hlsl.sample.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 texture (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 texture (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 texture (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 texture (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 texture (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 texture (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 texture (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 texture (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 texture (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:39 move second child to first child (temp 4-component vector of float) 0:39 Color: direct index for structure (temp 4-component vector of float) 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:? Sequence 0:? Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:42 Color: direct index for structure (temp 4-component vector of float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:42 Depth: direct index for structure (temp float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 1 (const int) 0:42 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 texture (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 texture (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 texture (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 texture (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 texture (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 texture (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 texture (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 texture (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 texture (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:39 move second child to first child (temp 4-component vector of float) 0:39 Color: direct index for structure (temp 4-component vector of float) 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:? Sequence 0:? Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:42 Color: direct index for structure (temp 4-component vector of float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:42 Depth: direct index for structure (temp float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 1 (const int) 0:42 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 139 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 130 134 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 28 "txval11" Name 31 "g_tTex1di4" Name 42 "txval12" Name 45 "g_tTex1du4" Name 53 "txval20" Name 56 "g_tTex2df4" Name 64 "txval21" Name 67 "g_tTex2di4" Name 75 "txval22" Name 78 "g_tTex2du4" Name 87 "txval40" Name 90 "g_tTexcdf4" Name 97 "txval41" Name 100 "g_tTexcdi4" Name 107 "txval42" Name 110 "g_tTexcdu4" Name 120 "PS_OUTPUT" MemberName 120(PS_OUTPUT) 0 "Color" MemberName 120(PS_OUTPUT) 1 "Depth" Name 122 "psout" Name 130 "Color" Name 134 "Depth" Name 138 "g_tTex1df4a" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 31(g_tTex1di4) DescriptorSet 0 Decorate 45(g_tTex1du4) DescriptorSet 0 Decorate 56(g_tTex2df4) DescriptorSet 0 Decorate 67(g_tTex2di4) DescriptorSet 0 Decorate 78(g_tTex2du4) DescriptorSet 0 Decorate 90(g_tTexcdf4) DescriptorSet 0 Decorate 100(g_tTexcdi4) DescriptorSet 0 Decorate 110(g_tTexcdu4) DescriptorSet 0 Decorate 130(Color) Location 0 Decorate 134(Depth) BuiltIn FragDepth Decorate 138(g_tTex1df4a) DescriptorSet 0 Decorate 138(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 25: TypeInt 32 1 26: TypeVector 25(int) 4 27: TypePointer Function 26(ivec4) 29: TypeImage 25(int) 1D array sampled format:Unknown 30: TypePointer UniformConstant 29 31(g_tTex1di4): 30(ptr) Variable UniformConstant 34: TypeSampledImage 29 36: 6(float) Constant 1050253722 37: 20(fvec2) ConstantComposite 22 36 39: TypeInt 32 0 40: TypeVector 39(int) 4 41: TypePointer Function 40(ivec4) 43: TypeImage 39(int) 1D array sampled