()) { case glslang::EOpSequence: { if (preVisit) ++sequenceDepth; else --sequenceDepth; if (sequenceDepth == 1) { // If this is the parent node of all the functions, we want to see them // early, so all call points have actual SPIR-V functions to reference. // In all cases, still let the traverser visit the children for us. makeFunctions(node->getAsAggregate()->getSequence()); // Also, we want all globals initializers to go into the entry of main(), before // anything else gets there, so visit out of order, doing them all now. makeGlobalInitializers(node->getAsAggregate()->getSequence()); // Initializers are done, don't want to visit again, but functions link objects need to be processed, // so do them manually. visitFunctions(node->getAsAggregate()->getSequence()); return false; } return true; } case glslang::EOpLinkerObjects: { if (visit == glslang::EvPreVisit) linkageOnly = true; else linkageOnly = false; return true; } case glslang::EOpComma: { // processing from left to right naturally leaves the right-most // lying around in the access chain glslang::TIntermSequence& glslangOperands = node->getSequence(); for (int i = 0; i < (int)glslangOperands.size(); ++i) glslangOperands[i]->traverse(this); return false; } case glslang::EOpFunction: if (visit == glslang::EvPreVisit) { if (isShaderEntrypoint(node)) { inMain = true; builder.setBuildPoint(shaderEntry->getLastBlock()); } else { handleFunctionEntry(node); } } else { if (inMain) mainTerminated = true; builder.leaveFunction(); inMain = false; } return true; case glslang::EOpParameters: // Parameters will have been consumed by EOpFunction processing, but not // the body, so we still visited the function node's children, making this // child redundant. return false; case glslang::EOpFunctionCall: { if (node->isUserDefined()) result = handleUserFunctionCall(node); assert(result); builder.clearAccessChain(); builder.setAccessChainRValue(result); return false; } case glslang::EOpConstructMat2x2: case glslang::EOpConstructMat2x3: case glslang::EOpConstructMat2x4: case glslang::EOpConstructMat3x2: case glslang::EOpConstructMat3x3: case glslang::EOpConstructMat3x4: case glslang::EOpConstructMat4x2: case glslang::EOpConstructMat4x3: case glslang::EOpConstructMat4x4: case glslang::EOpConstructDMat2x2: case glslang::EOpConstructDMat2x3: case glslang::EOpConstructDMat2x4: case glslang::EOpConstructDMat3x2: case glslang::EOpConstructDMat3x3: case glslang::EOpConstructDMat3x4: case glslang::EOpConstructDMat4x2: case glslang::EOpConstructDMat4x3: case glslang::EOpConstructDMat4x4: isMatrix = true; // fall through case glslang::EOpConstructFloat: case glslang::EOpConstructVec2: case glslang::EOpConstructVec3: case glslang::EOpConstructVec4: case glslang::EOpConstructDouble: case glslang::EOpConstructDVec2: case glslang::EOpConstructDVec3: case glslang::EOpConstructDVec4: case glslang::EOpConstructBool: case glslang::EOpConstructBVec2: case glslang::EOpConstructBVec3: case glslang::EOpConstructBVec4: case glslang::EOpConstructInt: case glslang::EOpConstructIVec2: case glslang::EOpConstructIVec3: case glslang::EOpConstructIVec4: case glslang::EOpConstructUint: case glslang::EOpConstructUVec2: case glslang::EOpConstructUVec3: case glslang::EOpConstructUVec4: case glslang::EOpConstructStruct: { std::vector arguments; translateArguments(*node, arguments); spv::Id resultTypeId = convertGlslangToSpvType(node->getType()); spv::Id constructed; if (node->getOp() == glslang::EOpConstructStruct || node->getType().isArray()) { std::vector constituents; for (int c = 0; c < (int)arguments.size(); ++c) constituents.push_back(arguments[c]); constructed = builder.createCompositeConstruct(resultTypeId, constituents); } else if (isMatrix) constructed = builder.createMatrixConstructor(precision, arguments, resultTypeId); else constructed = builder.createConstructor(precision, arguments, resultTypeId); builder.clearAccessChain(); builder.setAccessChainRValue(constructed); return false; } // These six are component-wise compares with component-wise results. // Forward on to createBinaryOperation(), requesting a vector result. case glslang::EOpLessThan: case glslang::EOpGreaterThan: case glslang::EOpLessThanEqual: case glslang::EOpGreaterThanEqual: case glslang::EOpVectorEqual: case glslang::EOpVectorNotEqual: { // Map the operation to a binary binOp = node->getOp(); reduceComparison = false; switch (node->getOp()) { case glslang::EOpVectorEqual: binOp = glslang::EOpVectorEqual; break; case glslang::EOpVectorNotEqual: binOp = glslang::EOpVectorNotEqual; break; default: binOp = node->getOp(); break; } break; } case glslang::EOpMul: // compontent-wise matrix multiply binOp = glslang::EOpMul; break; case glslang::EOpOuterProduct: // two vectors multiplied to make a matrix binOp = glslang::EOpOuterProduct; break; case glslang::EOpDot: { // for scalar dot product, use multiply glslang::TIntermSequence& glslangOperands = node->getSequence(); if (! glslangOperands[0]->getAsTyped()->isVector()) binOp = glslang::EOpMul; break; } case glslang::EOpMod: // when an aggregate, this is the floating-point mod built-in function, // which can be emitted by the one in createBinaryOperation() binOp = glslang::EOpMod; break; case glslang::EOpEmitVertex: case glslang::EOpEndPrimitive: case glslang::EOpBarrier: case glslang::EOpMemoryBarrier: case glslang::EOpMemoryBarrierAtomicCounter: case glslang::EOpMemoryBarrierBuffer: case glslang::EOpMemoryBarrierImage: case glslang::EOpMemoryBarrierShared: case glslang::EOpGroupMemoryBarrier: noReturnValue = true; // These all have 0 operands and will naturally finish up in the code below for 0 operands break; case glslang::EOpAtomicAdd: case glslang::EOpAtomicMin: case glslang::EOpAtomicMax: case glslang::EOpAtomicAnd: case glslang::EOpAtomicOr: case glslang::EOpAtomicXor: case glslang::EOpAtomicExchange: case glslang::EOpAtomicCompSwap: atomic = true; break; default: break; } // // See if it maps to a regular operation. // if (binOp != glslang::EOpNull) { glslang::TIntermTyped* left = node->getSequence()[0]->getAsTyped(); glslang::TIntermTyped* right = node->getSequence()[1]->getAsTyped(); assert(left && right); builder.clearAccessChain(); left->traverse(this); spv::Id leftId = accessChainLoad(left->getType()); builder.clearAccessChain(); right->traverse(this); spv::Id rightId = accessChainLoad(right->getType()); result = createBinaryOperation(binOp, precision, convertGlslangToSpvType(node->getType()), leftId, rightId, left->getType().getBasicType(), reduceComparison); // code above should only make binOp that exists in createBinaryOperation assert(result != spv::NoResult); builder.clearAccessChain(); builder.setAccessChainRValue(result); return false; } // // Create the list of operands. // glslang::TIntermSequence& glslangOperands = node->getSequence(); std::vector operands; for (int arg = 0; arg < (int)glslangOperands.size(); ++arg) { builder.clearAccessChain(); glslangOperands[arg]->traverse(this); // special case l-value operands; there are just a few bool lvalue = false; switch (node->getOp()) { case glslang::EOpFrexp: case glslang::EOpModf: if (arg == 1) lvalue = true; break; case glslang::EOpInterpolateAtSample: case glslang::EOpInterpolateAtOffset: if (arg == 0) lvalue = true; break; case glslang::EOpAtomicAdd: case glslang::EOpAtomicMin: case glslang::EOpAtomicMax: case glslang::EOpAtomicAnd: case glslang::EOpAtomicOr: case glslang::EOpAtomicXor: case glslang::EOpAtomicExchange: case glslang::EOpAtomicCompSwap: if (arg == 0) lvalue = true; break; case glslang::EOpAddCarry: case glslang::EOpSubBorrow: if (arg == 2) lvalue = true; break; case glslang::EOpUMulExtended: case glslang::EOpIMulExtended: if (arg >= 2) lvalue = true; break; default: break; } if (lvalue) operands.push_back(builder.accessChainGetLValue()); else operands.push_back(accessChainLoad(glslangOperands[arg]->getAsTyped()->getType())); } if (atomic) { // Handle all atomics result = createAtomicOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType()); } else { // Pass through to generic operations. switch (glslangOperands.size()) { case 0: result = createNoArgOperation(node->getOp()); break; case 1: result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands.front(), glslangOperands[0]->getAsTyped()->getBasicType()); break; default: result = createMiscOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType()); break; } } if (noReturnValue) return false; if (! result) { spv::MissingFunctionality("unknown glslang aggregate"); return true; // pick up a child as a placeholder operand } else { builder.clearAccessChain(); builder.setAccessChainRValue(result); return false; } } bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang::TIntermSelection* node) { // This path handles both if-then-else and ?: // The if-then-else has a node type of void, while // ?: has a non-void node type spv::Id result = 0; if (node->getBasicType() != glslang::EbtVoid) { // don't handle this as just on-the-fly temporaries, because there will be two names // and better to leave SSA to later passes result = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(node->getType())); } // emit the condition before doing anything with selection node->getCondition()->traverse(this); // make an "if" based on the value created by the condition spv::Builder::If ifBuilder(accessChainLoad(node->getCondition()->getType()), builder); if (node->getTrueBlock()) { // emit the "then" statement node->getTrueBlock()->traverse(this); if (result) builder.createStore(accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()), result); } if (node->getFalseBlock()) { ifBuilder.makeBeginElse(); // emit the "else" statement node->getFalseBlock()->traverse(this); if (result) builder.createStore(accessChainLoad(node->getFalseBlock()->getAsTyped()->getType()), result); } ifBuilder.makeEndIf(); if (result) { // GLSL only has r-values as the result of a :?, but // if we have an l-value, that can be more efficient if it will // become the base of a complex r-value expression, because the // next layer copies r-values into memory to use the access-chain mechanism builder.clearAccessChain(); builder.setAccessChainLValue(result); } return false; } bool TGlslangToSpvTraverser::visitSwitch(glslang::TVisit /* visit */, glslang::TIntermSwitch* node) { // emit and get the condition before doing anything with switch node->getCondition()->traverse(this); spv::Id selector = accessChainLoad(node->getCondition()->getAsTyped()->getType()); // browse the children to sort out code segments int defaultSegment = -1; std::vector codeSegments; glslang::TIntermSequence& sequence = node->getBody()->getSequence(); std::vector caseValues; std::vector valueIndexToSegment(sequence.size()); // note: probably not all are used, it is an overestimate for (glslang::TIntermSequence::iterator c = sequence.begin(); c != sequence.end(); ++c) { TIntermNode* child = *c; if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpDefault) defaultSegment = (int)codeSegments.size(); else if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpCase) { valueIndexToSegment[caseValues.size()] = (int)codeSegments.size(); caseValues.push_back(child->getAsBranchNode()->getExpression()->getAsConstantUnion()->getConstArray()[0].getIConst()); } else codeSegments.push_back(child); } // handle the case where the last code segment is missing, due to no code // statements between the last case and the end of the switch statement if ((caseValues.size() && (int)codeSegments.size() == valueIndexToSegment[caseValues.size() - 1]) || (int)codeSegments.size() == defaultSegment) codeSegments.push_back(nullptr); // make the switch statement std::vector segmentBlocks; // returned, as the blocks allocated in the call builder.makeSwitch(selector, (int)codeSegments.size(), caseValues, valueIndexToSegment, defaultSegment, segmentBlocks); // emit all the code in the segments breakForLoop.push(false); for (unsigned int s = 0; s < codeSegments.size(); ++s) { builder.nextSwitchSegment(segmentBlocks, s); if (codeSegments[s]) codeSegments[s]->traverse(this); else builder.addSwitchBreak(); } breakForLoop.pop(); builder.endSwitch(segmentBlocks); return false; } void TGlslangToSpvTraverser::visitConstantUnion(glslang::TIntermConstantUnion* node) { int nextConst = 0; spv::Id constant = createSpvConstant(node->getType(), node->getConstArray(), nextConst, false); builder.clearAccessChain(); builder.setAccessChainRValue(constant); } bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node) { auto blocks = builder.makeNewLoop(); builder.createBranch(&blocks.head); // Spec requires back edges to target header blocks, and every header block // must dominate its merge block. Make a header block first to ensure these // conditions are met. By definition, it will contain OpLoopMerge, followed // by a block-ending branch. But we don't want to put any other body/test // instructions in it, since the body/test may have arbitrary instructions, // including merges of its own. builder.setBuildPoint(&blocks.head); builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone); if (node->testFirst() && node->getTest()) { spv::Block& test = builder.makeNewBlock(); builder.createBranch(&test); builder.setBuildPoint(&test); node->getTest()->traverse(this); spv::Id condition = accessChainLoad(node->getTest()->getType()); builder.createConditionalBranch(condition, &blocks.body, &blocks.merge); builder.setBuildPoint(&blocks.body); breakForLoop.push(true); if (node->getBody()) node->getBody()->traverse(this); builder.createBranch(&blocks.continue_target); breakForLoop.pop(); builder.setBuildPoint(&blocks.continue_target); if (node->getTerminal()) node->getTerminal()->traverse(this); builder.createBranch(&blocks.head); } else { builder.createBranch(&blocks.body); breakForLoop.push(true); builder.setBuildPoint(&blocks.body); if (node->getBody()) node->getBody()->traverse(this); builder.createBranch(&blocks.continue_target); breakForLoop.pop(); builder.setBuildPoint(&blocks.continue_target); if (node->getTerminal()) node->getTerminal()->traverse(this); if (node->getTest()) { node->getTest()->traverse(this); spv::Id condition = accessChainLoad(node->getTest()->getType()); builder.createConditionalBranch(condition, &blocks.head, &blocks.merge); } else { // TODO: unless there was a break/return/discard instruction // somewhere in the body, this is an infinite loop, so we should // issue a warning. builder.createBranch(&blocks.head); } } builder.setBuildPoint(&blocks.merge); builder.closeLoop(); return false; } bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::TIntermBranch* node) { if (node->getExpression()) node->getExpression()->traverse(this); switch (node->getFlowOp()) { case glslang::EOpKill: builder.makeDiscard(); break; case glslang::EOpBreak: if (breakForLoop.top()) builder.createLoopExit(); else builder.addSwitchBreak(); break; case glslang::EOpContinue: builder.createLoopContinue(); break; case glslang::EOpReturn: if (node->getExpression()) builder.makeReturn(false, accessChainLoad(node->getExpression()->getType())); else builder.makeReturn(false); builder.clearAccessChain(); break; default: assert(0); break; } return false; } spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol* node) { // First, steer off constants, which are not SPIR-V variables, but // can still have a mapping to a SPIR-V Id. // This includes specialization constants. if (node->getQualifier().storage == glslang::EvqConst) { return createSpvSpecConstant(*node); } // Now, handle actual variables spv::StorageClass storageClass = TranslateStorageClass(node->getType()); spv::Id spvType = convertGlslangToSpvType(node->getType()); const char* name = node->getName().c_str(); if (glslang::IsAnonymous(name)) name = ""; return builder.createVariable(storageClass, spvType, name); } // Return type Id of the sampled type. spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler) { switch (sampler.type) { case glslang::EbtFloat: return builder.makeFloatType(32); case glslang::EbtInt: return builder.makeIntType(32); case glslang::EbtUint: return builder.makeUintType(32); default: assert(0); return builder.makeFloatType(32); } } // Convert from a glslang type to an SPV type, by calling into a // recursive version of this function. This establishes the inherited // layout state rooted from the top-level type. spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type) { return convertGlslangToSpvType(type, getExplicitLayout(type), type.getQualifier()); } // Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id. // explicitLayout can be kept the same throughout the hierarchical recursive walk. spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking explicitLayout, const glslang::TQualifier& qualifier) { spv::Id spvType = spv::NoResult; switch (type.getBasicType()) { case glslang::EbtVoid: spvType = builder.makeVoidType(); assert (! type.isArray()); break; case glslang::EbtFloat: spvType = builder.makeFloatType(32); break; case glslang::EbtDouble: spvType = builder.makeFloatType(64); break; case glslang::EbtBool: // "transparent" bool doesn't exist in SPIR-V. The GLSL convention is // a 32-bit int where non-0 means true. if (explicitLayout != glslang::ElpNone) spvType = builder.makeUintType(32); else spvType = builder.makeBoolType(); break; case glslang::EbtInt: spvType = builder.makeIntType(32); break; case glslang::EbtUint: spvType = builder.makeUintType(32); break; case glslang::EbtAtomicUint: spv::TbdFunctionality("Is atomic_uint an opaque handle in the uniform storage class, or an addresses in the atomic storage class?"); spvType = builder.makeUintType(32); break; case glslang::EbtSampler: { const glslang::TSampler& sampler = type.getSampler(); // an image is present, make its type spvType = builder.makeImageType(getSampledType(sampler), TranslateDimensionality(sampler), sampler.shadow, sampler.arrayed, sampler.ms, sampler.image ? 2 : 1, TranslateImageFormat(type)); if (! sampler.image) { spvType = builder.makeSampledImageType(spvType); } } break; case glslang::EbtStruct: case glslang::EbtBlock: { // If we've seen this struct type, return it const glslang::TTypeList* glslangStruct = type.getStruct(); std::vector structFields; // Try to share structs for different layouts, but not yet for other // kinds of qualification (primarily not yet including interpolant qualification). if (! HasNonLayoutQualifiers(qualifier)) spvType = structMap[explicitLayout][qualifier.layoutMatrix][glslangStruct]; if (spvType != spv::NoResult) break; // else, we haven't seen it... // Create a vector of struct types for SPIR-V to consume int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, except sometimes for blocks if (type.getBasicType() == glslang::EbtBlock) memberRemapper[glslangStruct].resize(glslangStruct->size()); int locationOffset = 0; // for use across struct members, when they are called recursively for (int i = 0; i < (int)glslangStruct->size(); i++) { glslang::TType& glslangType = *(*glslangStruct)[i].type; if (glslangType.hiddenMember()) { ++memberDelta; if (type.getBasicType() == glslang::EbtBlock) memberRemapper[glslangStruct][i] = -1; } else { if (type.getBasicType() == glslang::EbtBlock) memberRemapper[glslangStruct][i] = i - memberDelta; // modify just this child's view of the qualifier glslang::TQualifier subQualifier = glslangType.getQualifier(); InheritQualifiers(subQualifier, qualifier); if (qualifier.hasLocation()) { subQualifier.layoutLocation += locationOffset; locationOffset += glslangIntermediate->computeTypeLocationSize(glslangType); } structFields.push_back(convertGlslangToSpvType(glslangType, explicitLayout, subQualifier)); } } // Make the SPIR-V type spvType = builder.makeStructType(structFields, type.getTypeName().c_str()); if (! HasNonLayoutQualifiers(qualifier)) structMap[explicitLayout][qualifier.layoutMatrix][glslangStruct] = spvType; // Name and decorate the non-hidden members int offset = -1; locationOffset = 0; // for use within the members of this struct, right now for (int i = 0; i < (int)glslangStruct->size(); i++) { glslang::TType& glslangType = *(*glslangStruct)[i].type; int member = i; if (type.getBasicType() == glslang::EbtBlock) member = memberRemapper[glslangStruct][i]; // modify just this child's view of the qualifier glslang::TQualifier subQualifier = glslangType.getQualifier(); InheritQualifiers(subQualifier, qualifier); // using -1 above to indicate a hidden member if (member >= 0) { builder.addMemberName(spvType, member, glslangType.getFieldName().c_str()); addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangType, subQualifier.layoutMatrix)); addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangType)); addMemberDecoration(spvType, member, TranslateInterpolationDecoration(subQualifier)); addMemberDecoration(spvType, member, TranslateInvariantDecoration(subQualifier)); if (qualifier.hasLocation()) { builder.addMemberDecoration(spvType, member, spv::DecorationLocation, qualifier.layoutLocation + locationOffset); locationOffset += glslangIntermediate->computeTypeLocationSize(glslangType); } if (glslangType.getQualifier().hasComponent()) builder.addMemberDecoration(spvType, member, spv::DecorationComponent, glslangType.getQualifier().layoutComponent); if (glslangType.getQualifier().hasXfbOffset()) builder.addMemberDecoration(spvType, member, spv::DecorationOffset, glslangType.getQualifier().layoutXfbOffset); else if (explicitLayout != glslang::ElpNone) { // figure out what to do with offset, which is accumulating int nextOffset; updateMemberOffset(type, glslangType, offset, nextOffset, explicitLayout, subQualifier.layoutMatrix); if (offset >= 0) builder.addMemberDecoration(spvType, member, spv::DecorationOffset, offset); offset = nextOffset; } if (glslangType.isMatrix() && explicitLayout != glslang::ElpNone) builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, getMatrixStride(glslangType, explicitLayout, subQualifier.layoutMatrix)); // built-in variable decorations spv::BuiltIn builtIn = TranslateBuiltInDecoration(glslangType.getQualifier().builtIn); if (builtIn != spv::BadValue) addMemberDecoration(spvType, member, spv::DecorationBuiltIn, (int)builtIn); } } // Decorate the structure addDecoration(spvType, TranslateLayoutDecoration(type, qualifier.layoutMatrix)); addDecoration(spvType, TranslateBlockDecoration(type)); if (type.getQualifier().hasStream()) { builder.addCapability(spv::CapabilityGeometryStreams); builder.addDecoration(spvType, spv::DecorationStream, type.getQualifier().layoutStream); } if (glslangIntermediate->getXfbMode()) { builder.addCapability(spv::CapabilityTransformFeedback); if (type.getQualifier().hasXfbStride()) builder.addDecoration(spvType, spv::DecorationXfbStride, type.getQualifier().layoutXfbStride); if (type.getQualifier().hasXfbBuffer()) builder.addDecoration(spvType, spv::DecorationXfbBuffer, type.getQualifier().layoutXfbBuffer); } } break; default: assert(0); break; } if (type.isMatrix()) spvType = builder.makeMatrixType(spvType, type.getMatrixCols(), type.getMatrixRows()); else { // If this variable has a vector element count greater than 1, create a SPIR-V vector if (type.getVectorSize() > 1) spvType = builder.makeVectorType(spvType, type.getVectorSize()); } if (type.isArray()) { int stride = 0; // keep this 0 unless doing an explicit layout; 0 will mean no decoration, no stride // Do all but the outer dimension if (type.getArraySizes()->getNumDims() > 1) { // We need to decorate array strides for types needing explicit layout, except blocks. if (explicitLayout != glslang::ElpNone && type.getBasicType() != glslang::EbtBlock) { // Use a dummy glslang type for querying internal strides of // arrays of arrays, but using just a one-dimensional array. glslang::TType simpleArrayType(type, 0); // deference type of the array while (simpleArrayType.getArraySizes().getNumDims() > 1) simpleArrayType.getArraySizes().dereference(); // Will compute the higher-order strides here, rather than making a whole // pile of types and doing repetitive recursion on their contents. stride = getArrayStride(simpleArrayType, explicitLayout, qualifier.layoutMatrix); } // make the arrays for (int dim = type.getArraySizes()->getNumDims() - 1; dim > 0; --dim) { int size = type.getArraySizes()->getDimSize(dim); assert(size > 0); spvType = builder.makeArrayType(spvType, size, stride); if (stride > 0) builder.addDecoration(spvType, spv::DecorationArrayStride, stride); stride *= size; } } else { // single-dimensional array, and don't yet have stride // We need to decorate array strides for types needing explicit layout, except blocks. if (explicitLayout != glslang::ElpNone && type.getBasicType() != glslang::EbtBlock) stride = getArrayStride(type, explicitLayout, qualifier.layoutMatrix); } // Do the outer dimension, which might not be known for a runtime-sized array if (type.isRuntimeSizedArray()) { spvType = builder.makeRuntimeArray(spvType); } else { assert(type.getOuterArraySize() > 0); spvType = builder.makeArrayType(spvType, type.getOuterArraySize(), stride); } if (stride > 0) builder.addDecoration(spvType, spv::DecorationArrayStride, stride); } return spvType; } // Wrap the builder's accessChainLoad to: // - localize handling of RelaxedPrecision // - use the SPIR-V inferred type instead of another conversion of the glslang type // (avoids unnecessary work and possible type punning for structures) // - do conversion of concrete to abstract type spv::Id TGlslangToSpvTraverser::accessChainLoad(const glslang::TType& type) { spv::Id nominalTypeId = builder.accessChainGetInferredType(); spv::Id loadedId = builder.accessChainLoad(TranslatePrecisionDecoration(type), nominalTypeId); // Need to convert to abstract types when necessary if (builder.isScalarType(nominalTypeId) && type.getBasicType() == glslang::EbtBool && nominalTypeId != builder.makeBoolType()) loadedId = builder.createBinOp(spv::OpINotEqual, builder.makeBoolType(), loadedId, builder.makeUintConstant(0)); return loadedId; } // Decide whether or not this type should be // decorated with offsets and strides, and if so // whether std140 or std430 rules should be applied. glslang::TLayoutPacking TGlslangToSpvTraverser::getExplicitLayout(const glslang::TType& type) const { // has to be a block if (type.getBasicType() != glslang::EbtBlock) return glslang::ElpNone; // has to be a uniform or buffer block if (type.getQualifier().storage != glslang::EvqUniform && type.getQualifier().storage != glslang::EvqBuffer) return glslang::ElpNone; // return the layout to use switch (type.getQualifier().layoutPacking) { case glslang::ElpStd140: case glslang::ElpStd430: return type.getQualifier().layoutPacking; default: return glslang::ElpNone; } } // Given an array type, returns the integer stride required for that array int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout) { int size; int stride; glslangIntermediate->getBaseAlignment(arrayType, size, stride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor); return stride; } // Given a matrix type, or array (of array) of matrixes type, returns the integer stride required for that matrix // when used as a member of an interface block int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout) { glslang::TType elementType; elementType.shallowCopy(matrixType); elementType.clearArraySizes(); int size; int stride; glslangIntermediate->getBaseAlignment(elementType, size, stride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor); return stride; } // Given a member type of a struct, realign the current offset for it, and compute // the next (not yet aligned) offset for the next member, which will get aligned // on the next call. // 'currentOffset' should be passed in already initialized, ready to modify, and reflecting // the migration of data from nextOffset -> currentOffset. It should be -1 on the first call. // -1 means a non-forced member offset (no decoration needed). void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout) { // this will get a positive value when deemed necessary nextOffset = -1; // override anything in currentOffset with user-set offset if (memberType.getQualifier().hasOffset()) currentOffset = memberType.getQualifier().layoutOffset; // It could be that current linker usage in glslang updated all the layoutOffset, // in which case the following code does not matter. But, that's not quite right // once cross-compilation unit GLSL validation is done, as the original user // settings are needed in layoutOffset, and then the following will come into play. if (explicitLayout == glslang::ElpNone) { if (! memberType.getQualifier().hasOffset()) currentOffset = -1; return; } // Getting this far means we need explicit offsets if (currentOffset < 0) currentOffset = 0; // Now, currentOffset is valid (either 0, or from a previous nextOffset), // but possibly not yet correctly aligned. int memberSize; int dummyStride; int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, dummyStride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor); glslang::RoundToPow2(currentOffset, memberAlignment); nextOffset = currentOffset + memberSize; } bool TGlslangToSpvTraverser::isShaderEntrypoint(const glslang::TIntermAggregate* node) { return node->getName() == "main("; } // Make all the functions, skeletally, without actually visiting their bodies. void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslFunctions) { for (int f = 0; f < (int)glslFunctions.size(); ++f) { glslang::TIntermAggregate* glslFunction = glslFunctions[f]->getAsAggregate(); if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction || isShaderEntrypoint(glslFunction)) continue; // We're on a user function. Set up the basic interface for the function now, // so that it's available to call. // Translating the body will happen later. // // Typically (except for a "const in" parameter), an address will be passed to the // function. What it is an address of varies: // // - "in" parameters not marked as "const" can be written to without modifying the argument, // so that write needs to be to a copy, hence the address of a copy works. // // - "const in" parameters can just be the r-value, as no writes need occur. // // - "out" and "inout" arguments can't be done as direct pointers, because GLSL has // copy-in/copy-out semantics. They can be handled though with a pointer to a copy. std::vector paramTypes; std::vector paramPrecisions; glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence(); for (int p = 0; p < (int)parameters.size(); ++p) { const glslang::TType& paramType = parameters[p]->getAsTyped()->getType(); spv::Id typeId = convertGlslangToSpvType(paramType); if (paramType.getQualifier().storage != glslang::EvqConstReadOnly) typeId = builder.makePointer(spv::StorageClassFunction, typeId); else constReadOnlyParameters.insert(parameters[p]->getAsSymbolNode()->getId()); paramPrecisions.push_back(TranslatePrecisionDecoration(paramType)); paramTypes.push_back(typeId); } spv::Block* functionBlock; spv::Function *function = builder.makeFunctionEntry(TranslatePrecisionDecoration(glslFunction->getType()), convertGlslangToSpvType(glslFunction->getType()), glslFunction->getName().c_str(), paramTypes, paramPrecisions, &functionBlock); // Track function to emit/call later functionMap[glslFunction->getName().c_str()] = function; // Set