hlsl.hull.void.tesc Shader version: 450 vertices = 3 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) 0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'InvocationId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Function Call: PCF( ( temp void) 0:33 Function Definition: PCF( ( temp void) 0:33 Function Parameters: 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'InvocationId' ( in uint InvocationID) Linked tessellation control stage: Shader version: 450 vertices = 3 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) 0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'InvocationId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Function Call: PCF( ( temp void) 0:33 Function Definition: PCF( ( temp void) 0:33 Function Parameters: 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'InvocationId' ( in uint InvocationID) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 51 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 33 36 44 ExecutionMode 4 OutputVertices 3 Name 4 "main" Name 8 "VS_OUT" MemberName 8(VS_OUT) 0 "cpoint" Name 13 "HS_OUT" MemberName 13(HS_OUT) 0 "cpoint" Name 16 "@main(struct-VS_OUT-vf31[3];" Name 15 "ip" Name 18 "PCF(" Name 21 "output" Name 31 "ip" Name 33 "ip" Name 36 "@entryPointOutput" Name 37 "param" Name 44 "InvocationId" Decorate 33(ip) Location 0 Decorate 36(@entryPointOutput) Location 0 Decorate 44(InvocationId) BuiltIn InvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8(VS_OUT): TypeStruct 7(fvec3) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(VS_OUT) 10 12: TypePointer Function 11 13(HS_OUT): TypeStruct 7(fvec3) 14: TypeFunction 13(HS_OUT) 12(ptr) 20: TypePointer Function 13(HS_OUT) 22: TypeInt 32 1 23: 22(int) Constant 0 24: TypePointer Function 7(fvec3) 32: TypePointer Input 11 33(ip): 32(ptr) Variable Input 35: TypePointer Output 13(HS_OUT) 36(@entryPointOutput): 35(ptr) Variable Output 40: 9(int) Constant 2 41: 9(int) Constant 1 42: 9(int) Constant 0 43: TypePointer Input 9(int) 44(InvocationId): 43(ptr) Variable Input 46: TypeBool 4(main): 2 Function None 3 5: Label 31(ip): 12(ptr) Variable Function 37(param): 12(ptr) Variable Function 34: 11 Load 33(ip) Store 31(ip) 34 38: 11 Load 31(ip) Store 37(param) 38 39: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 37(param) Store 36(@entryPointOutput) 39 ControlBarrier 40 41 42 45: 9(int) Load 44(InvocationId) 47: 46(bool) IEqual 45 23 SelectionMerge 49 None BranchConditional 47 48 49 48: Label 50: 2 FunctionCall 18(PCF() Branch 49 49: Label Return FunctionEnd 16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14 15(ip): 12(ptr) FunctionParameter 17: Label 21(output): 20(ptr) Variable Function 25: 24(ptr) AccessChain 15(ip) 23 23 26: 7(fvec3) Load 25 27: 24(ptr) AccessChain 21(output) 23 Store 27 26 28: 13(HS_OUT) Load 21(output) ReturnValue 28 FunctionEnd 18(PCF(): 2 Function None 3 19: Label Return FunctionEnd