format:Unknown 44: TypePointer UniformConstant 43 45(g_tTex1du4): 44(ptr) Variable UniformConstant 48: TypeSampledImage 43 50: 6(float) Constant 1053609165 51: 20(fvec2) ConstantComposite 36 50 54: TypeImage 6(float) 2D array sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex2df4): 55(ptr) Variable UniformConstant 59: TypeSampledImage 54 61: TypeVector 6(float) 3 62: 61(fvec3) ConstantComposite 21 22 36 65: TypeImage 25(int) 2D array sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2di4): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1056964608 73: 61(fvec3) ConstantComposite 36 50 72 76: TypeImage 39(int) 2D array sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2du4): 77(ptr) Variable UniformConstant 81: TypeSampledImage 76 83: 6(float) Constant 1058642330 84: 6(float) Constant 1060320051 85: 61(fvec3) ConstantComposite 72 83 84 88: TypeImage 6(float) Cube array sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTexcdf4): 89(ptr) Variable UniformConstant 93: TypeSampledImage 88 95: 7(fvec4) ConstantComposite 21 22 36 50 98: TypeImage 25(int) Cube array sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTexcdi4): 99(ptr) Variable UniformConstant 103: TypeSampledImage 98 105: 7(fvec4) ConstantComposite 50 72 83 84 108: TypeImage 39(int) Cube array sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTexcdu4): 109(ptr) Variable UniformConstant 113: TypeSampledImage 108 115: 6(float) Constant 1061997773 116: 6(float) Constant 1063675494 117: 6(float) Constant 1065353216 118: 7(fvec4) ConstantComposite 84 115 116 117 120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 121: TypePointer Function 120(PS_OUTPUT) 123: 25(int) Constant 0 124: 7(fvec4) ConstantComposite 117 117 117 117 126: 25(int) Constant 1 127: TypePointer Function 6(float) 129: TypePointer Output 7(fvec4) 130(Color): 129(ptr) Variable Output 133: TypePointer Output 6(float) 134(Depth): 133(ptr) Variable Output 138(g_tTex1df4a): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 28(txval11): 27(ptr) Variable Function 42(txval12): 41(ptr) Variable Function 53(txval20): 8(ptr) Variable Function 64(txval21): 27(ptr) Variable Function 75(txval22): 41(ptr) Variable Function 87(txval40): 8(ptr) Variable Function 97(txval41): 27(ptr) Variable Function 107(txval42): 41(ptr) Variable Function 122(psout): 121(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 24: 7(fvec4) ImageSampleImplicitLod 19 23 Store 9(txval10) 24 32: 29 Load 31(g_tTex1di4) 33: 14 Load 16(g_sSamp) 35: 34 SampledImage 32 33 38: 26(ivec4) ImageSampleImplicitLod 35 37 Store 28(txval11) 38 46: 43 Load 45(g_tTex1du4) 47: 14 Load 16(g_sSamp) 49: 48 SampledImage 46 47 52: 40(ivec4) ImageSampleImplicitLod 49 51 Store 42(txval12) 52 57: 54 Load 56(g_tTex2df4) 58: 14 Load 16(g_sSamp) 60: 59 SampledImage 57 58 63: 7(fvec4) ImageSampleImplicitLod 60 62 Store 53(txval20) 63 68: 65 Load 67(g_tTex2di4) 69: 14 Load 16(g_sSamp) 71: 70 SampledImage 68 69 74: 26(ivec4) ImageSampleImplicitLod 71 73 Store 64(txval21) 74 79: 76 Load 78(g_tTex2du4) 80: 14 Load 16(g_sSamp) 82: 81 SampledImage 79 80 86: 40(ivec4) ImageSampleImplicitLod 82 85 Store 75(txval22) 86 91: 88 Load 90(g_tTexcdf4) 92: 14 Load 16(g_sSamp) 94: 93 SampledImage 91 92 96: 7(fvec4) ImageSampleImplicitLod 94 95 Store 87(txval40) 96 101: 98 Load 100(g_tTexcdi4) 102: 14 Load 16(g_sSamp) 104: 103 SampledImage 101 102 106: 26(ivec4) ImageSampleImplicitLod 104 105 Store 97(txval41) 106 111: 108 Load 110(g_tTexcdu4) 112: 14 Load 16(g_sSamp) 114: 113 SampledImage 111 112 119: 40(ivec4) ImageSampleImplicitLod 114 118 Store 107(txval42) 119 125: 8(ptr) AccessChain 122(psout) 123 Store 125 124 128: 127(ptr) AccessChain 122(psout) 126 Store 128 117 131: 8(ptr) AccessChain 122(psout) 123 132: 7(fvec4) Load 131 Store 130(Color) 132 135: 127(ptr) AccessChain 122(psout) 126 136: 6(float) Load 135 Store 134(Depth) 136 Return FunctionEnd