the parameter id's for (int p = 0; p < (int)parameters.size(); ++p) { symbolValues[parameters[p]->getAsSymbolNode()->getId()] = function->getParamId(p); // give a name too builder.addName(function->getParamId(p), parameters[p]->getAsSymbolNode()->getName().c_str()); } } } // Process all the initializers, while skipping the functions and link objects void TGlslangToSpvTraverser::makeGlobalInitializers(const glslang::TIntermSequence& initializers) { builder.setBuildPoint(shaderEntry->getLastBlock()); for (int i = 0; i < (int)initializers.size(); ++i) { glslang::TIntermAggregate* initializer = initializers[i]->getAsAggregate(); if (initializer && initializer->getOp() != glslang::EOpFunction && initializer->getOp() != glslang::EOpLinkerObjects) { // We're on a top-level node that's not a function. Treat as an initializer, whose // code goes into the beginning of main. initializer->traverse(this); } } } // Process all the functions, while skipping initializers. void TGlslangToSpvTraverser::visitFunctions(const glslang::TIntermSequence& glslFunctions) { for (int f = 0; f < (int)glslFunctions.size(); ++f) { glslang::TIntermAggregate* node = glslFunctions[f]->getAsAggregate(); if (node && (node->getOp() == glslang::EOpFunction || node->getOp() == glslang ::EOpLinkerObjects)) node->traverse(this); } } void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate* node) { // SPIR-V functions should already be in the functionMap from the prepass // that called makeFunctions(). spv::Function* function = functionMap[node->getName().c_str()]; spv::Block* functionBlock = function->getEntryBlock(); builder.setBuildPoint(functionBlock); } void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermAggregate& node, std::vector& arguments) { const glslang::TIntermSequence& glslangArguments = node.getSequence(); glslang::TSampler sampler = {}; bool cubeCompare = false; if (node.isTexture()) { sampler = glslangArguments[0]->getAsTyped()->getType().getSampler(); cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow; } for (int i = 0; i < (int)glslangArguments.size(); ++i) { builder.clearAccessChain(); glslangArguments[i]->traverse(this); // Special case l-value operands bool lvalue = false; switch (node.getOp()) { case glslang::EOpImageAtomicAdd: case glslang::EOpImageAtomicMin: case glslang::EOpImageAtomicMax: case glslang::EOpImageAtomicAnd: case glslang::EOpImageAtomicOr: case glslang::EOpImageAtomicXor: case glslang::EOpImageAtomicExchange: case glslang::EOpImageAtomicCompSwap: if (i == 0) lvalue = true; break; case glslang::EOpSparseTexture: if ((cubeCompare && i == 3) || (! cubeCompare && i == 2)) lvalue = true; break; case glslang::EOpSparseTextureClamp: if ((cubeCompare && i == 4) || (! cubeCompare && i == 3)) lvalue = true; break; case glslang::EOpSparseTextureLod: case glslang::EOpSparseTextureOffset: if (i == 3) lvalue = true; break; case glslang::EOpSparseTextureFetch: if ((sampler.dim != glslang::EsdRect && i == 3) || (sampler.dim == glslang::EsdRect && i == 2)) lvalue = true; break; case glslang::EOpSparseTextureFetchOffset: if ((sampler.dim != glslang::EsdRect && i == 4) || (sampler.dim == glslang::EsdRect && i == 3)) lvalue = true; break; case glslang::EOpSparseTextureLodOffset: case glslang::EOpSparseTextureGrad: case glslang::EOpSparseTextureOffsetClamp: if (i == 4) lvalue = true; break; case glslang::EOpSparseTextureGradOffset: case glslang::EOpSparseTextureGradClamp: if (i == 5) lvalue = true; break; case glslang::EOpSparseTextureGradOffsetClamp: if (i == 6) lvalue = true; break; case glslang::EOpSparseTextureGather: if ((sampler.shadow && i == 3) || (! sampler.shadow && i == 2)) lvalue = true; break; case glslang::EOpSparseTextureGatherOffset: case glslang::EOpSparseTextureGatherOffsets: if ((sampler.shadow && i == 4) || (! sampler.shadow && i == 3)) lvalue = true; break; default: break; } if (lvalue) arguments.push_back(builder.accessChainGetLValue()); else arguments.push_back(accessChainLoad(glslangArguments[i]->getAsTyped()->getType())); } } void TGlslangToSpvTraverser::translateArguments(glslang::TIntermUnary& node, std::vector& arguments) { builder.clearAccessChain(); node.getOperand()->traverse(this); arguments.push_back(accessChainLoad(node.getOperand()->getType())); } spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermOperator* node) { if (! node->isImage() && ! node->isTexture()) { return spv::NoResult; } // Process a GLSL texturing op (will be SPV image) const glslang::TSampler sampler = node->getAsAggregate() ? node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType().getSampler() : node->getAsUnaryNode()->getOperand()->getAsTyped()->getType().getSampler(); std::vector arguments; if (node->getAsAggregate()) translateArguments(*node->getAsAggregate(), arguments); else translateArguments(*node->getAsUnaryNode(), arguments); spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); spv::Builder::TextureParameters params = { }; params.sampler = arguments[0]; glslang::TCrackedTextureOp cracked; node->crackTexture(sampler, cracked); // Check for queries if (cracked.query) { // a sampled image needs to have the image extracted first if (builder.isSampledImage(params.sampler)) params.sampler = builder.createUnaryOp(spv::OpImage, builder.getImageType(params.sampler), params.sampler); switch (node->getOp()) { case glslang::EOpImageQuerySize: case glslang::EOpTextureQuerySize: if (arguments.size() > 1) { params.lod = arguments[1]; return builder.createTextureQueryCall(spv::OpImageQuerySizeLod, params); } else return builder.createTextureQueryCall(spv::OpImageQuerySize, params); case glslang::EOpImageQuerySamples: case glslang::EOpTextureQuerySamples: return builder.createTextureQueryCall(spv::OpImageQuerySamples, params); case glslang::EOpTextureQueryLod: params.coords = arguments[1]; return builder.createTextureQueryCall(spv::OpImageQueryLod, params); case glslang::EOpTextureQueryLevels: return builder.createTextureQueryCall(spv::OpImageQueryLevels, params); case glslang::EOpSparseTexelsResident: return builder.createUnaryOp(spv::OpImageSparseTexelsResident, builder.makeBoolType(), arguments[0]); default: assert(0); break; } } // Check for image functions other than queries if (node->isImage()) { std::vector operands; auto opIt = arguments.begin(); operands.push_back(*(opIt++)); operands.push_back(*(opIt++)); if (node->getOp() == glslang::EOpImageLoad) { if (sampler.ms) { operands.push_back(spv::ImageOperandsSampleMask); operands.push_back(*opIt); } return builder.createOp(spv::OpImageRead, convertGlslangToSpvType(node->getType()), operands); } else if (node->getOp() == glslang::EOpImageStore) { if (sampler.ms) { operands.push_back(*(opIt + 1)); operands.push_back(spv::ImageOperandsSampleMask); operands.push_back(*opIt); } else operands.push_back(*opIt); builder.createNoResultOp(spv::OpImageWrite, operands); return spv::NoResult; } else if (node->isSparseImage()) { spv::MissingFunctionality("sparse image functions"); return spv::NoResult; } else { // Process image atomic operations // GLSL "IMAGE_PARAMS" will involve in constructing an image texel pointer and this pointer, // as the first source operand, is required by SPIR-V atomic operations. operands.push_back(sampler.ms ? *(opIt++) : builder.makeUintConstant(0)); // For non-MS, the value should be 0 spv::Id resultTypeId = builder.makePointer(spv::StorageClassImage, convertGlslangToSpvType(node->getType())); spv::Id pointer = builder.createOp(spv::OpImageTexelPointer, resultTypeId, operands); std::vector operands; operands.push_back(pointer); for (; opIt != arguments.end(); ++opIt) operands.push_back(*opIt); return createAtomicOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType()); } } // Check for texture functions other than queries bool sparse = node->isSparseTexture(); bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow; // check for bias argument bool bias = false; if (! cracked.lod && ! cracked.gather && ! cracked.grad && ! cracked.fetch && ! cubeCompare) { int nonBiasArgCount = 2; if (cracked.offset) ++nonBiasArgCount; if (cracked.grad) nonBiasArgCount += 2; if (cracked.lodClamp) ++nonBiasArgCount; if (sparse) ++nonBiasArgCount; if ((int)arguments.size() > nonBiasArgCount) bias = true; } // set the rest of the arguments params.coords = arguments[1]; int extraArgs = 0; // sort out where Dref is coming from if (cubeCompare) { params.Dref = arguments[2]; ++extraArgs; } else if (sampler.shadow && cracked.gather) { params.Dref = arguments[2]; ++extraArgs; } else if (sampler.shadow) { std::vector indexes; int comp; if (cracked.proj) comp = 2; // "The resulting 3rd component of P in the shadow forms is used as Dref" else comp = builder.getNumComponents(params.coords) - 1; indexes.push_back(comp); params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes); } if (cracked.lod) { params.lod = arguments[2]; ++extraArgs; } else if (sampler.ms) { params.sample = arguments[2]; // For MS, "sample" should be specified ++extraArgs; } if (cracked.grad) { params.gradX = arguments[2 + extraArgs]; params.gradY = arguments[3 + extraArgs]; extraArgs += 2; } if (cracked.offset) { params.offset = arguments[2 + extraArgs]; ++extraArgs; } else if (cracked.offsets) { params.offsets = arguments[2 + extraArgs]; ++extraArgs; } if (cracked.lodClamp) { params.lodClamp = arguments[2 + extraArgs]; ++extraArgs; } if (sparse) { params.texelOut = arguments[2 + extraArgs]; ++extraArgs; } if (bias) { params.bias = arguments[2 + extraArgs]; ++extraArgs; } if (cracked.gather && ! sampler.shadow) { // default component is 0, if missing, otherwise an argument if (2 + extraArgs < (int)arguments.size()) { params.comp = arguments[2 + extraArgs]; ++extraArgs; } else { params.comp = builder.makeIntConstant(0); } } return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), sparse, cracked.fetch, cracked.proj, cracked.gather, params); } spv::Id TGlslangToSpvTraverser::handleUserFunctionCall(const glslang::TIntermAggregate* node) { // Grab the function's pointer from the previously created function spv::Function* function = functionMap[node->getName().c_str()]; if (! function) return 0; const glslang::TIntermSequence& glslangArgs = node->getSequence(); const glslang::TQualifierList& qualifiers = node->getQualifierList(); // See comments in makeFunctions() for details about the semantics for parameter passing. // // These imply we need a four step process: // 1. Evaluate