specExamples.frag Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:6: '=' : cannot convert from ' const uint' to ' global int' ERROR: 0:20: '' : numeric literal too big ERROR: 0:21: '' : hexadecimal literal too big ERROR: 0:37: 'view' : redefinition ERROR: 0:63: 'invariant' : can only apply to an output ERROR: 0:68: 'lightPosition' : redefinition ERROR: 0:75: 'Atten' : member storage qualifier cannot contradict block storage qualifier ERROR: 0:87: 'Color' : redefinition ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:102: 'color' : redefinition ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:172: 'x' : undeclared identifier ERROR: 0:172: '[]' : scalar integer expression required ERROR: 0:175: 'x' : undeclared identifier ERROR: 0:175: '[]' : scalar integer expression required ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector ERROR: 0:175: 'a' : vector swizzle selection out of range ERROR: 0:175: 'length' : does not operate on this type: const float ERROR: 0:175: '' : function call, method, or subroutine call expected ERROR: 0:175: '' : no matching overloaded function found ERROR: 0:178: '[]' : scalar integer expression required ERROR: 0:178: 's' : undeclared identifier ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector ERROR: 0:178: 'a' : vector swizzle selection out of range ERROR: 0:178: 'length' : does not operate on this type: const float ERROR: 0:178: '' : function call, method, or subroutine call expected ERROR: 0:178: '' : no matching overloaded function found ERROR: 0:198: 'e' : redefinition ERROR: 0:226: 'in' : not allowed in nested scope ERROR: 0:227: 'in' : not allowed in nested scope ERROR: 0:228: 'in' : not allowed in nested scope ERROR: 0:232: 'out' : not allowed in nested scope ERROR: 38 compilation errors. No code generated. Shader version: 430 Requested GL_3DL_array_objects gl_FragCoord pixel center is integer gl_FragCoord origin is upper left using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'a' ( global int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'c' ( global uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence 0:8 move second child to first child ( temp uint) 0:8 'd' ( global uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence 0:9 move second child to first child ( temp int) 0:9 'e' ( global int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'f' ( global uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence 0:17 move second child to first child ( temp int) 0:17 'g' ( global int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence 0:19 move second child to first child ( temp int) 0:19 'h' ( global int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence 0:20 move second child to first child ( temp int) 0:20 'i' ( global int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence 0:21 move second child to first child ( temp int) 0:21 'j' ( global int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence 0:22 move second child to first child ( temp int) 0:22 'k' ( global int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence 0:23 move second child to first child ( temp int) 0:23 'l' ( global int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 'fb' ( global float) 0:25 Constant: 0:25 1.500000 0:26 Sequence 0:26 move second child to first child ( temp double) 0:26 'fd' ( global double) 0:26 Constant: 0:26 2.000000 0:127 Function Definition: foo(f1[5]; ( global 5-element array of float) 0:127 Function Parameters: 0:127 '' ( in 5-element array of float) 0:129 Sequence 0:129 Branch: Return with expression 0:129 Constant: 0:129 3.400000 0:129 4.200000 0:129 5.000000 0:129 5.200000 0:129 1.100000 0:137 Function Definition: main( ( global void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence 0:140 move second child to first child ( temp 5-element array of float) 0:140 'a' ( temp 5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 0:140 5.000000 0:140 5.200000 0:140 1.100000 0:143 Sequence 0:143 Sequence 0:143 move second child to first child ( temp 5-element array of float) 0:143 'a' ( temp 5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 0:143 5.000000 0:143 5.200000 0:143 1.100000 0:? Sequence 0:149 Sequence 0:149 move second child to first child ( temp 2-element array of 4-component vector of float) 0:149 'b' ( temp 2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:150 Sequence 0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) 0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float) 0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float) 0:150 'b' ( temp 2-element array of 4-component vector of float) 0:150 'b' ( temp 2-element array of 4-component vector of float) 0:150 'b' ( temp 2-element array of 4-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) 0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float) 0:152 Constant: 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:? Sequence 0:159 Sequence 0:159 Sequence 0:159 move second child to first child ( temp 5-element array of float) 0:159 'b' ( temp 5-element array of float) 0:159 'a' ( temp 5-element array of float) 0:162 Sequence 0:162 Sequence 0:162 move second child to first child ( temp 5-element array of float) 0:162 'b' ( temp 5-element array of float) 0:162 'a' ( temp 5-element array of float) 0:165 Sequence 0:165 Sequence 0:165 move second child to first