#version 450 core out gl_PerVertex { float gl_CullDistance[3]; }; void main() { gl_CullDistance[2] = 4.5; } out bool outb; // ERROR out sampler2D outo; // ERROR out float outa[4]; out float outaa[4][2]; struct S { float f; }; out S outs; out S[4] outasa; out S outsa[4]; struct SA { float f[4]; }; out SA outSA; struct SS { float f; S s; }; out SS outSS;