matrixError.vert ERROR: 0:10: 'constructor' : too many arguments ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:17: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' ERROR: 0:18: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' ERROR: 0:19: '.' : field selection not allowed on matrix ERROR: 0:21: '[' : matrix index out of range '2' ERROR: 0:21: '[' : vector index out of range '4' ERROR: 7 compilation errors. No code generated. ERROR: node is still EOpNull! 0:12 Function Definition: main( (void) 0:12 Function Parameters: 0:? Sequence 0:17 'a' (3-component vector of float) 0:18 'b' (3-component vector of float) 0:19 'm23' (2X3 matrix of float) 0:21 move second child to first child (4-component vector of float) 0:21 'gl_Position' (gl_Position 4-component vector of float) 0:21 Construct vec4 (4-component vector of float) 0:21 matrix-times-vector (3-component vector of float) 0:21 matrix-multiply (3X3 matrix of float) 0:21 'm23' (2X3 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float) 0:21 'v3' (in 3-component vector of float) 0:21 direct index (float) 0:21 direct index (4-component vector of float) 0:21 'm24' (2X4 matrix of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4 (const int) 0:? Linker Objects 0:? 'v3' (in 3-component vector of float) 0:? 'm32' (uniform 3X2 matrix of float) 0:? 'm24' (2X4 matrix of float) Linked vertex stage: