#!/usr/bin/env python3 # Copyright (c) 2020 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import glob import sys import os def generate_main(glsl_files, output_header_file): # Write commit ID to output header file with open(output_header_file, "w") as header_file: # Copyright Notice header_string = '/***************************************************************************\n' header_string += ' *\n' header_string += ' * Copyright (c) 2015-2021 The Khronos Group Inc.\n' header_string += ' * Copyright (c) 2015-2021 Valve Corporation\n' header_string += ' * Copyright (c) 2015-2021 LunarG, Inc.\n' header_string += ' * Copyright (c) 2015-2021 Google Inc.\n' header_string += ' * Copyright (c) 2021 Advanced Micro Devices, Inc.All rights reserved.\n' header_string += ' *\n' header_string += ' ****************************************************************************/\n' header_string += '#pragma once\n\n' header_string += '#ifndef _INTRINSIC_EXTENSION_HEADER_H_\n' header_string += '#define _INTRINSIC_EXTENSION_HEADER_H_\n\n' header_file.write(header_string) symbol_name_list = [] for i in glsl_files: glsl_contents = open(i,"r").read() filename = os.path.basename(i) symbol_name = filename.split(".")[0] symbol_name_list.append(symbol_name) header_name = symbol_name + ".h" header_str = 'std::string %s_GLSL = R"(\n%s\n)";\n' % (symbol_name, glsl_contents) header_str += '\n' header_file.write(header_str) contents = '' contents += '\n' contents += 'std::string getIntrinsic(const char* const* shaders, int n) {\n' contents += '\tstd::string shaderString = "";\n'; contents += '\tfor (int i = 0; i < n; i++) {\n' for symbol_name in symbol_name_list: contents += '\t\tif (strstr(shaders[i], "%s") != NULL) {\n' % (symbol_name) contents += '\t\t shaderString.append(%s_GLSL);\n' % (symbol_name) contents += '\t\t}\n' contents += '\t}\n' contents += '\treturn shaderString;\n'; contents += '}\n' contents += '\n#endif\n' header_file.write(contents) def main(): if len(sys.argv) < 2: raise Exception("Invalid number of arguments") i = 0 while i < len(sys.argv): opt = sys.argv[i] i = i + 1 if opt == "-i" or opt == "-o": if i == len(sys.argv): raise Exception("Expected path after {}".format(opt)) val = sys.argv[i] i = i + 1 if (opt == "-i"): input_dir = val elif (opt == "-o"): output_file = val else: raise Exception("Unknown flag {}".format(opt)) glsl_files = glob.glob(input_dir + '/*.glsl') # Generate main header generate_main(glsl_files, output_file) if __name__ == '__main__': main()