#version 450 #define MAX_VER 81 #define MAX_PRIM 32 #define BARRIER() \ memoryBarrierShared(); \ barrier(); #extension GL_NV_mesh_shader : enable layout(local_size_x = 32) in; layout(max_vertices=MAX_VER) out; layout(max_primitives=MAX_PRIM) out; layout(triangles) out; // test use of task memory in mesh shaders: taskNV in taskBlock { float gid1[2]; vec4 gid2; } mytask; buffer bufferBlock { float gid3[2]; vec4 gid4; } mybuf; layout(location=0) out outBlock { float gid5; vec4 gid6; } myblk[]; void main() { uint iid = gl_LocalInvocationID.x; myblk[iid].gid5 = mytask.gid1[1] + mybuf.gid3[1]; myblk[iid].gid6 = mytask.gid2 + mybuf.gid4; }