the arguments // 2. Allocate and make copies of in, out, and inout arguments // 3. Make the call // 4. Copy back the results // 1. Evaluate the arguments std::vector lValues; std::vector rValues; std::vector argTypes; for (int a = 0; a < (int)glslangArgs.size(); ++a) { // build l-value builder.clearAccessChain(); glslangArgs[a]->traverse(this); argTypes.push_back(&glslangArgs[a]->getAsTyped()->getType()); // keep outputs as l-values, evaluate input-only as r-values if (qualifiers[a] != glslang::EvqConstReadOnly) { // save l-value lValues.push_back(builder.getAccessChain()); } else { // process r-value rValues.push_back(accessChainLoad(*argTypes.back())); } } // 2. Allocate space for anything needing a copy, and if it's "in" or "inout" // copy the original into that space. // // Also, build up the list of actual arguments to pass in for the call int lValueCount = 0; int rValueCount = 0; std::vector spvArgs; for (int a = 0; a < (int)glslangArgs.size(); ++a) { spv::Id arg; if (qualifiers[a] != glslang::EvqConstReadOnly) { // need space to hold the copy const glslang::TType& paramType = glslangArgs[a]->getAsTyped()->getType(); arg = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(paramType), "param"); if (qualifiers[a] == glslang::EvqIn || qualifiers[a] == glslang::EvqInOut) { // need to copy the input into output space builder.setAccessChain(lValues[lValueCount]); spv::Id copy = accessChainLoad(*argTypes[a]); builder.createStore(copy, arg); } ++lValueCount; } else { arg = rValues[rValueCount]; ++rValueCount; } spvArgs.push_back(arg); } // 3. Make the call. spv::Id result = builder.createFunctionCall(function, spvArgs); builder.setPrecision(result, TranslatePrecisionDecoration(node->getType())); // 4. Copy back out an "out" arguments. lValueCount = 0; for (int a = 0; a < (int)glslangArgs.size(); ++a) { if (qualifiers[a] != glslang::EvqConstReadOnly) { if (qualifiers[a] == glslang::EvqOut || qualifiers[a] == glslang::EvqInOut) { spv::Id copy = builder.createLoad(spvArgs[a]); builder.setAccessChain(lValues[lValueCount]); builder.accessChainStore(copy); } ++lValueCount; } } return result; } // Translate AST operation to SPV operation, already having SPV-based operands/types. spv::Id TGlslangToSpvTraverser::createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison) { bool isUnsigned = typeProxy == glslang::EbtUint; bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble; spv::Op binOp = spv::OpNop; bool needMatchingVectors = true; // for non-matrix ops, would a scalar need to smear to match a vector? bool comparison = false; switch (op) { case glslang::EOpAdd: case glslang::EOpAddAssign: if (isFloat) binOp = spv::OpFAdd; else binOp = spv::OpIAdd; break; case glslang::EOpSub: case glslang::EOpSubAssign: if (isFloat) binOp = spv::OpFSub; else binOp = spv::OpISub; break; case glslang::EOpMul: case glslang::EOpMulAssign: if (isFloat) binOp = spv::OpFMul; else binOp = spv::OpIMul; break; case glslang::EOpVectorTimesScalar: case glslang::EOpVectorTimesScalarAssign: if (isFloat) { if (builder.isVector(right)) std::swap(left, right); assert(builder.isScalar(right)); needMatchingVectors = false; binOp = spv::OpVectorTimesScalar; } else binOp = spv::OpIMul; break; case glslang::EOpVectorTimesMatrix: case glslang::EOpVectorTimesMatrixAssign: binOp = spv::OpVectorTimesMatrix; break; case glslang::EOpMatrixTimesVector: binOp = spv::OpMatrixTimesVector; break; case glslang::EOpMatrixTimesScalar: case glslang::EOpMatrixTimesScalarAssign: binOp = spv::OpMatrixTimesScalar; break; case glslang::EOpMatrixTimesMatrix: case glslang::EOpMatrixTimesMatrixAssign: binOp = spv::OpMatrixTimesMatrix; break; case glslang::EOpOuterProduct: binOp = spv::OpOuterProduct; needMatchingVectors = false; break; case glslang::EOpDiv: case glslang::EOpDivAssign: if (isFloat) binOp = spv::OpFDiv; else if (isUnsigned) binOp = spv::OpUDiv; else binOp = spv::OpSDiv; break; case glslang::EOpMod: case glslang::EOpModAssign: if (isFloat) binOp = spv::OpFMod; else if (isUnsigned) binOp = spv::OpUMod; else binOp = spv::OpSMod; break; case glslang::EOpRightShift: case glslang::EOpRightShiftAssign: if (isUnsigned) binOp = spv::OpShiftRightLogical; else binOp = spv::OpShiftRightArithmetic; break; case glslang::EOpLeftShift: case glslang::EOpLeftShiftAssign: binOp = spv::OpShiftLeftLogical; break; case glslang::EOpAnd: case glslang::EOpAndAssign: binOp = spv::OpBitwiseAnd; break; case glslang::EOpLogicalAnd: needMatchingVectors = false; binOp = spv::OpLogicalAnd; break; case glslang::EOpInclusiveOr: case glslang::EOpInclusiveOrAssign: binOp = spv::OpBitwiseOr; break; case glslang::EOpLogicalOr: needMatchingVectors = false; binOp = spv::OpLogicalOr; break; case glslang::EOpExclusiveOr: case glslang::EOpExclusiveOrAssign: binOp = spv::OpBitwiseXor; break; case glslang::EOpLogicalXor: needMatchingVectors = false; binOp = spv::OpLogicalNotEqual; break; case glslang::EOpLessThan: case glslang::EOpGreaterThan: case glslang::EOpLessThanEqual: case glslang::EOpGreaterThanEqual: case glslang::EOpEqual: case glslang::EOpNotEqual: case glslang::EOpVectorEqual: case glslang::EOpVectorNotEqual: comparison = true; break; default: break; } // handle mapped binary operations (should be non-comparison) if (binOp != spv::OpNop) { assert(comparison == false); if (builder.isMatrix(left) || builder.isMatrix(right)) return createBinaryMatrixOperation(binOp, precision, typeId, left, right); // No matrix involved; make both operands be the same number of components, if needed if (needMatchingVectors) builder.promoteScalar(precision, left, right); return builder.setPrecision(builder.createBinOp(binOp, typeId, left, right), precision); } if (! comparison) return 0; // Handle comparison instructions if (reduceComparison && (builder.isVector(left) || builder.isMatrix(left) || builder.isAggregate(left))) { assert(op == glslang::EOpEqual || op == glslang::EOpNotEqual); return builder.createCompositeCompare(precision, left, right, op == glslang::EOpEqual); } switch (op) { case glslang::EOpLessThan: if (isFloat) binOp = spv::OpFOrdLessThan; else if (isUnsigned) binOp = spv::OpULessThan; else binOp = spv::OpSLessThan; break; case glslang::EOpGreaterThan: if (isFloat) binOp = spv::OpFOrdGreaterThan; else if (isUnsigned) binOp = spv::OpUGreaterThan; else binOp = spv::OpSGreaterThan; break; case glslang::EOpLessThanEqual: if (isFloat) binOp = spv::OpFOrdLessThanEqual; else if (isUnsigned) binOp = spv::OpULessThanEqual; else binOp = spv::OpSLessThanEqual; break; case glslang::EOpGreaterThanEqual: if (isFloat) binOp = spv::OpFOrdGreaterThanEqual; else if (isUnsigned) binOp = spv::OpUGreaterThanEqual; else binOp = spv::OpSGreaterThanEqual; break; case glslang::EOpEqual: case glslang::EOpVectorEqual: if (isFloat) binOp = spv::OpFOrdEqual; else binOp = spv::OpIEqual; break; case glslang::EOpNotEqual: case glslang::EOpVectorNotEqual: if (isFloat) binOp = spv::OpFOrdNotEqual; else binOp = spv::OpINotEqual; break; default: break; } if (binOp != spv::OpNop) return builder.setPrecision(builder.createBinOp(binOp, typeId, left, right), precision); return 0; } // // Translate AST matrix operation to SPV operation, already having SPV-based operands/types. // These can be any of: // // matrix * scalar // scalar * matrix // matrix * matrix linear algebraic // matrix * vector // vector * matrix // matrix * matrix componentwise // matrix op matrix op in {+, -, /} // matrix op scalar op in {+, -, /} // scalar op matrix op in {+, -, /} // spv::Id TGlslangToSpvTraverser::createBinaryMatrixOperation(spv::Op op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right) { bool firstClass = true; // First, handle first-class matrix operations (* and matrix/scalar) switch (op) { case spv::OpFDiv: if (builder.isMatrix(left) && builder.isScalar(right)) { // turn matrix / scalar into a multiply... right = builder.createBinOp(spv::OpFDiv, builder.getTypeId(right), builder.makeFloatConstant(1.0F), right); op = spv::OpMatrixTimesScalar; } else firstClass = false; break; case spv::OpMatrixTimesScalar: if (builder.isMatrix(right)) std::swap(left, right); assert(builder.isScalar(right)); break; case spv::OpVectorTimesMatrix: assert(builder.isVector(left)); assert(builder.isMatrix(right)); break; case spv::OpMatrixTimesVector: assert(builder.isMatrix(left)); assert(builder.isVector(right)); break; case spv::OpMatrixTimesMatrix: assert(builder.isMatrix(left)); assert(builder.isMatrix(right)); break; default: firstClass = false; break; } if (firstClass) return builder.setPrecision(builder.createBinOp(op, typeId, left, right), precision); // Handle component-wise +, -, *, and / for all combinations of type. // The result type of all of them is the same type as the (a) matrix operand. // The algorithm is to: // - break the matrix(es) into vectors // - smear any scalar to a vector // - do vector operations // - make a matrix out the vector results switch (op) { case spv::OpFAdd: case spv::OpFSub: case spv::OpFDiv: case spv::OpFMul: { // one time set up... bool leftMat = builder.isMatrix(left); bool rightMat = builder.isMatrix(right); unsigned int numCols = leftMat ? builder.getNumColumns(left) : builder.getNumColumns(right); int numRows = leftMat ? builder.getNumRows(left) : builder.getNumRows(right); spv::Id scalarType = builder.getScalarTypeId(typeId); spv::Id vecType = builder.makeVectorType(scalarType, numRows); std::vector results; spv::Id smearVec = spv::NoResult; if (builder.isScalar(left)) smearVec = builder.smearScalar(precision, left, vecType); else if (builder.isScalar(right)) smearVec = builder.smearScalar(precision, right, vecType); // do each vector op for (unsigned int c = 0; c < numCols; ++c) { std::vector indexes; indexes.push_back(c); spv::Id leftVec = leftMat ? builder.createCompositeExtract( left, vecType, indexes) : smearVec; spv::Id rightVec = rightMat ? builder.createCompositeExtract(right, vecType, indexes) : smearVec; results.push_back(builder.createBinOp(op, vecType, leftVec, rightVec)); builder.setPrecision(results.back(), precision); } // put the pieces together return builder.setPrecision(builder.createCompositeConstruct(typeId, results), precision); } default: assert(0); return spv::NoResult; } } spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id operand, glslang::TBasicType typeProxy) { spv::Op unaryOp = spv::OpNop; int libCall = -1; bool isUnsigned = typeProxy == glslang::EbtUint; bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble; switch (op) { case glslang::EOpNegative: if (isFloat) { unaryOp = spv::OpFNegate; if (builder.isMatrixType(typeId)) return createUnaryMatrixOperation(unaryOp, precision, typeId, operand, typeProxy); } else unaryOp = spv::OpSNegate; break; case glslang::EOpLogicalNot: case glslang::EOpVectorLogicalNot: unaryOp = spv::OpLogicalNot; break; case glslang::EOpBitwiseNot: unaryOp = spv::OpNot; break; case glslang::EOpDeterminant: libCall = spv::GLSLstd450Determinant; break; case glslang::EOpMatrixInverse: libCall = spv::GLSLstd450MatrixInverse; break; case glslang::EOpTranspose: unaryOp = spv::OpTranspose; break; case glslang::EOpRadians: libCall = spv::GLSLstd450Radians; break; case glslang::EOpDegrees: libCall = spv::GLSLstd450Degrees; break; case glslang::EOpSin: libCall = spv::GLSLstd450Sin; break; case glslang::EOpCos: libCall = spv::GLSLstd450Cos; break; case glslang::EOpTan: libCall = spv::GLSLstd450Tan; break; case glslang::EOpAcos: libCall = spv::GLSLstd450Acos; break; case glslang::EOpAsin: libCall = spv::GLSLstd450Asin; break; case glslang::EOpAtan: libCall = spv::GLSLstd450Atan; break; case glslang::EOpAcosh: libCall = spv::GLSLstd450Acosh; break; case glslang::EOpAsinh: libCall = spv::GLSLstd450Asinh; break; case glslang::EOpAtanh: libCall = spv::GLSLstd450Atanh; break; case glslang::EOpTanh: libCall = spv::GLSLstd450Tanh; break; case glslang::EOpCosh: libCall = spv::GLSLstd450Cosh; break; case glslang::EOpSinh: libCall = spv::GLSLstd450Sinh; break; case glslang::EOpLength: libCall = spv::GLSLstd450Length; break; case glslang::EOpNormalize: libCall = spv::GLSLstd450Normalize; break; case glslang::EOpExp: libCall = spv::GLSLstd450Exp; break; case glslang::EOpLog: libCall = spv::GLSLstd450Log; break; case glslang::EOpExp2: libCall = spv::GLSLstd450Exp2; break; case glslang::EOpLog2: libCall = spv::GLSLstd450Log2; break; case glslang::EOpSqrt: libCall = spv::GLSLstd450Sqrt; break; case glslang::EOpInverseSqrt: libCall = spv::GLSLstd450InverseSqrt; break; case glslang::EOpFloor: libCall = spv::GLSLstd450Floor; break; case glslang::EOpTrunc: libCall = spv::GLSLstd450Trunc; break; case glslang::EOpRound: libCall = spv::GLSLstd450Round; break; case glslang::EOpRoundEven: libCall = spv::GLSLstd450RoundEven; break; case glslang::EOpCeil: libCall = spv::GLSLstd450Ceil; break; case glslang::EOpFract: libCall = spv::GLSLstd450Fract; break; case glslang::EOpIsNan: unaryOp = spv::OpIsNan; break; case glslang::EOpIsInf: unaryOp = spv::OpIsInf; break; case glslang::EOpFloatBitsToInt: case glslang::EOpFloatBitsToUint: case glslang::EOpIntBitsToFloat: case glslang::EOpUintBitsToFloat: unaryOp = spv::OpBitcast; break; case glslang::EOpPackSnorm2x16: libCall = spv::GLSLstd450PackSnorm2x16; break; case glslang::EOpUnpackSnorm2x16: libCall = spv::GLSLstd450UnpackSnorm2x16; break; case glslang::EOpPackUnorm2x16: libCall = spv::GLSLstd450PackUnorm2x16; break; case glslang::EOpUnpackUnorm2x16: libCall = spv::GLSLstd450UnpackUnorm2x16; break; case glslang::EOpPackHalf2x16: libCall = spv::GLSLstd450PackHalf2x16; break; case glslang::EOpUnpackHalf2x16: libCall = spv::GLSLstd450UnpackHalf2x16; break; case glslang::EOpPackSnorm4x8: libCall = spv::GLSLstd450PackSnorm4x8; break; case glslang::EOpUnpackSnorm4x8: libCall = spv::GLSLstd450UnpackSnorm4x8; break; case glslang::EOpPackUnorm4x8: libCall = spv::GLSLstd450PackUnorm4x8; break; case glslang::EOpUnpackUnorm4x8: libCall = spv::GLSLstd450UnpackUnorm4x8; break; case glslang::EOpPackDouble2x32: libCall = spv::GLSLstd450PackDouble2x32; break; case glslang::EOpUnpackDouble2x32: libCall = spv::GLSLstd450UnpackDouble2x32; break; case glslang::EOpDPdx: unaryOp = spv::OpDPdx; break; case glslang::EOpDPdy: unaryOp = spv::OpDPdy; break; case glslang::EOpFwidth: unaryOp = spv::OpFwidth; break; case glslang::EOpDPdxFine: builder.addCapability(spv::CapabilityDerivativeControl); unaryOp = spv::OpDPdxFine; break; case glslang::EOpDPdyFine: builder.addCapability(spv::CapabilityDerivativeControl); unaryOp = spv::OpDPdyFine; break; case glslang::EOpFwidthFine: builder.addCapability(spv::CapabilityDerivativeControl); unaryOp = spv::OpFwidthFine; break; case glslang::EOpDPdxCoarse: builder.addCapability(spv::CapabilityDerivativeControl); unaryOp = spv::OpDPdxCoarse; break; case glslang::EOpDPdyCoarse: builder.addCapability(spv::CapabilityDerivativeControl); unaryOp = spv::OpDPdyCoarse; break; case glslang::EOpFwidthCoarse: builder.addCapability(spv::CapabilityDerivativeControl); unaryOp = spv::OpFwidthCoarse; break; case glslang::EOpInterpolateAtCentroid: builder.addCapability(spv::CapabilityInterpolationFunction); libCall = spv::GLSLstd450InterpolateAtCentroid; break; case glslang::EOpAny: unaryOp = spv::OpAny; break; case glslang::EOpAll: unaryOp = spv::OpAll; break; case glslang::EOpAbs: if (isFloat) libCall = spv::GLSLstd450FAbs; else libCall = spv::GLSLstd450SAbs; break; case glslang::EOpSign: if (isFloat) libCall = spv::GLSLstd450FSign; else libCall = spv::GLSLstd450SSign; break; case glslang::EOpAtomicCounterIncrement: case glslang::EOpAtomicCounterDecrement: case glslang::EOpAtomicCounter: { // Handle all of the atomics in one place, in createAtomicOperation() std::vector operands; operands.push_back(operand); return createAtomicOperation(op, precision, typeId, operands, typeProxy); } case glslang::EOpImageLoad: unaryOp = spv::OpImageRead; break; case glslang::EOpBitFieldReverse: unaryOp = spv::OpBitReverse; break; case glslang::EOpBitCount: unaryOp = spv::OpBitCount; break; case glslang::EOpFindLSB: libCall = spv::GLSLstd450FindILsb; break; case glslang::EOpFindMSB: if (isUnsigned) libCall = spv::GLSLstd450FindUMsb; else libCall = spv::GLSLstd450FindSMsb; break; default: return 0; } spv::Id id; if (libCall >= 0) { std::vector args; args.push_back(operand); id = builder.createBuiltinCall(typeId, stdBuiltins, libCall, args); } else id = builder.createUnaryOp(unaryOp, typeId, operand); return builder.setPrecision(id, precision); } // Create a unary operation on a matrix spv::Id TGlslangToSpvTraverser::createUnaryMatrixOperation(spv::Op op, spv::Decoration precision, spv::Id typeId, spv::Id operand, glslang::TBasicType /* typeProxy */) { // Handle unary operations vector by vector. // The result type is the same type as the original type. // The algorithm is to: // - break the matrix into vectors // - apply the operation to each vector // - make a matrix out the vector results // get the types sorted out int numCols = builder.getNumColumns(operand); int numRows = builder.getNumRows(operand); spv::Id scalarType = builder.getScalarTypeId(typeId); spv::Id vecType = builder.makeVectorType(scalarType, numRows); std::vector results; // do each vector op for (int c = 0; c < numCols; ++c) { std::vector indexes; indexes.push_back(c); spv::Id vec = builder.createCompositeExtract(operand, vecType, indexes); results.push_back(builder.createUnaryOp(op, vecType, vec)); builder.setPrecision(results.back(), precision); } // put the pieces together return builder.setPrecision(builder.createCompositeConstruct(typeId, results), precision); } spv::Id TGlslangToSpvTraverser::createConversion(glslang::TOperator op, spv::Decoration precision, spv::Id destType, spv::Id operand) { spv::Op convOp = spv::OpNop; spv::Id zero = 0; spv::Id one = 0; int vectorSize = builder.isVectorType(destType) ? builder.getNumTypeComponents(destType) : 0; switch (op) { case glslang::EOpConvIntToBool: case glslang::EOpConvUintToBool: zero = builder.makeUintConstant(0); zero = makeSmearedConstant(zero, vectorSize); return builder.createBinOp(spv::OpINotEqual, destType, operand, zero); case glslang::EOpConvFloatToBool: zero = builder.makeFloatConstant(0.0F); zero = makeSmearedConstant(zero, vectorSize); return builder.createBinOp(spv::OpFOrdNotEqual, destType, operand, zero); case glslang::EOpConvDoubleToBool: zero = builder.makeDoubleConstant(0.0); zero = makeSmearedConstant(zero, vectorSize); return builder.createBinOp(spv::OpFOrdNotEqual, destType, operand, zero); case glslang::EOpConvBoolToFloat: convOp = spv::OpSelect; zero = builder.makeFloatConstant(0.0); one = builder.makeFloatConstant(1.0); break; case glslang::EOpConvBoolToDouble: convOp = spv::OpSelect; zero = builder.makeDoubleConstant(0.0); one = builder.makeDoubleConstant(1.0); break; case glslang::EOpConvBoolToInt: zero = builder.makeIntConstant(0); one = builder.makeIntConstant(1); convOp = spv::OpSelect; break; case glslang::EOpConvBoolToUint: zero = builder.makeUintConstant(0); one = builder.makeUintConstant(1); convOp = spv::OpSelect; break; case glslang::EOpConvIntToFloat: case glslang::EOpConvIntToDouble: convOp = spv::OpConvertSToF; break; case glslang::EOpConvUintToFloat: case glslang::EOpConvUintToDouble: convOp = spv::OpConvertUToF; break; case glslang::EOpConvDoubleToFloat: case glslang::EOpConvFloatToDouble: convOp = spv::OpFConvert; break; case glslang::EOpConvFloatToInt: case glslang::EOpConvDoubleToInt: convOp = spv::OpConvertFToS; break; case glslang::EOpConvUintToInt: case glslang::EOpConvIntToUint: convOp = spv::OpBitcast; break; case glslang::EOpConvFloatToUint: case glslang::EOpConvDoubleToUint: convOp = spv::OpConvertFToU; break; default: break; } spv::Id result = 0; if (convOp == spv::OpNop) return result; if (convOp == spv::OpSelect) { zero = makeSmearedConstant(zero, vectorSize); one = makeSmearedConstant(one, vectorSize); result = builder.createTriOp(convOp, destType, operand, one, zero); } else result = builder.createUnaryOp(convOp, destType, operand); return builder.setPrecision(result, precision); } spv::Id TGlslangToSpvTraverser::makeSmearedConstant(spv::Id constant, int vectorSize) { if (vectorSize == 0) return constant; spv::Id vectorTypeId = builder.makeVectorType(builder.getTypeId(constant), vectorSize); std::vector components; for (int c = 0; c < vectorSize; ++c) components.push_back(constant); return builder.makeCompositeConstant(vectorTypeId, components); } // For glslang ops that map to SPV atomic opCodes spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector& operands, glslang::TBasicType typeProxy) { spv::Op opCode = spv::OpNop; switch (op) { case glslang::EOpAtomicAdd: case glslang::EOpImageAtomicAdd: opCode = spv::OpAtomicIAdd; break; case glslang::EOpAtomicMin: case glslang::EOpImageAtomicMin: opCode = typeProxy == glslang::EbtUint ? spv::OpAtomicUMin : spv::OpAtomicSMin; break; case glslang::EOpAtomicMax: case