spv.length.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 14 26 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "t" Name 14 "v" Name 26 "gl_FragColor" Name 32 "u" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypePointer Function 7(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 7(fvec2) 11 13: TypePointer Input 12 14(v): 13(ptr) Variable Input 15: TypeInt 32 1 16: 15(int) Constant 0 17: TypePointer Input 7(fvec2) 20: 15(int) Constant 1 24: TypeVector 6(float) 4 25: TypePointer Output 24(fvec4) 26(gl_FragColor): 25(ptr) Variable Output 27: 6(float) Constant 1106247680 28: 24(fvec4) ConstantComposite 27 27 27 27 29: 10(int) Constant 3 30: TypeArray 24(fvec4) 29 31: TypePointer Private 30 32(u): 31(ptr) Variable Private 4(main): 2 Function None 3 5: Label 9(t): 8(ptr) Variable Function 18: 17(ptr) AccessChain 14(v) 16 19: 7(fvec2) Load 18 21: 17(ptr) AccessChain 14(v) 20 22: 7(fvec2) Load 21 23: 7(fvec2) FAdd 19 22 Store 9(t) 23 Store 26(gl_FragColor) 28 Return FunctionEnd