child ( temp 5-element array of float) 0:165 'b' ( temp 5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 0:165 3.000000 0:165 4.000000 0:165 5.000000 0:167 Constant: 0:167 5 (const int) 0:? Sequence 0:171 Constant: 0:171 3 (const int) 0:172 Constant: 0:172 2 (const int) 0:175 Constant: 0:175 0.000000 0:178 Constant: 0:178 0.000000 0:193 Sequence 0:193 move second child to first child ( temp structure{ temp float a, temp int b}) 0:193 'e' ( temp structure{ temp float a, temp int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence 0:216 move second child to first child ( temp 5-element array of float) 0:216 'a' ( temp 5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 0:216 5.000000 0:216 5.200000 0:216 1.100000 0:217 Sequence 0:217 move second child to first child ( temp 5-element array of float) 0:217 'b' ( temp 5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 0:217 5.000000 0:217 5.200000 0:217 1.100000 0:218 Sequence 0:218 move second child to first child ( temp 5-element array of float) 0:218 'c' ( temp 5-element array of float) 0:218 'a' ( temp 5-element array of float) 0:219 Sequence 0:219 move second child to first child ( temp 5-element array of float) 0:219 'd' ( temp 5-element array of float) 0:219 'b' ( temp 5-element array of float) 0:? Sequence 0:223 Sequence 0:223 move second child to first child ( temp float) 0:223 'ceiling' ( const (read only) float) 0:223 Convert int to float ( temp float) 0:223 add ( temp int) 0:223 'a' ( global int) 0:223 'b' ( global int) 0:? Linker Objects 0:? 'a' ( global int) 0:? 'b' ( global int) 0:? 'c' ( global uint) 0:? 'd' ( global uint) 0:? 'e' ( global int) 0:? 'f' ( global uint) 0:? 'g' ( global int) 0:? 'h' ( global int) 0:? 'i' ( global int) 0:? 'j' ( global int) 0:? 'k' ( global int) 0:? 'l' ( global int) 0:? 'fa' ( global float) 0:? 'fb' ( global float) 0:? 'fc' ( global double) 0:? 'fd' ( global double) 0:? 'texcoord1' ( global 2-component vector of float) 0:? 'texcoord2' ( global 2-component vector of float) 0:? 'position' ( global 3-component vector of float) 0:? 'myRGBA' ( global 4-component vector of float) 0:? 'textureLookup' ( global 2-component vector of int) 0:? 'less' ( global 3-component vector of bool) 0:? 'mat2D' ( global 2X2 matrix of float) 0:? 'optMatrix' ( global 3X3 matrix of float) 0:? 'view' ( global 4X4 matrix of float) 0:? 'projection' ( global 4X4 matrix of float) 0:? 'm' ( global 3X2 matrix of float) 0:? 'highPrecisionMVP' ( global 4X4 matrix of double) 0:? 'dm' ( global 2X4 matrix of double) 0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position}) 0:? 'frequencies' ( global 3-element array of float) 0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float) 0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position}) 0:? 'numLights' ( const int) 0:? 2 (const int) 0:? 'normal' ( smooth in 3-component vector of float) 0:? 'TexCoord' ( centroid smooth in 2-component vector of float) 0:? 'Color' ( invariant centroid smooth in 4-component vector of float) 0:? 'temperature' ( noperspective in float) 0:? 'myColor' ( flat in 3-component vector of float) 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float) 0:? 'color' ( uniform 3-component vector of float) 0:? 0.700000 0:? 0.700000 0:? 0.200000 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) 0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor}) 0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord}) 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:? 'factor' (layout( location=3 index=1) out 4-component vector of float) 0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float) 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) Linked fragment stage: Shader version: 430 Requested GL_3DL_array_objects gl_FragCoord pixel center is integer gl_FragCoord origin is upper left using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'a' ( global int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'c' ( global uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence 0:8 move second child to first child ( temp uint) 0:8 'd' ( global uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence 0:9 move second child to first child ( temp int) 0:9 'e' ( global int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'f' ( global uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence 0:17 move second child to first child ( temp int) 0:17 'g' ( global int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence 0:19 move second child to first child ( temp int) 0:19 'h' ( global int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence 0:20 move second child to first child ( temp int) 0:20 'i' ( global int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence 0:21 move second child to first child ( temp int) 0:21 'j' ( global int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence 0:22 move second child to first child ( temp int) 0:22 'k' ( global int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence 0:23 move second child to first child ( temp int) 0:23 'l' ( global int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 'fb' ( global float) 0:25 Constant: 0:25 1.500000 0:26 Sequence 0:26 move second child to first child ( temp double) 0:26 'fd' ( global double) 0:26 Constant: 0:26 2.000000 0:137 Function Definition: main( ( global void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence 0:140 move second child to first child ( temp 5-element array of float) 0:140 'a' ( temp 5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 0:140 5.000000 0:140 5.200000 0:140 1.100000 0:143 Sequence 0:143 Sequence 0:143 move second child to first child ( temp 5-element array of float) 0:143 'a' ( temp 5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 0:143 5.000000 0:143 5.200000 0:143 1.100000 0:? Sequence 0:149 Sequence 0:149 move second child to first child ( temp 2-element array of 4-component vector of float) 0:149 'b' ( temp 2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:150 Sequence 0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) 0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float) 0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float) 0:150 'b' ( temp 2-element array of 4-component vector of float) 0:150 'b' ( temp 2-element array of 4-component vector of float) 0:150 'b' ( temp 2-element array of 4-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) 0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float) 0:152 Constant: 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 0.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:152 1.000000 0:? Sequence 0:159 Sequence 0:159 Sequence 0:159 move second child to first child ( temp 5-element array of float) 0:159 'b' ( temp 5-element array of float) 0:159 'a' ( temp 5-element array of float) 0:162 Sequence 0:162 Sequence 0:162 move second child to first child ( temp 5-element array of float) 0:162 'b' ( temp 5-element array of float) 0:162 'a' ( temp 5-element array of float) 0:165 Sequence 0:165 Sequence 0:165 move second child to first child ( temp 5-element array of float) 0:165 'b' ( temp 5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 0:165 3.000000 0:165 4.000000 0:165 5.000000 0:167 Constant: 0:167 5 (const int) 0:? Sequence 0:171 Constant: 0:171 3 (const int) 0:172 Constant: 0:172 2 (const int) 0:175 Constant: 0:175 0.000000 0:178 Constant: 0:178 0.000000 0:193 Sequence 0:193 move second child to first child ( temp structure{ temp float a, temp int b}) 0:193 'e' ( temp structure{ temp float a, temp int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence 0:216 move second child to first child ( temp 5-element array of float) 0:216 'a' ( temp 5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 0:216 5.000000 0:216 5.200000 0:216 1.100000 0:217 Sequence 0:217 move second child to first child ( temp 5-element array of float) 0:217 'b' ( temp 5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 0:217 5.000000 0:217 5.200000 0:217 1.100000 0:218 Sequence 0:218 move second child to first child ( temp 5-element array of float) 0:218 'c' ( temp 5-element array of float) 0:218 'a' ( temp 5-element array of float) 0:219 Sequence 0:219 move second child to first child ( temp 5-element array of float) 0:219 'd' ( temp 5-element array of float) 0:219 'b' ( temp 5-element array of float) 0:? Sequence 0:223 Sequence 0:223 move second child to first child ( temp float) 0:223 'ceiling' ( const (read only) float) 0:223 Convert int to float ( temp float) 0:223 add ( temp int) 0:223 'a' ( global int) 0:223 'b' ( global int) 0:? Linker Objects 0:? 'a' ( global int) 0:? 'b' ( global int) 0:? 'c' ( global uint) 0:? 'd' ( global uint) 0:? 'e' ( global int) 0:? 'f' ( global uint) 0:? 'g' ( global int) 0:? 'h' ( global int) 0:? 'i' ( global int) 0:? 'j' ( global int) 0:? 'k' ( global int) 0:? 'l' ( global int) 0:? 'fa' ( global float) 0:? 'fb' ( global float) 0:? 'fc' ( global double) 0:? 'fd' ( global double) 0:? 'texcoord1' ( global 2-component vector of float) 0:? 'texcoord2' ( global 2-component vector of float) 0:? 'position' ( global 3-component vector of float) 0:? 'myRGBA' ( global 4-component vector of float) 0:? 'textureLookup' ( global 2-component vector of int) 0:? 'less' ( global 3-component vector of bool) 0:? 'mat2D' ( global 2X2 matrix of float) 0:? 'optMatrix' ( global 3X3 matrix of float) 0:? 'view' ( global 4X4 matrix of float) 0:? 'projection' ( global 4X4 matrix of float) 0:? 'm' ( global 3X2 matrix of float) 0:? 'highPrecisionMVP' ( global 4X4 matrix of double) 0:? 'dm' ( global 2X4 matrix of double) 0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position}) 0:? 'frequencies' ( global 3-element array of float) 0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float) 0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position}) 0:? 'numLights' ( const int) 0:? 2 (const int) 0:? 'normal' ( smooth in 3-component vector of float) 0:? 'TexCoord' ( centroid smooth in 2-component vector of float) 0:? 'Color' ( invariant centroid smooth in 4-component vector of float) 0:? 'temperature' ( noperspective in float) 0:? 'myColor' ( flat in 3-component vector of float) 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float) 0:? 'color' ( uniform 3-component vector of float) 0:? 0.700000 0:? 0.700000 0:? 0.200000 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) 0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor}) 0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord}) 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:? 'factor' (layout( location=3 index=1) out 4-component vector of float) 0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float) 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})