glslang::EOpImageAtomicMax: opCode = typeProxy == glslang::EbtUint ? spv::OpAtomicUMax : spv::OpAtomicSMax; break; case glslang::EOpAtomicAnd: case glslang::EOpImageAtomicAnd: opCode = spv::OpAtomicAnd; break; case glslang::EOpAtomicOr: case glslang::EOpImageAtomicOr: opCode = spv::OpAtomicOr; break; case glslang::EOpAtomicXor: case glslang::EOpImageAtomicXor: opCode = spv::OpAtomicXor; break; case glslang::EOpAtomicExchange: case glslang::EOpImageAtomicExchange: opCode = spv::OpAtomicExchange; break; case glslang::EOpAtomicCompSwap: case glslang::EOpImageAtomicCompSwap: opCode = spv::OpAtomicCompareExchange; break; case glslang::EOpAtomicCounterIncrement: opCode = spv::OpAtomicIIncrement; break; case glslang::EOpAtomicCounterDecrement: opCode = spv::OpAtomicIDecrement; break; case glslang::EOpAtomicCounter: opCode = spv::OpAtomicLoad; break; default: assert(0); break; } // Sort out the operands // - mapping from glslang -> SPV // - there are extra SPV operands with no glslang source // - compare-exchange swaps the value and comparator // - compare-exchange has an extra memory semantics std::vector spvAtomicOperands; // hold the spv operands auto opIt = operands.begin(); // walk the glslang operands spvAtomicOperands.push_back(*(opIt++)); spvAtomicOperands.push_back(builder.makeUintConstant(spv::ScopeDevice)); // TBD: what is the correct scope? spvAtomicOperands.push_back(builder.makeUintConstant(spv::MemorySemanticsMaskNone)); // TBD: what are the correct memory semantics? if (opCode == spv::OpAtomicCompareExchange) { // There are 2 memory semantics for compare-exchange. And the operand order of "comparator" and "new value" in GLSL // differs from that in SPIR-V. Hence, special processing is required. spvAtomicOperands.push_back(builder.makeUintConstant(spv::MemorySemanticsMaskNone)); spvAtomicOperands.push_back(*(opIt + 1)); spvAtomicOperands.push_back(*opIt); opIt += 2; } // Add the rest of the operands, skipping any that were dealt with above. for (; opIt != operands.end(); ++opIt) spvAtomicOperands.push_back(*opIt); return builder.createOp(opCode, typeId, spvAtomicOperands); } spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector& operands, glslang::TBasicType typeProxy) { bool isUnsigned = typeProxy == glslang::EbtUint; bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble; spv::Op opCode = spv::OpNop; int libCall = -1; size_t consumedOperands = operands.size(); spv::Id typeId0 = 0; if (consumedOperands > 0) typeId0 = builder.getTypeId(operands[0]); spv::Id frexpIntType = 0; switch (op) { case glslang::EOpMin: if (isFloat) libCall = spv::GLSLstd450FMin; else if (isUnsigned) libCall = spv::GLSLstd450UMin; else libCall = spv::GLSLstd450SMin; builder.promoteScalar(precision, operands.front(), operands.back()); break; case glslang::EOpModf: libCall = spv::GLSLstd450Modf; break; case glslang::EOpMax: if (isFloat) libCall = spv::GLSLstd450FMax; else if (isUnsigned) libCall = spv::GLSLstd450UMax; else libCall = spv::GLSLstd450SMax; builder.promoteScalar(precision, operands.front(), operands.back()); break; case glslang::EOpPow: libCall = spv::GLSLstd450Pow; break; case glslang::EOpDot: opCode = spv::OpDot; break; case glslang::EOpAtan: libCall = spv::GLSLstd450Atan2; break; case glslang::EOpClamp: if (isFloat) libCall = spv::GLSLstd450FClamp; else if (isUnsigned) libCall = spv::GLSLstd450UClamp; else libCall = spv::GLSLstd450SClamp; builder.promoteScalar(precision, operands.front(), operands[1]); builder.promoteScalar(precision, operands.front(), operands[2]); break; case glslang::EOpMix: if (isFloat) libCall = spv::GLSLstd450FMix; else libCall = spv::GLSLstd450IMix; builder.promoteScalar(precision, operands.front(), operands.back()); break; case glslang::EOpStep: libCall = spv::GLSLstd450Step; builder.promoteScalar(precision, operands.front(), operands.back()); break; case glslang::EOpSmoothStep: libCall = spv::GLSLstd450SmoothStep; builder.promoteScalar(precision, operands[0], operands[2]); builder.promoteScalar(precision, operands[1], operands[2]); break; case glslang::EOpDistance: libCall = spv::GLSLstd450Distance; break; case glslang::EOpCross: libCall = spv::GLSLstd450Cross; break; case glslang::EOpFaceForward: libCall = spv::GLSLstd450FaceForward; break; case glslang::EOpReflect: libCall = spv::GLSLstd450Reflect; break; case glslang::EOpRefract: libCall = spv::GLSLstd450Refract; break; case glslang::EOpInterpolateAtSample: builder.addCapability(spv::CapabilityInterpolationFunction); libCall = spv::GLSLstd450InterpolateAtSample; break; case glslang::EOpInterpolateAtOffset: builder.addCapability(spv::CapabilityInterpolationFunction); libCall = spv::GLSLstd450InterpolateAtOffset; break; case glslang::EOpAddCarry: opCode = spv::OpIAddCarry; typeId = builder.makeStructResultType(typeId0, typeId0); consumedOperands = 2; break; case glslang::EOpSubBorrow: opCode = spv::OpISubBorrow; typeId = builder.makeStructResultType(typeId0, typeId0); consumedOperands = 2; break; case glslang::EOpUMulExtended: opCode = spv::OpUMulExtended; typeId = builder.makeStructResultType(typeId0, typeId0); consumedOperands = 2; break; case glslang::EOpIMulExtended: opCode = spv::OpSMulExtended; typeId = builder.makeStructResultType(typeId0, typeId0); consumedOperands = 2; break; case glslang::EOpBitfieldExtract: if (isUnsigned) opCode = spv::OpBitFieldUExtract; else opCode = spv::OpBitFieldSExtract; break; case glslang::EOpBitfieldInsert: opCode = spv::OpBitFieldInsert; break; case glslang::EOpFma: libCall = spv::GLSLstd450Fma; break; case glslang::EOpFrexp: libCall = spv::GLSLstd450FrexpStruct; if (builder.getNumComponents(operands[0]) == 1) frexpIntType = builder.makeIntegerType(32, true); else frexpIntType = builder.makeVectorType(builder.makeIntegerType(32, true), builder.getNumComponents(operands[0])); typeId = builder.makeStructResultType(typeId0, frexpIntType); consumedOperands = 1; break; case glslang::EOpLdexp: libCall = spv::GLSLstd450Ldexp; break; default: return 0; } spv::Id id = 0; if (libCall >= 0) { // Use an extended instruction from the standard library. // Construct the call arguments, without modifying the original operands vector. // We might need the remaining arguments, e.g. in the EOpFrexp case. std::vector callArguments(operands.begin(), operands.begin() + consumedOperands); id = builder.createBuiltinCall(typeId, stdBuiltins, libCall, callArguments); } else { switch (consumedOperands) { case 0: // should all be handled by visitAggregate and createNoArgOperation assert(0); return 0; case 1: // should all be handled by createUnaryOperation assert(0); return 0; case 2: id = builder.createBinOp(opCode, typeId, operands[0], operands[1]); break; default: // anything 3 or over doesn't have l-value operands, so all should be consumed assert(consumedOperands == operands.size()); id = builder.createOp(opCode, typeId, operands); break; } } // Decode the return types that were structures switch (op) { case glslang::EOpAddCarry: case glslang::EOpSubBorrow: builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[2]); id = builder.createCompositeExtract(id, typeId0, 0); break; case glslang::EOpUMulExtended: case glslang::EOpIMulExtended: builder.createStore(builder.createCompositeExtract(id, typeId0, 0), operands[3]); builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[2]); break; case glslang::EOpFrexp: assert(operands.size() == 2); builder.createStore(builder.createCompositeExtract(id, frexpIntType, 1), operands[1]); id = builder.createCompositeExtract(id, typeId0, 0); break; default: break; } return builder.setPrecision(id, precision); } // Intrinsics with no arguments, no return value, and no precision. spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op) { // TODO: get the barrier operands correct switch (op) { case glslang::EOpEmitVertex: builder.createNoResultOp(spv::OpEmitVertex); return 0; case glslang::EOpEndPrimitive: builder.createNoResultOp(spv::OpEndPrimitive); return 0; case glslang::EOpBarrier: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory); builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsMaskNone); return 0; case glslang::EOpMemoryBarrier: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory); return 0; case glslang::EOpMemoryBarrierAtomicCounter: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask); return 0; case glslang::EOpMemoryBarrierBuffer: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask); return 0; case glslang::EOpMemoryBarrierImage: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsImageMemoryMask); return 0; case glslang::EOpMemoryBarrierShared: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsWorkgroupMemoryMask); return 0; case glslang::EOpGroupMemoryBarrier: builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsCrossWorkgroupMemoryMask); return 0; default: spv::MissingFunctionality("unknown operation with no arguments"); return 0; } } spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol) { auto iter = symbolValues.find(symbol->getId()); spv::Id id; if (symbolValues.end() != iter) { id = iter->second; return id; } // it was not found, create it id = createSpvVariable(symbol); symbolValues[symbol->getId()] = id; if (! symbol->getType().isStruct()) { addDecoration(id, TranslatePrecisionDecoration(symbol->getType())); addDecoration(id, TranslateInterpolationDecoration(symbol->getType().getQualifier())); if (symbol->getQualifier().hasLocation()) builder.addDecoration(id, spv::DecorationLocation, symbol->getQualifier().layoutLocation); if (symbol->getQualifier().hasIndex()) builder.addDecoration(id, spv::DecorationIndex, symbol->getQualifier().layoutIndex); if (symbol->getQualifier().hasComponent()) builder.addDecoration(id, spv::DecorationComponent, symbol->getQualifier().layoutComponent); if (glslangIntermediate->getXfbMode()) { builder.addCapability(spv::CapabilityTransformFeedback); if (symbol->getQualifier().hasXfbStride()) builder.addDecoration(id, spv::DecorationXfbStride, symbol->getQualifier().layoutXfbStride); if (symbol->getQualifier().hasXfbBuffer()) builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer); if (symbol->getQualifier().hasXfbOffset()) builder.addDecoration(id, spv::DecorationOffset, symbol->getQualifier().layoutXfbOffset); } } addDecoration(id, TranslateInvariantDecoration(symbol->getType().getQualifier())); if (symbol->getQualifier().hasStream()) { builder.addCapability(spv::CapabilityGeometryStreams); builder.addDecoration(id, spv::DecorationStream, symbol->getQualifier().layoutStream); } if (symbol->getQualifier().hasSet()) builder.addDecoration(id, spv::DecorationDescriptorSet, symbol->getQualifier().layoutSet); if (symbol->getQualifier().hasBinding()) builder.addDecoration(id, spv::DecorationBinding, symbol->getQualifier().layoutBinding); if (glslangIntermediate->getXfbMode()) { builder.addCapability(spv::CapabilityTransformFeedback); if (symbol->getQualifier().hasXfbStride()) builder.addDecoration(id, spv::DecorationXfbStride, symbol->getQualifier().layoutXfbStride); if (symbol->getQualifier().hasXfbBuffer()) builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer); } // built-in variable decorations spv::BuiltIn builtIn = TranslateBuiltInDecoration(symbol->getQualifier().builtIn); if (builtIn != spv::BadValue) addDecoration(id, spv::DecorationBuiltIn, (int)builtIn); return id; } // If 'dec' is valid, add no-operand decoration to an object void TGlslangToSpvTraverser::addDecoration(spv::Id id, spv::Decoration dec) { if (dec != spv::BadValue) builder.addDecoration(id, dec); } // If 'dec' is valid, add a one-operand decoration to an object void TGlslangToSpvTraverser::addDecoration(spv::Id id, spv::Decoration dec, unsigned value) { if (dec != spv::BadValue) builder.addDecoration(id, dec, value); } // If 'dec' is valid, add a no-operand decoration to a struct member void TGlslangToSpvTraverser::addMemberDecoration(spv::Id id, int member, spv::Decoration dec) { if (dec != spv::BadValue) builder.addMemberDecoration(id, (unsigned)member, dec); } // If 'dec' is valid, add a one-operand decoration to a struct member void TGlslangToSpvTraverser::addMemberDecoration(spv::Id id, int member, spv::Decoration dec, unsigned value) { if (dec != spv::BadValue) builder.addMemberDecoration(id, (unsigned)member, dec, value); } // Make a full tree of instructions to build a SPIR-V specialization constant, // or regularly constant if possible. // // TBD: this is not yet done, nor verified to be the best design, it does do the leaf symbols though // // Recursively walk the nodes. The nodes form a tree whose leaves are // regular constants, which themselves are trees that createSpvConstant() // recursively walks. So, this function walks the "top" of the tree: // - emit specialization constant-building instructions for specConstant // - when running into a non-spec-constant, switch to createSpvConstant() spv::Id TGlslangToSpvTraverser::createSpvSpecConstant(const glslang::TIntermTyped& node) { assert(node.getQualifier().storage == glslang::EvqConst); // hand off to the non-spec-constant path assert(node.getAsConstantUnion() != nullptr || node.getAsSymbolNode() != nullptr); int nextConst = 0; return createSpvConstant(node.getType(), node.getAsConstantUnion() ? node.getAsConstantUnion()->getConstArray() : node.getAsSymbolNode()->getConstArray(), nextConst, false); } // Use 'consts' as the flattened glslang source of scalar constants to recursively // build the aggregate SPIR-V constant. // // If there are not enough elements present in 'consts', 0 will be substituted; // an empty 'consts' can be used to create a fully zeroed SPIR-V constant. // spv::Id TGlslangToSpvTraverser::createSpvConstant(const glslang::TType& glslangType, const glslang::TConstUnionArray& consts, int& nextConst, bool specConstant) { // vector of constants for SPIR-V std::vector spvConsts; // Type is used for struct and array constants spv::Id typeId = convertGlslangToSpvType(glslangType); if (glslangType.isArray()) { glslang::TType elementType(glslangType, 0); for (int i = 0; i < glslangType.getOuterArraySize(); ++i) spvConsts.push_back(createSpvConstant(elementType, consts, nextConst, false)); } else if (glslangType.isMatrix()) { glslang::TType vectorType(glslangType, 0); for (int col = 0; col < glslangType.getMatrixCols(); ++col) spvConsts.push_back(createSpvConstant(vectorType, consts, nextConst, false)); } else if (glslangType.getStruct()) { glslang::TVector::const_iterator iter; for (iter = glslangType.getStruct()->begin(); iter != glslangType.getStruct()->end(); ++iter) spvConsts.push_back(createSpvConstant(*iter->type, consts, nextConst, false)); } else if (glslangType.isVector()) { for (unsigned int i = 0; i < (unsigned int)glslangType.getVectorSize(); ++i) { bool zero = nextConst >= consts.size(); switch (glslangType.getBasicType()) { case glslang::EbtInt: spvConsts.push_back(builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst())); break; case glslang::EbtUint: spvConsts.push_back(builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst())); break; case glslang::EbtFloat: spvConsts.push_back(builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst())); break; case glslang::EbtDouble: spvConsts.push_back(builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst())); break; case glslang::EbtBool: spvConsts.push_back(builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst())); break; default: assert(0); break; } ++nextConst; } } else { // we have a non-aggregate (scalar) constant bool zero = nextConst >= consts.size(); spv::Id scalar = 0; switch (glslangType.getBasicType()) { case glslang::EbtInt: scalar = builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst(), specConstant); break; case glslang::EbtUint: scalar = builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst(), specConstant); break; case glslang::EbtFloat: scalar = builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst(), specConstant); break; case glslang::EbtDouble: scalar = builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst(), specConstant); break; case glslang::EbtBool: scalar = builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst(), specConstant); break; default: assert(0); break; } ++nextConst; return scalar; } return builder.makeCompositeConstant(typeId, spvConsts); } // Return true if the node is a constant or symbol whose reading has no // non-trivial observable cost or effect. bool TGlslangToSpvTraverser::isTrivialLeaf(const glslang::TIntermTyped* node) { // don't know what this is if (node == nullptr) return false; // a constant is safe if (node->getAsConstantUnion() != nullptr) return true; // not a symbol means non-trivial if (node->getAsSymbolNode() == nullptr) return false; // a symbol, depends on what's being read switch (node->getType().getQualifier().storage) { case glslang::EvqTemporary: case glslang::EvqGlobal: case glslang::EvqIn: case glslang::EvqInOut: case glslang::EvqConst: case glslang::EvqConstReadOnly: case glslang::EvqUniform: return true; default: return false; } } // A node is trivial if it is a single operation with no side effects. // Error on the side of saying non-trivial. // Return true if trivial. bool TGlslangToSpvTraverser::isTrivial(const glslang::TIntermTyped* node) { if (node == nullptr) return false; // symbols and constants are trivial if (isTrivialLeaf(node)) return true; // otherwise, it needs to be a simple operation or one or two leaf nodes // not a simple operation const glslang::TIntermBinary* binaryNode = node->getAsBinaryNode(); const glslang::TIntermUnary* unaryNode = node->getAsUnaryNode(); if (binaryNode == nullptr && unaryNode == nullptr) return false; // not on leaf nodes if (binaryNode && (! isTrivialLeaf(binaryNode->getLeft()) || ! isTrivialLeaf(binaryNode->getRight()))) return false; if (unaryNode && ! isTrivialLeaf(unaryNode->getOperand())) { return false; } switch (node->getAsOperator()->getOp()) { case glslang::EOpLogicalNot: case glslang::EOpConvIntToBool: case glslang::EOpConvUintToBool: case glslang::EOpConvFloatToBool: case glslang::EOpConvDoubleToBool: case glslang::EOpEqual: case glslang::EOpNotEqual: case glslang::EOpLessThan: case glslang::EOpGreaterThan: case glslang::EOpLessThanEqual: case glslang::EOpGreaterThanEqual: case glslang::EOpIndexDirect: case glslang::EOpIndexDirectStruct: case glslang::EOpLogicalXor: case glslang::EOpAny: case glslang::EOpAll: return true; default: return false; } } // Emit short-circuiting code, where 'right' is never evaluated unless // the left side is true (for &&) or false (for ||). spv::Id TGlslangToSpvTraverser::createShortCircuit(glslang::TOperator op, glslang::TIntermTyped& left, glslang::TIntermTyped& right) { spv::Id boolTypeId = builder.makeBoolType(); // emit left operand builder.clearAccessChain(); left.traverse(this); spv::Id leftId = builder.accessChainLoad(spv::NoPrecision, boolTypeId); // Operands to accumulate OpPhi operands std::vector phiOperands; // accumulate left operand's phi information phiOperands.push_back(leftId); phiOperands.push_back(builder.getBuildPoint()->getId()); // Make the two kinds of operation symmetric with a "!" // || => emit "if (! left) result = right" // && => emit "if ( left) result = right" // // TODO: this runtime "not" for || could be avoided by adding functionality // to 'builder' to have an "else" without an "then" if (op == glslang::EOpLogicalOr) leftId = builder.createUnaryOp(spv::OpLogicalNot, boolTypeId, leftId); // make an "if" based on the left value spv::Builder::If ifBuilder(leftId, builder); // emit right operand as the "then" part of the "if" builder.clearAccessChain(); right.traverse(this); spv::Id rightId = builder.accessChainLoad(spv::NoPrecision, boolTypeId); // accumulate left operand's phi information phiOperands.push_back(rightId); phiOperands.push_back(builder.getBuildPoint()->getId()); // finish the "if" ifBuilder.makeEndIf(); // phi together the two results return builder.createOp(spv::OpPhi, boolTypeId, phiOperands); } }; // end anonymous namespace namespace glslang { void GetSpirvVersion(std::string& version) { const int bufSize = 100; char buf[bufSize]; snprintf(buf, bufSize, "0x%08x, Revision %d", spv::Version, spv::Revision); version = buf; } // Write SPIR-V out to a binary file void OutputSpv(const std::vector& spirv, const char* baseName) { std::ofstream out; out.open(baseName, std::ios::binary | std::ios::out); for (int i = 0; i < (int)spirv.size(); ++i) { unsigned int word = spirv[i]; out.write((const char*)&word, 4); } out.close(); } // // Set up the glslang traversal // void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv) { TIntermNode* root = intermediate.getTreeRoot(); if (root == 0) return; glslang::GetThreadPoolAllocator().push(); TGlslangToSpvTraverser it(&intermediate); root->traverse(&it); it.dumpSpv(spirv); glslang::GetThreadPoolAllocator().pop(); } }; // end namespace glslang